Earlier this week the developers behind ‘Friday the 13th: The Game’ unveiled their next project, ‘Project Melies’, in a teaser trailer and fans have, rightfully so, ripped apart the game and, more specifically, the developers who mishandled the Friday game from launch to it’s unfortunate, and shady, end.
Now, it is true that the gaming community can be toxic at times, and while I am not exactly a fan of people wishing for any company to go belly up, which would result in people losing their jobs, I fully understand the frustration, and outright anger, towards Gun Media, who has acquired worldwide publishing and marketing rights to Bloober Team’s next game.
All you have to do is read through the comments on the internet, for example: Bloody Disgusting, to see how fans view Gun Media, who essentially pissed away Friday the 13th, left gamers feeling ripped off, and used a lawsuit as a scapegoat in a not so subtle way.
And while toxicity can run rampant, this is not the case. Fans are 100% validated, in my view, to feel this way and boycott a developer who burned bridges with a dedicated community.
Without going into the specifics, because you can easily find this all on the internet, Gun Media left a buggy, often times broken game, and took a shady exit to abandon any promises made, since launch, to have a fully working game.
Sure, demands can be excessive, and workload can be daunting, but Gun Media launched a game that was broken for close to 2 months, barely playable unless you were the lucky few. Still, fans stayed loyal, holding on to the promises of fixes, content (remember Paranoia? Uber Jason?, Gredel map?) only to be left in the dust “because of a lawsuit”. One that didn’t sneak up on Gun Media, one that allowed them to make an exit, an exit that allowed them to shrug their shoulders and say “there is nothing we can do, sorry”.
The team behind Gun Media seem like super-fans of Friday the 13th, they also appear to be friendly, and they probably got in way over their head, but it doesn’t excuse the outcome. It doesn’t permit a “pass” on the gamers who feel slighted, ripped off, and angry.
When bad things play out, the fallout is unforgiving, at times.
The way things played out for Friday the 13th: The Game left Gun Media where they are now. On a rough, difficult, and potentially impossible road to a launch of their new game, and future games, hoping that they can convince gamers, some already burned, to reach in their pockets and hand over money, and trust, in another Gun Media title knowing how things played out.
There is no confidence in the brand.
Had Gun Media dropped all the content they promised, prior to the lawsuit, they could have made a better exit, one that would have still upset fans, but would have fulfilled all of the promises they made to their paying supporters.
Gun Media could have bowed out more gracefully, more transparently, and without a shroud of shadiness, allowing them to drop back from creation and focus on fixing the game, dedicated servers, and keeping a healthy community vibrant.
Instead, the bridge was burned. Torched. Atom bombed. And now, new games, that may be good, are going to be likely shunned because when you burn customers as bad as you did, they remember, and they shop elsewhere.
This could have been handled differently, it deserved to be, but it wasn’t. Your new game could have been well received by your Friday community and success could have been more easily obtainable. Instead, we are here.
As someone who runs this website and is a big fan of the Friday game, also a customer, I made the choice not to embed the trailer. If it interests you, it’s easily found on Youtube, or at the above link to Bloody Disgusting. I just didn’t feel right promoting something to our audience from a developer who burned their community, myself included, in the manner that they did.
It’s a shame. This could of all been avoidable.
I won’t be buying, nor trying out any Gun Media associated projects at this time.
But, go ahead Gun Media, keep hawking your “complete edition” Friday the 13th game to the unsuspecting few. They’ll find out soon enough how things operate.
Apex Legends Patch Arrives
As we talked about on Monday, a new Apex Legends patch has arrived and it addresses a number of issues with some fixes, and some tweaks.
Here are the patch notes for 1.1.3:
Audio fixes and improvements
- Improved audio engine to be around 30% more CPU efficient, lessening the chance of distortion or dropouts.
- Lowered impact on data loading through code and content changes to improve potential dropout issues.
- Quality of life
- Lowered the master volume of all sounds during the character select screen through the end of the drop sequence.
- Lowered the volume of Wraith’s ambient kunai knife sound for those who are sensitive to the sound. If it is still bothersome we will remove it in a later patch.
- Increased the volume of close proximity enemy footsteps for all Legends.
- Increased the priority of enemy footsteps to ensure the sounds play even in heavy combat situations.
- Slightly lowered the volume of Pathfinder footstep sounds heard from the first person view.
- Fixed missing or quiet dryfire (out of ammo trigger click sound) and low ammo (the progressive change in sound that the gun makes as the magazine approaches empty) sounds for the R301, Hemlok, Flatline and RE45.
- Increased the volume of the music that plays when winning a match.
- Added more detailed audio to the Training mission.
- Bug fixes
- Fixed occlusion bug for the “wind down” sound for the Havoc.
- Fixed issue with automatic weapon fire sounds occasionally getting stuck on, usually after a Legend respawns.
- Fixed bug with RE45 missing tail sounds (the echo in the environment after the shot) when in close proximity.
Hit detection fixes and omprovements
Fix for Lifeline “Pick Me Up” banner bug on PS4
- The issue has been resolved and we will be re-enabling the banner after the patch is live.
Developer’s Note: We made changes to client and backend to address this and it’ll take a little time to take full effect. We’re expecting the error to resolve within a few hours after the patch is live.
Crashes specific to Intel CPUs (PC Only)
- Intel has been notified, but in the meantime, Respawn has provided a workaround in the patch. In order to keep from crashing, they have lowered the original clock speeds for user CPUs by changing the instructions used by that one function.
Additional bug fixes and changes
- Fixed issue with the Fortified Passive ability for Gibraltar and Caustic where they would take damage through shields.
- Fixed the bug that allowed players to stick objects to Gibraltar’s Gun Shield.
- Admittedly it’s been fun to see the results of this but the behavior is not intended by design and could get out of control.
- Items will no longer stick to Gibraltar’s Gun Shield, however, it will now deflect Arc Stars.
- Identified some issues with -novid, and will be disabling the flag until the issue can be addressed.
Outer Wilds Arriving Next Week
Mobius Digital has officially announced the release date of it’s new open-world, space-based game Outer Wilds, and it’s coming next week.
The new space exploration game will officially arrive on May 30th for PC and Xbox One.
The following trailer was dropped along with the official announcement.
Doctor Who VR Game Officially Announced
Maze Theroy, the team behind virtual reality titles such as The Vanishing Act, has announced a “feature length” VR game that will make comic book fans smile from ear to ear.
Doctor Who: The Edge of Time is set to arrive this September for PSVR, Oculus Rift, Oculus Quest, HTC Vive, and Vive Cosmos.
“The Doctor has been hurled through time to the end of the universe. A virus that threatens to rip apart reality itself has been unleashed. Players can pilot the TARDIS on a journey across worlds both familiar and strange to recover a series of powerful time crystals that can repair spacetime and ultimately save the universe itself.”
The following teaser trailer was dropped along with the official announcement.
- Apex Legends Patch Arrives
- Outer Wilds Arriving Next Week
- Doctor Who VR Game Officially Announced
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