A brand new patch has been rolled out for Darksiders 3 which adds a new option for the game’s combat, which was implemented with the intent to make the game feel more like Darksiders 1 and Darksiders 2.
Patch 1.05 is available now on all platforms, and here is the full rundown of the changes:
- Added new option for Combat. Upon loading a save or starting a new game, players will be prompted to choose between “Default” and “Classic” combat. “Classic” mode should feel more like previous Darksiders titles allowing Fury to dodge interrupt her attacks as well use items instantly. “Default” mode is the original combat mode for Darksiders III. The option can be changed at any point in gameplay options while playing. This has no other effects on difficulty or achievements.
- Improved ledge grab detection on Fury so she can more consistently grab ledges.
- Additional optimizations to help stuttering while streaming.
- Added “Health Lurcher” item to Vulgrim that allows player to purchase refills for Nephilim’s Respite .
- Added “Echo Mark” item to Vulgrim that allows player to refund their spent attribute points.
- Added a few new checkpoints.
- Raised the level cap to 200. Also, rebalanced leveling curve post level 80 as well as stat rewards..
- Fixes for random crashes
- General performance improvements.
- Fix for Force Coral where it wouldn’t break correctly. This will also fix previous saves with this issue.
- Fix for some checkpoints that weren’t registering.
- Cycling difficulty options while in game will not affect actual difficulty unless it is changed.
- Fix for Abraxis Health bar showing up but he is missing.
- Fury will no longer take damage while performing an Arcane Counters.
- Havoc Form does more Damage.
- Increased Havoc Generation on Obscurus Enhancement.
- Increased Health and Damage amounts on Fortifier Enhancement.
- Increased Health Regeneration on Leviathan Enhancement.
- Increased Lurcher Reward from destroying breakables on Leviathan Enhancement.
- Increased Chance to Spawn Wrath when killing an Enemy on Rage Enhancement.
FTC Cracking Down on Streamers
The Federal Trade Commission is looking into streamers who may have violated their rules and regulations and could be facing action for non-compliance, according to Gamactica.
The FTC is specifically looking at streamers who have not handled advertisements and sponsorships properly, and according to the report, a crackdown could be on the horizon.
“There are a lot of legal issues with celebrity streamers” attorney Stephen McArthur said. “These streamers NEED to make advertisement disclosures via the FTC guidelines. They should always use #ad hashtags. But they often fail. For example, Nina was paid $1 million to stream Apex for one evening and never disclosed it pursuant to the FTC endorsement guidelines. The FTC has their eyes on streamers are will start cracking down harshly soon.”
With the amount of cash flowing in the rising streaming industry, the FTC is now taking notice and, soon, necessary action.
“Video game streamers are absolutely on the FTC’s radar right now. If a streamer is paid to play, then they must disclose that with an #ad or #sponsored hashtag in a conspicuous place during the stream. Sponsorships is interpreted broadly by the FTC. If you received a free Steam key to play a game for free, then that required the #ad hashtag.”
Let’s face it, there is a boatload of money up for grabs in the industry and mainstream streamer such as Ninja are raking in millions for their streaming efforts.
Now, the onus is on streamers to get their act together to protect their brand and comply with FTC rules and regulations.
“Compliance is easy. Get in the habit of using the “#ad” hashtag on photographs, streams. Tweets, etc. This is effective to avoid FTC liability, McArthur advises.
“If you’re ever not sure whether or not you should disclose something, the streamer should ask herself “Would the viewer want to know this?” If the answer is “yes”, then they should disclose it pursuant to FTC rules.”
Overwatch Workshop Now Available
Following a month or so of testing, the Overwatch Workshop is now available and live for all players.
The new Workshop will allow players to create entirely new game modes, modify behaviour of heroes or weapons, change the camera perspective, along with the ability to make subtle balance changes, and more complex, script-based tweaks as well.
The Division 2 Dark Hours Raid Difficulty Will Not Be Adjusted
For now, the difficulty of the Division 2 Dark Hours raid will not be adjusted by developer Massive.
The Division 2’s first raid, Dark Hours,recently launched with a lot of controversy due to the immense difficulty.
“We’ve heard rumours about us changing the raid difficulty… there are currently no plans to change that,” community developer Chris Gansler said during this week’s State of the Game developer stream . “We know the raid is harder on consoles, but we are happy with where we’re at.”
- FTC Cracking Down on Streamers
- Marvel Ultimate Alliance 3: The Black Order Trailer Arrives
- Overwatch Workshop Now Available
- The Division 2 Dark Hours Raid Difficulty Will Not Be Adjusted
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- Apex Legends Patch Arrives
- Outer Wilds Arriving Next Week
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