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World War Z DLC Arrives

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A brand new World War Z patch, packing 14 GB on PC with slightly less on consoles, is set to arrive.

The new DLC, the first of World War Z, adds an extra mission in Tokyo, a new special zombie type to spawn on all maps, an FOV slider, and private lobbies.

Here are the full patch notes:

New Content

-Added Tokyo 3 level


  • Added new special zombie that will spawn on all levels

New Features

  • Added private lobbies
  • Added ability to host the game locally in private lobbies
  • Added ability to disable bots in private lobbies
  • Added UI that shows maximum difficulty each level was completed om
  • Added FOV scale slider
  • Added option to change PvP loadout during the game
  • AI
  • Added feature that will prevent Lurker from spawning near players that are joining the game in progress.
  • Tripled delay which governs how often Lurker can spawn in exact same position
  • Constant sprinting will now aggro zombies from a bigger distance
  • Reworked “zombie stagger” mechanics. When hit, zombies used to play a long hit animation based on gun caliber and an element of randomness. Now they will play hit animation based on gun caliber and if they are hit repeatedly in a short time frame. This will make shotguns and fast firing more consistent with staggering zombies.
  • AI Director will spawn less primary weapons if players are already carrying tier 3 weapons.
  • When AI Director decides to spawn a small wave of zombies, it will contain more zombies, but the wave duration will be shorter
  • Made stealth more consistent across all levels; executing perfect stealth will delay the first wave of non-swarm zombies

Weapons

  • Compact SMG. Non-silenced version deals 8% more damage\
  • Machine Pistol. Bottom branch version 5 deals 6% more damage
  • Machine Pistol. Increased rate of fire by 9% for all versions
  • Sporting Carbine. Top branch versions deal 5% more damage.
  • Sporting Carbine. Bottom branch versions’ mag size is increased by 3.
  • Advanced SMG. Non-silenced version 5 deals 5% more damage.
  • Advanced SMG. Increased accuracy of both versions 4’s.
  • Sniper Rifle. Top branch now has a bigger magazine and better handling.
  • Sniper Rifle. Bottom branch deals bigger damage with more penetration and accuracy.
  • Heavy Sniper Rifle. Reduced projectile size to prevent accidental detonation.
  • Revolver. Significantly increased damage. It will be able to kill a zombie om highest difficulty with 1 shot.
  • Double-Barreled Shotgun. Doubled the distance at which damage begins to reduce.
  • Double-Barreled Shotgun. Reduced damage in PvP by 8%
  • Secondary Grenade Launcher. Increased max ammo from 3 to 5
  • Improved hit detection in Pvp
  • C4 will no longer detonate in midair if hit by a friendly fire (it still can be detonated after it lands on something)
  • Fixed some of the visual upgrades not showing up properly on weapon customization screen
  • Fixed some of the weapon variant icons not reflecting actual visual weapon upgrades on that weapon.
  • Fixed Pump-Action shotgun displaying LOD model as well as the actual model
  • Fixed gun recoil reset when swapping weapons

Perks


  • Stim Pistol will now prioritize players in downed state when multiple targets are available
  • If multiple players are using “Please Stand Up” perk, only one will trigger if the entire team is down.
  • All “Spawn with a Heavy Weapon” type perks will now properly adjust heavy weapons that are picked up during gameplay

Stability

  • Improved performance
  • Fixed several gameplay crashes
  • Fixed several issues causing disconnects when joining friend’s game in progress
  • Fixed issue that was causing 2 players appearing as the same character in game

Levels

  • Fixed a large number of gameplay bugs that were causing inability to progress in levels
  • Made some adjustments to AI Director that will make Moscow 3, Tokyo 2, Jerusalem 1, Jerusalem 3, and NY 3 slightly harder and Jerusalem 2 and Tokyo 1 slightly easier.
  • Improved navigation on Moscow 2 level
  • Fixed issue that was causing zombie health scaling to trigger incorrectly for some zombies. In general, this makes Very Hard and Insane difficulties a little bit harder

General Fixes

Fixed issue that was causing Aim Assist to work even if it was disabled in optionsImproved pickup selection system when multiple objects could be picked up by playerFixed an issue that was causing player to respawn with 0 ammo.Fixed issue that was preventing dead players turning into zombies in some cases.Added backpakcs for character models in “Collection” screen.Fixed crash on party leader change during session start countdown.Fixed issue that was causing pickup progress bar not to appear in some cases.Fixed player and specialization level display sync in scoreboard and lobby.Fixed Barricade defense kit icon display on HUD.Backstory unlocked UI indicator will no longer display if you have already unlocked the backstory video.Fixed issue that was casuing some weapons to deal less damage with explosive ammo active in PvP.Fixed friendly/enemy player overhead marker not appearing in some cases.Fixed “Floor is Lava” trophy not triggering correctly.Player will no longer drop defense kits when picking up C4 charges in Japan.

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Capcom Announces New Content for Monster Hunter Rise: Sunbreak

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Monster Hunter Rise: Sunbreak

Capcom has officially announced that Free Title Update 4 will be arriving for Monster Hunter Rise: Sunbreak on February 7th which will include new foes alongside new Anomaly Research content, Event Quests and a new paid DLC.

Velkhana, the elusive Elder Dragon, has been spotted by the scouts of Elgado Outpost and poses a chilly challenge as it can freeze hunters in an attack, and will join the arrival of Risen Crimson Glow Valstrax when the new update drops.

New Anomaly Research will be available, Afflicted Chaotic Gore Magala joining the A8 Quests, and the Anomaly Investigation cap will be upped to 220.

More is in the works for Free Title Update 5, which is currently slated to arrive in April

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Overwatch 2 Aims to Penalize Players Who Are Friends with Cheaters, Increased Voice Comms Monitoring

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Overwatch 2

Blizzard is leveling up their efforts to thwart cheaters and misconduct within Overwatch 2, as the company aims to penalize players who are friends with cheaters and will amp up their monitoring of voice communications.

The company detailed this in the brand new update for its Defense Matrix Initiative, which is focused on curbing “gameplay sabotage, abusive chat, and cheating” stating their plan to come down on players who team up with cheaters, and more.

Blizzard admitted that cheating in Overwatch 2 is a problem and has “actioned over 50,000 accounts” since the game launched and starting in Season 3 they will be actively identifying players that purposely team up with players who are regularly flagged as cheaters, and will also face potential discipline.

Overwatch 2 will also have improved protection for streamers, as the issue of Stream sniping continues to be a problem, and in Season 3 they will be “introducing new streaming protection features that should be a huge step toward enabling content creators to share Overwatch 2 with their fans safely.”

Blizzard is encouraging players to report any disruptive or problematic behaviour in their matches.

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Mobile

EA Shuts Down Apex Legends Mobile, Stops Development on Battlefield Mobile Game

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EA and Respawn Entertainment is shutting down their Apex Legends mobile game with the company announced that they will be sunsetting the title this May with EA adding that they have also stopped development on a mobile Battlefield title.

According to Respawn Entertainment, the decision to sunset Apex Legends was not an easy one to make but the company said that “factors” beyond its control have prevented it from “maintaining the high-quality experience and content” players deserve and expect.

Despite the game having a rather strong start, Respawn said that the content pipeline for the game began to “fall short of that bar for quality, quantity, and cadence.”

EA announced that they made the decision to halt the Battlefield mobile title as they wish to create “deeply connected Battlefield ecosystem” which made them arrive at the decision to “pivot from the current direction”

“We remain highly committed to unlocking Battlefield’s enormous potential,” the company said in the statement. “We’re hard at work at evolving Battlefield 2042 and are in pre-production on our future Battlefield experiences at our studios across the globe.”

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