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Warframe Nightwave: Intermission Give Players Chance to Earn Missed Loot

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Digital Extremes has introduced Nightwave: Intermission in Warframe, which will give players a chance to earn the loot that they may have missed during Series 1.

The event is available now for a limited time, and while it’s not clear what that timeframe is, it is worth noting that Series 2 is expected to arrive prior to TennoCon 2019 on July 6th.

Rank Rewards that you can earn include:

  1. 100 Nora Creds
  2. 2000 Endo
  3. Robotic Slots
  4. 3 Orokin Cells
  5. Gamma Color Picker
  6. 50 Nora Creds
  7. 10K Kuva
  8. Rift Sigil
  9. 3 Forma Bundle
  10. Orokin Reactor
  11. 50 Nora Creds
  12. 10K Kuva
  13. Orokin Catalyst
  14. Aura Forma
  15. Eidolon Ephemera (not exclusive to this rewards table)

Here is a list of changes that have been implemented as well:

:

  • With Clanmates / Friends’ Act requirements have been removed completely
  • Increased Nightwave Standing from Weekly Acts from 3k to 4.5k and Elite Weekly Acts from 5k to 7k.
  • Reduced required Defense Wave Acts from 40 to 20 Waves.
  •  “Kill Profit Taker with Friends” Act is now just “Kill Profit Taker”.
  • Changed ‘Complete 5 Sorties’ Elite Weekly to ‘Complete 3 Sorties’.
  • Complete any ’60 minute Survival’ Act reduced to 30 minutes.
  • Ayatan Socket requirement for Acts lowered from 5 to 3.
  • ‘10 perfect Conservations’ reduced to ‘6 different perfect Conservations’.
  • ‘10 Bounties’ reduced to ‘5 different Bounties’.
  • Increased the Sanctuary Onslaught Acts from 3 rounds to 8 rounds.
  • Removed the ‘Sortie with Friends’ Act.
  • The ‘Hold Your Breath’ Act has been changed to ‘Survive over 30 minutes in a Kuva Survival’.

With Clanmates / Friends’ Act requirements have been removed completely

Increased Nightwave Standing from Weekly Acts from 3k to 4.5k and Elite Weekly Acts from 5k to 7k.

Reduced required Defense Wave Acts from 40 to 20 Waves.

 “Kill Profit Taker with Friends” Act is now just “Kill Profit Taker”.

Changed ‘Complete 5 Sorties’ Elite Weekly to ‘Complete 3 Sorties’.

Complete any ’60 minute Survival’ Act reduced to 30 minutes.

Ayatan Socket requirement for Acts lowered from 5 to 3.

‘10 perfect Conservations’ reduced to ‘6 different perfect Conservations’.

‘10 Bounties’ reduced to ‘5 different Bounties’.

Increased the Sanctuary Onslaught Acts from 3 rounds to 8 rounds.

Removed the ‘Sortie with Friends’ Act.

The ‘Hold Your Breath’ Act has been changed to ‘Survive over 30 minutes in a Kuva Survival’.

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Dota 2 New Hero is Snapfire

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Dota 2

Dota 2 is rolling out a brand new hero, and this time it’s a grandma wielding a shotgun.

Snapfire is the latest hero to join the roster, and she is expected to arrive, shotgun and all, sometime this fall.

Oh, and she won’t be coming alone as she comes with a giant lizard friend, and a senior citizen badass who loves to bake cookies, because that’s what grandmother’s do.

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Fortnite’s B.R.U.T.E Mech Officially Nerfed

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Fortnite

Finally, Fortnite has nerfed the highly-powerful B.R.U.T.E mech that was introduced during the launch of Season 10.

The nerf will likely delight a number of fans, who have been calling for the mech’s removal as the mech has been almost unstoppable, and has altered gameplay tremendously when in play.

While it’s not a removal, it will make the mech a less over-powering force when in gameplay.

Additionally, the Junk Rift has been disabled in FNCS tournament and Arena playlists.

Here are the details


B.R.U.T.E.

  • Decreased the maximum amount of rockets fired by the B.R.U.T.E. in a single charge from 10 to 6.
  • Decreased the rate at which the rockets are fired from the B.R.U.T.E. by 56%.
  • Our goal with these changes is to increase the back and forth between the users of the B.R.U.T.E. and the players they face. These changes allow the players on the receiving end of the missile volley to have more time to react and protect themselves.
  • Decreased the radius of the B.R.U.T.E.’s rocket explosion by 42%.
  • Our goal with this change is to improve consistency and understanding around focused barrages of missiles. B.R.U.T.E.s will continue to be a strong option against structures, but less lethal against players.
  • Increased the dash cooldown from 3 seconds to 5 seconds.
  • The previous dash cooldown not only increased the B.R.U.T.E.’s mobility, but also made the B.R.U.T.E.s a harder target to hit from distance than we’d like. The adjustment here reduces the ability to close gaps quickly while in the B.R.U.T.E. while also increasing the ability to land shots on target for players facing the B.R.U.T.E.
  • Decreased the velocity gained from boosting while in air by 33%.
  • We want to reduce a B.R.U.T.E.’s ability to engage and disengage at long distances to encourage a more strategic approach to an encounter. In general we hope to shift B.R.U.T.E.s away from being highly mobile and put more emphasis on their already defensive nature.
  • The B.R.U.T.E. no longer grants materials to the driver and passenger when stomping or dashing through the environment.
  • Note: This change should roll out shortly following the other changes.
  • Our goal is to add more tension between being in and out of a B.R.U.T.E. as well as reduce instances where players can farm faster than intended without exposing themselves to danger.
  • Adjusted the variability of spawn rates for storm phases 1, 2, and 3 in core modes. Arena spawn rates will remain unchanged.
  • Previously, the early stages of a match were guaranteed a minimum amount of B.R.U.T.E.s. We’d like to provide a little more variance to that experience so that matches don’t always play out the same way. The overall average number of B.R.U.T.E.s per game is reduced slightly.
  • Decreased the material cost of using the gunner’s overshield from 200 to 75.
  • Our goal is to further emphasize use of materials for positive defensive benefit.
  • Increased the Health of the B.R.U.T.E from 1000 to 1250.
  • With the above changes, users of the B.R.U.T.E. need to play a bit more strategic than before, so we want to give a little bit longer of a window to do so.

Storm phase 1

  • New spawn rates
  • 29% chance to spawn 0.
  • 14.3% chance to spawn 1.
  • 14.3% chance to spawn 2.
  • 14.3% chance to spawn 3.
  • 14.3% chance to spawn 4.
  • 14.3% chance to spawn 5.
  • Old spawn rates
  • 33% chance to spawn 2.
  • 33% chance to spawn 3.
  • 33% chance to spawn 4.

Storm phase 2

  • New spawn rates
  • 25% chance to spawn 0.
  • 25% chance to spawn 1.
  • 25% chance to spawn 2.
  • 25% chance to spawn 3.
  • Old spawn rates
  • 33% chance to spawn 2.
  • 33% chance to spawn 3.
  • 33% chance to spawn 4.

Storm phase 3

  • New spawn rates
  • 25% chance to spawn 0.
  • 25% chance to spawn 1.
  • 25% chance to spawn 2.
  • 25% chance to spawn 3.
  • Old spawn rates
  • 33% chance to spawn 1.
  • 33% chance to spawn 2.
  • 33% chance to spawn 3.

Junk Rift

  • The Junk Rift has been temporarily removed from Arena playlists. This is due to an audio issue caused when the portal is significantly higher than a player.
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Call of Duty: Modern Warfare 2v2 Gunfight Alpha Now Live on Playstation 4

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Call of Duty: Modern Warfare

Activision has opened the alpha test of the Call of Duty: Modern Warfare Gunfight early, and it is now available on Playstation 4, ahead of schedule nonetheless.

Activision turned servers on almost 24 hours earlier than expected, and the alpha already has a Playstation Store page so you can queue the 36GB download.

According to developer Infinity Ward, Gunfight will be included in the September beta.

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