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Friday the 13th: The Game Patch Notes



Although new content may not be on it’s way thanks to an ongoing lawsuit, it’s not stopping patches from rolling out to improve the player experience on Friday the 13th: The Game.

Here are the patch notes for the update that is rolling out, across all platforms, throughout the day on Thursday:


  • Various Quality of Life fixes implemented to the Virtual Cabin 2.0.
  • Removed helium from various floating objects on all maps.
  • Resolved an issue with environmental kills not displaying on Higgins Haven Small.
  • Fixed an issue with the Emote user interface. Dance like nobody’s watching…
  • Various Quality of Life fixes for Menu items.


  • Resolved multiple issues that allowed players to reach rooftops on all maps.
  • Resolved multiple issues that allowed players to reach areas that Jason could not reach on all maps.
  • Made areas where players were stuck less sticky.
  • Fixed an issue where the Shift ability would allow Jason on rooftops.
  • Cars no longer damage players through walls.
  • Fixes applied to prevent counselors from parking the car and blocking Jason from reaching them.


  • Corrected several scenarios that caused players to suffer an interaction lock including:


  • During bear trap deployment or interaction.
  • While performing blocks.
  • While weapon swapping.
  • While weapon swapping and entering combat stance.
  • During small item use.
  • While dropping items.
  • After using the map.
  • After aiming the flare gun or shotgun.
  • Dodging while dropping a weapon.


  • When shifting and interacting with items, environment, or counselors.
  • When shifting into water. (He really wasn’t a good swimmer.)


  • Using the sweater to stun Jason while he is already down will not activate the next phase of the kill progression, and will not allow players to kneel him directly from the down state. This was an unintended effect where players were able to stun a stunned Jason, leading to the Tommy Jarvis kill on Jason.
  • Fixed an issue where Jason shifting to avoid the sweater stun animation still allowed counselors to bring him to his knees without the stun.


FTC Cracking Down on Streamers



The Federal Trade Commission is looking into streamers who may have violated their rules and regulations and could be facing action for non-compliance, according to Gamactica.

The FTC is specifically looking at streamers who have not handled advertisements and sponsorships properly, and according to the report, a crackdown could be on the horizon.

“There are a lot of legal issues with celebrity streamers” attorney Stephen McArthur said. “These streamers NEED to make advertisement disclosures via the FTC guidelines. They should always use #ad hashtags. But they often fail. For example, Nina was paid $1 million to stream Apex for one evening and never disclosed it pursuant to the FTC endorsement guidelines. The FTC has their eyes on streamers are will start cracking down harshly soon.”

With the amount of cash flowing in the rising streaming industry, the FTC is now taking notice and, soon, necessary action.

“Video game streamers are absolutely on the FTC’s radar right now. If a streamer is paid to play, then they must disclose that with an #ad or #sponsored hashtag in a conspicuous place during the stream. Sponsorships is interpreted broadly by the FTC. If you received a free Steam key to play a game for free, then that required the #ad hashtag.”

Let’s face it, there is a boatload of money up for grabs in the industry and mainstream streamer such as Ninja are raking in millions for their streaming efforts.

Now, the onus is on streamers to get their act together to protect their brand and comply with FTC rules and regulations.

“Compliance is easy. Get in the habit of using the “#ad” hashtag on photographs, streams. Tweets, etc. This is effective to avoid FTC liability, McArthur advises.

“If you’re ever not sure whether or not you should disclose something, the streamer should ask herself “Would the viewer want to know this?” If the answer is “yes”, then they should disclose it pursuant to FTC rules.”

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Overwatch Workshop Now Available



Following a month or so of testing, the Overwatch Workshop is now available and live for all players.

The new Workshop will allow players to create entirely new game modes, modify behaviour of heroes or weapons, change the camera perspective, along with the ability to make subtle balance changes, and more complex, script-based tweaks as well.

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The Division 2 Dark Hours Raid Difficulty Will Not Be Adjusted



For now, the difficulty of the Division 2 Dark Hours raid will not be adjusted by developer Massive.

The Division 2’s first raid, Dark Hours,recently launched with a lot of controversy due to the immense difficulty. 

“We’ve heard rumours about us changing the raid difficulty… there are currently no plans to change that,” community developer Chris Gansler said during this week’s State of the Game developer stream . “We know the raid is harder on consoles, but we are happy with where we’re at.”

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