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Patch Coming This Week for Friday the 13th: The Game

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Once again, the team behind Friday the 13th: The Game is having to deal with a number of annoying issues that continue to plague game play and game experience.

Just a few weeks after the big roll out of their latest major update, the development team is releasing a patch to address a number of issues.

While the game is super fun, highly addictive and still has tons of potential, the plethora of issues have been taxing for gamers.

Nonetheless, here is the rundown of everything to expect this week:

Xbox One Crash at start – This was one of the highest priority issues for us. We’ve fixed two separate issues that could be causing Xbox Ones to crash at the “Press A to Start” screen.

Vehicle Rubber-banding – This was another high priority issue for us. There are two Rubber-banding bugs that have been a problem over this past year. The first is the bug that appeared after the December patch and is a different issue than the one that is currently in the live build. While we had fixed the first Rubber-banding bug during our work for the May patch, the engine upgrade had also consequently created a new Rubber-banding issue. Both of these issues are very different, but look nearly identical to players. This has understandably caused a lot of confusion. We have made a fix for this newest rubber-banding bug and we hope that this upcoming patch will resolve the Rubber-banding issue once and for all.

Numerous Gameplay Crashes – We’ve fixed a bunch of issues that could cause game crashing. This was another high priority issue.

Missed or Missing Audio Queues – This includes door, window, and barricading sounds not playing. They should play now.

Jason Car Physics – Jason should no longer be able to kick cars across the map.

Jason Shininess Reduction – Jason shouldn’t be so shiny now.

Savini Skin Pixelation – Savini Jason’s textures should look much better now.

Speed Demon Objective – This objective should complete correctly for players now.

Tiffany Swimsuit – Players can now correctly choose both the top and bottom of Tiffany’s swimsuit.

Non-selectable Emotes – PC players should now be able to select any emote that they have unlocked.

Key Binding – Added throwing knife functionality to key bindings.

We fixed Roy’s orange hands.

Emote Loop – The new dance emotes loop. Have fun dancing.

Part 6 Jason Skin – Fixed some discoloration on his mask straps.

Victoria Clothing Change – Victoria no longer quick changes her pants when she puts on the sweater.

Muting Players – Addressed an issue to make muting players more consistent

We are still working on a number of high priority items, including the following:

Character Randomization – This has caused a number of other issues including the wrong skin, wrong weapons, wrong Jason in intro/outro, etc. We are still working on this.

Counselors not being able to pick up items – May occur when swapping an equipped item with an item on the floor

Stun/Grab Floating – Occurs when Jason is stunned at the same time as a grab lands.

Violent Shaking during kills – Counselor bodies violently shake back and forth during the kill animation.

Grab Insta-kill – we’ve only seen this reported 2 times. If this has happened to you, or in a match that you have played, let us know. If you have a video of the match, even better.

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Capcom Announces New Content for Monster Hunter Rise: Sunbreak

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Monster Hunter Rise: Sunbreak

Capcom has officially announced that Free Title Update 4 will be arriving for Monster Hunter Rise: Sunbreak on February 7th which will include new foes alongside new Anomaly Research content, Event Quests and a new paid DLC.

Velkhana, the elusive Elder Dragon, has been spotted by the scouts of Elgado Outpost and poses a chilly challenge as it can freeze hunters in an attack, and will join the arrival of Risen Crimson Glow Valstrax when the new update drops.

New Anomaly Research will be available, Afflicted Chaotic Gore Magala joining the A8 Quests, and the Anomaly Investigation cap will be upped to 220.

More is in the works for Free Title Update 5, which is currently slated to arrive in April

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Overwatch 2 Aims to Penalize Players Who Are Friends with Cheaters, Increased Voice Comms Monitoring

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Overwatch 2

Blizzard is leveling up their efforts to thwart cheaters and misconduct within Overwatch 2, as the company aims to penalize players who are friends with cheaters and will amp up their monitoring of voice communications.

The company detailed this in the brand new update for its Defense Matrix Initiative, which is focused on curbing “gameplay sabotage, abusive chat, and cheating” stating their plan to come down on players who team up with cheaters, and more.

Blizzard admitted that cheating in Overwatch 2 is a problem and has “actioned over 50,000 accounts” since the game launched and starting in Season 3 they will be actively identifying players that purposely team up with players who are regularly flagged as cheaters, and will also face potential discipline.

Overwatch 2 will also have improved protection for streamers, as the issue of Stream sniping continues to be a problem, and in Season 3 they will be “introducing new streaming protection features that should be a huge step toward enabling content creators to share Overwatch 2 with their fans safely.”

Blizzard is encouraging players to report any disruptive or problematic behaviour in their matches.

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EA Shuts Down Apex Legends Mobile, Stops Development on Battlefield Mobile Game

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EA and Respawn Entertainment is shutting down their Apex Legends mobile game with the company announced that they will be sunsetting the title this May with EA adding that they have also stopped development on a mobile Battlefield title.

According to Respawn Entertainment, the decision to sunset Apex Legends was not an easy one to make but the company said that “factors” beyond its control have prevented it from “maintaining the high-quality experience and content” players deserve and expect.

Despite the game having a rather strong start, Respawn said that the content pipeline for the game began to “fall short of that bar for quality, quantity, and cadence.”

EA announced that they made the decision to halt the Battlefield mobile title as they wish to create “deeply connected Battlefield ecosystem” which made them arrive at the decision to “pivot from the current direction”

“We remain highly committed to unlocking Battlefield’s enormous potential,” the company said in the statement. “We’re hard at work at evolving Battlefield 2042 and are in pre-production on our future Battlefield experiences at our studios across the globe.”

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