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No Man’s Sky Update 1.55 Is Out

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A new patch for No Man’s Sky has arrived and update 1.55 is officially rolled out for the PC, PlayStation 4 and Xbox One, addressing a number of issues and implementing some fixes, including the fix for a UI memory leak and crashes triggered by plants, freighters, and the creation of a race track in a borrowed Exocraft.

Additionally, the patch resolves a bug that would leave players stuck in The Purge and Ghost in the Machine missions, as well as the bug that would have Sentinels chase players endlessly unless those players had completed the final Weapon Specialist mission.

Here are the official patch notes, courtesy of their official website:

Hello everyone,

After the initial round of addressing high priority stability and performance issues, the team have been working intensely on a large number of gameplay fixes and improvements. As always, thank you for playing the game and taking the time to report any issues you encounter!

We have now released update 1.55 to PC, PS4, and Xbox One, which includes the fixes and improvements detailed below.

Bug fixes:

  • Fixed a memory leak in the UI
  • Fixed a number of crashes to do with freighters
  • Fixed a crash that affected particular planets
  • Fixed a crash that could occur while creating a race track in a borrowed Exocraft
  • Reduced texture memory usage to improve overall stability
  • Fixed an issue where players would get stuck in The Purge mission
  • Fixed an issue where players would get stuck in the Ghost in the Machine mission
  • Fixed an issue where players would receive incorrect mission instructions while returning with the Mind-Arc
  • Fixed an issue where Sentinels would chase players forever if they did not complete the final Weapon Specialist mission
  • Fixed an issue that was causing dialogue and rewards at certain found buildings to repeat (including Traveller graves and portal glyphs)
  • Fixed an issue that caused players upgrading their save to not have any primary missions if they were on the tutorial for expanding their inventory when they upgraded to NEXT
  • Fixed an issue that prevented pre-NEXT saves from accessing the Base Computer Archive missions
  • Fixed an issue where some non-existent base parts were showing in the Guide
  • Fixed an issue where legacy saves would not know the recipe for microchips, the large refiner and some advanced survival products
  • Fixed an issue where trade commodities were not available for sale in the space station
  • Fixed an issue where player ships could shoot themselves in multiplayer
  • Fixed an issue where some base parts were not available in the blueprint analyser
  • Fixed an issue where players would get stuck if they died before using the Navigation Data in the tutorial
  • Fixed an issue where the labels of hot / cold thermal protection upgrades were the wrong way around
  • Fixed an issue where the Efficient Launch Thruster upgrade was not learnable in space stations
  • Fixed an issue where terrain edits caused by building parts would regenerate in multiplayer
  • Fixed an issue where Base Computers placed inside other bases could not be deleted
  • Fixed some instances of an issue where ships would all spawn on the same landing pad
  • Fixed a number of incorrect refiner recipes
  • Expanded the available refiner recipes
  • Removed the chance to get nanites from Buried Technology Modules
  • Reduced the frequency of storms in some situations
  • Slightly increased the cost of launch fuel, but made one canister entirely refill the thrusters
  • In normal mode, slightly reduced the base rates of hazard and life support fuel usage
  • Slightly reduced the radius at which Sentinel drones will investigate players
  • Reduced the time required to scan discoveries with the Analysis Visor
  • Increased the recharge rate of the jetpack when onboard a Space Station
  • Since the release of No Man’s Sky NEXT, farm plants have grown in real-world time (rather than game time), allowing farms to continue growing while you are away from the game. As a consequence, adjusted farming times + prices.
  • Placed the Space Anomaly marker on the entrance to the Anomaly rather than the centre of the model
  • Fixed an issue where mission markers would not attach to the correct base
  • Reduced the number of whispering eggs around Abandoned Buildings
  • Fixed an issue with rain audio
  • Added audio to the target tagging UI
  • Fixed a bug in the auto-aim system concerning large creatures
  • Reduced the critical hit zone for biological horrors
  • Fixed an issue in creature replication that could cause creatures to freeze
  • Fixed an issue where mordite would not be awarded to the correct player when killing creatures in multiplayer
  • Fixed an issue that could cause the third person camera to turn sluggishly
  • Fixed an issue where players respawning in Survival mode would have no life support and rapidly die again
  • Fixed an issue where some of Nada + Polo’s missions had untranslated text
  • Fixed an issue where some of the procedural missions given by NPCs had untranslated text
  • Fixed an issue where some exotic biomes incorrectly reported their weather as fine or calm
  • Fixed an issue where chairs did not display their text correctly
  • Fixed an issue where the launch fuel tutorial did not trigger correctly
  • Fixed a number of incorrect timings of mission update messages
  • Fixed an issue where activating the torch did not close the quick menu
  • Fixed an issue where Infra-Knife accelerator projectiles would originate from behind the player’s ship.
  • Fixed an issue where the freighter would not be visible to other players in multiplayer
  • Fixed a number of issues where expeditions would reward the wrong player in multiplayer
  • Fixed an issue where fleet frigates would return to the wrong location on completion of an expedition.
  • Fixed an issue where changing between first and third person camera while on a ladder would break player animations.
  • Fixed an issue where players would lose access to the main menu after reloading a save just after upgrading to NEXT
  • On PC, pressing P will default to opening the Log rather than Options. Options continues to be the default option for Esc.
  • Fixed an issue where Korvax eye textures would become misaligned.
  • Fixed an issue where falling animations would not play
  • Fixed an issue where the player would play the sliding animation while swimming
  • Fixed an issue that would stop players from firing or reloading their Multi-Tool in specific situations
  • Fixed an issue where Multi-Tool lasers would bend in the wrong direction.
  • Fixed an issue where the Multi-Tool glitched while going into the Analysis Visor
  • Fixed a number of issues for players in specific timezones

If you experience any issues, let us know by submitting a bug report.

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Call of Duty: Modern Warfare Patch 1.09 Arrives

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Call of Duty: Modern Warfare

Call of Duty: Modern Warfare has rolled out a brand new patch, and it is rather big, clocking in a 12GB on consoles and 20GB on PC.

The update is rolling out throughout Friday and update 1.09 has a number of details, which you can see below via the official notes:

General

  • Fix for a bug where a player could spawn without a character model when spawning in on a friendly vehicle
  • Fixes for various exploits across all maps and modes
  • Fix for an issue where copying an opposing players loadout was also copying their killstreaks
  • Fix for the After-Action report not displaying newly acquired awards
  • Fix for player rank icons not appearing on the scoreboard
  • Shortened the amount of time an execution animation plays
  • Accessibility: Added the option to Always Sprint
  • Footsteps: Adjusted volume and sound type played for crouch walk and walking while Aiming Down Sights
  • Dead Silence: Fix for the Dead Silence Field Upgrade not lasting the correct amount of time when CDL rules are enabled
  • Fix for nameplates being visible in a certain location on Piccadilly
  • Updates to the obituary (killfeed); removed “Avenged” and “Save Player”, play of the game owner, and player rank increases
  • Fix for players being able to join a match even though they’ve been blocked

Killstreaks

  • Fixed an issue where selected killstreaks would revert to the previous selection mid-match
  • Fix where players using the Shield Turret killstreak could see through smoke at certain angles with the side panels of the turret

Private match

  • Added the option to disable the spawn camera
  • Fix for a bug where the ‘Starting Flags Captured’ private match option was not functioning as intended
  • Fix for the bomb screen appearing blank when defusing or planting the bomb in Search and Destroy with Realism enabled. Added bomb carrier indicator.

Call of Duty League

  • Dead Silence: Fix for the Dead Silence Field Upgrade not lasting the correct amount of time when CDL rules are enabled
  • Thermal scopes are now able to see through smoke grenades
  • Added the option to disable the spawn camera
  • Fixed an issue where the mount interaction prompt was disappearing when planting or diffusing the bomb in Search and Destroy

One-life modes

  • Fix for camera getting stuck on the death location when transitioning to spectate
  • Fix for the weapon not animating when sprinting at the beginning of the round

IFV

  • Reduced damage radius and lethality of the turret

Progression and challenges

  • Cleaned up and updated descriptions for various challenges: Heads Up, Destroy Vehicles with Launchers, Doing Work, Aggression, Expert Gunsmith, One Trick Pony

Lethals/tacticals

  • Fix for Decoy Grenade showing a red blinking light for both allies and enemies
  • Slightly brightened the player outline when using the Snapshot Grenade

Single-player

  • Fix for a bug that could cause an error when selecting a mission

Perks

  • Spotter: perk was not marking equipment, Field Upgrades, or Killstreaks through walls in FFA. Fix for Spotter perk not marking UAVs and slightly brightened outlines
  • E.O.D: Fix for players losing HUD elements after hacking an enemy claymore in certain scenarios
  • Fix for the “Quick Fix” perk not giving faster regeneration when earning kills with the throwing knife.
  • Fix for the “Amped” perk not stowing the Riot Shield as quickly as it should

Weapons

  • Fix for rocket launcher camos not unlocking or tracking properly
  • Fix for the Model 860 camos not unlocking or tracking properly
  • FN SCAR 17: slight increase in ADS time, reduction to barrel and bipod grip penalties
  • Fix for a white placeholder box appearing when leveling up a weapon and unlocking new attachments
  • Added descriptions to all optics that have scope glint
  • Fixed an issue where the P90 + FFS Ring Sight would create a scope glint
  • Thermal scopes are now able to see through smoke grenades
  • Fix for charms not appearing where they should on various weapons

Leaderboard/combat record

  • Fixed a bug where selecting “All” would sometimes kick the player back to the main menu
  • Added CTF and Hardpoint into Combat Records

New voice chat options

  • No Effect – default voice chat. No additional effects or EQ adjustments
  • Stealth Comms – Bring the immersion of the Campaign into Multiplayer with added SAS radio effects to voice chat
  • Classic Chatter – Feeling nostalgic? Coordinate with your team using classic Modern Warfare radio effects

Spec Ops

  • Added munitions drops! After various objectives, a care package will drop to provide you with much needed munitions!
  • Various exploit fixes
  • Fix for an issue where players could lose functionality after using the EMP Drone in Operation Crosswind
  • Fix for crashes that occur when viewing the scoreboard from the match summary

Survival

  • Fix for enemies spawning out of bounds on Piccadilly

New features

  • Added an option to hide Friend requests and Party Invitations
  • Added support for additional keyboard layouts on PS4

Stability

  • Several fixes to prevent crashes and improve stability

General fixes

  • Fixed an issue where the boot up sequence volume would be too loud
  • Various keybinding adjustments
  • Players are now able to back out of the Gesture and Spray Wheel by clicking anywhere
  • More fixes to prevent hitching/stuttering during cutscenes
  • Fixed an issue where the Main Menu music would not play when users activated the Skip Introduction Movie option
  • Fix for an error that could occur when attempting to manage a party
  • Multiple fixes for different Aspect Ratios on various menus/screens in the game
  • Fix for a bug where the XP Token shortcut key would also open Nvidia Highlights feature simultaneously (Now on “F” key)
  • Fix for a bug where some achievements would appear as completed even though they were

 

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State of Decay 2 Heading to Steam in 2020

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State of Decay 2

Sate of Decay 2 will be making it’s way to Steam in 2020.

Slated to arrive on April 1st, 2020, State of Decay 2 has launched a page on Steam that is now live. Keep in mind, that while the date says April 1st, it isn’t the actual launch date. If you scroll to the ‘About This Game’ section, you will see that the developer states it will arrive on Steam in early 2020.

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Dragon Quest Builders 2 Heading to PC

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Dragon Quest Builders 2

Square Eniq has officially announced that Dragon Quest Builders 2 will arrive on PC on December 10th.

The popular block-building RPG will be the first game in the series to officially arrive on PC, and will do so via Steam and come with all DLC’s that were released with the Playstatioin 4 season pass. That includes new content, recipes, hairstyles, clothing, and new areas as well.

Starting today and running through January 6, pre-purchasing the game will come with the following in-game bonus content:

  • Ornamental Medicinal Herb Recipe
  • Dragon Quest Logo Recipe
  • Ornamental Chimaera Wing Recipe
  • Five Sigil Block Recipes for building decorative blocks with sun, stars, moon, water and soul motifs
  • Legendary Line Art Recipe
  • Lo-Res Luminary Recipes
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