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Horror, Inc. Statement On Future of Friday the 13th: The Game

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Horror, Inc. has released a statement regarding the recent ruling in the ongoing copyright and royalties dispute in favor of Victor Miller, who helped create the original Friday the 13th, according to Bloody-Disgusting.

Here is a statement:

“We are disappointed in the court’s ruling and disagree with its conclusion.  We are considering our options, including an appeal.  We understand that this ruling has created confusion among some fans of the franchise and, more specifically, “Friday the 13th: The Game” players who have questions about new Friday the 13th content in the game.

The court was very clear that its ruling in favor of Mr. Miller is limited to the original screenplay in which Jason’s mother is the killer and that Mr. Miller’s termination notice did not purport to terminate Horror, Inc.’s separate copyright in the iconic supernatural killer who wears a hockey mask.  While the ruling does not prevent Gun from continuing to sell and operate the existing game, it may complicate adding certain content to the current game in the future.

Some have asked if a settlement could be reached with Victor Miller to enable the creation of new content.  Even if Gun were in a position to continue to fund the game while it was waiting for such questions to be resolved, there is no evidence to date that such a settlement is possible.

Friday the 13th director Sean Cunningham has previously reached out directly to Victor Miller to discuss a settlement.  Miller responded by refusing to talk to Sean.  Work on new content for fans was suspended because of the position that Miller has taken.

Given Miller’s unwillingness to discuss settlement to date and following the guidelines set down by the Court’s ruling, Horror Inc. intends to aggressively explore many opportunities for new projects featuring settings and characters not included in Mr. Miller’s screenplay.

Horror, Inc. will be providing additional details on the new Friday the 13th projects in the near future.”

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Warframe Bug Lets You Walk In Space

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An interesting bug found in the PC version of Warframe allows players to run around in space with no need to use a spaceshift. The bug was discovered by Redditer Kesu_ and works for  players who have not yet built an Archwing and apparently occurs in any Archwing mission allowing players, regardless if they meet the level requirements, to access level-restricted areas.

Thanks to Eurogamer’s Emma Kent, you can take a look at the bug below:

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Treyarch Addresses Issues in Call of Duty: Black Ops 4

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Call of Duty: Black Ops 4 arrived to rave reviews, and it seems that everyone, everywhere is playing the new title, and creating a ton of new content on their Twitch streams dedicated to the highly anticipated game that has already developed a mass following.

With most every launch, a number of issues popped up in the game including emote peeking, spawn issues, PC crashes, and a hardcore Razor Wire team killing bug, issues that the development team has worked on addressing, while also outlining what is coming down the line.

Here is a complete update:

Launch day tweaks:

  • Made many stability and UI improvements based on early tracking of live issues prior to official launch.
  • Fixed an issue where Free-for-All players could sometimes appear on a team together.
  • Players are now granted bonus XP for unlocking Reactive and Mastercraft camos.
  • Corrected some inaccurate Challenge descriptions.
  • Turned on Easter Eggs for all Zombies levels.
  • Addressed some issues with Merits and stat tracking.
  • Framerate cap increased to 160 FPS; uncapped framerate planned in the coming days (PC).
  • Fixed an issue causing a UI error to appear when right-clicking characters in the Personalization menu.
  • Fixed an issue that caused UI elements to persist on screen when opening the Player menu at the same time as a match starting.
  • Fixed an issue causing the Social and Settings menus to be inaccessible when spectating in Blackout.

Weekend tweaks:

-Zombies

  • Increased player health in Casual, Normal, and Hardcore Difficulty in Classic mode by 50 points.
  • Balance adjustment to rate at which players earn points.
  • Balance adjustment to Tiger attacks.
  • Balance adjustment to Hellhounds (spawn radius, speed, and frequency).
  • Balance adjustment to Hellfire Special Weapon.
  • Reduced cost of shield repair and replacement.
  • Resolved an issue where some players experienced a crash in the Laboratory.

-Multiplayer

  • General stability and crash fixes across all modes.
  • Mastercraft camos can now be properly unlocked.
  • Adjusted unlock requirements for the active camo on Signature Weapons (MX9, Strife).
  • Prevented Scorestreak kills from counting toward progress in certain Challenges.
  • Addressed an issue that occasionally prevented players from unlocking Ajax.
  • Fixed an issue where Trauma Kits would occasionally not work properly.

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Rockstar Aiming for Red Dead Redemption 2 to be “as robust as GTA Online”

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Rockstar Games is hoping that they can do some incredible things when Red Dead Redemption 2 launches, and Red Dead Online hits the scene shortly thereafter.

“We want it to be as robust as Grand Theft Auto Online, once it’s found its feet creatively,” Rockstar founder Dan Houser said, during an interview with Vulture. Houser also commented on a potential Red Dead Redemption 3, saying “if this one does well enough and we think we have other interesting things to say.”

Rockstar is currently working on com up the writing and recording lines in the studio prior to the launch of the game, and it’s robust 60 hours worth of story.

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