Ghost Recon Wildlands’ July update, which is entitled Special Operation 2, introduces a brand new PvE mission that is a crossover with Rainbow Six Siege, whose mission is called Operation Archangel.
The mission takes place in Caimanes, and completing it will net you the Caveira Gloves, and is available today, coming in at 18GB for consoles and 6GB on Steam.
Along with the update comes a new permadeath PvE Ghost Mode, two new PvP classes, a new map, and revamps the Prestige system.
Here are the patch notes:
AI TEAMMATE TOGGLE ON/OFF
You can now play all of our PVE Campaigns entirely solo, with no AI Teammates. Simply toggle them off in the game menu for a true, lone wolf experience. Be careful however, as this mode means that each down is counted as a death since there is no one to revive you.
Ghost Mode is a new permadeath PVE game mode for those really looking for a challenge. This new, free mode will be accessible through the main menu and can be played in both solo and co-op, and at any difficulty setting. In Ghost Mode you’ll only have one primary weapon to accompany your pistol and you’ll need to really think about when to reload, since the remaining bullets in your clip will be lost. Choose your weapons carefully since they can only be swapped out at ammo boxes. And to up the realism, we’ve also added friendly fire.
The realism and challenge of Ghost Mode will not be without its rewards, however. We will be adding milestones you can reach in this mode that will bring Prestige Credits among other rewards. Stay tuned for more intel on the well-deserved rewards this new challenge will bring.
On July 24th, Year 2 Pass holders will have one week early access to Ghost Mode.
CHARACTER / AI CUSTOMISATION
You will now be able to change the face and gender of your character and AI Teammates at any time.
Proximity Mines are now available in both PVE and PVP.
Things just got a lot more fun. We’ve added a new feature called “Social Items”, which consists of 3 new item categories: Emotes, Voice Lines and Victory Poses, allowing you to further personalize your Ghost Recon Wildlands experience. These items are unlocked through Battle Crates and equipped via a new Social Page.
In addition to the Comms Wheel, we now have the Social Wheel, allowing you to choose up to 5 Emotes and 5 Voice Lines to trigger. You can toggle between the Order Wheel and Social Wheel to access your Emotes.
Emotes are character animations that can be triggered at any time, such as Face Palm, Lock and Load, and Air Guitar, just to name a few. A maximum of 5 Emotes can be equipped in the Social Wheel at one time.
Voice Lines are sound barks that your character says that can be heard only by your teammates or co-players. From tactical to banter, a maximum of 5 Voice Lines can be equipped in the Social Wheel at one time. So ‘Watch your flank, Hero!’.
Victory poses are stances your character makes in the victory screen at the end of a Ghost War match, which all players can see. These are triggered automatically and only one can be equipped at a time.
A player can now join a custom lobby in a dedicated slot and act as an observer of the match. They will have specific tools at hand that make the match more spectator-friendly, being able to see a player’s location, loadout, deployed items, and follow their point of view. Additionally, observers have access to a free-roam camera, allowing you to roam the battle field. A great way to watch matches, this is also a great tool for players who want to watch and organize tournaments!
NEW CLASSES: SURGEON AND TOXIC
Nodding reference to two veteran Rainbow Six Operators, Doc and Smoke, two new Classes have come to the Wildlands: get ready for Surgeon and Toxic.
Surgeon is an Assault class that comes equipped with the famous MPD-0 Stim Pistol. This lets him heal and even revive downed team members by shooting them with it. It has 5 charges and a cooldown, but it’s a strong ability that lets him turn the tides of battle and keep his team in fighting shape for long periods of time. This, together with Surgeon’s passive HP bonus, make him a strong front-line contestant.
Toxic is a Support class that can operate a drone capable of shooting deadly sulfur bombs. These instantly create a gas area on impact that slowly but steadily damages all players caught in it, including allies. Toxic is extremely effective in negating cover for enemies, as the gas can infiltrate buildings, flushing them out for him and his teammates to take them down or stopping them in their tracks. As opposed to the Guerrilla class, the gas cloud does not blind players, and can be easily seen through.
These two Classes are available a week early through the Year 2 Pass, but can also be purchased with Prestige Credits one week post-update.
We’ve increased the Trapper’s available gas mines from 2 to 3, and have decreased his cooldown time from 40 to 30 seconds. We have decreased the fire rate for the PSG-1, but increased the damage for both the PSG-1 and the G28 rifles. The Desert Eagle is also available to pick as a handgun.
The Stalker can now destroy any drone with only 1 shot, and we increased the damage of the SRSA1 rifle.
We’ve reduced the recoil of the Guerrilla’s FAMAS G2 rifle.
We’ve reduced the speed of the Echelon’s sonar pulse, translating into a longer time interval between detecting enemies.
While using the sonar pulse ability, enemy player markers that are outside the screen area are now shown as out-of-screen markers, indicating the general direction of the ping.
Elimination Mode: Checkpoint Map
Our first Ghost War snow map, Checkpoint, is a small Santa Blanca checkpoint at the crest of a small mountain ridge in Inca Camina, that will give you the opportunity for both long and short-ranged combat. The large, snowy hills are the perfect home for a sniper’s nest, while a dense Santa Blanca outpost has just the right cover for CQC teams to engage the enemy!
Sabotage Mode: Factory
Factory is an industrial factory that has been taken over by the Santa Blanca to hide cocaine. The elevated areas of this map help to provide a fun mix of fast-paced CQC and mid-ranged sniping. Make sure to always cover your teammates’ six!
Earn Prestige Credits by completing our new Daily Challenges for Ghost War. You will receive one challenge each day, and can have a maximum of 5 open challenges at a time. They reward you with Prestige Credits depending on their difficulty and can be removed at any time to make space for new ones. Additionally, once per day, you can re-roll a challenge to instantly receive a new one in its place.
We’ve introduced a Progression Bar that tracks your Ranked progress and gives you feedback upon losing and winning matches. Now you can know your position in the current league, and how close you are to promoting or demoting Rank.
The Elite Rank will now tell you your exact position in that league, compared to other Elite players. Hence, your position may change depending on the progress of other players, even when you don’t engage in Ranked matches.
Double XP Event
A double XP event will now take place two times per week, each time lasting for 24 hours. This will double all XP sources inside a Ranked match, and will be showcased in the menu whenever it’s live.
The Prestige system and economy has been reworked to meet community feedback, to offer a more dynamic Ghost War progression experience.
Prestige will now be automatically activated upon reaching Level 50, after which you begin again at Level 1. Your unlocked classes, perks and bonuses will not be reset anymore upon activating your first level of Prestige. Every upgrade point will be automatically spent to unlock all non-prestige progression tree items. The Prestige level cap has been increased from 10 to 999, while the Prestige Credits reward per level-up has been decreased from 215 to 115.
We’ve introduced a new type of Crate called, Prestige Crates. Prestige Crates can only be purchased with Prestige Credits, each one containing a customization item. From now on, new customization items will be added to our Spec Ops and Ghost War Battle Crates, whereas Prestige Crates will contain previously released items (minus Icons, which remain available via our Battle Crates only). You can find the full list of all of our Battle Crate Items here.
Additionally, we’ve introduced a counter that increases by 1 for every new item gained from a Prestige Crate. For any duplicate items received, the increment counter increases by 1 and you will receive 10 Store Credits. Every time the counter reaches 20, you will receive a free Battle Crate and the counter resets itself.
The Store has been reworked and now features two different tabs – the Store and the Prestige Store. In the Prestige Store, you can buy any item that costs Prestige Credits, like Classes, Armory Packs, or Prestige Crates. This will also allow you to choose your preferred currency, between Prestige Credits or Store Credits, when buying Classes.
Armory Packs are an exciting way to further customize your Ghost War Classes. Purchasable via Prestige Credits, Armory Packs contain weapons that are currently available in the Campaign, but may not already exist in Ghost War. Additionally, they are Class-specific. Head over to your Progression Tab to use your Prestige Credits to unlock new weapons for your Classes.
Along with the new Prestige Economy, we have added some new ways to gain Prestige Credits. You can now gain them not only by unlocking Prestige in Ghost War, but via progression through the Campaign challenge system, Ghost Mode and Tier 1 Mode. PVP voting, PVP progression, and PVP Ranked Seasons will also yield Prestige Credits.
PC MENU TEXT CHAT
We have added the possibility for players to text chat inside the PC menus, either with every player inside the session, or simply with their own squad.
We introduced a new post-match screen where the winning team is showcased along with info about its members, while also showing their equipped victory poses.
PLAYER SQUAD SHOWCASING
You can now see which players are in a squad while matchmaking and playing online.
All Drones have had their maximum marking range decreased to 250m: Drone HUD’s will now signal this.
Spec Ops and Ghost War Battle Crates have a new range of customization items.
We’ve added new Rainbow Six Siege Operators to our current list of Icons: Jäger, Blitz, Zofia, Vigil, Blackbeard, Capitao and Jackal. Icons are only available through our Battle Crates.
Rainbow 6 Equipment Pack
This Rainbow Six Siege themed pack contains items that will help you achieve the look of your favorite Siege Operators. For both PVE and Ghost War, the Pack Revenge will contain a 1 Hole Balaclava, a Wrapped Shemagh, a Caveira Icon (including her iconic CQC), and a new Voice Line and Emote. The pack will also contain the 416 Rifle and the Luison weapon skin that are both available for use only in PVE. Please note that Caveira Gloves only unlock the position of nearby enemies in PVE.
– Fixed an issue where switching fast between Binoculars and Throwable-items would results in a loss of input
– Fixed an issue for the Echelon Player not being able to activate the Sonar ability while having the Nightvision turned on
– Fixed an issue for the Echelon’s Sonar Vision where out of FOV pings would not appear on screen
– Fixed an issue with the description for the Echelon/Trapper in the Progression tab
– Fixed an issue with the Echelon not receiving the Enforcer’s suppression full effect while using the Sonar ability
– Fixed an issue with the ‘Store’ button missing from the Progression tab
– Fixed an issue where the Echelon’s Sonar Vision ability effect would remain active on the End Session cinematic/screen
– Fixed an issue where the ‘Prestige Activation’ pop-up was triggered every time the User returned to the Ghost War lobby
– The HUD Preset pictures have been updated
– Fixed an issue for the Players hearing the same Sound FX as their enemy that got stunned by the Trapper’s KO-GAS Trap
– Fixed an issue with the Sentinel hearing a buzzing Sound FX when an enemy Tech activated the Jammer
– Fixed an issue with the Sentinel hearing a buzzing Sound FX when an enemy Tech activated the Jammer
– Added a ‘Reset’ action for Custom Match Settings
– Fixed an issue for the Spectators seeing the Echelon using Night Vision whenever he activated his Sonar ability
– Fixed an issue where the “Prone to defuse” message would be shown for KO-GAS Traps
– Adjusted the Minimap/HUD icon size and color for the Proximity Mine
– Fixed an issue where crouched/standing Characters would lack the Stunned Animation when affected by the KO-GAS Trap
– Fixed an issue where the Promotion Perk’s 10% bonus damage was not properly replicated to enemy players
– Fixed an issue where the User would receive an empty pop-up when trying to purchase a Class without having the necessary Upgrade Points
– Fixed an issue where the Spectator wouldn’t properly hear the Echelon’s Sonar Vision ‘traveling waves’ Sound FX
– Fixed an issue where the Player would have, for the entire session, the Trainee Perk’s bonus experience even when equipped for only one round
– Fixed an issue with the Warning pop-up getting triggered when applying any/no Graphic options during a match
– Fixed an issue where the Guerilla would show a different main weapon in the Store menu
– Fixed an issue where sometimes the Users couldn’t defuse the mines that were placed too close to the Radio
– Fixed an issue where the User wouldn’t receive any XP points upon defusing a mine
– Fixed an issue where the User wouldn’t receive an information pop-up when trying to buy the Hollow Point Ammo Perk with not enough Prestige Points
– Fixed an issue where a Support-class Player, standing inside Guerilla’s Smoke area, wasn’t able to mark enemies with his Drone
– Fixed an issue where the Defenders could plant mines in the Hostage’s cage
– Fixed an issue with the Medic Drone’s ‘Revive reticle’ snapping onto a teammate Sentinel’s SatCom Tracker
– Fixed an issue where the Noisemaker/Guerilla’s Drones would have a weapon model for the HotJoin Spectators
– Fixed an issue on the Trainyard map where the Player could get stuck between a sedimentation basin and some bagged rocks
– Fixed an issue where the Drone Pilot Perk granted 8 seconds of cooldown reduction instead of 30%
– Fixed an issue with Prestige Points not being granted on the first Rank-up
– Fixed an issue on the Loadouts tab where the damage info for the Proximity Mine was incorrect
– Fixed an issue where the Stalker Players weren’t receiving the “Cannot Mark” HUD feedback when attempting to mark an Assassin
– Fixed an issue on the Sabotage game mode where the TacMap timer wasn’t matching the in-game HUD timer upon activating the Radio
– Fixed an issue with the XP being awarded twice when the User marked an enemy with the Drone/Binoculars
– Fixed an issue on the Store page where the Class Training Pack description mentioned “Prestige Points” instead of “Upgrade Points”
– Fixed an issue where some Users lost input functionality when returning to the Ghost War Lobby after Season End
– Fixed an issue where an unnecessary button prompt would briefly appear when using the Tech’s Remote Jammer
– Fixed an issue where Players could trigger a KO-GAS Trap placed one floor above them
– Fixed an issue where Sabotage/Extraction game modes could’ve ended in a Draw
– Fixed an issue on the Urban Incursion map where the Player could remain stuck in some specific locations of the graveyard
– Fixed an issue where the Users would remain stuck on a corrupted Map Voting screen after a Host/Client would close the Game during the Setting-up Match phase
– Fixed an issue where the Player would maintain the Echelon’s Sonar Vision overlay after being revived while spectating him
– Fixed an issue where the Diversionist was hearing only the echo of his Noisemaker Drone’s ability
– Fixed an issue where the Mine could be triggered by a passing-by enemy Player during the “placing Mine” animation
– Fixed an issue on the Garage map where some props disappear from view if the Draw Distance setting is on Medium
– Fixed an issue from the Custom Lobby where the Back button would disappear after switching between tabs
– Fixed an issue with the Shadow Quality not being changed from Ultra when the Graphic Preset was set to Ultra
– Fixed an issue where the PlayStation Store icon would remain on-screen when the Players would accept a game invite from the Buy-Credits page
PS4 + XBOX:
– Fixed an issue with the Patch Notes not being smoothly scrolled
– Fixed an issue where Users could unlock in-game Store items without paying during a HotJoin
– Fixed an issue where the Operation:Watchman mission start/mission failed notifications were triggered after 4AM in-game time
– Fixed an issue where no Sound FX was triggered during a Karambit CQC takedown while holding a handgun or having the weapons holstered
– Fixed an issue where the ‘Use’ button was still present for Boosters that were already activated
– Fixed an issue where the last owned Battle Crate didn’t had an animation when opened
– Fixed an issue on the Charactersmith page where the Icons and Costumes tabs had different colors
– Fix TU13 bug where face and gender would not change back to original after equipping Icons
Destiny 2: Forsaken Now Including the Annual Pass
Bungie has now included the Annual Pass as part of the Forsaken base version.
The Destiny 2: Forsaken Annual pass included three DLC packs, and will now be available to all owners of the base Forsaken version. Essentially, starting now, anyone purchasing Forsaken will automatically receive the Annual Pass content at no additional charge.
Bungie is preparing for the launch of Shadowkeep on October 1st, and is doing it’s best to ensure that all guardians will be caught up to speed once the new DLC launches.
Terminator: Resistance Officially Announced
With a new Terminator movie set to arrive on November 1st, it makes sense that a brand new game would be on the way too.
Terminator: Resistance has been officially announced and the single-player, first-person shooter that bases it’s story on The Terminator and Terminator 2: Judgment Day movies.
Hitman 2 DLC Haven Island Brings Agent 47 to Maldives
Agent 47 is taking a trip to the Maldives in the new DLC for Hitman 2, Haven Island, which is scheduled to arrive on September 24th.
The DLC will officially drop for Hitman 2 Expansion owners next week, and will also be available for players with the Gold Edition of the game.
Agent 47 will pose as a tourist as he tries to locate and eliminate three targets such as Ljudmila Vetrova, a former confidence artist and the face of Haven Island, Tyson Williams, the founder and CEO of the island, and Steven Bradley, a technical wizard and the brains behind Haven Island’s proprietary software platform.
- Destiny 2: Forsaken Now Including the Annual Pass
- Terminator: Resistance Officially Announced
- Hitman 2 DLC Haven Island Brings Agent 47 to Maldives
- Troy: A Total War Saga Officially Revealed
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