PlayerUnknown’s Battlegrounds has released Patch 22 on the PC after two weeks in testing and is highlighted by a new rank system that borrows many elements from PUBG Mobile, along with adding a number of requested features to the game.
Check out the change log below:
Ranks, progression, regions
- Server/region will now be decided automatically depending on the player’s local region
- If you group with a player from another region, matchmaking will automatically decide the best region to play on
- New rank system has eight total ranks
- Rank will be assigned based on Rank Points earned
- To earn your first rank, you will need to play 10 provisional matches
- Rank promotion / demotion will be decided by total rank points
- Improved the UI of the Career and Leaderboard screens
- Improved UI to show rank, KDA, Avg. damage, etc. more clearly.
- Leaderboard will display up to 100 ranks
- You can select Quick Join or select maps individually
- Quick join function puts you in the first available game, regardless of map
- You can now trade in items for those of a higher tier
- You can trade up multiple same-tier items and BP into one next-tier skin item
- Trade up requires ten items, and the maximum tier you can get is up to rare(blue) while the system is in testing. We’ll look to open up the system further once we’re satisfied with the balance of the system but please note that any BP costs associated with this system may change.
- The required BP amount is different depending on the tier of items being traded up. You will not be able to initiate the trade without all required items
- Added a wheel menu for quick access to healing and throwable items
- Emote activation hotkey was changed from ` to F4
- You can cancel the wheel by clicking the right mouse button
- Added an option to hide the nicknames of players in the killfeed who downed/killed you or your teammates
- Added alert icons to the network statistics function
- Three new icons represent High latency, Latency variation, Packet loss
- High latency: Alerts you if your ping/latency is getting too high
- Latency variation: Alerts you if your latency variation changes are too high
- Packet loss: Alerts you if your ratio of packet loss is too high
- Added an icon to check teammate’s log out / disconnected status
- Player order between the lobby and in-game is now consistent so that players will have fixed numbers and colors based on lobby order when they enter a game.
- Added an option to manage the maximum ratio of minimap zooming
- Added auto-reload option
- When enabled, you will reload weapons automatically when you try to fire while your magazine is empty
- By default, this is set to “Off” but can be changed in the Gameplay menu
- Improved the client performance by optimising the creation of character materials
- Improved the calculation of participants in the session waiting room
- Players in Observer or Unassigned status will not be calculated in playable participants
- Fixed the issue where players could sometimes climb stairs much faster while moving diagonally next to the wall.
- Fixed the issue where a downed players’ character model would sometimes penetrate walls.
- Fixed the issue where players could hold weapons while moving close to rocks while underwater.
- Fixed the issue where characters would look like they were sliding while standing up if they took out a weapon and stood up at the same time.
- Fixed the issue where a player appeared to slide when standing up or moving while going prone before landing from a certain height.
- Fixed the issue where Flashbang and Molotov stun and on fire animations could be cancelled when repeatedly crouching/standing up/prone/or equipping a weapon.
- Fixed an issue where the player UI sometimes disappeared in the observer’s view.
- Fixed the issue where ADS worked unreliably when ADSing right after equipping a weapon.
- Fixed the issue where a player sometimes received collision damage from a motorcycle when another player picked up the motorcycle.
- Fixed an issue where a character would sometimes rotate even though its feet are fixed when the screen is rotated more than 180 degrees left or right.
- Fixed the issue where a player’s motion was sometimes shown as scoping when taking steps next to a wall.
- Fixed the issue where characters could vault over other characters when positioned at certain heights.
- Fixed the issue where a player would sometimes clip through the floor of a building when disembarking a motorcycle.
- Fixed the issue where a player could be reported multiple times by playing the replay over and over.
- Fixed the issue where a character’s HP bar was sometimes shown in the lobby after exiting the server replay.
- Fixed the issue where a character’s animation would pop upward when getting close to the wheels of a buggy.
- Fixed the issue of where a character’s animation would pop upward when crouching and standing up near a vehicle.
Jump Force Roadmap Revealed
Bandai Namco has dropped a content roadmap for Jump Force ahead of it’s free update in April.
Check out the roadmap below:
No Man’s Sky Next Expansion is ‘Beyond’
Hello Games has announced that the next major update to No Man’s Sky, which it says it it’s “most ambitious chapter yet”, will arrive this summer.
‘Beyond’ will change the way players come together, offering “radical new ways” to explore the universe.
The Division 2: Clan System Breakdown
The Division 2 is now officially launched and with it comes a brand new clan system in which you can create and manage your very own group of agents in an “exclusive club” that allows you to recruit members, allowing up to 50 accounts with up to four characters each.
Ubisoft released the following information regarding the new Clan system:
The Division 2 – Clan System
How to Join a Clan in The Division 2
When searching for a clan, a number of options will be available to help you find one that best suits your particular needs or playstyle.
- Activities: The primary focus of the clan, PvE, PvP or both.
- Most Active Times : The time of day the clan is the most active.
- Atmosphere: The general atmosphere of the clan. This will indicate whether a particular group is relaxed and easy-going clan, focused on certain aspects, or a highly competitive PvP clan.
- Mic Requirement: If the clan requires a microphone to be able to join.
- Language:The primary spoken language of the clan.
- Region: The geographical location of the clan members.
Creating and Managing a Clan in The Division 2
When creating a clan, you will start off with designing an insignia. There will be various options to choose ranging from icons, a background and border types to create your own unique design.
Once you have created an insignia, it’s time to give your group a name. A clan name can be between 4 to 15 letters long and the clan tag, which is visible to all players, consists of three capitalized letters. You can also write a presentation to introduce your clan to your players.
Each clan is also able to set a preferred privacy level which consists of the following:
- Open – Searchable and open for all players.
- Invite Only – Searchable but requires an application to be sent and reviewed by clan leadership.
- Private – A private clan is not searchable and can only be joined through an invite sent by the clan’s leadership.
Clan membership is also organized into four ranks, which will help tremendously with organisation and structure:
- Commander – The leader of the clan which has access to all administrative functions of the clan.
- Lieutenant – The officer rank, which will be able to send out invites, review applications, promote and demote members as well as moderate the clan feed.
- Agent – The established clan member able to invite potential recruits to the clan.
- Recruit – The recruit is a new member of the clan with limited access to administrative clan functionality.
When reviewing applications as a Commander or Lieutenant, you will be able to inspect the applicant’s characters and have a look at their gear.
Clan Progression in The Division 2
All in-game actions taken by members which provide experience points will alsoyield Clan XP (CXP). Earning experience will help your clan level, which in turn provides additional benefits for each level the clan reaches up to level 30. CXO will also unlock additional customization options for the insignia, showcasing your clan’s veterancy.
Clans will also work together toward common goals such as weekly projects and a clan cache which can be upgraded. Both will rewards members upon completion. The weekly clan cache requires a weekly CXP goal to be reached with additional stretch goals.
There are three tiers of reward: bronze, silver and gold. Reaching bronze unlocks guaranteed rewards, while reaching silver and gold will further improve the week’s rewards.
Clan projects are weekly tasks and will boost your CXP upon completion, and each focuses on a particular aspect of the game. Should your clan complete all weekly projects, it will receive an additional, large amount of CXP.
Clan Quarters in The Division 2
Ever dreamed what it would be like living in the White House? Well, dream no more, my loves: this is where your clan will hang out.
Over in the East Wing of the White House, your clan will have its own space to socialize and regroup. Here is where you will find all of the clan stash to collect your weekly rewards, look over the clan bounty board, and interact with the clan vendor once reaching clan level 2.
As part of the clan’s level progression, the quality of items offered by the clan vendor will improve. Certain levels will also unlock the ability to purchase cosmetic headgear sporting your insignia. Neat.
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The clan quarters is also where you’ll be able to see your clan’s three, weekly top CXP contributors. Nothing like giving your members a bit of recognition for their accomplishments, right?
Massive said there will be more to discover in the clan quarters, but they are keeping things secret until the game releases.
- Jump Force Roadmap Revealed
- No Man’s Sky Next Expansion is ‘Beyond’
- The Division 2: Clan System Breakdown
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