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Battlefield 5 Launches Update

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Early on Tuesday, a new update was rolled out for Battlefield 5, intended to help address some minor issues.

Weapons, gadgets, Specializations, and vehicles

  • Fixed the M1907 SF Recoil Buffer Specialization which was previously not working.
  • The ZK-383 and Selbstlader 1916 no longer have the wrong zoom level with some sights when using the Fast ADS movement Specialization.
  • Fixed the inconsistency between the length of the visual effect of the Churchill Crocodile
  • Fixed the inconsistency between the length of the visual effect of the Churchill Crocodile
    tank’s flamethrower when viewing it in third person versus first person.

Balance

  • Increased damage drop-off start distance for buckshot and slug ammo by 1 m.
  • 12g Automatic and M1897: Increased buckshot maximum pellet damage from 5 to 7.2.
  • M30 Drilling: Increased buckshot maximum pellet damage from 5 to 6.3.

Maps and modes

  • Practice Range: Fixed a bug where players would get stuck when using the Redeploy or Restart Practice Range functions.
  • Combined Arms: on Hot Pursuit, the correct number of soldiers needed to advance the objective are now spawned.
  • War Stories: Players should no longer run into a freeze on The Last Tiger during the section Reach German Forward Base.
  • Fixed the controller vibration function that wouldn’t properly work on some maps while playing Grand Operations.

UI, HUD, options, and Assignments

  • Fixed the flickering issue that could happen on the squad redeploy screen.
  • All subtitles in the Combined Arms intro are now triggering correctly.
  • Levelling from level 49 to level 50 now properly shows the correct level on the End of Round screen.
  • Further fixes for the End of Round Company Coin counter. This should hopefully show the correct value for all players.

Stability and fixes

  • Multiple crash fixes and stability improvements.
  • PC: fixed a crash that could happen when players changed the resolution multiple times in a row while DLSS is enabled.
  • PC: DLSS has been disabled when using DX11 due to stability issues.
  • Xbox One: fixed an issue where shotguns dealt less damage than intended.
  • PS4: fixed an issue where shotguns dealt less damage than intended.
  • PS4: if the player happens to remove the network cable from the console during the map loading screen, they will once again be able to connect to EA Online without having to restart the game.

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Destiny 2: Forsaken Now Including the Annual Pass

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Bungie has now included the Annual Pass as part of the Forsaken base version.

The Destiny 2: Forsaken Annual pass included three DLC packs, and will now be available to all owners of the base Forsaken version. Essentially, starting now, anyone purchasing Forsaken will automatically receive the Annual Pass content at no additional charge.

Bungie is preparing for the launch of Shadowkeep on October 1st, and is doing it’s best to ensure that all guardians will be caught up to speed once the new DLC launches.

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Terminator: Resistance Officially Announced

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Terminator: Resistance

With a new Terminator movie set to arrive on November 1st, it makes sense that a brand new game would be on the way too.

Terminator: Resistance has been officially announced and the single-player, first-person shooter that bases it’s story on The Terminator and Terminator 2: Judgment Day movies.

Terminator: Resistance will officially arrive on November 15th in Australia and Europe, and on December 2nd in North America on Xbox, Playstation and PC.

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Hitman 2 DLC Haven Island Brings Agent 47 to Maldives

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Agent 47 is taking a trip to the Maldives in the new DLC for Hitman 2, Haven Island, which is scheduled to arrive on September 24th.

The DLC will officially drop for Hitman 2 Expansion owners next week, and will also be available for players with the Gold Edition of the game.

Agent 47 will pose as a tourist as he tries to locate and eliminate three targets such as Ljudmila Vetrova, a former confidence artist and the face of Haven Island, Tyson Williams, the founder and CEO of the island, and Steven Bradley, a technical wizard and the brains behind Haven Island’s proprietary software platform.

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