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Destiny 2: Season Of Opulence Buffing Fusion Rifles, Swords, More

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Destiny 2

Destiny 2: Season of Opulence is buffing quite a few things, such as Fusion Rifles, Swords, and other weapons.

Here are some details, provided by a latest post on the official blog:

Fusion Rifles

  • Non-Exotic Fusion Rifles
    • Damage increased against PvE combatants
      • High-Impact increased by 30%
      • Precision increased by 44%
      • Adaptive increased by 44%
      • Rapid-Fire increased by 47%

While some of the Exotic Fusion Rifles (Telesto, Jötunn, Merciless) did receive minor adjustments due to inheriting from their Legendary counterparts, they’re minor increases, under 5% each. This change was done to move Legendary Fusion Rifles a little closer to the Exotics as the gap between them was quite large, at least in PvE.

Sturm and Drang

  • Storm and Stress max overcharge rounds increased to 99
  • “Sturm Overcharge” buff text now displays the number of overcharge rounds
  • Overcharge damage increased by 100% in PvE

Sturm and Drang were weapons that lost a bit of their place in PvE once Forsaken hit. Not being able to carry around a special weapon hurts your output, so Sturm fell to the wayside. With these changes, along with a new version of Drang coming out in the Season of Opulence, we hope that it has some time to shine again.

Swords

  • Ammo capacity increased to a max of 70
  • Starting ammo increased by 10
  • Black Talon
    • Ground and aerial projectile ammo cost increased from 3 to 4
  • Adaptive Frame
    • Ground uppercut ammo cost increased from 3 to 4
  • Aggressive Frame
    • Now lunge at target with their aerial light attack
    • Light attack consolidated into a single damage event
    • Slam attack consolidated into a single damage event
    • Slam attack ammo cost increased from 3 to 4
  • Lightweight Frame
    • Damage tuning
      • Ground light attack increased by 17%
      • Aerial light attack decreased by 21%
      • Ground dash attack increased by 87%
      • Aerial dash attack increased by 78%
      • No ammo aerial light attack decreased by 49%
      • All other no ammo attacks decreased by 15%
    • Ground dash attack ammo cost increased from 2 to 3

In addition to said mentions, Bungie added three pinnacle weapons with the dawn of Season of Opulence – Vanguard’s Wendigo-GL3, the Crucible’s Revoker, and Gambit’s Hush.

Vanguard—Wendigo-GL3 (Arc Adaptive Grenade Launcher)

  • Wendigo-GL3’s unique perk is “Explosive Light—Picking up an Orb of Light increases the next grenade’s blast radius and damage”
  • Unlike most drum Grenade Launchers, Wendigo-GL3 comes with Blinding Grenades as its magazine option for some added utility to shut down teleporting Taken Captains or that Cabal Gladiator about to get in your face
  • You can carry up to six grenades enhanced by Explosive Light, so be sure to not let any Orbs of Light slip through your fingers when you’ve got this weapon equipped

Crucible—Revoker (Kinetic Aggressive Sniper Rifle)

  • Revoker’s unique perk is “Reversal of Fortune—Missing a shot returns the bullet to the magazine after a short duration”
  • Even the greatest of snipers is not a perfect sharpshooter, and you miss every shot you don’t take
    Revoker was built with the mindset that you should always go for it, but keep in mind that Reversal of Fortune can only return a single bullet at a time
  • Along with its unique perk, this sniper has a custom low zoom Ambush SLH25 scope and Snapshot for those close quarters battles
  • Acquiring Revoker will not require reaching Fabled rank in Competitive
    • Players will need to earn 3500 total Glory points
    • You do not lose progress when losing a match

Gambit—Hush (Solar Precision Combat Bow)

  • Hush’s unique perk is “Archer’s Gambit—Hipfire precision hits grant a massive draw speed bonus for a short duration”
  • This weapon is for those who would proclaim mastery with the Combat Bow
  • Archer’s Gambit pays out significantly better than Archer’s Tempo, but it’s going to take a more skilled hand to get the most out of it
  • Make those shots count!

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Dota 2 New Hero is Snapfire

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Dota 2

Dota 2 is rolling out a brand new hero, and this time it’s a grandma wielding a shotgun.

Snapfire is the latest hero to join the roster, and she is expected to arrive, shotgun and all, sometime this fall.

Oh, and she won’t be coming alone as she comes with a giant lizard friend, and a senior citizen badass who loves to bake cookies, because that’s what grandmother’s do.

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Fortnite’s B.R.U.T.E Mech Officially Nerfed

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Fortnite

Finally, Fortnite has nerfed the highly-powerful B.R.U.T.E mech that was introduced during the launch of Season 10.

The nerf will likely delight a number of fans, who have been calling for the mech’s removal as the mech has been almost unstoppable, and has altered gameplay tremendously when in play.

While it’s not a removal, it will make the mech a less over-powering force when in gameplay.

Additionally, the Junk Rift has been disabled in FNCS tournament and Arena playlists.

Here are the details


B.R.U.T.E.

  • Decreased the maximum amount of rockets fired by the B.R.U.T.E. in a single charge from 10 to 6.
  • Decreased the rate at which the rockets are fired from the B.R.U.T.E. by 56%.
  • Our goal with these changes is to increase the back and forth between the users of the B.R.U.T.E. and the players they face. These changes allow the players on the receiving end of the missile volley to have more time to react and protect themselves.
  • Decreased the radius of the B.R.U.T.E.’s rocket explosion by 42%.
  • Our goal with this change is to improve consistency and understanding around focused barrages of missiles. B.R.U.T.E.s will continue to be a strong option against structures, but less lethal against players.
  • Increased the dash cooldown from 3 seconds to 5 seconds.
  • The previous dash cooldown not only increased the B.R.U.T.E.’s mobility, but also made the B.R.U.T.E.s a harder target to hit from distance than we’d like. The adjustment here reduces the ability to close gaps quickly while in the B.R.U.T.E. while also increasing the ability to land shots on target for players facing the B.R.U.T.E.
  • Decreased the velocity gained from boosting while in air by 33%.
  • We want to reduce a B.R.U.T.E.’s ability to engage and disengage at long distances to encourage a more strategic approach to an encounter. In general we hope to shift B.R.U.T.E.s away from being highly mobile and put more emphasis on their already defensive nature.
  • The B.R.U.T.E. no longer grants materials to the driver and passenger when stomping or dashing through the environment.
  • Note: This change should roll out shortly following the other changes.
  • Our goal is to add more tension between being in and out of a B.R.U.T.E. as well as reduce instances where players can farm faster than intended without exposing themselves to danger.
  • Adjusted the variability of spawn rates for storm phases 1, 2, and 3 in core modes. Arena spawn rates will remain unchanged.
  • Previously, the early stages of a match were guaranteed a minimum amount of B.R.U.T.E.s. We’d like to provide a little more variance to that experience so that matches don’t always play out the same way. The overall average number of B.R.U.T.E.s per game is reduced slightly.
  • Decreased the material cost of using the gunner’s overshield from 200 to 75.
  • Our goal is to further emphasize use of materials for positive defensive benefit.
  • Increased the Health of the B.R.U.T.E from 1000 to 1250.
  • With the above changes, users of the B.R.U.T.E. need to play a bit more strategic than before, so we want to give a little bit longer of a window to do so.

Storm phase 1

  • New spawn rates
  • 29% chance to spawn 0.
  • 14.3% chance to spawn 1.
  • 14.3% chance to spawn 2.
  • 14.3% chance to spawn 3.
  • 14.3% chance to spawn 4.
  • 14.3% chance to spawn 5.
  • Old spawn rates
  • 33% chance to spawn 2.
  • 33% chance to spawn 3.
  • 33% chance to spawn 4.

Storm phase 2

  • New spawn rates
  • 25% chance to spawn 0.
  • 25% chance to spawn 1.
  • 25% chance to spawn 2.
  • 25% chance to spawn 3.
  • Old spawn rates
  • 33% chance to spawn 2.
  • 33% chance to spawn 3.
  • 33% chance to spawn 4.

Storm phase 3

  • New spawn rates
  • 25% chance to spawn 0.
  • 25% chance to spawn 1.
  • 25% chance to spawn 2.
  • 25% chance to spawn 3.
  • Old spawn rates
  • 33% chance to spawn 1.
  • 33% chance to spawn 2.
  • 33% chance to spawn 3.

Junk Rift

  • The Junk Rift has been temporarily removed from Arena playlists. This is due to an audio issue caused when the portal is significantly higher than a player.
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Call of Duty: Modern Warfare 2v2 Gunfight Alpha Now Live on Playstation 4

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Call of Duty: Modern Warfare

Activision has opened the alpha test of the Call of Duty: Modern Warfare Gunfight early, and it is now available on Playstation 4, ahead of schedule nonetheless.

Activision turned servers on almost 24 hours earlier than expected, and the alpha already has a Playstation Store page so you can queue the 36GB download.

According to developer Infinity Ward, Gunfight will be included in the September beta.

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