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Destiny 2 Update 2.1.4



A new update hit Destiny 2 today and update 2.1.4 brings in some major changes to subclasses and supers, with certain things being nerfed to help balance out PvP matches.

Destiny 2 update 2.1.4 – Supers and subclasses


Super Tuning

Hunter: Gunslinger

  • General
    • Golden Gun Super
    • Increased damage to bosses by 40%
    • Includes Six-Shooter and Celestial Nighthawk
  • Golden Gun Six-Shooter
    • Base damage increased from 275 to 300 per shot
    • Kills now return a bullet to the Golden Gun’s magazine
  • “Line ‘Em Up” Perk
    • Doubled precision damage bonus per stack of the buff
  • “Practice Makes Perfect” Perk
    • Stack limit increased from 3 to 5
    • Super regen modifier increased by 20%
  • Blade Barrage Super
    • Impact damage decreased from 150 to 35
    • Explosion damage increased from 150 to 250
    • Now deals self-damage
    • Our goal for AoE supers of this type is that they incur self-damage when activated too close to a target. We consider Blade Barrage not causing self-damage a bug, which we are now addressing.
    • In other words, Hunters will know how Warlocks feel when they throw a Nova Bomb into a wall.
    • Fixed an issue in which Blade Barrage projectiles could track allies

Hunter: Nightstalker

  • Moebius Quiver
    • Tethered targets now have the full damage increase, rather than needing to be tethered by multiple Shadowshots
    • Additionally, the Shadowshot damage bonus to tethered targets was increased
    • Increased Moebius Quiver tether radius by 20%
    • Increased Moebius Quiver tether lifetime
    • Made it easier to fire successive Shadowshots

Developer Commentary: This is step one for Shadowshot, and we intend to keep improving the way it works. For this pass, we focused on Moebius Quiver quality of life. We plan to continue to make it more effective and globally relevant in the future.

Spectral Blades Super

  • Bonus damage resistance while in stealth decreased from 15% to 5%
  • While in Spectral Blades AND in stealth total damage resistance is 62%
  • Total Super duration while invisible decreased by 3.67 sec

Hunter: Arcstrider

  • Arc Staff Super
    • Heavy ranged and slam attack damage increased from 220 to 300
    • Heavy palm blast attack damage increased from 400 to 700
  • Lethal Current” Perk
    • Bonus hit damage has been increased from 100 to 130
  • Raiden Flux (Exotic Armor)
    • Damage bonus decreased from 20% to 13.5%
    • This change keeps the bonus damage granted by this Exotic about the same. Because this is calculated on a scaler instead of a flat number, any big changes in base damage have a large effect on the Exotic.

Titan: Sunbreaker

  • Sunspots
    • Damage increased from 25 to 50 per tick
  • Sun Warrior” Perk
    • Buff now increases ALL damage output from the Sunbreaker by 20% in PvP; 25% in PvE
    • Buff duration has been increased from 3 to 5 seconds
  • Burning Maul Super
    • Spin melee attack damage increased from 65 to 80 per hit
    • Slam detonation radius increased from 5 to 6 meters
    • Improved Slam attack projectile tracking

Titan: Sentinel

  • Sentinel Shield Super
    • Final melee combo hit damage increased from 300 to 390
    • Damage to PvE combatants increased by 17%

Titan: Striker

  • Fist of Havoc Super
    • Heavy slam attack (R2/RT) base damage decreased from 325 to 275
    • Damage to base, elite, and miniboss combatants increased by 7%
    • Damage to bosses increased by 23%
    • Damage to vehicles increased by 60%
  • “Terminal Velocity” Perk
    • Changed the way that bonus damage from this perk is granted
    • Added a third threshold tier based on how long you are in the air before impact
    • Arc damage hits per tier increased from 3 to 4
    • Tier 1 = 4 hits
    • Tier 2 = 8 hits
    • Tier 3 = 12 hits
    • Increased damage per Arc hit from 100 to 112
  • Code of the Juggernaut
    • Fist of Havoc shoulder charge energy cost reduced by 83%
  • “Trample” Perk
    • Can now trigger the energy return every 0.5 sec, up from 1 sec

Warlock: Voidwalker

  • Cataclysm Nova Bomb
    • Initial detonation damage increased from 900 to 1500
    • Detonation radius increased from 8 to 10 meters
    • Seeker projectile detonation damage increased from 205 to 300
    • Improved seeker projectile turning radius and homing to make it more consistent to use against bosses/single targets
    • Fixed an issue where seeker projectiles could be prematurely detonated
  • Vortex Nova Bomb
    • Initial detonation damage increased from 900 to 1200
    • Linger volume damage increased from 10 to 23 per tick
  • Nova Warp Super
    • Slightly slowed movement while charging
    • Charging costs more energy
    • Initial charge cost (each time you trigger your super) increased by 60%
    • Sustained drain cost (holding) increased by 60%
    • Duration decreased by 6.8 seconds
    • Decreased Super damage resistance from 56% to 54%
    • Damage against Guardians decreased by 27%

Warlock: Dawnblade

  • Daybreak Super
    • Increased damage against minor, major, and miniboss combatants by 43%
    • Increased duration by 3 seconds

Warlock: Stormcaller

  • Stormtrance Super
    • Increased chain lightning maximum target count by 1

Weapons Tuning

  • Auto Rifles
    • Increased base damage on rapid fire by 9%
    • Increased base damage on high-impact Auto Rifles by 5%
    • Increased base damage on adaptive Auto Rifles by 6%
  • Scout Rifles
    • Increased base damage on lightweight Scout Rifles by 5%
    • Increased base damage on rapid-fire Scout Rifles by 6%
    • Increased all Scout Rifle PvE damage by 10%
  • Sniper Rifles
    • Increased base damage of rapid-fire Sniper Rifles by 8%
    • You can two-shot to the body to defeat other Guardians in PvP
  • Grenade Launchers
    • Tweaked Grenade Launcher projectiles to feel more consistent on direct hits
    • Proximity Grenades can no longer impact directly (prevents Special ammo Grenade Launchers from one-shotting with the perk active)
    • Increased ammo reserve size of Special ammo Grenade Launchers
    • Increased initial spawn ammo in PvE for Special ammo Grenade Launchers
  • Bows
    • Made the effect of draw time from bow string perks more noticeable (High Tension String, Flexible String, Elastic String, and Polymer String)
    • The accuracy stat from High Tension String was increased from 10 to 15 to better compensate for the slower draw time
    • KNOWN ISSUE: The tooltip for High Tension String was not updated to show the larger accuracy increase; this will be addressed in a future update
  • Legend of Acrius
    • Range increased by 0.5 m
    • PvE damage increased by 50%
  • Telesto
    • Reduced base damage of each bolt from by 19%
    • Increased optics stat from 15 to 20 to be comparable with other Fusion Rifles with scope perks
    • PvE damage increased by 30%
  • Trace Rifles
    • Trace Rifles now gain additional ammo when picking up Special ammo
    • Reduced damage output of Wavesplitter against Guardians
    • Reduced by 19% on medium-damage mode
    • Reduced by 27% on high-damage mode
    • Adjustments were made to keep the damage output the same in PvE activities

Exotic Armor

  • Tuned energy values on Shards of Galanor to accompany changes to the Blade Barrage Super
  • Reduced maximum energy return from 90% to 75% of the total Super
  • Now only returns energy on the knife impacts
  • Reduced energy return on Gwisin Vest from 10% to 7% of the total Super


  • Abilities
    • Fixed an issue where players could retain Super energy for Chaos Reach even when being suppressed mid-Super
    • Fixed an issue where players could equip Celestial Nighthawk mid-Super to partially benefit from “Hawkeye Hack” perk when using the Six-Shooter subclass
  • Weapons
    • Fixed an issue where the arrows the Spiteful Fang left lodged in targets did not match the arrows it fired
    • Fixed an issue where Anarchy’s trap detonation was not dealing damage if the owner had died
    • Fixed an issue where the Auto-Loading Holster perk was not reloading the magazine in some circumstances
    • Fixed an issue where the muzzle blast and spent shell effects had become misaligned on the Suros Regime and its ornaments
    • Fixed an issue where the No Feelings Scout Rifle had incorrect stats when Masterworked
    • Fixed an issue where the Tempered Dynamo Fusion Rifle wasn’t playing all of its charge-up audio on consoles

Destiny 2 update 2.1.4 – Crucible, Activities, General



  • Fixed an issue where deploying the Breaker or hacking the Vault exactly as time expired could end the round in an incorrect state.

Heavy Ammo Tuning

  • Competitive
    • Control
      • Initial timers stay the same
      • Increased respawn timer for Heavy ammo (was 45 seconds, now 120 seconds)
    • Clash
      • Initial timers stay the same
      • Increased respawn timer for Heavy ammo (was 45 seconds, now 120 seconds)
    • Survival
      • Initial timers stay the same
      • Increased respawn timer for Heavy ammo (was 45 seconds, now 60 seconds)
  • Rotators:
    • Showdown
      • Initial timers stay the same
      • Increased respawn timer for Heavy ammo (was 30 seconds, now 60 seconds)
    • Rumble:
      • Initial timers stay the same
      • Increased respawn timer for Heavy ammo (was 60 seconds, now 120 seconds)
  • Ammo Counts (All Modes)
    • Reduce Heavy crate ammo for Machine Guns

Redrix’s Broadsword Quest 

  • Valor Rank Resets:
    • The Valor rank resets step will now look at previous seasons accomplishments as well.
    • Five Valor resets are still required during a single season, but this is no longer restricted to the current season. Ex: If a player had five Valor resets in Season 4, this will now grant progress towards the quest.
    • Completion Inconsistencies
    • Fixed various issues where the quest was not progressing to the pickup step until a player re-entered orbit.

Crucible Ranks

  • Enhancement Cores
    • Fixed an issue that prevented Enhancement Cores from being awarded when reaching Legend in Valor and Glory ranks



  • Scourge of the Past
    • Fixed an issue where players could initiate damage phases for the boss encounter too early
    • Fixed an issue where the “Like a Diamond” Flawless Triumph was not being rewarded properly

Black Armory and Forges

  • Fixed an issue where players were not being properly credited when consuming keys for the Mysterious Box quest.
  • Players already affected by this issue will be awarded credit for the keys they’ve used the next time they log in.
  • It is still possible, on rare occasions, for players to use a key and not complete the objective. When this happens, returning to orbit should resolve this issue.
  • Forge emblems are now awarded from forge completions, rather than forge-specific bounty completions
  • Modulus Reports and Ballistics Logs will now go to the postmaster if lost; cap on Modulus Reports remains at 15 per account
  • When hunting for high-value targets on Nessus for the “Siviks’s Delivery Note” quest step, all players who damage the enemy will be given credit toward the kill
  • Players can no longer purchase weapon frames if the Pursuits bucket is full
  • Black Armory lore drops have been increased to 20% (up from 10%), and successful forge completions are now required to earn the reward

Weapon Frame Updates 

  • Ballistics Logs no longer removed at reset
  • Ballistics Logs increased cap to five per character
  • Ritual Frame quests carried across reset now “refund” into purchased currency
  • “Gold” frames refunded into one Ballistics Log
  • “Silver” frames refunded into three Modulus Reports
  • Any instance of a “Radiant Matrix” removed on weekly reset
  • Players should stop experiencing frames “missing” from Ada’s inventory on a week-to-week basis
  • Players may still only purchase up to two “Gold” frames per week
  • All Nessus Fallen Captain high-value targets around the Exodus Black will now spawn correctly

Public Events

  • Whispers on Io now occur more frequently


  • Fixed an issue where the Fastidious Miser Triumph was not properly unlocking for players
  • Fixed an issue there the Veterans of the Hunt emblem was using the wrong art
  • Fixed an issue where the Knife Flip emote did not properly loop


  • Fixed an issue where the Summer’s Altar and Jupiter Midnight Sparrows shared the same appearance
  • Fixed an issue where the “Visions of Iron Bundle” and the “Form Given Function Bundle” did not show the correct message if players did not own proper DLC entitlements for purchase
  • Satou and Rassmussen Ghost Projections now have the correct imagery
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PUBG Patch 4.2 Rolls Out



PUBG has rolled out a new patch, patch 4.2, and with it comes a number of small features that have been on the wishlists of many of their dedicated players for a long time.

You can find the full patch notes below, courtesy of their official post.



Vehicle Handling Improvements

  • Improved vehicle handling of the Scooter, Snowmobile, Snowbike and Motorcycle with Sidecar, thus improving overall driving stability.

Motorcycle with Sidecar off-road driving control and stability has been greatly improved.

Altered Blue Zone Edge Visual Effect

  • To improve the gameplay experience, the rolling shimmer effect seen while at the edge of the Blue Zone will no-longer be seen at the center of the screen where the player is aiming.

Improved Visibility of Reticles Against Bright Backgrounds

  • Visibility of all sight and scope reticles against bright backgrounds (such as Vikendi snowfields) has been slightly improved.

Throwables Friction Adjustment

Adjusted the friction force of throwables to make rolling movement more consistent and predictable.

Friction force has been increased to slow rolling speed and cause them to roll a shorter distance after impacting surfaces.

  • Stun Grenades & Frag Grenades

Friction force has been decreased to speed up the rolling speed and increase distance they can travel after impacting surfaces.

Vehicle Engine Toggle

  • Vehicle engines can now be turned off/on by pressing ‘Z’.

The engine can be turned off while driving, after gaining momentum and can be used for quiet, tactical maneuvers.

Once the engine is off, pressing ‘W’ to accelerate or ‘Z’ will start the engine again.

Vehicle engines will automatically be turned off if the vehicle stays at a standstill for 8 seconds, or 2 seconds after the driver disembarks.

Sound QoL Improvements

  • Added master volume preview
  • The master volume can now be previewed while in the menu, to better allow users to set their preferred maximum volume level.

This can be founder under Settings – Audio – Sound – Master volume and by clicking on the ‘play’ button.

  • Added Instant Volume Reducer

This new feature temporary decreases the volume of games sound effects to facilitate more clear communication with teammates.

Use ‘F7’ to reduce game master volume, while maintaining the volume of voice chat.

Use ‘F7’ key again to return to the original volume


Overcast Weather added to Erangel

  • When a match starts with overcast weather on Erangel, the weather will change dynamically over the course of the match between overcast, windy, hail, light rain, heavy rain (rain with lightning and thunder), and fog.

Destructible Objects on Erangel

  • Additional destructible pylons and barricades have been added to Erangel. They can be destroyed by vehicles, weapons and explosions, but do provide a limited amount of cover until they are destroyed.

Some existing objects which were previously indestructible are now destructible, such as the traffic cones in Mylta.

Vikendi Ambient Noise Adjustment

  • Volume of Vikendi’s ambient wind noise has been reduced.

Removal of PUBG Esports Signage

  • As MET Asia Series and PUBG Nations Cup have now concluded, in-game signage across various maps and the starting plane has been removed.


In-game HUD Improvements

  • Helmet and vest health is now better visualized on the UI, along with Backpack capacity.
  • Weapon firing mode is now represented visually by icons, instead of text.
  • To reduce unnecessary clutter, certain HUD and UI elements are no-longer displayed when waiting to start a match.
  • Game version number, server identifier and other information is now located beneath the minimap, instead of the HP bar.

Store UI Improvement

  • BP purchasable items are now marked with a BP icon in Store to better differentiate BP and cash items.


  • Made performance improvements to mitigate client hitching/stuttering in certain situations.


  • Added Erangel Visual Update option to Custom Matches

Erangel Visual Update will be called “Erangel” and the previous version will be called “Erangel Classic”.

All game modes will be playable on both Erangel variants.

  • Team leaderboard UI seen in observer mode has been changed to allow 4 character team tags (previously 3).


  • The replay system has been updated. Replay files from previous updates are now unavailable for use.


New skins are available at in-game Store once PC Update 4.2 hits live servers.

  • New BP purchasable items

Vector & SLR BattleStat skins

2 Madsy Shoes

  • Twitch Broadcaster Royale Group 9 skins

More information will be released via an official announcement for Group 9 of Twitch Broadcaster Royale skins will be released after Update #4.2 arrives on live servers

  • Added Regional Esports Baseball Bat skins in celebration of 2019 Phase 3 of PUBG Esports.
  • Added Rabbit Season Set items, which can be found in the Featured Page of the in-game Store.


  • Fixed an issue where other players would appear to enter the ground temporarily when the network environment is poor.
  • Fixed an issue in which throwables appear to shake or display incorrectly when the network environment is poor.
  • Fixed an issue where throwables would roll a longer than intended distance on slopes.
  • Fixed an issue when walking backwards against the corner of objects, you couldn’t hear your own footsteps, although they were audible by other players.
  • Fixed an issue where the item use sound was not audible when using an Adrenaline Syringe or Med kit with the -KoreanRating launch option.
  • Fixed an issue where First aid kit, Adrenaline Syringe and Energy drink could sometimes not be heard from while in spectator view.
  • Fixed an issue where Aqua Rail’s speed while reversing was almost same as when moving forward.
  • Fixed an issue where constant collision noises could be heard when a vehicle was stationary against an object or terrain.
  • Fixed an issue where vehicles can jitter and start rolling slowly while parked on an angled slope.
  • Fixed an issue where weapon scope zoom was reset after performing specific actions.
  • Fixed an issue where character animations are skewed when using an emote while affected by a Molotov.
  • Fixed an issue where dropping weapons could only be heard by the player dropping the weapon.
  • Fixed an issue where a faintly cross-shaped line was visible when the Holographic Sight reticle is set to max brightness.
  • Fixed an issue where the BRDM-2 can sometimes sink if landing in water from the parachute.
  • Fixed an issue where an active boost gauge would display when the UI was disabled.
  • Fixed an issue where a placed marker’s location would change on the compass in some cases after opening the map and inventory in sequence.
  • Fixed an issue where the Canted Sight binding would reset if set to alt + mouse wheel.
  • Fixed an issue where the incorrect player name would display when spectating a disconnected player.
  • Fixed an issue where raindrops could pass through certain vehicle roofs.
  • Fixed an issue where character head models are not shown in replay or spectator when players enter the motorbike sidecar seat.
  • Fixed an issue where footsteps could in some situations be heard intermittently from dead players.
  • Fixed an issue where the key guide text was shown when spectating after dying in a squad match
  • Fixed an issue where throwables couldn’t be directly picked up and equipped in the item slot when the backpack was full.
  • Fixed an issue where the healing amount while using multiple bandages with the auto-bandage feature was less than if using them individually.
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Bubble Bobble Sequel Adds Four-Player Co-Op to Nintendo Switch



Bubble Bobble 4 Friends

A brand new entry into the classic Bubble Bobble franchise is on it’s way when Bubble Bobble 4 Friends officially launches in Europe on November 19th.

If you’re based in North America, the game will arrive within the first three months of 2020, and the game is entirely exclusive to Nintendo Switch.

Take a look at the official trailer for the new game:

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Take A Look at Doom Eternal’s 2v1 Battlemode



Doom Eternal

Doom Eternal’s new Battlemode is the highly anticipated 2v1 multiplayer mode that will give you 6 arenas to choose from, along with five different demons to play.

Doom Eternal officially arrives on November 22nd for PC, Xbox One, Switch and Playstation, and you can take a glimpse into Battlemode via the video below.

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