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Pokemon Games Announced For Nintendo Switch



The wait is over for Pokemon fans and Nintendo enthusiasts. During a special press conference, the Pokemon Company International announced two Pokemon games would be coming to the Nintendo Switch on Nov. 16 – “Let’s Go, Pikachu!” and “Let’s Go, Eevee!”

“Let’s Go, Pikachu!” and “Let’s Go, Eevee,” is based on the Pokemon Yellow entry of the series. According to footage from the trailer, trainers will journey through Kanto with either Pikachu or Eevee by their side. Similar to the first generation of Pokemon games, it appears these titles will have trainers catch wild Pokemon, encounter gym leaders and battle Team Rocket.

While some trainers would have probably preferred the announcement of a new game in the franchise, Pokemon Yellow is among the beloved titles in the first generation of games. What made it different than Red and Blue is it was based more on the anime and trainers could catch a Charmander, Squirtle and Bulbasaur without having to trade Pokemon.

Although the new titles are based on Pokemon Yellow, once difference is players did not have Eevee as a starter Pokemon.

While these new titles are based on “Pokemon Yellow,” they introduce numerous new features. Players can use the joy-con to throw their Pokeballs. Two trainers can play simultaneously on the screen – something that has never been done in the games.

The game also connects with Pokemon Go. Trainers who play the mobile game can transport them to the Go Park on the switch.

The trailer also introduced a Pokeball joy-con where trainers can use it in the game and connect it to Pokemon Go. Trainers can also transport Pokemon to the Pokeball and take it outdoors with them. For example, a trainer, over 21 years old, can put Pikachu in the Pokeball and travel to their favorite pub.

The final mystery was the special Pokemon referenced at the end of the trailer. On social media, the company confirmed it was a Pokemon that has never been seen in a previous game.

The company also announced “Pokemon Quest,” for the Nintendo Switch.

According to the company’s Twitter page, Pokemon Quest will be a free-to-start game. Trainers of all ages will get to face off against wild Pokemon, as well as befriend them, and find hidden treasure on Tumblecube Island.

Trainers will customize a Pokemon’s characteristics and use power stones to strengthen them. It’s a cool concept and trainers who have longed for a way to customize their Pokemon now have a mechanism to do that.

Trainers will who were looking forward to a new title in the core series shouldn’t feel left out. The company plans to release a new core title to the Pokemon franchise in the second half of 2019.

This announcement has been a long time coming for Pokemon fans. Although these new titles focus on Kanto Pokemon, it is going to be a new experience for longtime fans. It is also a cool way to bring new players to the game.

Hopefully this announcement is the first step in more Pokemon games coming to the Switch.


Pokemon Scarlet and Violet Receiving Update in February



Pokemon Scarlet and Violet

The popular title Pokemon Scarlet and Violet is set to receive a brand new patch, but gamers will have to wait until late February for it to arrive, according to a post from the team on the official Pokemon website.

The post, which was celebrating all 1008 Pokemon, detailed that the patch is currently planned – “Update Ver. 1.2.0, which will include bug fixes and add functionality, is planned to be released in late February. Please look forward to more details soon.”

Bookmark that date in your calendars, so you can get the latest patch when it arrives later next month.

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TMNT: The Cowabunga Collection Patch Arrives



TMNT: The Cowabunga Collection

Teenage Mutant Ninja Turtles: The Cowabunga Collection has received it’s first big update rollout and the brand new patch comes with a number of features, many of which were requested by fans.

Here are the official patch notes:

New Additions

  • Home Menu icon changed to the box art. (Switch)
  • PS4 arcade controller is now supported. PS4 joystick support has now been implemented (PS5)
  • Xbox arcade stick is now supported. Xbox joystick support has now been implemented (XB1/XSX)
  • When creating an online lobby, the player can now set the lobby size for the two arcade games. Host can limit it to 2, 3, or 4 players.
  • When creating an online lobby, the player can now set the frame delay to “Automatic”. When this is set, the input lag adjusts according to the number of players.
  • A new enhancement added to SNES and Super Famicom TMNT: Tournament Fighters. Ultimate-Attacks can now be enabled in Story Mode ON/OFF.
  • A new enhancement added to Super Famicom TMNT: Tournament Fighters. “Group Mode” can now be enabled ON/OFF. (Only available in the Japanese version.)
  • A new enhancement added to Arcade US/JP Teenage Mutant Ninja Turtles. Number of lives per coin can be adjusted from 1-5.
  • A new enhancement added to Arcade US Turtles in Time. Number of lives per coin can be adjusted from 1-8.
  • A new enhancement added to Arcade US/JP Teenage Mutant Ninja Turtles. Difficulty can be adjusted.
  • A new enhancement added to Arcade US Turtles in Time. Difficulty can be adjusted.
  • A new enhancement added to Arcade US Turtles in Time. Game Loop can now be turned ON/OFF. While ON, the game will restart from the beginning after the credits.
  • New button action added to “Arcade US/JP TMNT”, “Arcade US Turtles in Time”, “SNES/Super Famicom Turtles in Time”, and “Genesis/MegaDrive Hyperstone Heist”. Players can now assign a button to “Special”. This button presses “Attack” and “Jump” together to make it easier to do special attacks.
  • A new color enhancement added to all Game Boy games. Added GBC Mode ON/OFF. A new “Color Palette” option added to the Pause Menu for all Game Boy games. In addition to other filters, players can choose between 4 color palettes, 1. black and white, 2. Game Boy green, 3. Game Boy Pocket green, 4. Game Boy Light blue.
  • Audio for various games and the Main Menu adjusted
  • Additional pages for NES Tournament Fighters and GEN Tournament Fighters added to the Strategy Guide.
  • Additional page for GEN Tournament Fighters and GEN Hyperstone Heist added to the Strategy Guide.
  • Visual settings are saved per game.

Issues Fixed

  • German translation for “Punch repeatedly” for Strategy guide page 11 has been fixed.
  • In the music player, the cassette tape icon for the arcade TMNT show now shows the correct icon.
  • On page 5 of the Strategy Guide (SNES Turtles in Time), Turtle Tip 3 screenshot has been replaced.
  • In SNES Turtles in Time, Stage Select enhancements now works even after settings are changed in Options.
  • In Hyperstone Heist, Stage Select enhancements now works when selecting 2 players.
  • Easy Menu Navigation enhancement for TMNT III Manhattan Project (NES) /TMNT 2 The Manhattan Project (Famicom) now work.
  • Extra Credits enhancements to SNES Tournament Fighters now work.
  • SNES Turtles in Time manual in the museum now includes missing page 18-19.
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Deku Smash Removed From Fortnite



Deku Smash

The Deku Smash has suddenly been removed from Fortnite due to “an issue”, which comes only after a few days after concerns were raised regarding epilepsy and the concern over the ability of to one-shot players, according to the Fortnite official Twitter page.

The Deku Smash made it’s arrival in Fortnite Chapter 4 Season 1, alongside a range of My Hero Academia cosmetics, and instantly became a popular, yet very powerful weapon that players could use to demolish their opponents via a massive, airborn massive projectile that can take down even fully shielded opponents.

It remains to be seen what changes the game will make to the obviously OP weapon upon it’s return to Fortnite.

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