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New Patch Arrives for Darksiders 3

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A brand new patch has been rolled out for Darksiders 3 which adds a new option for the game’s combat, which was implemented with the intent to make the game feel more like Darksiders 1 and Darksiders 2.

Patch 1.05 is available now on all platforms, and here is the full rundown of the changes:

Improvements:

  • Added new option for Combat. Upon loading a save or starting a new game, players will be prompted to choose between “Default” and “Classic” combat. “Classic” mode should feel more like previous Darksiders titles allowing Fury to dodge interrupt her attacks as well use items instantly. “Default” mode is the original combat mode for Darksiders III. The option can be changed at any point in gameplay options while playing. This has no other effects on difficulty or achievements.
  • Improved ledge grab detection on Fury so she can more consistently grab ledges.
  • Additional optimizations to help stuttering while streaming.
  • Added “Health Lurcher” item to Vulgrim that allows player to purchase refills for Nephilim’s Respite .
  • Added “Echo Mark” item to Vulgrim that allows player to refund their spent attribute points.
  • Added a few new checkpoints.
  • Raised the level cap to 200. Also, rebalanced leveling curve post level 80 as well as stat rewards..

Fixes:

  • Fixes for random crashes
  • General performance improvements.
  • Fix for Force Coral where it wouldn’t break correctly. This will also fix previous saves with this issue.
  • Fix for some checkpoints that weren’t registering.
  • Cycling difficulty options while in game will not affect actual difficulty unless it is changed.
  • Fix for Abraxis Health bar showing up but he is missing.

Balance Changes:

  • Fury will no longer take damage while performing an Arcane Counters.
  • Havoc Form does more Damage.
  • Increased Havoc Generation on Obscurus Enhancement.
  • Increased Health and Damage amounts on Fortifier Enhancement.
  • Increased Health Regeneration on Leviathan Enhancement.
  • Increased Lurcher Reward from destroying breakables on Leviathan Enhancement.
  • Increased Chance to Spawn Wrath when killing an Enemy on Rage Enhancement.

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Destiny 2: Forsaken Now Including the Annual Pass

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Bungie has now included the Annual Pass as part of the Forsaken base version.

The Destiny 2: Forsaken Annual pass included three DLC packs, and will now be available to all owners of the base Forsaken version. Essentially, starting now, anyone purchasing Forsaken will automatically receive the Annual Pass content at no additional charge.

Bungie is preparing for the launch of Shadowkeep on October 1st, and is doing it’s best to ensure that all guardians will be caught up to speed once the new DLC launches.

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Terminator: Resistance Officially Announced

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Terminator: Resistance

With a new Terminator movie set to arrive on November 1st, it makes sense that a brand new game would be on the way too.

Terminator: Resistance has been officially announced and the single-player, first-person shooter that bases it’s story on The Terminator and Terminator 2: Judgment Day movies.

Terminator: Resistance will officially arrive on November 15th in Australia and Europe, and on December 2nd in North America on Xbox, Playstation and PC.

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Hitman 2 DLC Haven Island Brings Agent 47 to Maldives

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Agent 47 is taking a trip to the Maldives in the new DLC for Hitman 2, Haven Island, which is scheduled to arrive on September 24th.

The DLC will officially drop for Hitman 2 Expansion owners next week, and will also be available for players with the Gold Edition of the game.

Agent 47 will pose as a tourist as he tries to locate and eliminate three targets such as Ljudmila Vetrova, a former confidence artist and the face of Haven Island, Tyson Williams, the founder and CEO of the island, and Steven Bradley, a technical wizard and the brains behind Haven Island’s proprietary software platform.

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