Fortnite’s Save the World mode is set to receive a massive update later this week, it’s biggest UI and front end revamping to date, as part of it’s v6.30 update and will introduce a number of key improvements that will be most evident in presentation and UI departments.
According to Epic’s official website, this is what the update will entail:
When we approached updating the front end, we set out with a lot of goals: we wanted the UI to be easier to understand and navigate, while also leaving room to grow in the future. Additionally, we wanted the front end to feel integrated with the rest of the game by giving it more life and character. In the revamp, many of the menu options now represent locations within your “Homebase” and are staffed by characters you meet as part of the campaign.
THE COMMAND CENTER
The new Command tab acts as an overview of your account progress and prominently features your current hero. The screen acts as a hub and provides a variety of options that become available as you progress through the campaign, offering quick access to change your hero, view your stats, and manage all the heroes and survivors that make you more powerful.
“Homebase power” is now simply called “Power” and a variety of rewards are given when you level-up, including F.O.R.T. stats, as well as schematics and resources. XP boost information is also visible on this screen and provides a shortcut to activating boosts.
We’re excited to introduce a new character to help whip your heroes into fighting shape: The Major! Once you meet him in the campaign, he’ll be located in the Training Room. The Major unlocks your ability to level-up and manage your heroes, as well as provides access to defenders, expeditions, and your hero loadout. We’ll have more details on the new hero loadout when that feature is closer to release, but for now it handles your primary hero as well as tactical and support slots.
We’ve added a back button in the top left to allow for easier navigation on the menus. Players who use a controller can still use the primary controller back button.
The survivors screen is where you’ll encounter another new addition to the cast: the Director, found later in Stonewood. He’ll help you manage all of your squads and survivors.
We’re also introducing a new feature called Auto-Fill.
Auto-fill works by making sure your survivors with the highest power are always slotted in a squad. Although it is on by default, you can always take full control at any time. There’s also a new quick tips screen to better explain the matching rules of squad slotting.
Lastly, we’ve added a feature to make navigation between item types faster than before. Use the left and right arrows to quickly change between heroes, schematics, survivors, defenders, and resources!
The Upgrades room is staffed by Kevin, your robotic helper for gaining access to gadgets and other tools. Upgrade points, earned by leveling-up during missions, can be spent to acquire and improve gadgets, as well as upgrade utility options, like backpack size and pickaxe strength. You can preview the details of each upgrade level in order to make a more informed decision for where to invest your points.
Our favorite van-flying scientist, Lars, has taken up residence in the Research Lab, where he’ll allow you to spend research points on the F.O.R.T stats of your choice. We’re also introducing bonus meters that provide you with extra stats when filled. The point generation rate and storage capacities of the Research Lab are now occasionally upgraded when you level-up.
The Armory remains the place to be to access and manage all of your schematics, items, and resources, as well as the Collection Book and transform features. In the update, however, the Armory is now appropriately staffed by another new character: Clip, your weaponsmith. You’ll unlock her as you progress in the campaign. Like any weaponsmith worth her salt, Clip keeps your most powerful weapon schematics prominently on display.
The Quests tab is now the first tab in the UI and shows the campaign and event quest maps that you can scroll through, inspecting rewards as you go. We’ve made a few other changes as well. First, the Play Now button was moved to the bottom of the screen, to be more consistent with where other game launching buttons are located. Second, the quest log is now accessed from a large button directly below the Play Now button. This placement allows it to be instantly accessible from the campaign and event quest maps, allowing you to pin quests without having to navigate away from the quest map. In the future, we’d like to make it easier to navigate the quest map.
We’ve also made some changes to improve the new player experience. Previously we used a lot of quests with UI-based objectives to help explain new features, but they were often hard to notice and not as effective as they could be. The quest-driven UI tutorials have been replaced with contextual, quick explanations of key features as they are unlocked. Prior to this revamp, new users could be taken back by the amount of tabs, menu options, etc. available right from the beginning of the game. With the introduction of the new Homebase characters, features are now more consistently revealed as the player progresses through the campaign, being briefly explained when additional clarity is necessary.
HOW DOES THIS AFFECT MY ACCOUNT? WHAT ABOUT THE SKILL TREE? DEFENDER SQUADS?
This revamp replaces both the old skill and research trees and spreads their functionality into new places. The trees could be slow to navigate, a bit difficult to understand, and had some options that weren’t always very compelling. These changes move the more impactful gameplay choices directly into the Upgrades room. Features that are necessary to progress through the game, such as unlocking survivor slots, evolution, etc. are now rewards as part of campaign progress and interaction with the new Homebase characters. Additionally, we’ve removed some old restrictions, such as requiring “leadership” nodes in order to play certain character classes, as a way to smooth out the flow of the beginning of the game.
With the skill tree removed, we’ve filled in the account level-up rewards with F.O.R.T. stats, upgrade points, and various resources, such as xp. In a future release (not 6.30), we’ll also be adding a feature that allows players at max level to infinitely earn an additional reward each time they would have leveled up again. We’ll be tracking xp gains for max-level players in the meanwhile from 6.30 on in order to retroactively grant those rewards in the future.
When these changes go live, your account will be converted in such a way that it should be just as powerful or even more so than it currently is in terms of stats and progress. You will automatically and retroactively be granted any rewards you would have been granted for leveling up and any features you previously unlocked should remain unlocked, even if you’re not up to where they now become available within the campaign. You’ll have an equivalent amount of research already stored up in Lars’ Research Lab based on your existing research progress as well.
We know there’s a lot of new stuff to take in, so we’re also granting existing players a way to reset the new Upgrade room and Research Lab a couple times each while you figure things out. One last thing to mention is that the requirement to pre-select defenders has been removed. While the same rules governing how many mission and storm shield defenders you can have at once have been carried over, you can now summon any defender by just using a defender post.
These changes are our first iteration on making the UI more fun, engaging, and easier to use for everyone. We’re looking forward to hearing everyone’s feedback on this new revamp!
Fortnite Dropping Trailers for Season 9
Fortnite has been busy on social media, particularly Twitter, where it has dropped a handful of trailers hyping up the arrival of Season 9.
With the Tilted Towers now destroyed, damage reaching a number of other areas, and the Drum Gun back in circulation, there is a lot going on, and a lot in store as we head into Season 9, which is set to arrive on May 9th.
Fortnite Update 8.51 Brings the Shadow Bomb
Epic Games has rolled out a brand new update, update 8.51, for Fortnite and it is highlighted by the Shadow Bomb.
Here are the patch notes:
WEAPONS + ITEMS
- Shrouds yourself in shadow, briefly becoming invisible to enemies.
- 6-second duration
- User becomes more visible to others near the end of the effect.
- Increases your movement speed, provides the ability to double jump, and wall jump.
- Players are unable to attack, build, or loot while under the effects of the Shadow Bomb.
- Rarity: Uncommon
- Can hold a maximum of 6
- Can be found from Floor Loot, Chests, Supply Drops, and Supply Llamas.
Bug Fixes & Improvements
- Sound effects for Jetpacks were occasionally playing much louder than they should be.
Bug Fixes & Improvements
- The Victory Royale UI animation was displaying for all players in Limited Time Modes with respawning enabled.
Previous Fortnite patch notes for update 8.50 (Battle Royale only)
Here are the Fortnite 8.50 patch notes for the Battle Royale mode, with credit to Epic Games and copied verbatim from the official Fortnite site.
LIMITED TIME MODE: ENDGAME
- Thanos and his Chitauri invade the Battle Royale island, in search of the six Infinity Stones.
- Endgame features a team of heroes fighting to stop Thanos and his Chitauri from claiming all six Infinity Stones.
- Both teams respawn when eliminated until the other side completes their objective.
- On one side is the Hero team. Heroes respawn when eliminated until the enemy team has found all six Infinity Stones.
- Heroes start with a treasure map that leads directly to a Mythic Avengers item.
- Other Avengers items can be found in Chests throughout the map.
- The goal for the Hero team is to destroy the Chitauri army and defeat Thanos.
- Team Thanos is comprised of Chitauri Invaders and Thanos himself.
- Chitauri Invaders start with a powerful laser rifle, an anti-structure grenade attack, and a jetpack that lets them briefly leap high into the air.
- The first Chitauri to recover an Infinity stone will be transformed into Thanos.
- Thanos has a powerful punch, a destructive beam attack, and the ability to jump high into the air and then smash anything in his way when he comes back down.
- Each time an Infinity Stone is claimed, Thanos’ abilities grow more powerful and the Chitauri gain health.
- Reality Stone (Red) = Heath & Shields doubled (1000->2000)
- Soul Stone (Orange) = Siphon activated (grants Thanos shields only)
- Mind Stone (Yellow) = Jump height doubled
- Space Stone (Blue) = Ground Pound AOE size tripled, damage x6
- Time Stone (Green) = Big knockback added to each hit, damage x3
- Power Stone (Purple) = Laser damage x6
- If Thanos is eliminated from the match, another Chitauri will become him after a short wait (unless Thanos is the last one standing).
- If Thanos & the Chitauri find all six Infinity Stones, Heroes will no longer be able to respawn.
- The goal for Thanos and his army is to find the stones and then eliminate the remaining heroes.
Fortnite Season 9 Could See Battle Pass Gifting
Epic Games could be rolling out a nice new feature to the popular Fortnite game next season, according to dataminers.
According to Fortnite News, players will soon be able to gift a Battle Pass to other players, and that feature is likely to be rolled out for Season 9.
FORTNITE BATTLE ROYALE –— Guille-GAG – Fortnite Leaks & News (@Guille_GAG) October 13, 2018
We can now confirm you are ABLE to GIFT BATTLE PASSES. pic.twitter.com/pOuNPqT7QK
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