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Fortnite Save the World Receiving Massive Update this Week

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Fortnite’s Save the World mode is set to receive a massive update later this week, it’s biggest UI and front end revamping to date, as part of it’s v6.30 update and will introduce a number of key improvements that will be most evident in presentation and UI departments.

According to Epic’s official website, this is what the update will entail:

HOMEBASE

When we approached updating the front end, we set out with a lot of goals: we wanted the UI to be easier to understand and navigate, while also leaving room to grow in the future. Additionally, we wanted the front end to feel integrated with the rest of the game by giving it more life and character. In the revamp, many of the menu options now represent locations within your “Homebase” and are staffed by characters you meet as part of the campaign.

THE COMMAND CENTER

The new Command tab acts as an overview of your account progress and prominently features your current hero. The screen acts as a hub and provides a variety of options that become available as you progress through the campaign, offering quick access to change your hero, view your stats, and manage all the heroes and survivors that make you more powerful.

“Homebase power” is now simply called “Power” and a variety of rewards are given when you level-up, including F.O.R.T. stats, as well as schematics and resources. XP boost information is also visible on this screen and provides a shortcut to activating boosts.

HEROES

We’re excited to introduce a new character to help whip your heroes into fighting shape: The Major! Once you meet him in the campaign, he’ll be located in the Training Room. The Major unlocks your ability to level-up and manage your heroes, as well as provides access to defenders, expeditions, and your hero loadout. We’ll have more details on the new hero loadout when that feature is closer to release, but for now it handles your primary hero as well as tactical and support slots.

We’ve added a back button in the top left to allow for easier navigation on the menus. Players who use a controller can still use the primary controller back button.

SURVIVORS

The survivors screen is where you’ll encounter another new addition to the cast: the Director, found later in Stonewood. He’ll help you manage all of your squads and survivors.

We’re also introducing a new feature called Auto-Fill.

Auto-fill works by making sure your survivors with the highest power are always slotted in a squad. Although it is on by default, you can always take full control at any time. There’s also a new quick tips screen to better explain the matching rules of squad slotting.

Lastly, we’ve added a feature to make navigation between item types faster than before. Use the left and right arrows to quickly change between heroes, schematics, survivors, defenders, and resources!

UPGRADES

The Upgrades room is staffed by Kevin, your robotic helper for gaining access to gadgets and other tools. Upgrade points, earned by leveling-up during missions, can be spent to acquire and improve gadgets, as well as upgrade utility options, like backpack size and pickaxe strength. You can preview the details of each upgrade level in order to make a more informed decision for where to invest your points.

RESEARCH

Our favorite van-flying scientist, Lars, has taken up residence in the Research Lab, where he’ll allow you to spend research points on the F.O.R.T stats of your choice. We’re also introducing bonus meters that provide you with extra stats when filled. The point generation rate and storage capacities of the Research Lab are now occasionally upgraded when you level-up.

ARMORY

The Armory remains the place to be to access and manage all of your schematics, items, and resources, as well as the Collection Book and transform features. In the update, however, the Armory is now appropriately staffed by another new character: Clip, your weaponsmith. You’ll unlock her as you progress in the campaign. Like any weaponsmith worth her salt, Clip keeps your most powerful weapon schematics prominently on display.

QUESTS

The Quests tab is now the first tab in the UI and shows the campaign and event quest maps that you can scroll through, inspecting rewards as you go. We’ve made a few other changes as well. First, the Play Now button was moved to the bottom of the screen, to be more consistent with where other game launching buttons are located. Second, the quest log is now accessed from a large button directly below the Play Now button. This placement allows it to be instantly accessible from the campaign and event quest maps, allowing you to pin quests without having to navigate away from the quest map. In the future, we’d like to make it easier to navigate the quest map.

NEW-PLAYER EXPERIENCE

We’ve also made some changes to improve the new player experience. Previously we used a lot of quests with UI-based objectives to help explain new features, but they were often hard to notice and not as effective as they could be. The quest-driven UI tutorials have been replaced with contextual, quick explanations of key features as they are unlocked. Prior to this revamp, new users could be taken back by the amount of tabs, menu options, etc. available right from the beginning of the game. With the introduction of the new Homebase characters, features are now more consistently revealed as the player progresses through the campaign, being briefly explained when additional clarity is necessary.

HOW DOES THIS AFFECT MY ACCOUNT? WHAT ABOUT THE SKILL TREE? DEFENDER SQUADS?

This revamp replaces both the old skill and research trees and spreads their functionality into new places. The trees could be slow to navigate, a bit difficult to understand, and had some options that weren’t always very compelling. These changes move the more impactful gameplay choices directly into the Upgrades room. Features that are necessary to progress through the game, such as unlocking survivor slots, evolution, etc. are now rewards as part of campaign progress and interaction with the new Homebase characters. Additionally, we’ve removed some old restrictions, such as requiring “leadership” nodes in order to play certain character classes, as a way to smooth out the flow of the beginning of the game.

With the skill tree removed, we’ve filled in the account level-up rewards with F.O.R.T. stats, upgrade points, and various resources, such as xp. In a future release (not 6.30), we’ll also be adding a feature that allows players at max level to infinitely earn an additional reward each time they would have leveled up again. We’ll be tracking xp gains for max-level players in the meanwhile from 6.30 on in order to retroactively grant those rewards in the future.

When these changes go live, your account will be converted in such a way that it should be just as powerful or even more so than it currently is in terms of stats and progress. You will automatically and retroactively be granted any rewards you would have been granted for leveling up and any features you previously unlocked should remain unlocked, even if you’re not up to where they now become available within the campaign. You’ll have an equivalent amount of research already stored up in Lars’ Research Lab based on your existing research progress as well.

We know there’s a lot of new stuff to take in, so we’re also granting existing players a way to reset the new Upgrade room and Research Lab a couple times each while you figure things out. One last thing to mention is that the requirement to pre-select defenders has been removed. While the same rules governing how many mission and storm shield defenders you can have at once have been carried over, you can now summon any defender by just using a defender post.

These changes are our first iteration on making the UI more fun, engaging, and easier to use for everyone. We’re looking forward to hearing everyone’s feedback on this new revamp!

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Epic Games Releases Roadmap of Cross-Platform Game Service for Developers

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Epic Games is planning to release a suite of cross-platform services that they intend to be free for all developers, releasing a roadmap of their plans.

Epic announced on Wednesday that a free service which supports cross-platform play across all major platforms “to the full extent each platform allows per-title.”

“At Epic, our goal is to help game developers succeed. Throughout 2019, we’ll be launching a large set of cross-platform game services originally built for Fortnite, and battle-tested with 200,000,000 players across 7 platforms. These services will be free for all developers, and will be open to all engines, all platforms, and all stores. As a developer, you’re free to choose mix-and-match solutions from Epic and others as you wish.”

Here is the roadmap:

  • Cross-Platform Login, Friends, Presence, Profile, and Entitlements (coming Q2-Q3 2019 to PC, other platforms throughout 2019): Provides the core functionality for persistently recognizing players across multiple sessions and devices; identifying friends; and managing free and paid item entitlements. This will support all 7 major platforms (PC, Mac, iOS, Android, PlayStation, Xbox, Switch) to the full extent each platform allows per-title.
  • PC/Mac Overlay API (coming Q3 2019): Provides a user interface for login, friends, and other features in a game-agnostic, engine-agnostic way.
  • Cross-Platform Voice Comms (coming Q3 2019 to all platforms): Epic is building a new in-game voice communications service supporting all platforms, all stores, and all engines, which will be available for free. (For developers needing an immediately-available voice solution, check out Discord, Vivox, TeamSpeak, Ventrilo, and Mumble.)
  • Cross-Platform Parties and Matchmaking (coming Q3-4 2019 to all platforms)
  • Cross-Platform Data Storage, Cloud-Saved Games (coming Q2 2019)
  • Cross-Platform Achievements and Trophies (coming Q3 2019)

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Blizzard Working On Pokemon Go Style Warcraft Game

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Are you ready to bring the Warcraft experience to the next level? Well, Blizzard reportedly is, and they have their eyes targeting something rather big outside of the development of Diablo immortal, according to a recent report from Kotaku.

Amid the widespread backlash from fans over the Diablo Immortal title, Blizzard is reportedly working on a World of Warcraft game that’s loosely based on the insanely popular concept of Pokémon Go that has been a constant force in the gaming community over the past few years.

Blizzard is yet to give a release date for Diablo Immortal, but news of a plan in the works for a mobile version WoW game seems incredibly exciting.

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Fortnite v6.30 Update Arrives

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A new update has arrived for Fortnite, and v6.30 brings with it Wild West LTM, Dynamite and Ghost Pitsol.

Epic Games seems to be honing in on the overwhelming success of Red Dead Redemption 2 with both the release of Ashe in Overwatch and the introduction of the very RD2-ish Wild West Limited Time Mode, where you can defeat enemies using “weapons from frontier times” like Six Shooters or Double-Barrel Shotguns, in this week’s update.

Here is the rundown:

Fortnite Battle Royale patch notes

Limited Time Mode: Wild West

Fight for the Victory Royale using a limited set of weapons and items such as Hunting Rifles, Shotguns and Dynamite.

Available Weapons:

  • Hunting Rifle
  • Pump Shotgun
  • Double Barrel Shotgun
  • Six Shooter
  • Minigun

Available Items:

  • Campfire
  • Bandages
  • Medical Kits
  • Dynamite
  • Slurp Juice

Supply Drops can contain:

  • Epic Six Shooters
  • Legendary Double Barrel Shotguns and Miniguns
  • Slurp Juice

WEAPONS + ITEMS

  • New Weapon: Dynamite
  • Uncommon rarity, found in stacks of 3.
  • Available from floor loot, chests, Vending Machines, Supply Llamas, and Supply Drops.
  • 70 damage to players and 800 damage to structures.
  • Explosion is in the shape of a flat cylinder
  • 1600 units in diameter and 384 units in height.
  • Initiating a throw will start a 5-second fuse that can’t be canceled.
  • Throw range is shorter than standard Grenades.

EVENTS

  • New Tournament: Scavenger Pop-Up Cup Duos
  • Scavenger game mode adjustments:
  • Material cap reduced from 500 to 300.
  • Drop count of Clingers and Grenades increased from 3 to 5.
  • Safe zone changes
  • Reduced the radius of Circle 3 from 20000 to 15000
  • Reduced the radius of Circle 4 from 10000 to 7500
  • Circle 4 is now the first circle partially outside of the previous safe zone (was circle 5)
  • Increased chances of supply drops in later circles
  • Circle 9 now travels twice as far but takes twice as long to close

Fortnite Save the World patch notes

HEROES

  • 8 Bit Demo returns to the Weekly Store.
  • Explosives expert who groups enemies with Decoy before finishing them with a hail of missiles.
  • Available Wednesday, November 21 at 7 PM EST until Wednesday, November 28 at 7 PM EST.

WEAPONS + ITEMS

  • Ghost Pistol added to the Weekly Store.
  • A slow firing pistol that shoots ghostly projectiles that pass through walls and enemies.
  • Available Wednesday, November 21 at 7 PM EST until Wednesday, November 28 at 7 PM EST.

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