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No Man’s Sky Update 1.55 Is Out

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A new patch for No Man’s Sky has arrived and update 1.55 is officially rolled out for the PC, PlayStation 4 and Xbox One, addressing a number of issues and implementing some fixes, including the fix for a UI memory leak and crashes triggered by plants, freighters, and the creation of a race track in a borrowed Exocraft.

Additionally, the patch resolves a bug that would leave players stuck in The Purge and Ghost in the Machine missions, as well as the bug that would have Sentinels chase players endlessly unless those players had completed the final Weapon Specialist mission.

Here are the official patch notes, courtesy of their official website:

Hello everyone,

After the initial round of addressing high priority stability and performance issues, the team have been working intensely on a large number of gameplay fixes and improvements. As always, thank you for playing the game and taking the time to report any issues you encounter!

We have now released update 1.55 to PC, PS4, and Xbox One, which includes the fixes and improvements detailed below.

Bug fixes:

  • Fixed a memory leak in the UI
  • Fixed a number of crashes to do with freighters
  • Fixed a crash that affected particular planets
  • Fixed a crash that could occur while creating a race track in a borrowed Exocraft
  • Reduced texture memory usage to improve overall stability
  • Fixed an issue where players would get stuck in The Purge mission
  • Fixed an issue where players would get stuck in the Ghost in the Machine mission
  • Fixed an issue where players would receive incorrect mission instructions while returning with the Mind-Arc
  • Fixed an issue where Sentinels would chase players forever if they did not complete the final Weapon Specialist mission
  • Fixed an issue that was causing dialogue and rewards at certain found buildings to repeat (including Traveller graves and portal glyphs)
  • Fixed an issue that caused players upgrading their save to not have any primary missions if they were on the tutorial for expanding their inventory when they upgraded to NEXT
  • Fixed an issue that prevented pre-NEXT saves from accessing the Base Computer Archive missions
  • Fixed an issue where some non-existent base parts were showing in the Guide
  • Fixed an issue where legacy saves would not know the recipe for microchips, the large refiner and some advanced survival products
  • Fixed an issue where trade commodities were not available for sale in the space station
  • Fixed an issue where player ships could shoot themselves in multiplayer
  • Fixed an issue where some base parts were not available in the blueprint analyser
  • Fixed an issue where players would get stuck if they died before using the Navigation Data in the tutorial
  • Fixed an issue where the labels of hot / cold thermal protection upgrades were the wrong way around
  • Fixed an issue where the Efficient Launch Thruster upgrade was not learnable in space stations
  • Fixed an issue where terrain edits caused by building parts would regenerate in multiplayer
  • Fixed an issue where Base Computers placed inside other bases could not be deleted
  • Fixed some instances of an issue where ships would all spawn on the same landing pad
  • Fixed a number of incorrect refiner recipes
  • Expanded the available refiner recipes
  • Removed the chance to get nanites from Buried Technology Modules
  • Reduced the frequency of storms in some situations
  • Slightly increased the cost of launch fuel, but made one canister entirely refill the thrusters
  • In normal mode, slightly reduced the base rates of hazard and life support fuel usage
  • Slightly reduced the radius at which Sentinel drones will investigate players
  • Reduced the time required to scan discoveries with the Analysis Visor
  • Increased the recharge rate of the jetpack when onboard a Space Station
  • Since the release of No Man’s Sky NEXT, farm plants have grown in real-world time (rather than game time), allowing farms to continue growing while you are away from the game. As a consequence, adjusted farming times + prices.
  • Placed the Space Anomaly marker on the entrance to the Anomaly rather than the centre of the model
  • Fixed an issue where mission markers would not attach to the correct base
  • Reduced the number of whispering eggs around Abandoned Buildings
  • Fixed an issue with rain audio
  • Added audio to the target tagging UI
  • Fixed a bug in the auto-aim system concerning large creatures
  • Reduced the critical hit zone for biological horrors
  • Fixed an issue in creature replication that could cause creatures to freeze
  • Fixed an issue where mordite would not be awarded to the correct player when killing creatures in multiplayer
  • Fixed an issue that could cause the third person camera to turn sluggishly
  • Fixed an issue where players respawning in Survival mode would have no life support and rapidly die again
  • Fixed an issue where some of Nada + Polo’s missions had untranslated text
  • Fixed an issue where some of the procedural missions given by NPCs had untranslated text
  • Fixed an issue where some exotic biomes incorrectly reported their weather as fine or calm
  • Fixed an issue where chairs did not display their text correctly
  • Fixed an issue where the launch fuel tutorial did not trigger correctly
  • Fixed a number of incorrect timings of mission update messages
  • Fixed an issue where activating the torch did not close the quick menu
  • Fixed an issue where Infra-Knife accelerator projectiles would originate from behind the player’s ship.
  • Fixed an issue where the freighter would not be visible to other players in multiplayer
  • Fixed a number of issues where expeditions would reward the wrong player in multiplayer
  • Fixed an issue where fleet frigates would return to the wrong location on completion of an expedition.
  • Fixed an issue where changing between first and third person camera while on a ladder would break player animations.
  • Fixed an issue where players would lose access to the main menu after reloading a save just after upgrading to NEXT
  • On PC, pressing P will default to opening the Log rather than Options. Options continues to be the default option for Esc.
  • Fixed an issue where Korvax eye textures would become misaligned.
  • Fixed an issue where falling animations would not play
  • Fixed an issue where the player would play the sliding animation while swimming
  • Fixed an issue that would stop players from firing or reloading their Multi-Tool in specific situations
  • Fixed an issue where Multi-Tool lasers would bend in the wrong direction.
  • Fixed an issue where the Multi-Tool glitched while going into the Analysis Visor
  • Fixed a number of issues for players in specific timezones

If you experience any issues, let us know by submitting a bug report.

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FTC Cracking Down on Streamers

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The Federal Trade Commission is looking into streamers who may have violated their rules and regulations and could be facing action for non-compliance, according to Gamactica.

The FTC is specifically looking at streamers who have not handled advertisements and sponsorships properly, and according to the report, a crackdown could be on the horizon.

“There are a lot of legal issues with celebrity streamers” attorney Stephen McArthur said. “These streamers NEED to make advertisement disclosures via the FTC guidelines. They should always use #ad hashtags. But they often fail. For example, Nina was paid $1 million to stream Apex for one evening and never disclosed it pursuant to the FTC endorsement guidelines. The FTC has their eyes on streamers are will start cracking down harshly soon.”

With the amount of cash flowing in the rising streaming industry, the FTC is now taking notice and, soon, necessary action.

“Video game streamers are absolutely on the FTC’s radar right now. If a streamer is paid to play, then they must disclose that with an #ad or #sponsored hashtag in a conspicuous place during the stream. Sponsorships is interpreted broadly by the FTC. If you received a free Steam key to play a game for free, then that required the #ad hashtag.”

Let’s face it, there is a boatload of money up for grabs in the industry and mainstream streamer such as Ninja are raking in millions for their streaming efforts.

Now, the onus is on streamers to get their act together to protect their brand and comply with FTC rules and regulations.

“Compliance is easy. Get in the habit of using the “#ad” hashtag on photographs, streams. Tweets, etc. This is effective to avoid FTC liability, McArthur advises.

“If you’re ever not sure whether or not you should disclose something, the streamer should ask herself “Would the viewer want to know this?” If the answer is “yes”, then they should disclose it pursuant to FTC rules.”

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Overwatch Workshop Now Available

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Following a month or so of testing, the Overwatch Workshop is now available and live for all players.

The new Workshop will allow players to create entirely new game modes, modify behaviour of heroes or weapons, change the camera perspective, along with the ability to make subtle balance changes, and more complex, script-based tweaks as well.

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The Division 2 Dark Hours Raid Difficulty Will Not Be Adjusted

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For now, the difficulty of the Division 2 Dark Hours raid will not be adjusted by developer Massive.

The Division 2’s first raid, Dark Hours,recently launched with a lot of controversy due to the immense difficulty. 

“We’ve heard rumours about us changing the raid difficulty… there are currently no plans to change that,” community developer Chris Gansler said during this week’s State of the Game developer stream . “We know the raid is harder on consoles, but we are happy with where we’re at.”

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