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Rainbow Six Siege Y4S1.3 Patch Brings Rework, Nerfs, More

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A brand new patch is set to arrive today as Rainbow Six Siege is rolling out Y4S1.3 on PC, and will do the same for both the Playstation and Xbox One on Wednesday.

Here is the original post, outlining the patch notes, which can also be found below:

UPCOMING CHANGES

LION

  • Replaced the scan outline by a red ping debuff
  • Reduced the ability warning from 3 to 1.5 seconds
  • Reduced the scanning from 4 to 2 seconds
  • Reduced the ability cool-down from 27 to 15 seconds
  • Increased the number of charges from 2 to 3

The Lion rework is ready. This change is aimed at reducing the oppressive feeling of his ability while maintaining his intel-gathering role. Following the changes introduced, we expect players to put more thought before using this ability and require more skill to be advantageous for the attacking team.

By switching from a scan outline to a ping debuff (like Alibi’s), the effectiveness of the enemy detection will be diminished. Now, moving defenders can be detected up to three times, with 1 second between pings. Lion’s scan will be more viable and will allow defenders to counter-play successful Lion detections.

The total duration of Lion’s ability is shorter for both the warning and the scanning phases. The scan will last a total of 3.5 seconds (from 7 seconds).

To balance things, we have increased the number of uses to 3 and also reduced the ability cool-down.

CAPITÃO

  • Reducing damage per tick from 19 to 12
  • Size of the area of effect increased
  • The area takes 2 seconds to reach its maximum size
  • The arrows follow a straight trajectory until 10 meters. After that, they will start to fall due to gravity.

We want to shift Capitao back to his original intention, which is that of an area denial Operator. This is possible by making further iterations on an improved propagation system that will make the area of effect no longer go through objects.

Additionally, based on feedback from the initial Test Server phase, we have adjusted the amount of time it takes to expand to the full area of effect. This will allow players time to react to the deployment of his Asphyxiating bolts.

NOMAD

  • Added an idle sound cue to activated Airjabs.
  • Stun grenades replace her Claymore.

In response to feedback about Airjabs being too difficult to counter, we added an idle sound following the gadget deployment. Our goal is to reward cautious players to spot nearby Airjabs and to adapt appropriately.

Thanks to her Airjabs, Nomad already had three gadgets designed to counter flanking by the defending team. That is why we decided to give her stun grenades instead.

YING

  • In order to make Ying’s Candelas more intuitive and simple, we have inverted the cooking mechanic.

Just like frag grenades, the longer you cook them, the earlier they will explode. This change should also drive Ying players to put more effort into planning their attacks and to reduce Candela’s spamming.

KAID

  • We have reduced the TCSG12 total ammunition to 51 (from 61).
  • The AUG-A3 damage is increased to 33 (from 27).

By reducing the amount of slugs, we want players to choose between destroying soft walls to prepare their defence and using the weapon to repel attackers.

Increasing the damage of the AUG-A3 should make it a more viable choice for Kaid mains.

MAESTRO

  • To reduce the effectiveness of his Evil eyes, its bulletproof windows will now be half-way opened when affected EMPs or Shock Drones.

By allowing Thatcher or Twitch to have an effect on Evil Eyes, we want teams to rely a little less on soft destruction operators. Maestro mains will also have to be slightly more cautious when placing their gadgets.

BLITZ

  • To reduce the frustration generated by this operator, the ballistic shield flash cool-down has been increased (from 2 to 7 seconds.)

We are looking into reducing the amount of frustration generated by Blitz, without hampering his ability to rush the objective. Increasing the cool-down of his shield flash should give more leeway to defenders to adapt and counter the operator.

ECHO

  • IQ can now detect Echo when he is using his PDA.

For consistency, IQ will now detect Echo when he is using his PDA.

CURRENT STATUS

DOC AND ROOK

Following the MP5 damage decrease (patch Y3S4.2), we have seen a slight reduction in Doc and Rook pick rates as well as in their win ratios. They both remain two very solid anchors who are now closer the overall pool of defenders in terms of statistics.

ASH

The removal of Ash’s ACOG on her R4-C with Burnt Horizon was an attempt to reduce her pick rate. We removed a popular attachment that was unnecessary to her role as an opener. Following an impressive drop of 20% in her pick rate, she remains a very popular attacker and her win ratio has even improved.

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Playstation 5 Confirmed, Release Date End of 2020

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playstation 5

After months of speculation, Sony has announced that it’s next-generation console will indeed be called the Playstation 5, and the new console will be hitting the market near the end of 2020.

“Today I’m proud to share that our next-generation console will be called PlayStation 5, and we’ll be launching in time for Holiday 2020″ Sony president of SIEE and president of global sales & marketing, SIE, Jim Ryan said in a post on the European Playstation Blog.

“These updates may not be a huge surprise, but we wanted to confirm them for our PlayStation fans, as we start to reveal additional details about our vision for the next generation.”

Currently, there is no indication on what the price will be for the new console, or if the console will look “similar” to the patent images which surfaced back in August.


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World of Warcraft’s Visions of N’Zoth Update Introduces New Playable Races

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World of Warcraft

A pair of new playable races are heading to the World of Warcraft in a brand new, free update called Visions of N’Zoth.

Starting off are the Vulpera, which is a race of fox people that many players will recognize as non-playable race in the Battle of Azeroth expansion. The race will become available after maxing out their associated faction reputation and completing a quest.

Along with the Vulpera are the Mechagnomes, a robotic looking version of the standard Gnome race. This race can be unlocked with the release of update 8.3, which is looking to be quite the hefty update.

You can take a look at more information regarding the free update in the lengthy video below.


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Paradox Announces Surviving the Aftermath

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Surviving the Aftermath

Paradox has announced the next entry in the Surviving franchise that is scheduled to arrive sometime in late 2020.

‘Surviving the Aftermath’ is the brand new title, and the announcement came with the teaser trailer below, with more information promised at PDXCON 2019 taking place next week.

The new title will arrive in the Epic Game Store, Steam, and on the PS4, and Xbox One.


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