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Battlefield V Open Beta Confirmed

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DICE continues to plug away at Battlefiled V and progress has moved along so nicely that the game is now ready for it’s next step, and the developers are using lessons learned from the game’s closed alpha to make the experience much better.

DICE confirmed that the Battlefield 5 open beta will start sometime in early September, but did not reveal any details regarding content or a specific launch date, in their official blog post.

Here are some key takeaways:

Revives
Battlefield V has a refined revive system compared to previous games. After the Alpha, we will be adjusting both the Medic revive and the buddy revive. It will overall feel less clunky and we’ll also fix some delays – such as when you were done reviving and couldn’t move for a full second. We’ve already made the buddy revive around 2.5 seconds faster and we will also assess if we need to adjust the Medic revive accordingly. We’re also aware that it could sometimes take quite a while before a player could initiate a revive and that the revive icon tended to be delayed. We are actively working on the issue.

Ammunition
When it comes to ammunition, we saw that players in general liked the war of attrition and having a limited number of bullets when deploying. We will tweak these numbers slightly for some weapons to get an optimal balance. There are other factors that affect ammo availability, too. For instance, the possibility of looting dropped ammo from dead players benefits certain classes more than others, and we’ll need to adjust the balance accordingly.

Reinforcements
In the Closed Alpha, we gave you the chance to call in two of the several Squad Reinforcements of Battlefield V: the Churchill Crocodile Tank and the V-1 Rocket. Players had fun with these powerful weapons, but some aspects will be adjusted. For example, it was way too easy to be reinforced with the V-1 Rocket in Conquest, and though matches are supposed to escalate with these reinforcements at the end of a match, we will tone this down. Furthermore, details like blast radius and how you can be warned of (and potentially counter) the V-1 Rocket are being investigated.

Time to Kill (TTK)
When it comes to the Time to Kill, or TTK, we’ve seen some polarizing feedback where some players felt they were being killed very fast when encountering enemies, while others felt the TTK was just right. This is something we will keep tweaking.

It’s worth mentioning that TTK is not just determined by how powerful weapons are. For instance, it’s also related to how fast the game lets you react to being fired at. We’re looking at how fast can you assess a threat and understand from where the fire is coming. Giving you good communication on enemy fire will let you fight back and survive longer. We’re also fine-tuning the amount of camera shake that occurs when you’re hit. If these adjustments aren’t enough, we’ll look at tweaking the damage of weapons.

Other factors affecting TTK (or “Time to Death” in this case) include what game mode you’re in. If you’re defending a sector in Breakthrough, you’ll often experience fire from one direction. Defending the same area in Conquest will present threats from different directions, but on the other hand, this is a mode where you are less likely to run into a higher number of people attacking you simultaneously. The visibility of other players, the new spotting system, and other variables will all need to be tweaked to get a TTK that we and the community are happy with. Finally, as a general tip: observing more, choosing your engagements, and playing as a squad will always keep you alive longer!

The Map and the Modes
The Closed Alpha took place on the map Arctic Fjord, featuring the Conquest mode and two modes of a Grand Operation: Airborne and Breakthrough.

Regardless of mode, the map was designed to have clear “lanes” where you engage with enemies and objectives, and thanks to this we saw many nice fights between the bridge towards the mountain side. The telemetry image above shows you the most popular places for players to be.

The valley saw less action, though some players used it for shortcuts. We were also happy with how the Fortifications could be used on the map – not only by defenders holding an objective, but also by attackers getting from A to B.

When it comes to the Airborne mode, we learned many things on how players take the ground and start pushing for objectives. The image above shows how much great data we got on where players paratrooped down and where they landed – and we’ll use this info to adjust flight paths and the control and characteristics of the parachutes.

Gunplay and Weapon Balancing
We were thrilled to see that you enjoyed the gunplay in the Battlefield V Closed Alpha and your feedback has been valuable. For instance, we’ve already tweaked the recoil of some weapons, meaning it will require a bit more effort and pacing between shots to be effective.

For Battlefield V, we want a system that clearly shows the player what happens with the weapon at any time. In contrast to previous games, bullet spread is now converted to recoil, and we’ve improved the clarity on how controllable your weapon is when firing. In Battlefield V, you will learn what’s going on with the weapon faster. The gunplay will be tighter, you will have more control, and it should feel more physical.

Our hope is that players should be able to truly master their weapons; the more time you spend with a certain gun, the more you will learn how it behaves. You will learn something new from each engagement. Even if you miss, you should feel that it’s not the gun’s fault.

We’re pleased to add a useful single-fire mode to certain Battlefield V weapons. This adds a layer of decision-making to gunfights where the player potentially could switch firing mode to be most effective, rather than using full auto only. Obviously, we’ll keep an eye on how this affects shooting behavior and the overall weapon balance.

Important to note is that the Closed Alpha had a limited pool of weapons and when we add more, the overall balance will change. The arsenal that was tested in the Alpha was a small subset and more passes will be made to it and all the other Battlefield V weapons and gadgets.

We’ve touched on the Closed Alpha’s major gameplay areas in this article, but there are many other aspects that we’ll keep working on. Vehicle controls, the amount of camera shake, the volume of footsteps, and various bugs will all be addressed.

NEXT STEPS

There will be several more tests of Battlefield V – internal and external – before the October launch, and we will be using our learnings from the first Alpha to test further and fine-tune the experience.

There will be a new build of Battlefield V at Gamescom, too, and then there is the Open Beta in early September to look forward to. Thanks again for helping us make Battlefield V the best it can be.

 

Battlefield 5 is out October 19 on PC, PS4, and Xbox One.

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Fortnite Update v7.20 Arrives

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A brand new update, v7.20, has officially arrived and brings with it a new limited time mode and some vaulted items as well.

As the Ice Storm Challenge event continues, weapons such as the Quad Rocket Launcher, Port-a-Fortress, and Grappler have all been vaulted, and the Sneaky Snowman has been added.

The new LTM mode is the Sniper Shootout which pits you against players with scoped weapons only being available for combat.

Here are the full patch notes:

Battle Royale

LTM: Sniper Shootout
In this limited time mode, players will do battle using scoped weapons only. May the best aim win!

  • Suppressed Sniper Rifles have been added.
  • Legendary Scoped Pistols have been added to Supply Drops.
  • Floor Loot spawners reduced by 50%
  • Reviving “Down But Not Out” teammates in Duos & Squads is deactivated – be careful peeking!
  • Profile Stats (K/D & Wins) are tracked in this mode

Weapons and items

Sneaky Snowman

  • Use Primary Fire to throw a projectile that creates a destructible snowman.
  • Use Secondary Fire to wear the Sneaky Snowman.
  • Sneaky Snowman has 100 Health and acts as a shield when worn by a player.
  • Sneaky Snowman is destroyed when its Health reaches zero or when the player wearing the snowman swaps to a different item or building mode.
  • This means that a player wearing a Sneaky Snowman cannot build or use other items. Movement of all types is allowed.
  • Available in Common variant.
  • Can be found from Floor Loot, Chests, and Supply Llamas.
  • Drops in stacks of 5.
  • Max stack size of 10.

Other weapons and items:

  • Swapped the drop chance of Shield Potions and Small Shield Potions.
  • Shield Potion
  • Reduced drop chance from Floor Loot from 16.53% to 13.22%.
  • Reduced drop chance from Chests from 14.26% to 9.51%.
  • Small Shield Potion
  • Increased drop chance from Floor Loot from 13.22% to 16.53%.
  • Increased drop chance from Chests from 9.51% to 14.26%.
  • Vaulted the following items:
  • Quad Rocket Launcher
  • Port-A-fortress
  • Grappler
  • Reduced the drop chance of Gliders.
  • Reduced drop chance from Chests from 11.89% to 4.43%.
  • Reduced the drop chance of Balloons.​​​​​​​
  • Reduced drop chance from Chests from 7.58% to 3.24%.
  • Reduced the spawn chance of Quad Crashers from 100% to 50%.
  • Reduced the spawn chance of X-4 Stormwings from 80% to 50%.

Performance

  • Fixed an issue where building would cause a major drop in FPS.

Events

  • Added additional dates for Explorer Pop-Up Cup.
  • Updated additional materials gained on elimination to now drop with the eliminated player, rather than being granted immediately.

Creative

Weapons and items

  • Sneaky Snowman
  • Use Primary Fire to throw a projectile that creates a destructible snowman.
  • Use Secondary Fire to wear the Sneaky Snowman.
  • Sneaky Snowman has 100 Health and acts as a shield when worn by a player.
  • Sneaky Snowman is destroyed when its Health reaches zero or when the player wearing the snowman swaps to a different item or building mode.
  • This means that a player wearing a Sneaky Snowman cannot build or use other items. Movement of all types is allowed.
  • Available in Common variant.
  • Can be found from Floor Loot, Chests, and Supply Llamas.
  • Drops in stacks of 5.
  • Max stack size of 10.
  • Added to Creative
  • Light Machine Gun
  • Suppressed Sub-Machine Gun
  • Revolver
  • Semi-Auto Sniper Rifle
  • Smoke Grenade
  • Remote Explosives

Save the World

Frostnite Weekly Challenge 4 – Cold Chaos

Focus your fire! Enemies gain modifiers when attacked, so work as a team and defeat the threat to unlock the banner and the Guardian’s Will Sword.

Lynx Kassandra
A new Hero arrives! Fast on her feet with catlike reflexes, unlock her in the Event Store for a limited time.

Missions and systems

  • Weekly Frostnite Challenge 4: Cold Chaos
  • Enemies gain modifiers when damaged. Focus your attacks for maximum efficiency.
  • Enemies receive a certain combination of mutators per wave: Quickened, Enraged, Exploding Deathburst, Frenzied Deathburst, and Smoke Screens.
  • Survive for 30 minutes (three times) to collect the Week 4 Challenge Banner.
  • Survive for 30 minutes to collect the Medieval Sword.
  • Available on January 23 at 7 PM ET.

Heroes

  • Lynx Kassandra
  • Mythic variant of the Fleetfoot subclass.
  • Available on the Event Store from January 23 at 7 PM ET.
  • Note: Lynx Kassandra will be unique when the new Hero Loadout launches.

Weapons and items

  • Guardian’s Will Sword
  • Rewarded for completing the week 4 Frostnite Weekly Challenge.
  • A large sword with high damage and moderate impact.
  • Leap Attack
  • A Heavy attack that jumps to the targeted foe and damages nearby enemies.

Audio

  • Improved Low Health state audio mix so that gameplay sounds aren’t ducked as severely.
  • Updated Lefty/Right weapon equip/unequip sounds.
  • Updated Decoy deploy and physics sounds.

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Ubisoft Discusses Far Cry New Dawn’s “light RPG”

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Ubisoft is discussing the newly introduced RPG-inspired mechanics for the Far Cry series, a first for the title.

Far Cry creative director Jean-Sebastien Decant spoke about it during a developer Q&A, talking about how “light RPGs” will work in the game.

“You’ll be able to craft guns that have ranks, and these guns will be useful to fight against enemies that also have ranks,” Decant went on to say.

Far Cry New Dawn is set to arrive on February 15th for Xbox, Playstation, and PC.

Far Cry New Dawn

Today’s Developer Q&A features #FarCryNewDawn creative director Jean-Sebastien Decant! @Battlesand from Twitter asked us “What game mechanics changed over Far Cry 5?” pic.twitter.com/TqhogYJhvf— Far Cry New Dawn (@FarCrygame) January 21, 2019

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Monster Hunter World Receives New PC Update

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A brand new update has rolled out for Monster Hunter World in the form of patch 5.1.

The main part of the update is the added support for 21:9 resolutions, which has been absent from the game since it’s initial launch.

The update also implements push to talk for the in-game VOIP.

Other things added include:

Ultrawide (21:9) support added.

Vignette Effects options will change from On/Off to High/Normal/Off.

Support for Simplified Chinese added.

Push-to-talk voice chat option added.Various bugs fixed.

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