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Fallout 76 Update Adds ProSnap Deluxe Camera and Repair Kits

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A brand new update for Fallout 76 has rolled out and the big takeaways include the addition of the ProSnap Deluxe Camera and Repair Kits, which can be used in the field.

Here are the full patch notes:

PATCH HIGHLIGHTS

  • ProSnap Deluxe Camera: Find and equip this new functional Camera to snap photos more easily than ever before, begin the “Bucket List” quest, and complete Camera-related Challenges!
  • Basic Repair Kits: New single-use consumables that can be used to repair one item to 100% Condition without using any crafting materials. You can visit the Atomic Shop to purchase Basic Repair Kits.
    • Further below, we’ve also shared additional details on our thinking behind adding utility items like this to the Atomic Shop.
  • Improved Repair Kits: New single-use consumables that can be used to buff one item to 150% Condition without using any crafting materials. These are rare items that can be earned by completing some types of in-game content.
  • Balance Adjustments: Aluminum Trays, Oil Cans, and Empty Cans now provide Aluminum when scrapped and we’ve increased their base Cap values.

PATCH VERSION

Download sizes for today’s patch will be approximately 2 GB for consoles and under 1 GB for PC.

  • PC: 1.1.3.11
  • PS4: 1.1.3.9
  • Xbox: 1.1.3.7

WILD APPALACHIA

NEW FEATURE – PROSNAP DELUXE CAMERA
  • The ProSnap Deluxe is a functional in-game camera you can use to fill your Photomode Gallery with snapshots of your adventures.
  • The ProSnap Deluxe can be equipped and favorited like a weapon.
    • Use the “Aim” button to look through the Camera’s lens, and then press the “Attack” button to snap a photo.
    • You can use a Tinker’s Workbench to build a ProSnap Deluxe and apply mods, like lenses.
    • The Camera uses Film to take photos, and you can use the Tinker’s Workbench to craft additional Film.
    • When you take aim with the ProSnap Deluxe, it will also display the names of nearby locations and creatures it recognizes in the viewfinder.
  • Learn to craft a ProSnap Deluxe Camera by finding a broken one on the corpse of a tourist who met their end in the Wasteland.
    • Once you’ve acquired a Camera, you’ll begin the new “Bucket List” quest, which allows you to finish the tourist’s photography collection, if you so desire.
  • Many new Camera-related Challenges have been added to Fallout 76 that you can complete using your ProSnap Deluxe.

GENERAL

NEW CONSUMABLE UTILITY ITEM – REPAIR KITS

Repair Kits are new, single-use consumable items that immediately restore the Condition of an item in your inventory. They come in two forms: Basic Repair Kits and Improved Repair Kits.

BASIC REPAIR KITS
  • Each Basic Repair Kit you own can be used to restore one item in your inventory or Stash to 100% Condition.
    • Basic Repair Kits do not consume any of your crafting materials when repairing an item.
    • Additionally, they cannot be crafted, dropped, sold to vendors, or traded with other players.
  • After acquiring a Repair Kit, use it by opening your Pip-Boy, finding an item that you’d like to repair, selecting the “Inspect/Repair” option, and then choosing “Repair Kit”
    • The number of Repair Kits you own will be displayed to you on the “Repair Kit” button in the “Inspect/Repair” menu.
  • Basic Repair Kits are unlockable in the Atomic Shop using Atoms you’ve purchased or those you’ve earned by completing in-game challenges.
    • Please note: If you purchase Basic Repair Kits by entering the Atomic Shop from the game’s Main Menu, they will be added to your most recently played Character’s inventory. Prior to purchasing Repair Kits, please ensure you’ve logged into a world with the character that you’d like to receive them.
IMPROVED REPAIR KITS
  • Each Improved Repair Kit you own can be used to buff one of the items in your inventory or Stash to 150% Condition.
    • Like Basic Repair Kits, Improved Kits cannot be dropped, crafted, traded, or sold, and do not use any of your crafting materials when consumed.
  • Improved Repair Kits are not available in the Atomic Shop. They are rare items you can earn by completing in-game content.
    • They are currently dropped as loot by the Scorchbeast Queen and may be added as rewards for other types of in-game content in the future.
  • If you own both Basic and Improved Kits, you will be prompted to select which type you’d like to use when repairing an item.
A NOTE ON UTILITY ITEMS IN THE ATOMIC SHOP:

First, thank you to everyone in the Fallout 76 community who took the time to share their feedback and concerns about adding a utility item like Repair Kits to the Atomic Shop. Over the past couple weeks, we’ve examined all the feedback and today we want to share our thinking when it comes to these types of items and how they relate to the Atomic Shop. When we originally announced the Atomic Shop last year, we said that it will not provide anything that offers a competitive advantage. We remain committed to that statement and take it into account when we evaluate every new item that we bring to the Shop, both now and in the future.

While Repair Kits do offer a way to fix an item in the field, we feel you will find that they are a convenient option you can utilize during your adventures. If we find that Repair Kits do offer any sort of competitive advantage once they are available, we will make any changes necessary to ensure that advantage is removed.

Aside from purchasing Atoms, you can also unlock Basic Repair Kits using Atoms you’ve earned from Challenges. Additionally, the more powerful Improved Repair Kits will not be available in the Shop and can be earned by completing in-game content, like killing the Scorchbeast Queen.

DESIGN AND BALANCE

  • Junk: Aluminum Oil Cans now each grant 1 Aluminum when scrapped, rather than 1 Steel, and the can’s base value has been increased from 9 to 13 Caps.
  • Junk: Aluminum Trays and Empty Cans now each grant 2 Aluminum when scrapped, rather than 2 Steel, and their base values have each been increased from 1 to 10 Caps.

SOUND

  • News Screen: Sound effects have been added and will play when interacting with the News Screen.

BUG FIXES

C.A.M.P., CRAFTING, AND WORKSHOPS
  • Blueprints: Attempting to add an object that was built on top of another object to a Blueprint, such as a chair on a foundation, no longer sometimes prevents the Blueprint from including those objects.
  • Bulb Lettering: The letter “W” now correctly lights up when powered and activated.
  • Wall Décor: The Nuke Mobile is now correctly located in the Wall Décor build menu rather than Lights.
CHALLENGES
  • General: A number of Challenges and Subchallenges have received updated descriptions to improve clarity.
  • Rad Storm Challenges: Nuke zones now count toward Rad Storm-related Challenges, such as the “Kill a Glowing Creature in a Rad Storm” Daily Challenge.
ITEMS
  • Apparel: All Fasnacht masks are now immune to Condition damage.
  • Headwear: The Baaad News Billy mask is now correctly located in the Headwear crafting menu rather than Outfits.
  • Mods: Found Mods can now be correctly applied to Power Armor and weapons.
  • Weapons: The Salvaged Assaultron Head’s crafting requirements now correctly include the Science Expert Perk rather than the Gunsmith Perk.
PERFORMANCE AND STABILITY
  • Loading: Fixed an issue that could cause players to encounter an infinite loading screen.
  • Performance: Implemented an improvement to reduce hitching while running the game client.
  • Stability: Fixed an issue that could cause the PC game client to crash after exiting to the desktop from the Main Menu.
  • Stability: Addressed an issue that could cause the game client to crash when entering the Atom purchase screen from the Atomic Shop.
QUESTS AND EVENTS
  • Encryptid: Individual Pylons during the Encryptid Event will only register one interaction at a time and only count as one of the three required Pylons.
USER INTERFACE
  • Photomode: Players who have unlocked the Looking to the Future Pose can once again select and use it in Photomode.
  • Pip-Boy: Item stats now correctly remain visible when inspecting an item in the Pip-Boy.
  • Power Armor: The Bone Raider Excavator paint preview image no longer incorrectly appears when inspecting unpainted Excavator Power Armor.
  • Repair: Item stats now remain visible after entering and exiting the Inspect/Repair menu.
  • Scoreboards: Survival Beta Scoreboard icons on the Map now correctly update to reflect new rankings after a player disconnects from a world.
  • Scoreboards: The first score type listed on the Survival Beta Scoreboard now correctly matches the Top 3 for the week.
  • Shop: Addressed an issue that could cause controls to become unresponsive upon returning to the Main Menu after exiting the Atom purchase screen.
  • Social: The Friends List once again sorts friends based on their current status: Online, Online Different World, Main Menu, Offline, Ignored, and Blocked.
  • Workshops: The Corvega Small Water Purifier variant is now correctly marked as a premium item in the Workshop build menu.

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Saints Row Updates Tackles Over 200 Bugs, Focusing on Stability, Co-Op

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Saints Row

A brand new updated primed for Saints Row has dropped, and it focuses on addressing and fixing over 200 bugs, along with a specific focus on stability, Quality of Life, co-op, and gameplay issues.

According to the official patch notes:

In this update we have:

• Focused on improving the co-op player experience by fixing many community reported issues

• Increased stability in both single player and co-op play

• Fixed issues with some challenge rewards not being granted to the player

• Fixed visual issues with customization

• Added important new quality of life features for vehicles, combat, UI and other parts of the game

• Plus even more! Read the full set of change notes below to get the full picture.

Combat should now feel more balanced and engaging, and winning fights should feel more rewarding:

• We have made several improvements to aiming

• We’ve rebalanced combat by drastically reducing the damage of enemy shotguns and SMGs across the board. This should make several key encounters fairer and more fun

• We’ve rebalanced most of the Weapon Ultimate Challenges, simplifying them to make progression feel more rewarding

• Weapon Ultimates now unlock automatically when the challenge is complete so you can get to causing havoc with them right away

• We’ve tweaked the time given to interrupt enemy call-ins for support

• We’ve tweaked the scaling of notoriety to allow players to react to and escape the notoriety loop easier

• We’ve reduced the frequency of stylized deaths on easiest difficulty.

Managing and using your fleet of incredible vehicles should now feel far slicker:

• There are seven new Garage locations throughout the world that unlock at the start of “Chop Shop”, so you now have way more options for dropping off and obtaining stored vehicles

• We’ve improved Garage Vehicle list management. You can now favorite, like, and view recent vehicles in the Garage

• We freed up over 50 vehicle customization save slots

• We introduced “vehicle templates” as rewards instead of saving the vehicle to the player’s garage automatically, allowing players to retain more custom vehicle save slots

• We expanded the Vehicle Delivery options with a full garage list, including favorites, liked, and recent vehicles

• We added new drop off location visual telegraphs to the HQ and new Chop Shop locations for driven and flown vehicles.

We’ve made the first in a series of future changes to make the city and activities within the open world of Santo Ileso more immersive and rewarding:

• We’ve introduced new progression tiers to district completion. Players will now see Saints roaming the streets when they have completed the criminal venture and district threats. At 100% completion, even more Saints will spawn

• We’ve significantly reduced the number of Bright Future Disposals required to completed the venture

• “Chop Shop” vehicle delivery is now accepted at all new locations

• We’ve improved the discovery radius on some collectibles, making them easier to find while exploring the city

• A new voice Pitch Slider during customization will permit players to use a huge new range of voices

• Players now have the ability to equip weapons at HQ without having to walk outside the HQ

• We’ve improved subtitle timings to better match what’s happening on screen

• We’ve implemented support for PlayStation 5’s haptic triggers for weapons

• We’ve improved Color Swatch options to include a truer “black” and wider selection of grays.

• Fixed an issue where sometimes the Player could lose connection and disconnect during co-op

• Fixed instances of the players icon disappearing from the minimap

• Fixed an instance of Animations of the Partner Player not playing for a Player hit with a thrustbuster while having the camera mode on

• Fixed co-op interaction with the “@cha” Side Hustle which could lead to overwriting or canceling the first interaction, and displaying the objective only for the second player to interact

• Credit is now properly given on the “Kill the Collective” challenge if the “Litterbug” Wanted target is killed in co-op

• Fixed an instance of the Host not being able to build a criminal venture when the Partner Player is waiting to join the active session

• The client player now properly sees tutorial prompts when advancing through “First F#:!ing Day “ in co-op

• Fixed an instance of players not properly spawning on the hoverbike after the first cinematic in “The Great Train Robbery”

• Fixed issues with the boat previews for the Partner Player after using the “Boat Deck” menu at the HQ

• Fixed an issue where the host could lose menu functionality if the client left during a mission after the host selected ‘exit to main menu’

• Vehicle Delivery service now properly delivers cars customized if they were saved in the garage by the player in co-op

• Fixed an issue with turrets shaking while the Partner Player is driving the vehicle

• Fixed a loading issue while the host is on the “Waiting for Partner to join” screen

• Fixed a case where characters could fall under the map in “The Forge” in co-op

• Adjusted shipment car spawn time to avoid triggering mission failures in the “Fast and the Foodiest”

• Fixed a case of mission information not resuming after a player is revived during “Morning Commute”

• Fixed an issue where the Host could fall through the ground in “After Party”

• Fixed a case where the helicopter may not arrive while the Host player is in the APC turret during the “First F#:!ing Day” mission

• Addressed an issue where the host could advance without completing character customization if the client chose to exit during the “First F#:!ing Day” mission

• Fixed a bug that limited the player’s ammunition if the host entered the weapon cache during “Observe and Report”

• Fixed an issue where the Host would remain on the waiting screen after the Partner Player had chosen to cancel the “join new criminal venture” reveal cut scene

• Fixed a case where the player icon would disappear from maps when the host exits and re-enters the garage

• Fixed instance of Kakts Radio banners appearing when the Partner Player joins a co-op session

• Addressed cases of arms disappearing on Partner Player Bosses

• Fixed a bug where both players were unable to use skills, if one of them had the “Riot Shield” equipped

• Fixed an occasional crash when both players exit to the Main Menu

• Fixed a bug where the Partner Player could lose functionality within the Main Menu after selecting DLC content

• Resolved an issue where the Partner Player sees the world loading while waiting to join a co-op session

• Fixed a couple of cases where the Partner Player could see the “Content Unlocked” pop up twice during a co-op session

• Fixed a case where improper messages could display between the Host and Partner Player when unlocking DLC.

For an expanded guide to co-op please visit co-op guide.

STABILITY / CRASHES

• Fixed an issue where the player could crash while being idle at the HQ

• Reduced instances of accidental player deaths in Observe and Report in both co-op and single player sessions

• Fixed a case where the train could derail after completing the Mayhem tutorial. Choo choo!

• Fixed instances of infinite loading screens during conversation with Chalupacabra Manager

• Fixed a crash during co-op when restarting from checkpoint in the “Take Me to Church”

• Fixed an instance where players could encounter an infinite loading screen when restarting from checkpoint during “Making Rent”

• Fixed a crash when loading the “Chop Lifting” side hustle

• Fixed a crash that could occur during prolonged fighting at high notoriety

• Fixed an infinite loading screen that could occur after the “Clear the Lead” truck objective in “Observe and Report”

• Fixed a crash that could occur in co-op if both players chose to exit to main menu during the first customization screen in the opening scene

• Fixed a crash that could occur for the Host player during co-op while near the HQ

• Fixed a case where @cha instance would not complete after defeating all enemies

• Fixed a soft crash that could occur in co-op when two players were using the Style App during the “Arm Yourself” objective in “Corporate Retreat”

• Fixed instances of infinite loads while using the Style App during a mission

• Fixed a bug where an infinite loading screen could occurring after jumping off the train when the final cutscene is triggered in “The Great Train Robbery”

• Resolved a soft crash when the container fails to count for the objective during the “chopper” activity

• Fixed a case of a soft crash when building the “Wuzyers Repo” Criminal venture. The game will no longer repo your fun!

• Addressed an issue where the player could become soft crashed when the prank tutorial appears when the “Content Unlocked” interface is displayed

• Fixed an instance where the player could crash while in Santo Ileso while on the High Framerate setting

• Fixed an instance where the player could soft crash when pausing the game.

MISSIONS

• Fixed a case where Neenah could fail to drive to the graveyard in “Breaking Ground”

• Fixed an issue where the Empire Map would be invisible with empty lot circles in “Breaking Ground”

• Fixed a soft crash that could occur after placing “Bright Future Disposal” in “Breaking Ground”

• Fixed a lighting transition at the beginning of “Networking”

• Fixed a case where the player could skip the conversation with ally NPCs in “After Party”

• Fixed a bug where the player was unable to restart from checkpoint or restart mission after talking to Kevin. Damn it Kev!

• Fixed an issue with Sergio getting up after being hit by El Lanzador in “The Great Train Robbery”

• Fixed a soft crash that could occur during “The Great Train Robbery” after killing all the enemies in the first car

• Fixed a case of Marshall units not attacking the Player in “Take Me to Church”. We will be speaking to their supervisors

• Fixed an instance of loss of control after attacking the Nahuali with the Thrustbuster or C4.

• We now properly grant the “Doc Ketchum Horse” collectible after “Aggressive Recruiting”.

• Fixed a bug where the boat would suddenly stop during “Going Overboard”

• Fixed a case where the Nahuali would prevent the player from entering a vehicle in “The Frontier”. Get in Boss, we’re going on an adventure

• Fixed a soft crash where enemies would disappear if the player moved far enough away from the mission area in “A Piece of the Action”

• Fixed multiple failure screens that could occur when the player is killed during “Be Your Own Boss”

• Fixed ammo being taken away from the KA-1 Kobra Pistol after completing “Making Rent”.

• Fixed cases of frozen pedestrians during “Donut Run”

• Fixed jukebox audio repeating itself in “Idol Threats”

• Fixed area warning display radius in “Non-Compete Clause”

• Fixed animation issue with Gabriel in “Neenah’s Car”

• Fixed a mission progression issue in the “Interrogate Gabriel” objective during “Neenah’s Car”

• Fixed an invulnerable NPC in “The Forge”

• Fixed a infinite loading screen that could occur when opening the “Community Sharing” menu during the “The Fast and The Foodiest” mission dialog

• Fixed a soft crash where Kevin could not be revived after reaching the second drive through window in “The Fast and The Foodiest”

• Fixed an issue where “Good Cop / Bad Cop” would fail to progress if the last container was hit by the helicopter

• Resolved an issue where the player falls after aborting or completing a mission in an airborne vehicle.

UI

• Fixed some incorrectly named items on console versions

• Fixed instances of re-mapped controls not appearing correctly on the button map

• Fixed the disappearing On/Off toggle for crew customization when restoring defaults

• Custom color button now functions correctly while in contrast settings

• Removed some instances of placeholder text in the brightness options menu

• Correctly added background color to some text boxes.

• Correctly spawning the objective timer UI while in “Laundromat” for players who completed “Insurance Fraud” first

• Fixed the player being prevented from opening the Skills or Perks menu while inside a vehicle

• Fixed some instances of the upgrade costs not displaying while in the “Friendly Fire” menu.

• Fixed instances of the back button not being available

• Resolved an issue which caused players to be unable to select any options on the Main Menu

• Re-centered the XP gain icon

• Fixed an instance of the “Roof Riding” tutorial popping up if the player had been taken down while riding the roof of a vehicle

• Fixed an issue with the weapon wheel displaying the incorrect weapon when quick swapping.

VEHICLES

• Fixed the logo display for the Dreadnought

• Fixed an issue with upgrade kits being lost after selecting vehicle presets in the garage

• Adjusted High Glare intensity

• Added controller rumble while drifting on heavy vehicles

• Fixed a case where the driver of a hijacked vehicle would not properly ragdoll when being kicked out of a vehicle

• Fixed a case of the player re-spawing as a ragdoll after being killed in a vehicle

• Fixed an issue that caused the yacht to behave erratically when picked up with a tow cable. Calm down, yacht

• Fixed cases of vehicle doors inflicting damage to the player when exiting certain cars

AMBIENT LIFE

• Fixed issues where Factions, police, Saints NPCs, and vehicles would sometimes fail to spawn after extended gameplay sessions

• Fixed instance of police and faction spawns not occurring properly within certain world districts.

ANIMATION

• Fixed a bug where NPCs would perform their sit animation after being killed while exiting a vehicle

• Adjusted scripted NPCs so they could take combat actions

• Adjusted the sync of Friend NPC revive animation

• Fixed a case where the Pineapple Express skill would kill enemies instantly or play in the wrong direction

AUDIO

• Adjusted cooldown timer for certain challenge lines

• Fixed a case where music from the “Bright Future Disposals” Criminal Venture would sometimes keep playing

• Fixed certain cases of vehicles having their radios turned off by default.

CAMERA

• Fixed a case where the camera could clip at the end of “Unto the Breach”

• Fixed cases where the camera could clip through props in “Observe and Report”

• Fixed an issue were the camera occasionally would get stuck under the map while drifting into garages at high speeds

• Smoothed camera movement when entering certain interiors

• Fixed inconsistent camera acceleration when moving the camera back and forth

LOCALIZATION

• Fixed several instances of unsupported characters being displayed

• Fixed missing translations in the Korean language.

VISUAL/CUSTOMIZATION

• Fixed a bug where the lower forearms could disappear when wearing some jackets

• Fixed instance of shadows flickering while rotating the boss in the Wardrobe

• Fixed a bug that did not properly allow the player to preview helmets will having a hat equipped

• Fixed instances of the player character appearing next to the car upon entering garages

• Fixed an instance of missing skin textures with specific gloves equipped

• Resolved instances of hairstyles clipping into Headbands

• Chicken Ned outfit coloring options are now displayed correctly

WEAPONS

• Fixed an issue of the MDI-101 Multi Launcher’s signature ability not unlocking after completing the weapon challenge

• Multikills will now also increment the counter for the AS3 Ultimax weapon challenge.

• Fixed a case where the player could lose functionality while dodging with an empty magazine

• Fixed a bug where the minigun ceased to work after overheating

• We have adjusted the damage on Sawed-Off Shotgun

• Fixed a bug where the player could lose functionality if they were interrupted during a reload

• The Panteros Thumper is now available while vehicle surfing.

WORLD

• Fixed a case of ambient spawns sometimes blocking access to the garage location in Lakeshore North

• Fixed instances of missing textures in the eastern edge of Rojas Desert North and South

• Fixed holes seen from a distance at the tops of certain buildings in the Financial District

• Fixed cased of the dust storm effect playing while inside of shops.

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Battlefield 2042 Season 3 Arriving This Week

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Battlefield 2042

The team behind Battlefield and EA have officially announced more details regarding Battlefield 2042: Season 3 -Escalation, which will become available on November 22nd and comes with a host of new content.

The new season adds a new map, Specialist, weapons, vehicle, and more, including 100 new tiers of Battle Pass content. Additionally, all core gameplay-affecting content will be available to all players as part of the Free tier in the Battle Pass.

Additional cosmetic items will be available, when earned, through a Premium Battle Pass version.

The new season features the Egyptian-born Specialist and security expert Zain, who uses an XM370A Airburst Rifle, and players will venture into the wilderness in Sweden, via a brand new map called Spearhead which features semi-automated manufacturing facilities.

Some of the weapons available will be a Battlefield-classic throwable, including the Rorsch Mk-4 Railgun, semi-automatic NVK-S22 Smart Shotgun, long-barreled NVK-P125 Bullpup Pistol, and throwing knives.

A host of new vehicles will also be arriving, highlighted the EMKV90-TOR Tank, as well as New Assignments which will offer more Vault Weapons, including the XM8 and A-91.

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Dark Pictures Anthology Unveils ‘Directive 8020’

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Directive 8020

The latest game from celebrate team Dark Pictures Anthology has been revealed, and we now have leaked information regarding the brand new title ‘Directive 8020’, which has been leaked to YouTube.

The leak appears to be from the end of the game, and was included in the post-credits scene in The Dark Pictures Analogy: The Devil In Me.

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