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PUBG PC Patch 22 Arrives

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PlayerUnknown’s Battlegrounds has released Patch 22 on the PC after two weeks in testing and is highlighted by a new rank system that borrows many elements from PUBG Mobile, along with adding a number of requested features to the game.

Check out the change log below:

Ranks, progression, regions

  • Server/region will now be decided automatically depending on the player’s local region
  • If you group with a player from another region, matchmaking will automatically decide the best region to play on
  • New rank system has eight total ranks
  • Rank will be assigned based on Rank Points earned
  • To earn your first rank, you will need to play 10 provisional matches
  • Rank promotion / demotion will be decided by total rank points
  • Improved the UI of the Career and Leaderboard screens
  • Improved UI to show rank, KDA, Avg. damage, etc. more clearly.
  • Leaderboard will display up to 100 ranks

Map select

  • You can select Quick Join or select maps individually
  • Quick join function puts you in the first available game, regardless of map

Skin trading

  • You can now trade in items for those of a higher tier
  • You can trade up multiple same-tier items and BP into one next-tier skin item
  • Trade up requires ten items, and the maximum tier you can get is up to rare(blue) while the system is in testing. We’ll look to open up the system further once we’re satisfied with the balance of the system but please note that any BP costs associated with this system may change.
  • The required BP amount is different depending on the tier of items being traded up. You will not be able to initiate the trade without all required items

UI/UX

  • Added a wheel menu for quick access to healing and throwable items
  • Emote activation hotkey was changed from ` to F4
  • You can cancel the wheel by clicking the right mouse button
  • Added an option to hide the nicknames of players in the killfeed who downed/killed you or your teammates
  • Added alert icons to the network statistics function
  • Three new icons represent High latency, Latency variation, Packet loss
  • High latency: Alerts you if your ping/latency is getting too high
  • Latency variation: Alerts you if your latency variation changes are too high
  • Packet loss: Alerts you if your ratio of packet loss is too high
  • Added an icon to check teammate’s log out / disconnected status
  • Player order between the lobby and in-game is now consistent so that players will have fixed numbers and colors based on lobby order when they enter a game.
  • Added an option to manage the maximum ratio of minimap zooming
  • Added auto-reload option
  • When enabled, you will reload weapons automatically when you try to fire while your magazine is empty
  • By default, this is set to “Off” but can be changed in the Gameplay menu

Performance

  • Improved the client performance by optimising the creation of character materials

Custom match

  • Improved the calculation of participants in the session waiting room
  • Players in Observer or Unassigned status will not be calculated in playable participants

Bug fixes

  • Fixed the issue where players could sometimes climb stairs much faster while moving diagonally next to the wall.
  • Fixed the issue where a downed players’ character model would sometimes penetrate walls.
  • Fixed the issue where players could hold weapons while moving close to rocks while underwater.
  • Fixed the issue where characters would look like they were sliding while standing up if they took out a weapon and stood up at the same time.
  • Fixed the issue where a player appeared to slide when standing up or moving while going prone before landing from a certain height.
  • Fixed the issue where Flashbang and Molotov stun and on fire animations could be cancelled when repeatedly crouching/standing up/prone/or equipping a weapon.
  • Fixed an issue where the player UI sometimes disappeared in the observer’s view.
  • Fixed the issue where ADS worked unreliably when ADSing right after equipping a weapon.
  • Fixed the issue where a player sometimes received collision damage from a motorcycle when another player picked up the motorcycle.
  • Fixed an issue where a character would sometimes rotate even though its feet are fixed when the screen is rotated more than 180 degrees left or right.
  • Fixed the issue where a player’s motion was sometimes shown as scoping when taking steps next to a wall.
  • Fixed the issue where characters could vault over other characters when positioned at certain heights.
  • Fixed the issue where a player would sometimes clip through the floor of a building when disembarking a motorcycle.
  • Fixed the issue where a player could be reported multiple times by playing the replay over and over.
  • Fixed the issue where a character’s HP bar was sometimes shown in the lobby after exiting the server replay.
  • Fixed the issue where a character’s animation would pop upward when getting close to the wheels of a buggy.
  • Fixed the issue of where a character’s animation would pop upward when crouching and standing up near a vehicle.

Mobile

Fortnite Update v7.20 Arrives

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A brand new update, v7.20, has officially arrived and brings with it a new limited time mode and some vaulted items as well.

As the Ice Storm Challenge event continues, weapons such as the Quad Rocket Launcher, Port-a-Fortress, and Grappler have all been vaulted, and the Sneaky Snowman has been added.

The new LTM mode is the Sniper Shootout which pits you against players with scoped weapons only being available for combat.

Here are the full patch notes:

Battle Royale

LTM: Sniper Shootout
In this limited time mode, players will do battle using scoped weapons only. May the best aim win!

  • Suppressed Sniper Rifles have been added.
  • Legendary Scoped Pistols have been added to Supply Drops.
  • Floor Loot spawners reduced by 50%
  • Reviving “Down But Not Out” teammates in Duos & Squads is deactivated – be careful peeking!
  • Profile Stats (K/D & Wins) are tracked in this mode

Weapons and items

Sneaky Snowman

  • Use Primary Fire to throw a projectile that creates a destructible snowman.
  • Use Secondary Fire to wear the Sneaky Snowman.
  • Sneaky Snowman has 100 Health and acts as a shield when worn by a player.
  • Sneaky Snowman is destroyed when its Health reaches zero or when the player wearing the snowman swaps to a different item or building mode.
  • This means that a player wearing a Sneaky Snowman cannot build or use other items. Movement of all types is allowed.
  • Available in Common variant.
  • Can be found from Floor Loot, Chests, and Supply Llamas.
  • Drops in stacks of 5.
  • Max stack size of 10.

Other weapons and items:

  • Swapped the drop chance of Shield Potions and Small Shield Potions.
  • Shield Potion
  • Reduced drop chance from Floor Loot from 16.53% to 13.22%.
  • Reduced drop chance from Chests from 14.26% to 9.51%.
  • Small Shield Potion
  • Increased drop chance from Floor Loot from 13.22% to 16.53%.
  • Increased drop chance from Chests from 9.51% to 14.26%.
  • Vaulted the following items:
  • Quad Rocket Launcher
  • Port-A-fortress
  • Grappler
  • Reduced the drop chance of Gliders.
  • Reduced drop chance from Chests from 11.89% to 4.43%.
  • Reduced the drop chance of Balloons.​​​​​​​
  • Reduced drop chance from Chests from 7.58% to 3.24%.
  • Reduced the spawn chance of Quad Crashers from 100% to 50%.
  • Reduced the spawn chance of X-4 Stormwings from 80% to 50%.

Performance

  • Fixed an issue where building would cause a major drop in FPS.

Events

  • Added additional dates for Explorer Pop-Up Cup.
  • Updated additional materials gained on elimination to now drop with the eliminated player, rather than being granted immediately.

Creative

Weapons and items

  • Sneaky Snowman
  • Use Primary Fire to throw a projectile that creates a destructible snowman.
  • Use Secondary Fire to wear the Sneaky Snowman.
  • Sneaky Snowman has 100 Health and acts as a shield when worn by a player.
  • Sneaky Snowman is destroyed when its Health reaches zero or when the player wearing the snowman swaps to a different item or building mode.
  • This means that a player wearing a Sneaky Snowman cannot build or use other items. Movement of all types is allowed.
  • Available in Common variant.
  • Can be found from Floor Loot, Chests, and Supply Llamas.
  • Drops in stacks of 5.
  • Max stack size of 10.
  • Added to Creative
  • Light Machine Gun
  • Suppressed Sub-Machine Gun
  • Revolver
  • Semi-Auto Sniper Rifle
  • Smoke Grenade
  • Remote Explosives

Save the World

Frostnite Weekly Challenge 4 – Cold Chaos

Focus your fire! Enemies gain modifiers when attacked, so work as a team and defeat the threat to unlock the banner and the Guardian’s Will Sword.

Lynx Kassandra
A new Hero arrives! Fast on her feet with catlike reflexes, unlock her in the Event Store for a limited time.

Missions and systems

  • Weekly Frostnite Challenge 4: Cold Chaos
  • Enemies gain modifiers when damaged. Focus your attacks for maximum efficiency.
  • Enemies receive a certain combination of mutators per wave: Quickened, Enraged, Exploding Deathburst, Frenzied Deathburst, and Smoke Screens.
  • Survive for 30 minutes (three times) to collect the Week 4 Challenge Banner.
  • Survive for 30 minutes to collect the Medieval Sword.
  • Available on January 23 at 7 PM ET.

Heroes

  • Lynx Kassandra
  • Mythic variant of the Fleetfoot subclass.
  • Available on the Event Store from January 23 at 7 PM ET.
  • Note: Lynx Kassandra will be unique when the new Hero Loadout launches.

Weapons and items

  • Guardian’s Will Sword
  • Rewarded for completing the week 4 Frostnite Weekly Challenge.
  • A large sword with high damage and moderate impact.
  • Leap Attack
  • A Heavy attack that jumps to the targeted foe and damages nearby enemies.

Audio

  • Improved Low Health state audio mix so that gameplay sounds aren’t ducked as severely.
  • Updated Lefty/Right weapon equip/unequip sounds.
  • Updated Decoy deploy and physics sounds.

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Ubisoft Discusses Far Cry New Dawn’s “light RPG”

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Ubisoft is discussing the newly introduced RPG-inspired mechanics for the Far Cry series, a first for the title.

Far Cry creative director Jean-Sebastien Decant spoke about it during a developer Q&A, talking about how “light RPGs” will work in the game.

“You’ll be able to craft guns that have ranks, and these guns will be useful to fight against enemies that also have ranks,” Decant went on to say.

Far Cry New Dawn is set to arrive on February 15th for Xbox, Playstation, and PC.

Far Cry New Dawn

Today’s Developer Q&A features #FarCryNewDawn creative director Jean-Sebastien Decant! @Battlesand from Twitter asked us “What game mechanics changed over Far Cry 5?” pic.twitter.com/TqhogYJhvf— Far Cry New Dawn (@FarCrygame) January 21, 2019

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Monster Hunter World Receives New PC Update

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A brand new update has rolled out for Monster Hunter World in the form of patch 5.1.

The main part of the update is the added support for 21:9 resolutions, which has been absent from the game since it’s initial launch.

The update also implements push to talk for the in-game VOIP.

Other things added include:

Ultrawide (21:9) support added.

Vignette Effects options will change from On/Off to High/Normal/Off.

Support for Simplified Chinese added.

Push-to-talk voice chat option added.Various bugs fixed.

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