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PUBG PC Patch 22 Arrives

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PlayerUnknown’s Battlegrounds has released Patch 22 on the PC after two weeks in testing and is highlighted by a new rank system that borrows many elements from PUBG Mobile, along with adding a number of requested features to the game.

Check out the change log below:

Ranks, progression, regions

  • Server/region will now be decided automatically depending on the player’s local region
  • If you group with a player from another region, matchmaking will automatically decide the best region to play on
  • New rank system has eight total ranks
  • Rank will be assigned based on Rank Points earned
  • To earn your first rank, you will need to play 10 provisional matches
  • Rank promotion / demotion will be decided by total rank points
  • Improved the UI of the Career and Leaderboard screens
  • Improved UI to show rank, KDA, Avg. damage, etc. more clearly.
  • Leaderboard will display up to 100 ranks

Map select

  • You can select Quick Join or select maps individually
  • Quick join function puts you in the first available game, regardless of map

Skin trading

  • You can now trade in items for those of a higher tier
  • You can trade up multiple same-tier items and BP into one next-tier skin item
  • Trade up requires ten items, and the maximum tier you can get is up to rare(blue) while the system is in testing. We’ll look to open up the system further once we’re satisfied with the balance of the system but please note that any BP costs associated with this system may change.
  • The required BP amount is different depending on the tier of items being traded up. You will not be able to initiate the trade without all required items

UI/UX

  • Added a wheel menu for quick access to healing and throwable items
  • Emote activation hotkey was changed from ` to F4
  • You can cancel the wheel by clicking the right mouse button
  • Added an option to hide the nicknames of players in the killfeed who downed/killed you or your teammates
  • Added alert icons to the network statistics function
  • Three new icons represent High latency, Latency variation, Packet loss
  • High latency: Alerts you if your ping/latency is getting too high
  • Latency variation: Alerts you if your latency variation changes are too high
  • Packet loss: Alerts you if your ratio of packet loss is too high
  • Added an icon to check teammate’s log out / disconnected status
  • Player order between the lobby and in-game is now consistent so that players will have fixed numbers and colors based on lobby order when they enter a game.
  • Added an option to manage the maximum ratio of minimap zooming
  • Added auto-reload option
  • When enabled, you will reload weapons automatically when you try to fire while your magazine is empty
  • By default, this is set to “Off” but can be changed in the Gameplay menu

Performance

  • Improved the client performance by optimising the creation of character materials

Custom match

  • Improved the calculation of participants in the session waiting room
  • Players in Observer or Unassigned status will not be calculated in playable participants

Bug fixes

  • Fixed the issue where players could sometimes climb stairs much faster while moving diagonally next to the wall.
  • Fixed the issue where a downed players’ character model would sometimes penetrate walls.
  • Fixed the issue where players could hold weapons while moving close to rocks while underwater.
  • Fixed the issue where characters would look like they were sliding while standing up if they took out a weapon and stood up at the same time.
  • Fixed the issue where a player appeared to slide when standing up or moving while going prone before landing from a certain height.
  • Fixed the issue where Flashbang and Molotov stun and on fire animations could be cancelled when repeatedly crouching/standing up/prone/or equipping a weapon.
  • Fixed an issue where the player UI sometimes disappeared in the observer’s view.
  • Fixed the issue where ADS worked unreliably when ADSing right after equipping a weapon.
  • Fixed the issue where a player sometimes received collision damage from a motorcycle when another player picked up the motorcycle.
  • Fixed an issue where a character would sometimes rotate even though its feet are fixed when the screen is rotated more than 180 degrees left or right.
  • Fixed the issue where a player’s motion was sometimes shown as scoping when taking steps next to a wall.
  • Fixed the issue where characters could vault over other characters when positioned at certain heights.
  • Fixed the issue where a player would sometimes clip through the floor of a building when disembarking a motorcycle.
  • Fixed the issue where a player could be reported multiple times by playing the replay over and over.
  • Fixed the issue where a character’s HP bar was sometimes shown in the lobby after exiting the server replay.
  • Fixed the issue where a character’s animation would pop upward when getting close to the wheels of a buggy.
  • Fixed the issue of where a character’s animation would pop upward when crouching and standing up near a vehicle.

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Fresh Prince’s Alfonso Ribeiro Suing Fortnite for use of Carlton Dance

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Fortnite continues to bite creative/intellectual property from others and using it in dance emotes in it’s game and this time Alfonso Ribeiro, who played Carlton in the popular Fresh Prince of Bel-Air television series, is taking Epic Games to court for it.

Ribeiro is suing Epic Games for using his famous dance, the Carlton dance, without permission or compensation, much like rapper 2 Milly has done in the past.

According to TMZ, Ribeiro is in the process of claiming copyright for the dance, which is interesting as it is hard to obtain a copyright for a dance, and could be challenging to achieve.

Still, with Epic cracking down on leakers recently, it’s kind of hypocritical to act in the manner that they have in regards to their dance emotes, with their blatant disregard for those responsible for creating it, and not compensating those behind it’s creation.

“Epic has earned record profits off of downloadable content in the game, including emotes like ‘Fresh.’ Yet Epic has failed to compensate or even ask permission from Mr. Ribeiro for the use of his likeness and iconic intellectual property,” said Ribeiro’s attorney, David Hecht.

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Fortnite Patch v7.10 Nerfs X-4 Stormwing Plane

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With the rollout of Fortnite’s new patch, patch v7.10, which has been delayed, there will be a nerf going down!

The nerf is for the X-4 Stormwing plane, which has an explosive damage was set at 25, but it is believed that it will be doubled with the upcoming update.

Here are some more details:

  • Stormwings now take 50% more damage from hitting objects.
  • Boosting now reduces the damage taken from impacts by 50%, previously boosting prevented all impact damage.
  • Damage done to players that are in a Stormwing when it’s shot down has been increased from 25 to 50
  • Damage is dealt directly to health.
  • Stormwings will now take more damage from destroying structures by running through them.
  • Fixed some performance issues with the Stormwing which could lead to reduced frame rate and movement corrections.

Additionally, Driftboard will no longer be included in the update, which is still scheduled to drop today.

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DICE Comments on Controversy Over Battlefield 5 TTK

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DICE has officially responded to the backlash over recent TTK changes in Battlefield 5.

DICE recently made a change to the time to kill (TTK) in Battlefield 5, which dropped the damage output for the majority of the weapons in game, striving to prolong gunfights and provide players more time to react to a given situation, and/or battle.

“We’ve seen [TTK has] been a big talking point and causing a divide in the community, which was never our intention” DICE said via an official statement.

“We have been listening closely to what you’ve all been saying

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