Connect with us

PC

Cinematic Gameplay Trailer for ‘World War Z’

Published

on

If you’re a fan of the zombie film ‘World War Z’, which is rumored to be adding a sequel sometime soon, then the cinematic gameplay trailer of the game adaptation may be just what you need.

Saber Interactive and Paramount have teamed up to present ‘Word War z’ the game, and “The game centers on unique survivor stories and missions around the globe, including New York, Moscow, and Jerusalem. Use traps, barriers and the environment strategically to stay alive while unleashing a storm of firepower with a variety of weapons on the unrelenting hordes of the undead.”

‘World War Z’, a 4-player co-op game, will arrive sometime in 2018 for Xbox One, Playstation 4, and PC.

Continue Reading
Click to comment

You must be logged in to post a comment Login

Leave a Reply

News

Apex Legends Update 1.1.1 Focuses on Caustic and Gibraltar

Published

on

In the newly rolled out update for Apex Legends, both Caustic and Gibraltar take center stage and get some much needed attention.

Respawn Entertainment has officially released Apex Legends update 1.1.1 and the update reduces the damage taken by both characters.

Additionally, a round of weapon balancing has been applied, a 50% speed increase was made to the Jump Ship, and a UI bug was addressed.

Here is a more detailed breakdown of what has rolled out, specifically for both characters.

Caustic

  • Fortified Passive Perk added: reduces damage taken by 10%
  • Gas Damage per tick increased: 1 -> 4
  • Ultimate Throw distance increased: 28 meters -> 33 meters

Gibralter

  • Fortified Passive Perk added: reduces damage taken by 10%
  • Gun Shield health increased: 50 -> 75
Continue Reading

News

Assassin’s Creed Odyssey: The Fate of Atlantis DLC Launch Trailer Arrives

Published

on

The launch trailer for Assassin’s Creed Odyssey: The Fate of Atlantis has been released, and the second DLC looks like an amazing adventure, just from the trailer alone.

Furthermore, overall feedback regarding the new DLC has been very positive, with a lot of major gaming media outlets complimenting the new content.

“In the second DLC, The Fate of Atlantis, venture into the fabled realms of Greek mythology to discover your hero’s true power and unravel the mysteries of the First Civilization.”

Check out the launch trailer below:

Continue Reading

News

Rainbow Six Siege Y4S1.3 Patch Brings Rework, Nerfs, More

Published

on

A brand new patch is set to arrive today as Rainbow Six Siege is rolling out Y4S1.3 on PC, and will do the same for both the Playstation and Xbox One on Wednesday.

Here is the original post, outlining the patch notes, which can also be found below:

UPCOMING CHANGES

LION

  • Replaced the scan outline by a red ping debuff
  • Reduced the ability warning from 3 to 1.5 seconds
  • Reduced the scanning from 4 to 2 seconds
  • Reduced the ability cool-down from 27 to 15 seconds
  • Increased the number of charges from 2 to 3

The Lion rework is ready. This change is aimed at reducing the oppressive feeling of his ability while maintaining his intel-gathering role. Following the changes introduced, we expect players to put more thought before using this ability and require more skill to be advantageous for the attacking team.

By switching from a scan outline to a ping debuff (like Alibi’s), the effectiveness of the enemy detection will be diminished. Now, moving defenders can be detected up to three times, with 1 second between pings. Lion’s scan will be more viable and will allow defenders to counter-play successful Lion detections.

The total duration of Lion’s ability is shorter for both the warning and the scanning phases. The scan will last a total of 3.5 seconds (from 7 seconds).

To balance things, we have increased the number of uses to 3 and also reduced the ability cool-down.

CAPITÃO

  • Reducing damage per tick from 19 to 12
  • Size of the area of effect increased
  • The area takes 2 seconds to reach its maximum size
  • The arrows follow a straight trajectory until 10 meters. After that, they will start to fall due to gravity.

We want to shift Capitao back to his original intention, which is that of an area denial Operator. This is possible by making further iterations on an improved propagation system that will make the area of effect no longer go through objects.

Additionally, based on feedback from the initial Test Server phase, we have adjusted the amount of time it takes to expand to the full area of effect. This will allow players time to react to the deployment of his Asphyxiating bolts.

NOMAD

  • Added an idle sound cue to activated Airjabs.
  • Stun grenades replace her Claymore.

In response to feedback about Airjabs being too difficult to counter, we added an idle sound following the gadget deployment. Our goal is to reward cautious players to spot nearby Airjabs and to adapt appropriately.

Thanks to her Airjabs, Nomad already had three gadgets designed to counter flanking by the defending team. That is why we decided to give her stun grenades instead.

YING

  • In order to make Ying’s Candelas more intuitive and simple, we have inverted the cooking mechanic.

Just like frag grenades, the longer you cook them, the earlier they will explode. This change should also drive Ying players to put more effort into planning their attacks and to reduce Candela’s spamming.

KAID

  • We have reduced the TCSG12 total ammunition to 51 (from 61).
  • The AUG-A3 damage is increased to 33 (from 27).

By reducing the amount of slugs, we want players to choose between destroying soft walls to prepare their defence and using the weapon to repel attackers.

Increasing the damage of the AUG-A3 should make it a more viable choice for Kaid mains.

MAESTRO

  • To reduce the effectiveness of his Evil eyes, its bulletproof windows will now be half-way opened when affected EMPs or Shock Drones.

By allowing Thatcher or Twitch to have an effect on Evil Eyes, we want teams to rely a little less on soft destruction operators. Maestro mains will also have to be slightly more cautious when placing their gadgets.

BLITZ

  • To reduce the frustration generated by this operator, the ballistic shield flash cool-down has been increased (from 2 to 7 seconds.)

We are looking into reducing the amount of frustration generated by Blitz, without hampering his ability to rush the objective. Increasing the cool-down of his shield flash should give more leeway to defenders to adapt and counter the operator.

ECHO

  • IQ can now detect Echo when he is using his PDA.

For consistency, IQ will now detect Echo when he is using his PDA.

CURRENT STATUS

DOC AND ROOK

Following the MP5 damage decrease (patch Y3S4.2), we have seen a slight reduction in Doc and Rook pick rates as well as in their win ratios. They both remain two very solid anchors who are now closer the overall pool of defenders in terms of statistics.

ASH

The removal of Ash’s ACOG on her R4-C with Burnt Horizon was an attempt to reduce her pick rate. We removed a popular attachment that was unnecessary to her role as an opener. Following an impressive drop of 20% in her pick rate, she remains a very popular attacker and her win ratio has even improved.

Continue Reading

Trending