Ghost Recon Wildlands’ July update, which is entitled Special Operation 2, introduces a brand new PvE mission that is a crossover with Rainbow Six Siege, whose mission is called Operation Archangel.
The mission takes place in Caimanes, and completing it will net you the Caveira Gloves, and is available today, coming in at 18GB for consoles and 6GB on Steam.
Along with the update comes a new permadeath PvE Ghost Mode, two new PvP classes, a new map, and revamps the Prestige system.
Here are the patch notes:
AI TEAMMATE TOGGLE ON/OFF
You can now play all of our PVE Campaigns entirely solo, with no AI Teammates. Simply toggle them off in the game menu for a true, lone wolf experience. Be careful however, as this mode means that each down is counted as a death since there is no one to revive you.
Ghost Mode is a new permadeath PVE game mode for those really looking for a challenge. This new, free mode will be accessible through the main menu and can be played in both solo and co-op, and at any difficulty setting. In Ghost Mode you’ll only have one primary weapon to accompany your pistol and you’ll need to really think about when to reload, since the remaining bullets in your clip will be lost. Choose your weapons carefully since they can only be swapped out at ammo boxes. And to up the realism, we’ve also added friendly fire.
The realism and challenge of Ghost Mode will not be without its rewards, however. We will be adding milestones you can reach in this mode that will bring Prestige Credits among other rewards. Stay tuned for more intel on the well-deserved rewards this new challenge will bring.
On July 24th, Year 2 Pass holders will have one week early access to Ghost Mode.
CHARACTER / AI CUSTOMISATION
You will now be able to change the face and gender of your character and AI Teammates at any time.
Proximity Mines are now available in both PVE and PVP.
Things just got a lot more fun. We’ve added a new feature called “Social Items”, which consists of 3 new item categories: Emotes, Voice Lines and Victory Poses, allowing you to further personalize your Ghost Recon Wildlands experience. These items are unlocked through Battle Crates and equipped via a new Social Page.
In addition to the Comms Wheel, we now have the Social Wheel, allowing you to choose up to 5 Emotes and 5 Voice Lines to trigger. You can toggle between the Order Wheel and Social Wheel to access your Emotes.
Emotes are character animations that can be triggered at any time, such as Face Palm, Lock and Load, and Air Guitar, just to name a few. A maximum of 5 Emotes can be equipped in the Social Wheel at one time.
Voice Lines are sound barks that your character says that can be heard only by your teammates or co-players. From tactical to banter, a maximum of 5 Voice Lines can be equipped in the Social Wheel at one time. So ‘Watch your flank, Hero!’.
Victory poses are stances your character makes in the victory screen at the end of a Ghost War match, which all players can see. These are triggered automatically and only one can be equipped at a time.
A player can now join a custom lobby in a dedicated slot and act as an observer of the match. They will have specific tools at hand that make the match more spectator-friendly, being able to see a player’s location, loadout, deployed items, and follow their point of view. Additionally, observers have access to a free-roam camera, allowing you to roam the battle field. A great way to watch matches, this is also a great tool for players who want to watch and organize tournaments!
NEW CLASSES: SURGEON AND TOXIC
Nodding reference to two veteran Rainbow Six Operators, Doc and Smoke, two new Classes have come to the Wildlands: get ready for Surgeon and Toxic.
Surgeon is an Assault class that comes equipped with the famous MPD-0 Stim Pistol. This lets him heal and even revive downed team members by shooting them with it. It has 5 charges and a cooldown, but it’s a strong ability that lets him turn the tides of battle and keep his team in fighting shape for long periods of time. This, together with Surgeon’s passive HP bonus, make him a strong front-line contestant.
Toxic is a Support class that can operate a drone capable of shooting deadly sulfur bombs. These instantly create a gas area on impact that slowly but steadily damages all players caught in it, including allies. Toxic is extremely effective in negating cover for enemies, as the gas can infiltrate buildings, flushing them out for him and his teammates to take them down or stopping them in their tracks. As opposed to the Guerrilla class, the gas cloud does not blind players, and can be easily seen through.
These two Classes are available a week early through the Year 2 Pass, but can also be purchased with Prestige Credits one week post-update.
We’ve increased the Trapper’s available gas mines from 2 to 3, and have decreased his cooldown time from 40 to 30 seconds. We have decreased the fire rate for the PSG-1, but increased the damage for both the PSG-1 and the G28 rifles. The Desert Eagle is also available to pick as a handgun.
The Stalker can now destroy any drone with only 1 shot, and we increased the damage of the SRSA1 rifle.
We’ve reduced the recoil of the Guerrilla’s FAMAS G2 rifle.
We’ve reduced the speed of the Echelon’s sonar pulse, translating into a longer time interval between detecting enemies.
While using the sonar pulse ability, enemy player markers that are outside the screen area are now shown as out-of-screen markers, indicating the general direction of the ping.
Elimination Mode: Checkpoint Map
Our first Ghost War snow map, Checkpoint, is a small Santa Blanca checkpoint at the crest of a small mountain ridge in Inca Camina, that will give you the opportunity for both long and short-ranged combat. The large, snowy hills are the perfect home for a sniper’s nest, while a dense Santa Blanca outpost has just the right cover for CQC teams to engage the enemy!
Sabotage Mode: Factory
Factory is an industrial factory that has been taken over by the Santa Blanca to hide cocaine. The elevated areas of this map help to provide a fun mix of fast-paced CQC and mid-ranged sniping. Make sure to always cover your teammates’ six!
Earn Prestige Credits by completing our new Daily Challenges for Ghost War. You will receive one challenge each day, and can have a maximum of 5 open challenges at a time. They reward you with Prestige Credits depending on their difficulty and can be removed at any time to make space for new ones. Additionally, once per day, you can re-roll a challenge to instantly receive a new one in its place.
We’ve introduced a Progression Bar that tracks your Ranked progress and gives you feedback upon losing and winning matches. Now you can know your position in the current league, and how close you are to promoting or demoting Rank.
The Elite Rank will now tell you your exact position in that league, compared to other Elite players. Hence, your position may change depending on the progress of other players, even when you don’t engage in Ranked matches.
Double XP Event
A double XP event will now take place two times per week, each time lasting for 24 hours. This will double all XP sources inside a Ranked match, and will be showcased in the menu whenever it’s live.
The Prestige system and economy has been reworked to meet community feedback, to offer a more dynamic Ghost War progression experience.
Prestige will now be automatically activated upon reaching Level 50, after which you begin again at Level 1. Your unlocked classes, perks and bonuses will not be reset anymore upon activating your first level of Prestige. Every upgrade point will be automatically spent to unlock all non-prestige progression tree items. The Prestige level cap has been increased from 10 to 999, while the Prestige Credits reward per level-up has been decreased from 215 to 115.
We’ve introduced a new type of Crate called, Prestige Crates. Prestige Crates can only be purchased with Prestige Credits, each one containing a customization item. From now on, new customization items will be added to our Spec Ops and Ghost War Battle Crates, whereas Prestige Crates will contain previously released items (minus Icons, which remain available via our Battle Crates only). You can find the full list of all of our Battle Crate Items here.
Additionally, we’ve introduced a counter that increases by 1 for every new item gained from a Prestige Crate. For any duplicate items received, the increment counter increases by 1 and you will receive 10 Store Credits. Every time the counter reaches 20, you will receive a free Battle Crate and the counter resets itself.
The Store has been reworked and now features two different tabs – the Store and the Prestige Store. In the Prestige Store, you can buy any item that costs Prestige Credits, like Classes, Armory Packs, or Prestige Crates. This will also allow you to choose your preferred currency, between Prestige Credits or Store Credits, when buying Classes.
Armory Packs are an exciting way to further customize your Ghost War Classes. Purchasable via Prestige Credits, Armory Packs contain weapons that are currently available in the Campaign, but may not already exist in Ghost War. Additionally, they are Class-specific. Head over to your Progression Tab to use your Prestige Credits to unlock new weapons for your Classes.
Along with the new Prestige Economy, we have added some new ways to gain Prestige Credits. You can now gain them not only by unlocking Prestige in Ghost War, but via progression through the Campaign challenge system, Ghost Mode and Tier 1 Mode. PVP voting, PVP progression, and PVP Ranked Seasons will also yield Prestige Credits.
PC MENU TEXT CHAT
We have added the possibility for players to text chat inside the PC menus, either with every player inside the session, or simply with their own squad.
We introduced a new post-match screen where the winning team is showcased along with info about its members, while also showing their equipped victory poses.
PLAYER SQUAD SHOWCASING
You can now see which players are in a squad while matchmaking and playing online.
All Drones have had their maximum marking range decreased to 250m: Drone HUD’s will now signal this.
Spec Ops and Ghost War Battle Crates have a new range of customization items.
We’ve added new Rainbow Six Siege Operators to our current list of Icons: Jäger, Blitz, Zofia, Vigil, Blackbeard, Capitao and Jackal. Icons are only available through our Battle Crates.
Rainbow 6 Equipment Pack
This Rainbow Six Siege themed pack contains items that will help you achieve the look of your favorite Siege Operators. For both PVE and Ghost War, the Pack Revenge will contain a 1 Hole Balaclava, a Wrapped Shemagh, a Caveira Icon (including her iconic CQC), and a new Voice Line and Emote. The pack will also contain the 416 Rifle and the Luison weapon skin that are both available for use only in PVE. Please note that Caveira Gloves only unlock the position of nearby enemies in PVE.
– Fixed an issue where switching fast between Binoculars and Throwable-items would results in a loss of input
– Fixed an issue for the Echelon Player not being able to activate the Sonar ability while having the Nightvision turned on
– Fixed an issue for the Echelon’s Sonar Vision where out of FOV pings would not appear on screen
– Fixed an issue with the description for the Echelon/Trapper in the Progression tab
– Fixed an issue with the Echelon not receiving the Enforcer’s suppression full effect while using the Sonar ability
– Fixed an issue with the ‘Store’ button missing from the Progression tab
– Fixed an issue where the Echelon’s Sonar Vision ability effect would remain active on the End Session cinematic/screen
– Fixed an issue where the ‘Prestige Activation’ pop-up was triggered every time the User returned to the Ghost War lobby
– The HUD Preset pictures have been updated
– Fixed an issue for the Players hearing the same Sound FX as their enemy that got stunned by the Trapper’s KO-GAS Trap
– Fixed an issue with the Sentinel hearing a buzzing Sound FX when an enemy Tech activated the Jammer
– Fixed an issue with the Sentinel hearing a buzzing Sound FX when an enemy Tech activated the Jammer
– Added a ‘Reset’ action for Custom Match Settings
– Fixed an issue for the Spectators seeing the Echelon using Night Vision whenever he activated his Sonar ability
– Fixed an issue where the “Prone to defuse” message would be shown for KO-GAS Traps
– Adjusted the Minimap/HUD icon size and color for the Proximity Mine
– Fixed an issue where crouched/standing Characters would lack the Stunned Animation when affected by the KO-GAS Trap
– Fixed an issue where the Promotion Perk’s 10% bonus damage was not properly replicated to enemy players
– Fixed an issue where the User would receive an empty pop-up when trying to purchase a Class without having the necessary Upgrade Points
– Fixed an issue where the Spectator wouldn’t properly hear the Echelon’s Sonar Vision ‘traveling waves’ Sound FX
– Fixed an issue where the Player would have, for the entire session, the Trainee Perk’s bonus experience even when equipped for only one round
– Fixed an issue with the Warning pop-up getting triggered when applying any/no Graphic options during a match
– Fixed an issue where the Guerilla would show a different main weapon in the Store menu
– Fixed an issue where sometimes the Users couldn’t defuse the mines that were placed too close to the Radio
– Fixed an issue where the User wouldn’t receive any XP points upon defusing a mine
– Fixed an issue where the User wouldn’t receive an information pop-up when trying to buy the Hollow Point Ammo Perk with not enough Prestige Points
– Fixed an issue where a Support-class Player, standing inside Guerilla’s Smoke area, wasn’t able to mark enemies with his Drone
– Fixed an issue where the Defenders could plant mines in the Hostage’s cage
– Fixed an issue with the Medic Drone’s ‘Revive reticle’ snapping onto a teammate Sentinel’s SatCom Tracker
– Fixed an issue where the Noisemaker/Guerilla’s Drones would have a weapon model for the HotJoin Spectators
– Fixed an issue on the Trainyard map where the Player could get stuck between a sedimentation basin and some bagged rocks
– Fixed an issue where the Drone Pilot Perk granted 8 seconds of cooldown reduction instead of 30%
– Fixed an issue with Prestige Points not being granted on the first Rank-up
– Fixed an issue on the Loadouts tab where the damage info for the Proximity Mine was incorrect
– Fixed an issue where the Stalker Players weren’t receiving the “Cannot Mark” HUD feedback when attempting to mark an Assassin
– Fixed an issue on the Sabotage game mode where the TacMap timer wasn’t matching the in-game HUD timer upon activating the Radio
– Fixed an issue with the XP being awarded twice when the User marked an enemy with the Drone/Binoculars
– Fixed an issue on the Store page where the Class Training Pack description mentioned “Prestige Points” instead of “Upgrade Points”
– Fixed an issue where some Users lost input functionality when returning to the Ghost War Lobby after Season End
– Fixed an issue where an unnecessary button prompt would briefly appear when using the Tech’s Remote Jammer
– Fixed an issue where Players could trigger a KO-GAS Trap placed one floor above them
– Fixed an issue where Sabotage/Extraction game modes could’ve ended in a Draw
– Fixed an issue on the Urban Incursion map where the Player could remain stuck in some specific locations of the graveyard
– Fixed an issue where the Users would remain stuck on a corrupted Map Voting screen after a Host/Client would close the Game during the Setting-up Match phase
– Fixed an issue where the Player would maintain the Echelon’s Sonar Vision overlay after being revived while spectating him
– Fixed an issue where the Diversionist was hearing only the echo of his Noisemaker Drone’s ability
– Fixed an issue where the Mine could be triggered by a passing-by enemy Player during the “placing Mine” animation
– Fixed an issue on the Garage map where some props disappear from view if the Draw Distance setting is on Medium
– Fixed an issue from the Custom Lobby where the Back button would disappear after switching between tabs
– Fixed an issue with the Shadow Quality not being changed from Ultra when the Graphic Preset was set to Ultra
– Fixed an issue where the PlayStation Store icon would remain on-screen when the Players would accept a game invite from the Buy-Credits page
PS4 + XBOX:
– Fixed an issue with the Patch Notes not being smoothly scrolled
– Fixed an issue where Users could unlock in-game Store items without paying during a HotJoin
– Fixed an issue where the Operation:Watchman mission start/mission failed notifications were triggered after 4AM in-game time
– Fixed an issue where no Sound FX was triggered during a Karambit CQC takedown while holding a handgun or having the weapons holstered
– Fixed an issue where the ‘Use’ button was still present for Boosters that were already activated
– Fixed an issue where the last owned Battle Crate didn’t had an animation when opened
– Fixed an issue on the Charactersmith page where the Icons and Costumes tabs had different colors
– Fix TU13 bug where face and gender would not change back to original after equipping Icons
Realm Royale Heads to Open Beta Tomorrow
The battle royale based on the Paladins’ world and featuring the Paladins’ heroes, arrived in 2018 on PC, and it’s success pushed the title for a console release.
This is the first time the game will be available without the need of special invite codes.
Ace Combat 7: Skies Unknown Gameplay Preview
Halo: The Master Chief Collection Adds Modern Aiming Option
A brand new update rolled out for Halo: The Master Chief Collection that arrived last week has added a “modern aiming” feature to the gameplay.
343 Industries implemented the feature along with a number of fixes and playlist additions.
Here are the full patch notes:
In our November update, we asked that between November 19-30, players help us deal with the Infection that took over MCC by playing the Flooded Campaign Playlist. Many players heard this call to action and with your help, the flood have been successfully driven back.
FLOODED BY THE NUMBERS
- Total number of players who played the ‘Flooded’ playlist between 11/19 and 11/30: 18,042
- Total time played: Over 4 years and 4 months of game time
- Friendworthy: 2,520 played with a friend
Player Mission Completions:
- ‘343 Guilty Spark’ (Mission 1): 16,997 players
- ‘The Library’ (Mission 2): 14,041 players
- ‘Quarantine Zone’ (Mission 3): 12,057 players
- ‘Gravemind’ (Mission 4): 10,783 players
- ‘High Charity’ (Mission 5): 10,320 players
- ‘Flood Gate’ (Mission 6): 10,006 players
- ‘Cortana’ (Mission 7): 9,669 players
Multiple play throughs:
- ‘343 Guilty Spark’ (Mission 1): 654 players played multiple times
- ‘The Library’ (Mission 2): 420 players played multiple times
- ‘Quarantine Zone’ (Mission 3): 314 played multiple times
- ‘Gravemind’ (Mission 4): 233 players played multiple times
- ‘High Charity’ (Mission 5): 213 players played multiple times
- ‘Flood Gate’ (Mission 6): 199 players played multiple times
- ‘Cortana’ (Mission 7): 183 players played multiple times
Now that the flood has been handled, we can enjoy the snowy winter wonderland that has taken over our menus. The team is working on some additional special events and game takeovers for the future.
Back in December, we asked players to come play at least 12 matchmade games in the MCC Insider build prior to the holidays during the scheduled playtest times. Those who participated and played 12 complete games will receive their new Ugly Sweater Nameplate unlocks this week.
For everyone else, don’t fret – you can earn the Ugly Sweater Namplate! Anyone who played at least 12 complete matches during December will be granted the nameplate later this month. And, everyone who plays at least 12 complete matches in January, will receive the nameplate in early February. So, get out there and have some fun!
NEW FEATURE: “MODERN AIMING”
This feature is designed to help address feedback from some players that aim acceleration in MCC doesn’t “feel right.” The “modern aiming” option helps to smooth out the aim acceleration zones on your controller by using values that are more like H2A and H4 than the older legacy titles. The big difference you will notice is that the movement of your cursor is much smoother with these settings turned on and the aim acceleration zones in the diagonals are much harder to activate.
This new setting feels so good that it is turned on by default in the older titles. You can change this back to legacy via the Controller Settings menus.
NEW SKULLS FOR HALO: CE
Ramp up the challenge and further customize your Halo: CE Campaign experience with the addition of eight more skulls!
- Anger – Enemies and allies fire their weapons faster and more frequently.
- Bandana – Fixed a bug with this skull so now energy-based weapons have infinite ammo as well.
- Catch – Enemies throw and drop more grenades.
- Ghost – A.I. characters will not flinch from attacks, melee or otherwise.
- Sputnik – the Mass of objects is decreased, making them more easily displaced
- That’s Just Wrong – Strengthens the hearing of both allies and enemies. They will now notice the slightest sound of reloading or drawing a weapon, footsteps, etc. A.I. also have increased accuracy.
- Thunderstorm – Field Promotions to the ranks of all A.I. characters so they are more difficult to fight, smarter, and more dangerous.
- Tough Luck – Enemies always go berserk, always dive out of the way, and never flee.
Along with today’s update, we are also making some changes inside of Social Matchmaking. We would like to welcome our latest rotational playlist to the lineup: “Super Duper Fiesta!” This preset includes a mix of Fiesta variants across H2C, H3, H4, and H2A. This will be replacing the “Team Action Sack” option for the time being (don’t fret Action Sack fans, it’s a temporary refresh). To play Super Duper Fiesta, go to “Social Games” and you’ll find it in the “GAME PRESET” option – note that it’s using the Action Sack icon but the description displays “SUPER DUPER FIESTA!”
We are also moving some of the game types that were in Action Sack to new homes. Full details below.
Match Composer Settings Changes:
- Removed Action Sack and replaced with Super Duper Fiesta!
- [4v4] Added a Super Duper Fiesta! Game preset.
- [4v4] [H2, H2A, H3, H4] Added Super Duper Fiesta! Entries.
- [8v8] [H3, H4] Moved BTB Heavies entries from Action Sack to Slayer at low weighting
- [8v8] [H4] Moved Dominion entries from Action Sack to King of the Hill.
With today’s update, Jan. 16, there’s only one notable change to the Matchmaking playlists – H3 Hardcore Team Doubles is being removed for now since the tournaments that relied on it are now complete and engagement has slowed.
MCC has also received several adjustments to Matchmaking Playlists over the past few weeks (all based on player feedback!). For details on all of the most recent playlist changes, please check out these posts on the official MCC Support Trello Board:
- MCC Playlist Update Details – Jan. 9
- MCC Playlist Update Details – Dec. 19
- MCC Playlist Update Details – Dec. 12
Here are the key bug fixes included in the January update:
- Cleansed the Flood infection from the main menu
- Added error handling to prevent users from joining each other from different versions of the game
- Fixed an issue where players could not enter gameplay using custom map or game variants in offline LAN
- Fixed an issue where menu music volume slider changes were not respected while in a squad
- Fixed some navigation inconsistencies in the main menu
- Fixed an issue where the descriptions for some campaign killstreak medals were inaccurate in the medal chest
- Fixed an issue that resulted in inconsistent hit detection against players with poor connections
- Fixed an issue where the Bandana skull did not grant infinite ammo to energy weapons in Campaign
- Fixed an issue where the Bandana skull did not grant infinite ammo to energy weapons in Campaign
- Fixed an issue where the Shade Turret was not appropriately displayed as the tool of destruction in the post-game carnage report
- Improved messaging around which playlists support co-op play
Forge & Films
- Fixed an issue where incorrect file sizes were being displayed for films
- Fixed an issue where the character limit for map variant names was displayed inaccurately in Halo 3
- Fixed an issue where players were forced to re-enter a map variant name after inputting an invalid description
Below are a handful of known issues that the team is aware of with the January update. Each of these issues is on the radar so no need to sound the alarm when providing feedback. These issues were initially messaged back in early December, so hopefully players have had adequate notice and time to plan accordingly.
Campaign Checkpoint Loss – Halo: Combat Evolved & Halo 3
Due to work being done in the campaigns for both Halo: Combat Evolved and Halo 3, the mid-mission checkpoints for both HCE and H3 will be invalidated upon the installation of the January update. Please complete them prior to installing the patch or you will lose the checkpoint progress.
Spartan Ops mission completion badges missing
The team has found a bug in this update that causes Spartan Ops mission completion badges to not appear if they were earned in a previous version of the game (prior to the current updated build) or after the title is relaunched after they have been earned. The stats are being tracked appropriately and badges are awarded, but it’s just that they aren’t visibly appearing at this time. We are looking into a fix for this but wanted to inform players as this bug will be is in the January update.
In this build certain career stats may appear temporarily blank or not populate without first navigating to another stats page.
Campaign Playlist Progression Achievements
We have been investigating Achievement related queries players have been discussing in the MCC support forums for a while and have found an issue that is present with this update. Currently the ODST, Halo 4, and Halo 2 Campaign Playlists will not grant Achievements correctly when the playlist is started in a previous build, a player takes a new update, and then completes the Campaign Playlist on the updated build. We are investigating solutions for this currently.
As a reminder, bookmark the MCC Support Page on Trello for the latest known issues and overall MCC development status.
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