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Fortnite v5.10 Patch Notes, Details

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Fortnite v5.10 update is here and it arrives alongside a compact SMG P90, a new Save the World storyline, and some cosmetics for Battle Royale.

Here are the full patch notes:

Fortnite v5.10 Patch Notes:

The headline features from this week’s patch are as follows:

  • Compact SMG (P90)

Following the big buff to SMGs in recent weeks, there’s a brand new legendary tier gun to try out in Battle Royale: the Compact SMG. It bears a striking resemblance to the real-world P90, a Belgian bullpup submachine gun that’s been used in tons of games from N64 classic Goldeneye 007 to Call of Duty: Modern Warfare.

The Compact SMG’s high capacity magazine and fast rate of fire mean that it’s sure to melt people at close range – making it a viable alternative to the nerfed shotguns.

  • #Fortnite1st Birthday

To celebrate a whole year of Fortnite, Epic Games are releasing a set of themed cosmetics for Battle Royale, as well as an in-game questline and loot for Save the World. We’ll have more on how to complete the challenges when they drop, so stay tuned.

  • Playground LTM

As we found out earlier this week, after some teething trouble the Playground LTM will return on July 25. Now that the ATK Golf Carts have been added to the game we’re totally going to see some awesome tracks from the community.

The full patch notes for Save the World and Battle Royale – which come the Epic Games blog – are as follows:

GENERAL

  • New default keybindings for new players.
  • All keyboard layouts will continue to default to the QWERTY bindings for new players or those who reset their back to default.
  • Changed countdown timers to display more useful information
  • Shows hours left instead of days when under 72 hours.
  • Shows hours:minutes: seconds left when below 13 hours.
  • Changed the background of the loading screen bullet points area to be partially translucent.
  • Removed the “static noise” when switching tabs.
  • The “Restore” button has been removed from the settings screen. Also, the “Reset Defaults” button has been renamed to “Reset”.
  • Leaving the settings screen before applying changes will give the option to apply changes and exit or discard changes and exit.
  • Double clicks now register as two clicks on a button, allowing for faster navigation through Next/Previous type buttons

Bug Fixes

  • Items on the ground will properly have their stack counts updated if the stack size changes while the player is currently looking at them.
  • Fixed a frame delay on some text layouts, which would cause large blocks of text to reflow their wrapping one frame after seeing them.
  • Corrected text shadows that were appearing incorrectly in certain areas of the UI.

BATTLE ROYALE

BIRTHDAY EVENT

  • You can now find birthday cakes placed around the map with consumable slices next to them. Enjoy those tasty treats!
  • Cake slices give +5 health and +5 shield instantly when consumed.
  • Complete three birthday even challenges to unlock a new emote, spray, and Backbling.
  • The Battlebus and Supply Drops have been decorated to celebrate #Fortnite1st.

LIMITED TIME MODE: PLAYGROUND
Summary

  • Playground is a low-pressure environment where friends can let their creativity run wild. Build massive structures. Practice with the weapons and items. Fight against your friends. This mode returns with improvements for a limited time on Wednesday, July 25. Have fun!

What’s New?

  • Players can now switch teams in-game. Join the same team to work together creatively, join separate teams to practice fighting each other!
  • Note: Voice chat will remain on across all teams, future iterations of the mode will offer more customization.
  • Aim assist will work when using a gamepad against players on an opposing team.
  • Matches will no longer end if one player leaves the server.
  • Golf carts have been added and spawn 100% of the time.
  • Ammo cans spawn 10x the amount of ammo.
  • Removed grey vending machines, increased the chances of higher-tier machines spawning.
  • Increased launch & bounce pads spawn likelihood.
  • Lowered forced glider deploy height, so players can get back into the action more quickly.
  • Increased max rocket ammo cap to 60.
  • Increased rocket ammo drop rates.
  • Added 100 Supply Drops.
  • Chests now spawn 3 weapons and more ammo & consumables than normal.
  • Floor loot now spawns 3 items.
  • Increased Chug Jug and Slurp Juice spawn chances, decreased Bandages.
  • Added Chug Jugs to floor loot.
  • Respawn timer lowered from 10s to 3s.

Mode Details

  • Drop into the Battle Royale map alone or with up to a full squad for an hour.
  • Players respawn immediately unless eliminated by the Storm.
  • The Storm doesn’t start closing in for 55 minutes and takes 5 minutes to close in.
  • Resources gained from harvesting increased by ten times the normal amount.
  • 100 Llamas will be spawned on the map.
  • Chests & ammo boxes spawn 100% of the time.

WEAPONS + ITEMS

  • Compact SMG added.
  • Available in Epic and Legendary variants.
  • 23-24 base damage.
  • Uses Light Ammo.
  • 50 round capacity.
  • Can be found from floor loot, chests, Supply Drops, and Vending Machines.
  • Slurp Juice now grants 1 health every 0.5 seconds, up to a total of 75. If health is full, shield will be granted instead.
  • Supply Drop loot rates adjusted.
  • Weapons (drops 1)
  • Assault Rifles to 25% from 14.2%.
  • Explosives to 25% from 28.5%.
  • Compact SMG 14.58%.
  • Sniper Rifles to 14.58% from 28.5%.
  • Heavy Shotgun to 10.42% from 7.1%.
  • Minigun to 10.42% from 14.2%.
  • Removed Hand Cannon, Dual Pistols, and Silenced Pistol.
  • Traps (drops 2)
  • Launch Pad to 44.44% from 9.6%.
  • Cozy Campfire to 33.33% from 7.5%.
  • Bouncer to 22.22% from 15%.
  • Removed Damage Traps.
  • Consumables (drops 2)
  • Shield Potion to 20% from 19.1%
  • Small Shield Potion to 17.50% from 12.7%
  • Med Kit to 13.75% from 6.3%
  • Slurp Juice to 11.25% from 5.11%
  • Clinger to 10% from 6.3%
  • Remote Explosives to 10% from 3.3%
  • Impulse Grenade to 10% from 4%
  • Chug Jug to 7.5% from 2.1%
  • Removed Boogie Bombs, Grenades, Bandages, Stink Bombs, Port-a-Forts, and Bush.
  • Materials (drops 2)
  • Wood to 33% from 47.6%.
  • Stone to 33% from 35.7%.
  • Metal to 33% from 16.6%.

GAMEPLAY

  • Changes to building materials.
  • Wood wall starting health to 80 from 100.
  • Stone wall starting health to 80 from 90.
  • Wood wall max health to 150 from 200.
  • Metal wall max health to 500 from 400.
  • Metal build time to 25s from 20s.
  • Storm Circle changes.
  • Safezone 2 wait time to 120 from 150.
  • Safezone 2 shrink time to 120 from 90.
  • Safezone 4 wait time to 90 from 120.
  • Safezone 6 wait time to 60 from 90.
  • Safezone 7 wait time to 45 from 60.
  • Safezone 8 wait time to 30 from 60.
  • Safezone 9 wait time to 30 from 45.
  • Added moving circle to Safezone 6.
  • Added “Sprint By Default” option, when enabled this makes sprint the default movement. The sprint key will now be used to transition into walking.
  • Newly-placed building pieces will now appear in a different color while players are still overlapping the structure.
  • Improved handling of collision when building pieces are placed right on top of a player. It’s much more likely for players to be moved outside of newly-placed structures.
  • Pickaxe damage against enemy and ally player built structures increased to 75 base damage and 150 critical damage.
  • The slow motion and confetti effects for a Victory Royale will now play for the winner regardless of how they win the game.
  • Changing the gyro motion of the Nintendo Switch to rotate around the roll instead of the yaw.
  • This is intended to allow for the users to be able to hold the device in any situation and always have the motion react according to the screen direction instead of being in the Switch’s world space.

Bug Fixes

  • Fixed an issue causing bullets and projectiles to be blocked by invisible collision.
  • This was being caused by player placed map markers
  • Autorun can now be used while in vehicles. Fixed a logic issue in the autorun canceling code.
  • This should also fix autorun canceling when releasing the stick while using a gamepad.
  • Changed the button layout for Old School and Quick Builder configs so that the “change seat” action button is not the same as the “powerslide” button.
  • Sniper rifle bullets no longer incorrectly stop when passing through certain trigger volumes.
  • Eliminating players will now properly grant challenge progress.
  • If the same player knocks out and eliminates an enemy with two different weapons, they will get elimination quest progress for both weapons.
  • Players will no longer get stuck in the coasting state if they change seats while in a vehicle.
  • Pickaxes will no longer stretch and appear incorrectly if the slow-motion effect plays while players are riding in a vehicle.
  • Fixed an issue where a player would not have a weapon out if hitting a bounce pad into a jump pad under certain network conditions.
  • Players will no longer hold weapons while emoting if they’re riding in an All Terrain Kart.
  • Players will no longer fall through floor or pushed through walls when placing or editing structures.
  • Remote Explosives will now only show damage numbers when damage is done to players.
  • Vehicles can no longer be flipped while standing on top of them.
  • This fixes the issue where players would sometimes become stuck or teleported if standing on a vehicle that flipped.
  • Crouching is no longer allowed while emoting.
  • The Wave emote, emoticons, and sprays will now continue to play even if you’re moving.

PERFORMANCE

  • Various server performance improvements focused on the 50v50 LTM.
  • Server performance improvements were made to the custom matches used during competitive events.
  • Significant All Terrain Kart (ATK) performance improvements.

AUDIO

  • Added spatialization to the sound played when a marker is placed on the map. Now you will hear it coming from where the in-world marker was placed.
  • All Terrain Kart (ATK) audio improvements
  • Improved All Terrain Kart (ATK) audio attenuation fall-off.
  • Added a unique sound when the All Terrain Kart (ATK) is destroyed.
  • Added sounds for when the All Terrain Kart (ATK) is in water.
  • Improvements have been made to grenade bounce audio so they don’t sound as spammy under certain conditions.
  • Lowered the volume of the AC/DC pickaxe.
  • Added a unique sound for bouncing off a diving board.
  • Added a unique sound for destroying cacti.
  • Audio panning logic for Switch has been changed. Sources panning from one side to another will be more dramatic.

Bug Fixes

  • Conquest glider’s open and close sounds no longer stack when spamming the action.
  • Twist emote music no longer overlaps with other emote music.
  • Re-added metal impact sounds when shooting or pickaxing Shopping Carts.
  • Weapon fire audio no longer cuts out when low on ammo for some weapons.

UI

  • Adjusted lobby nameplate arrangement to better account for long player names.
  • Added the ability to combine stackable items in player inventory if the stack sizes aren’t already capped.
  • The Game Mode Select screen now sorts in the following order from left to right:
    Solo, Duo, Squads

Bug Fixes

  • Fixed an issue preventing players to select nothing as an Outfit and Backbling.
  • Removed the ‘Save and Exit’ option for items without variants.
  • Double tap the accept hotkey/button to confirm your selection.
  • Fixed an issue in the locker where the shuffle icon for randomized outfits was drawn slightly differently to other shuffle icons.
  • Removed an error message when trying to purchase the Battle Bundle while at tier 76 or above.
  • The correct actions are now shown on the HUD when you get into a Shopping Cart for the first time after being in an All Terrain Kart (ATK).

ART + ANIMATION
Bug Fixes

  • Prevented sprays from affecting the eyes of the Rainbow Smash pickaxe.
  • The Toilet Paper contrail animations now appear correctly.

REPLAY SYSTEM

  • Changed the icon when a player has been downed to an exclamation mark.

Bug Fixes

  • Battle Bus positioning now appears correctly in replays.
  • Fixed an issue with focus distance when changing cameras in replays.
  • Fixed issues with drone cameras when viewing players in vehicles during replays.
  • Fixed an issue where the camera controls would not display when toggling the HUD visibility.

MOBILE

  • Downloading patches will now continue when you switch to a different app. When the download has completed, you’ll receive a notification.
  • Fire mode selection now has preview videos to better illustrate the functionality.
  • Added new placeable individual quick bar buttons to the HUD layout tool. Can be set to either locked Combat, locked Build, or Automatic mode to switch based on the player’s currently selected mode.
  • Tapping a currently selected build item from the quick bar will now build the item.

Bug Fixes

  • Fixed texture streaming issues with the battle bus.
  • Audible pops will no longer occur on iOS during loading screens and gameplay.

SAVE THE WORLD

MISSIONS + SYSTEMS

  • New Canny Valley Campaign Quests are now available:
  • These new quests continue the storyline into Canny Valley and will appear on the quest map.
  • All players with access to Canny Valley and Twine Peaks will be able to complete this new storyline.
  • Storm Shield Defense and Launch the Rocket quests are unchanged and are still required to unlock new difficulties within Canny Valley.
  • You can now advance directly from one Storm Shield Defense to the next, without doing every story quest in between.
  • The storyline includes new quests that ask you to complete the old Storm Shield Defense quests. These will give retroactive credit if the Storm Shield Defense has already been completed.
  • Old Canny Valley quests are still present and have been converted into a series of optional side quests.
  • Dupe Prevention added to ALL Llamas!
  • After the Llama has determined the rarity and type of drop (IE – an Epic shotgun, a Legendary event hero, etc) it will select an item from that category that is not already in your inventory or Collection Book.
  • This change applies to Epic, Legendary and Mythic schematics and heroes.

Quest progression changes for Twine Peaks:

  • You can now advance directly from one Storm Shield Defense to the next, unlocking new areas without doing the quests in between.
  • New quests have been inserted into the Twine Peaks main questline that require completion of the Storm Shield Defenses and give retroactive credit.

Missions in Canny Valley and Twine Peaks have new Required Power Ratings:

Required Homebase Power >> Recommended Mission Power Rating –

28 > 46

34 > 52

40 > 58

46 > 64

52 > 70

58 > 76

64 > 82

70 > 88

76 > 94

82 > 100

  • The leader of your party must be at or above the Required Power Rating before your party can join a Mission of the listed recommended Power Rating.
  • This requirement applies to Mission Alerts as well as normal missions. It does not apply to Storm Shield Defenses.

New Fortnite Birthday quests!

    • Find and eat Birthday Cakes to earn event tickets.
    • Eliminate Cake Sploders to earn a Birthday Hero.

New Mission Control

  • We’ve begun implementing a new system for mission activation and voting. For now, we’ve added it to Retrieve the Data and Ride the Lightning missions. This new system replaces the Difficulty Pylon in the world and allows for both mission start and difficulty increase at the mission location.
  • In games with more than one player, increasing difficulty requires a majority vote.
  • In Ride the Lightning games with more than one player, starting the mission before the mission ready timer has expired also requires a majority vote. The default time for mission ready is currently set to 10 minutes.
  • Ride the Lightning mission will now show the storm direction on locating Lars’s van instead of on depositing BluGlo.

HEROES
Birthday Brigade Ramirez, Legendary variant of Sergeant, is available from the limited-time birthday quest.
New Mythic Constructor: Steel Wool Syd, has been added to the Act 1 Canny Valley questline.
New Subclass: Kinetic Beats – Steel Wool singer that uses hardware to drop kinetic beats.
New Perks:

  • Software – Increases hardware heavy attack energy efficiency by 150%.
  • Lightweight – Increases hardware attack speed by 24%.
  • Maximum Overload – Increases damage of Kinetic Overload by 110%.
  • Urban Assault Sledgehammer Soldier is available in the Event Store
  • Available July 25 at 8PM Eastern Time (July 26 at 0000 GMT).
  • Collision has been removed on Plasma Pulse for other players.
  • Changed wording in Hammer specific abilities from “Blunt” to “Hammer”

The following heroes can now be recycled or collected, and consume inventory space:

  • Rabbit Raider Jonesy
  • Wukong
  • Chromium Ramirez
  • Diecast Jonesy
  • Raven
  • 8-Bit Demo
  • Snuggle Specialist Sarah
  • Shamrock Reclaimer
  • Archaeolo-Jess
  • Note that all players will receive 25 free inventory spaces as a free Birthday gift, so this change should not cause overflow.

Bug Fixes

  • Fixed the following tooltips, using incorrect values:
  • Base M.D. now heals for the correct amount.
  • The Base M.D. tooltip has been corrected to show “The Constructor’s BASE regenerates 30 health every 3 seconds while allies are inside.”
  • The Ain’t Done Yet tooltip has been corrected to show “Increases the duration of Goin’ Commando’s active effect by 5 seconds.”
  • The Combatants Might tooltip has been corrected to show “Reduces energy cost of War Cry to 20.”
  • The Phase shield tooltip has been corrected to show “Phase Shift forces the shield to regenerate for 2 seconds.”
  • The Tail of the Dragon tooltip has been corrected to show “Dragon Slash leaves a persistent trail of energy, damaging for 12% of Dragon Slash damage, every 0.5 seconds, and slowing enemies by 30% caught within the tail for 3 seconds.”
  • The tooltip for Corrosive Stars has been corrected to show “Throwing Stars Afflict their targets, doing 25% of Throwing Stars damage every second, for 6 seconds.”
  • The tooltip for Nice and Slow has been corrected to show “Kinetic Overload applies a 40% slow to affected targets, reducing their movement and attack speed for 5 seconds.”
  • The trigger radius for the Constructor Supercharged Plasma perk has been corrected.
  • Beetle Jess’ stats now match the base Ranger subclass.

ENEMIES

  • New Zapper Husk enemy added!
  • The Zapper Husk is a ranged attack enemy who fires a single, moderately powered beam at players.
  • Damage and health for this husk put it midway between the Pitcher and the Blaster in difficulty.
  • The Zapper Husk will be able to spawn with elemental modifiers.

WEAPONS + ITEMS

  • Be sure to check the Store daily. You never know what may rotate in!

Birthday Llama

  • Awards past event items from Llamas and Event Store, but not from Quest Rewards.
  • Collection book pages have been added for these items based on which event they originally were available.
  • Cost: 1,000 Road Trip tickets.
  • Many freebies and special offers will appear in the Loot tab for the duration of the Birthday event.
  • Reduced Defender XP leveling costs by 50%.
  • Reduced the evolution cost of Defenders by 50%.
  • Upgrade Llamas are now limited to 50 quantity per day.

We’ve reduced the amount of Nuts & Bolts and Mineral Powder used on a variety of traps:

Floor Launcher –
Uncommon crafting recipe changed from 4 Nuts & Bolts to 4 Rough Ore.
Rare crafting recipe changed from 5 Nuts & Bolts to 5 Rough Ore.
Epic crafting recipe changed from 5 Nuts & Bolts to 6 Rough Ore.
Legendary crafting recipe changed from 6 Nuts & Bolts to 7 Rough Ore.

Flame Grill –
Rare crafting recipe changed from 9 Nuts & Bolts to 7 Rough Ore.
Epic crafting recipe changed from 10 Nuts & Bolts to 8 Rough Ore.
Legendary crafting recipe changed from 11 Nuts & Bolts to 9 Rough Ore.

Freeze Trap –
Rare crafting recipe changed from 9 Nuts & Bolts to 7 Rough Ore.
Epic crafting recipe changed from 10 Nuts & Bolts to 8 Rough Ore.
Legendary crafting recipe changed from 11 Nuts & Bolts to 9 Rough Ore.

Falling Ceiling –
Rare crafting recipe changed from 9 Nuts & Bolts to 7 Planks.
Epic crafting recipe changed from 10 Nuts & Bolts to 8 Planks.
Legendary crafting recipe changed from 11 Nuts & Bolts to 9 Planks.

Wall Dynamo –
All recipes changed from 2 Mineral Powder to 2 Batteries.
No longer costs Rough Ore to craft.
All recipes now require 3 Mechanical Parts.

Campfire –
Crafting recipes changed from 2 Mineral Powder at all rarities to 2 Twine at all rarities.
Healing Pad Handmade
No longer costs Nuts & Bolts to craft.
Reduced Flowers from 6 to 4.

Ranged weapon reticle changes:

  • Several energy weapons which used a triangular 3-hash crosshair now use the standard 4-hash reticle.
  • Scoped snipers no longer have a reticle while not scoped.
  • Reticles now have a center dot.

The following weapons can now be recycled or collected, and consume inventory space:
Bobcat
Dragonfire
Dragon’s Fist
Easter Egg Launcher
HackSAW
Heartbreaker
Lynx
Mercury LMG
Neon Sniper Rifle
Noble Launcher
Obliterator
Quad Launcher
Ralphie’s Revenge
Tiger
Note that all players will receive 25 free inventory spaces as a free Birthday gift, so this change should not cause overflow.

Bug Fixes

  • Adjusted the rocket from the Tiny Instrument of Death to account for player movement and home in towards the player’s reticle more aggressively.
  • Replaced heavy attack efficiency perk tooltips with “energy” instead of “stamina”.
  • Lefty and Righty, Founder’s Revolt, Quickfire Pistol, Haywire, Haywire Storm, and Bobcat no longer snap up and down when shooting.

GAMEPLAY

  • Gold reward doubled across all Horde reward tiers.
  • Perk Combobulator resource rewards increased +50% across all Horde reward tiers.
  • Greatly reduced camera shake for Air Strike Gadget and in world Rift Impacts.
  • Removed the “Loot Llama” quest.
  • Homebase Storm Shield Defense 1 now grants Constructor Leadership.
  • Kyle Constructor and Hero XP quest rewards are now granted by Homebase Storm Shield Defense 1.
  • Updated Founders quests to require Homebase Storm Shield Defense 1 to be completed instead of Loot Llamas. Updated Quest text to reflect this update.
  • Removed Copper Knight Shotgun quest reward from Homebase Storm Shield Defense 1.
  • Updated the Stonewood quest map to reflect that the Loot Llamas quest has been removed.
  • Removed first Loot Llama quest requirement from Constructor Leadership node.

Added cosmetic items for Battle Royale to all Founder’s Packs. All current and new founders have been granted the following:
Warpaint Outfit
Warpaint Backbling
Rose Team Leader Outfit
Rose Team Leader Backbling
Player input for jumping is now the same as Battle Royale. It is no longer needed to hold down spacebar while jumping to reach max jump height.

Bug Fixes

  • Fixed an issue that could cause players to become stuck on the Loot Llama Tutorial quest.
  • Fixed issue with holding down O or B on a gamepad on the Horde Deployable Base would open the UI for the Base, instead of casting Hoverboard or editing any nearby walls.
  • Changed elemental enemy callouts before encounters to use the correct images.
  • Fixed issue with not taking fall damage when on the Hoverboard.
  • Fixed an issue where Banner could be left floating in the air if the building under it was edited before being destroyed.
  • Power 100 Horde Challenge Quest has been renamed to Power 76 Horde Challenge.
  • This was purely a visual issue and the difficulty hasn’t been altered.
  • Fixed the number of normal AI staying too low for the entire wave of Mini-Boss horde waves.
  • Fixed an issue where some Horde hexes were giving Horde Skill Points that were one tier lower than intended.
  • Fixed an issue that caused there to be one fewer Mission Alert on the Horde map than intended.

UI
Bug Fixes

  • The pop-up to select to open one or all unopened pinatas no longer appear if you only have one to open.
  • Fixed the issue where a Llama from your inventory queue could be opened rather than a purchased or claimed Llama you just obtained.
  • Moved the button to open unopened pinatas to be next to the unopened pinata count indicator.
  • Fixed Llama count displayed while opening Llamas to correctly show the number of unopened Llamas.
  • Fixed an issue where the menu music wouldn’t repeat after leaving a game lobby.
  • Fixed an issue where the unopened pinatas indicator was behind other UI elements.
  • Added keyboard key prompt for the Decline button of the recycle/retire dialog box.
  • Corrected the tooltips for Tactical Practiced in Combat and Tactical Assassination perks.
  • Updated the tooltip for Wild West Soldier Practiced.
  • Fixed issue with tooltips where weapons could show double the amount of damage they actually do.

ART + ANIMATION
Bug Fixes

  • Fixed an issue with certain areas not playing water visual effects while running or jumping in water.

AUDIO

  • New ambient and combat music for Thunder Route 99.

GENERAL

  • New default keybindings for new players.
  • All keyboard layouts will continue to default to the QWERTY bindings for new players or those who reset their back to default.
  • Changed countdown timers to display more useful information
  • Shows hours left instead of days when under 72 hours.
  • Shows hours:minutes: seconds left when below 13 hours.
  • Changed the background of the loading screen bullet points area to be partially translucent.
  • Removed the “static noise” when switching tabs.
  • The “Restore” button has been removed from the settings screen. Also, the “Reset Defaults” button has been renamed to “Reset”.
  • Leaving the settings screen before applying changes will give the option to apply changes and exit or discard changes and exit.
  • Double clicks now register as two clicks on a button, allowing for faster navigation through Next/Previous type buttons

Bug Fixes

  • Items on the ground will properly have their stack counts updated if the stack size changes while the player is currently looking at them.
  • Fixed a frame delay on some text layouts, which would cause large blocks of text to reflow their wrapping one frame after seeing them.
  • Corrected text shadows that were appearing incorrectly in certain areas of the UI.

Mobile

Harry Potter: Wizards Unite Launch Trailer

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Harry Potter: Wizards Unite

The wizarding world of Harry Potter is launching it’s own game, which is similar in concept to Pokemon Go, and a new launch trailer shows off what the game has in store.

Harry Potter: Wizards Unite is a location-based augmented reality game inspired by J. K. Rowling’s Wizarding World and the Harry Potter franchise.

The game, which was originally announced back in 2017, will officially arrive on June 21st.

Check out the trailer below:

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Mobile

Dr. Mario World Arrives in July, New Gameplay Trailer Drops

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Dr. Mario World

Dr. Mario World is set to arrive next month and Nintendo is getting everyone hyped with a brand new gameplay trailer.

Dr. Mario World officially launches on Android, and iOS on July 10th.

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Mobile

Fortnite v9.30 Adds Chug Splash Item, New Prop Hunt Mode

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Fortnite

A brand new update arrived for Fortnite and v9.30 is bringing a new item to battle royale and a new mode to Creative.

Check out the official patch notes below:

Fortnite: Battle Royale

LTM

  • Sniper Shootout Duos: Sniper rifles only. May the best aim win!
  • Trios: Classic Battle Royale with Three-Person squads.
  • Solid Gold Squads:Fight to the finish using Legendary weapons.
  • Chug Splash
  • On impact, this thrown item splashes liquid in a small area. All players within the splash radius will be instantly granted 20 Health/Shield.
  • Grants health unless you are full health, in which case it will grant Shield.
  • Chug Splash can heal allies, enemies, and can extend the duration of the ‘knocked’ state for knocked players.
  • Rare variant.
  • Drops in stacks of 2.
  • Max stack size: 6.
  • Can be found from Floor Loot, Chests, Vending Machines, Supply Drops, and Llamas.
  • Shotgun Swap Delay Removed
  • Shotgun cooldowns now only apply when the player is carrying multiple shotguns, regardless of Shotgun type.
  • This is a Quality of Life change to prevent the swap delay system from interfering with players who do not have multiple shotguns in their inventory. As with all changes, we’ll be keeping a close eye on this and make adjustments if necessary.
  • Reduced the Combat Shotgun’s long-range effectiveness
  • Reduced damage at medium distances by 10%
  • 2.44 tiles to 4.88 tiles
  • Reduced damage at long distances by 20%
  • 4.88 tiles to 9.76 tiles
  • The Combat Shotgun’s accuracy uniquely enables players to hit shots from longer distances compared to other shotguns. However, the damage at those longer ranges was a little higher than desired..
  • Vaulted
  • Boom Bow
  • Dual Pistols
  • Dynamite
  • These Vaults are primarily targeted at adjusting the availability of explosives, putting them more in line with where we think they should be.
  • Removed the ability to ride Proximity Grenade Launcher projectiles
  • Due to the faster speed of this projectile, it was causing problems with level streaming. You can still ride rockets launched from Rocket Launchers.
  • Added short delay to start damaging players from Storm Flip on entry, to mimic normal Storm gameplay
  • Added Storm Flip to Audio Visualizer when it is activated
  • Toys no longer will show up in the elimination feed on Starter Island
  • Players could shoot immediately after using a Rift to Go.
  • Supply Drones would sometimes spawn underground in areas with water.
  • Adjusted the area of around the Reboot Van that players cannot build to prevent the placement of floors and traps under the Van.
  • The Proximity Grenade Launcher was auto reloading while aiming down sights.
  • This is fix makes it consistent with Snipers and will reload once unscoping or after next attempt to fire.
  • Adjusted the timing for the effects of consumables to help situations where players would switch away from the consumable before it finished activating.
  • Reboot Cards will no longer fall to the ground. They will remain where they spawn.
  • Reboot Cards were remaining available on the map even after the timer had expired.
  • Campfires could block explosion damage at specific angles.
  • The Shadow Bomb double jump ability could be activated while under the effect of a Boogie Bomb.
  • Boogie Bomb effects would continue playing on players while they were skydiving.
  • Empty Shadow Bombs could not be discarded correctly if eliminated while the effect was active while in respawn game modes.
  • Players that had a Rift to Go used on them at the same time they were being rebooted would sometimes not be put into the skydiving state.
  • Storm Flip would deal incorrect damage if two were overlapped on each other.
  • Storm Flip was able to stop a Supply Drop from falling
  • Weapons were showing while using emotes while on a Driftboard

Audio

  • Improvements to Grenade Launcher and Grenade fuse sounds
  • Added a close-range fuse loop that is attenuated based on damage radius.
  • Sound ramps up as the projectile get close to exploding. If you hear this you’re going to take damage unless you block the explosion.
  • Lowered the volume of vehicles in a Slipstream that doesn’t have a driver/passenger.
  • Increase the range for the enemy 1×1 pickaxe impact sound from 1 tile to 1.5 tiles
  • Fixed an issue with audio device hot-swapping when switching between outputs.
  • One-shot sounds could re-trigger when walking into audio range.
  • This was most noticeable with harvesting, explosion, and gunshot sounds.
  • The Victory Royale sound no longer gets affected by the slow motion effect when a match is won.
  • The Combat Shotgun had the wrong fire sounds on Mobile/Switch.
  • The Baller suction sounds were playing 2d if someone piloted a baller that you’d previously dismounted.
  • Sounds for consumables would not play if approaching a player while they were already using them
  • Footstep audio for the “Take the Elf” emote wasn’t playing.

UI

  • Hiding the vehicle health bar that appears above a vehicle if you are the player operating it to avoid two vehicle health bars from being displayed.
  • The vehicle health bar that appears above a players health and shield will remain in the HUD.
  • The direction-to-safety vector lines were not appearing properly on the map when in game modes where respawn was enabled.

Performance

  • Rendering optimizations on player built walls to help end-game situations with thousands of building pieces.
  • Added general optimizations for audio visual indicators.
  • Resolved an issue causing poor performance in the lobby on Mac when in a large party.

Gameplay

  • Made the “Hold to Swap” feature an option. This defaults as OFF.
  • With the option OFF, pickup is now back on the initial button press instead of button release. This should result in more responsive pickup behavior.
  • Made the Fortbyte Pressure Plate Puzzle NW of The Block easier to complete.
  • Once unlocked the Fortbyte will be available for up to 15 seconds.
  • Parking all vehicles on the pedestals will trigger them, except the Hoverboard.
  • Slipstreams now fade out the visual effects and play audio cues to warn that they are shutting off before the collision and forces are disabled, to give players more advance warning.
  • Added Storm Flip color switch effects, depending on Storm intersection points.
  • Skydiving from the bus toward a slipstream was not auto-deploying gliders at the correct height.
  • Storm Surge was not activating in Phase 8
  • Player health could be improperly rounded when receiving damage.
  • The health bar for structures could disappear when hitting a wall and swapping to build mode.
  • Lava was dealing damage to players too quickly.

Replay

  • Scrubbing a replay could cause the unique font color on Golden points of interest to disappear.

Mobile

  • Increased the size of the auto-pickup radius for items
  • Graphical Improvements:
  • Lava textures were not appearing properly in the Floor of Lava Limited Time Mode on Android.
  • Resolved HLOD issues that were occurring at Loot Lake on Mobile.
  • Fixed the Quinjet Glider deploy animation on the Google Pixel 2.
  • The collar of the Instinct Outfit was clipping into the hood.
  • The Fiend Wrap and Turbulent Wraps were not displaying properly on certain Mobile devices.
  • The icon for the Wonder Outfit was displaying as pixels.
  • The FPS counter was not being properly displayed in-game when enabled.
  • While the map was opened, pressing anywhere outside of it was making that press count as if it was the joystick.
  • The Cycle Weapons HUD Layouts weren’t visible after jumping from the Battle Bus
  • Fixed an issue where the “Require Access to Contacts” prompts was appearing for Mobile players.
  • Sound effects and music were not playing properly on the Moto Z2Force and HTC U11 devices.
  • Reloading a Shotgun was being impeded when Tap Anywhere was active.
  • Using a bluetooth controller was assigning players to the incorrect matchmaking bucket.
  • Player character models weren’t appearing after returning to the Lobby from the Item Shop.
  • The Controller UI was appearing on screens even when a controller wasn’t connected.

Fortnite: Creative

Prefabs and galleries

  • Added the Mega Mall Prefab
  • Added 2 new Galleries:
  • Mega Mall Gallery
  • Mega Mall Prop Gallery
  • Added the Clocktower Trim and Ship It Trim to Neo Tilted Gallery A.
  • Added the Peely Walls to Neo Tilted Gallery B.
  • Added the tree in Mega Mall to the Nature Tree Gallery.
  • Added the bush in Mega Mall to the Nature Shrub Gallery.
  • Added the Volcano Throne and Red Dragon Egg to the Castle Prop Gallery.
  • Added Lava Bubbles Particle to the Particles Gallery.
  • Added Geyser Rocks to the Volcanic Rock Gallery.
  • Added Tent Color Variations to the Military Props Gallery.
  • Renamed the Challenge Gallery to the Collectible Gallery
  • Placing the Lab Tunnel would destroy other props near it.
  • The size of the preview volume for the Block Party Prop Gallery was not properly fitting in the gallery.
  • The rug and sports poster from the No Collision Gallery was not showing up on Mobile platforms.
  • The Arctic Base Hangar Door would delete itself when copied and pasted.
  • The Basic Storm Controller would not glow green when marked for multi-select.

Islands

  • Added the Wasteland Island.
  • Added the Caldera Island.
  • Added new Game Settings for configuring outdoor Lighting and Fog.
  • Light Brightness: Controls the intensity of outdoor lighting from the sun or moon.
  • Default: Uses the light brightness from the current time of day.
  • 0% – 100%: Sets a specific fixed light brightness. 0% is very dark, and 100% is very bright.
  • Light Color: Controls the color of light from the sun or moon.
  • Default: Uses the light color from the current time of day.
  • White, Red, Green, Blue, Yellow, Magenta, Cyan: Sets a specific color for the lighting.
  • Fog Thickness: Controls the density of fog on the island.
  • Default: Uses the fog settings from the current time of day.
  • 0% – 100%: Sets a specific fog thickness. 0% turns off the fog, and 100% will pull the fog in very close to the camera!
  • Fog Color: Controls the color of the island’s overall fog.
  • Default: Uses the fog color from the current time of day.
  • Black, White, Red, Green, Blue, Yellow, Magenta, Cyan: Sets a specific color for the fog.
  • Note that lighting and fog graphics can look different depending on the platform.

Weapons and items

  • Added the Prop-o-Matic
  • Transform into a prop to hide from your opponents! You can aim at nearby props and trigger the Prop-o-Matic to possess the appearance of the desired object.
  • For best results, use with props found in the following galleries:
  • Outdoor Residential Prop Gallery
  • Indoor Residential Prop Gallery
  • Container Prop Gallery
  • When transformed, you can taunt other players by whistling.
  • Lock your location to stand completely still and blend in.
  • You can rotate the camera without rotating your prop when locked.
  • Note, you cannot transform into walls, structural elements, devices, or traps.
  • Added UI that displays during games to indicate the number of players hiding.
  • The UI element tracks the number of people with a Prop-o-Matic in their inventory.
  • The UI element is displayed automatically if someone starts a game with a Prop-o-Matic in their inventory.
  • Added UI to indicate the duration of time between the “ping” sound effect when hiding as a prop.
  • This UI element and the audio cue is only active while players with Prop-o-Matics are actively hiding as a prop.
  • Flag item locations, when dropped or being carried, are now indicated on the minimap.
  • A player’s health would drop to 50/100 after respawning in a game if the Infinity Blade was equipped.
  • The angle of the Stormwing camera would not change when switching between seats.
  • The time to equip a Sneaky Snowman was not matching the time displayed on the HUD, which is 3.5 seconds.

Devices

  • Added new settings to Beacons.
  • Enabled: Controls when the Beacon will be shown.
  • Enabled (default) – On
  • Disabled – Off
  • Warm-Up Only – Appears during the warm-up phase
  • Gameplay Only – Appears when the game is active
  • Beacon Style: Selects the visual style of the beacon.
  • Beacon (default)
  • Badge Style
  • Both
  • Hide HUD Icon At: Sets how far away the beacon’s icon will appear on the players Heads Up Display. (Badge Style only)
  • 2M, 5M, 10M, 15M, 20M, 30M, 50M, 100M, 150M, 200M, 250M, 500M (Default: 20M)
  • HUD Icon Identifier: Allows a specific alphabet letter to be displayed on the HUD Icon (Badge Style only)
  • None, A, B, C, D, W, X, Y, Z (Default: None)
  • Requires Line of Sight: Controls whether the HUD Icon is only visible when in plain sight. If disabled, the badge will be visible on the HUD even when visibility is obstructed.
  • Yes, No (Default: Yes)
  • Friendly Team: Controls whether this beacon appears as Friendly or Hostile for a given team.
  • All Hostile, All Neutral, All Friendly, Any, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 (Default: All Neutral)
  • Team Visibility: Limits visibility of this beacon to only certain teams (both Beacon and Badge).
  • All Hostile, All Neutral, All Friendly, Any, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 (Default: Any)
  • Enable When Receiving From: Shows the beacon when the specified channel is triggered, using the Trigger device.
  • Disable When Receiving From: Hides the beacon when the specified channel is triggered, using the Trigger device.
  • Added new settings to Particle props:
  • Enabled: Controls when the particles will be visible.
  • Enabled, Warm-Up Only, Gameplay Only, Disabled (Default: Enabled)
  • Enable When Receiving From: Shows the particle when the specified channel is triggered.
  • Disable When Receiving From: Hides the particle when the specified channel is triggered.
  • Added new settings to the Objective Device:
  • Added an additional health option, “Invulnerable”. When this is set, only triggers or an Explosive Device with the ‘Damage Indestructible Buildings’ option enabled can harm the device.
  • Added “Warning Notification Threshold” setting, controlling the remaining health percentage at which a damage warning notification will be shown.
  • None, 35%, 50%, 75% (Default: None)
  • Added “Critical Notification Threshold” setting, controlling the remaining health percentage at which a critical damage notification will be shown.
  • None, 5%, 10%, 25% (Default: None)
  • Added “Show Destroy Messages” setting. If enabled, show elimination feed messages when the objective is destroyed.
  • On, Off (Default: Off)
  • Added a new setting to Capture Item Spawner device.
  • Added “Show Capture Messages” setting. If enabled, show elimination feed messages whenever the capture item changes states (Captured, Taken, Dropped, etc).
  • On, Off (Default: On)
  • Added new settings to Player Spawn device:
  • Adding “Enabled during Phase” option. (Disabled, Enabled, Warm-Up Only, Gameplay Only. Default: Enabled).
  • Allows you to designate if a Player Spawn pad is active between gameplay and pre-game phases.
  • Color of Pad now changes to red when the Spawn is disabled (either manually disabled or no valid team).
  • Enable When Receiving From: Allows the use of this spawn device when the specified channel is triggered.
  • Disable When Receiving From: Disallows use of this spawn device when the specified channel is triggered.
  • Renamed the Air Vent Device to Air Vent Gallery, because it now contains multiple props.
  • Added the Geyser to the Air Vent Gallery.
  • The Geyser is a natural spring that launches players high up into the air and allows gliders to be activated.
  • Added new settings to Air Vent device:
  • Enabled: (Disabled, Enabled, Warm-up Only, Gameplay Only. Default: Gameplay Only)
  • Knockup Force: None, Low, Medium, High, Very High, Super High, Mega High (Default: Medium)
  • Added Gust Range: How far from the device the gust reaches (3m-15m in 1m increment adjustments. Default: 3m).
  • Min Knockup Percentage: 30%, 40%, 50%, 60%, 70%, 80%, 90%, and 100% (Default, 100%). How much knock up is applied if you step into the gust at maximum range.
  • Enable When Receiving From: Enables the vent force when the specified channel is triggered.
  • Disable When Receiving From: Disables the vent force when the specified channel is triggered.
  • Activate when Receiving From a Channel: Provides a 1-second gust before switching off. Useful to use as a trap.
  • Added new settings to the Explosive Device:
  • Adding New Health Option: Indestructible.
  • Adding additional values to Proximity Range (1/8th Tile, 1/4 Tile).
  • Health Bar Style. Switches between the default health bar, an objective style health bar, and an objective style health bar that only shows up when the barrel is damaged. (Default, Badge Style, Badge Style Damaged. Default: Default).
  • Hide HUD Icon At: Distance at which the icon is displayed, in meters (Badge Style Only)
  • 2m, 5m, 10m, 15m, 20m, 30m, 50m, 100m, 150m, 200m, 250m, 500m. (Default: 20).
  • HUD Icon Identifier: Displays a letter to show on the HUD Icon (Badge Style Only)
  • None, A, B, C, D, W, X, Y, Z. Default: None
  • Requires Line of Sight: Whether the HUD Icon only shows when you are within line of sight. (Badge Style Only).
  • Yes, No. Default: Yes.
  • Added new setting to Team Settings & Inventory device.
  • Initial Team Size Ratio: This allows you to set team size ratios. For example, if Team 1 has a Team Size Ratio of 3 and Team 2 has a Team Size Ratio of 1, then Team 1 will have three times as many players as Team 2.
  • Don’t Override, 1 – 10 (Default: Don’t Override)

  • Added new settings to Player Checkpoint Device:
  • Added Enabled on Game Start: Whether or not the checkpoint will mark your save when you run over it
  • Enabled, Disabled (Default: Enabled)
  • Added Enable When Receiving From: Enable the checkpoint when receiving on this channel
  • Added Disable When Receiving From: Disable the checkpoint when receiving on this channel
  • Added When Activated for First Time Transmit On: The first time this checkpoint is activated we will transmit on this channel
  • Added When Activated for First Time Per Player Transmit On: The first time this checkpoint is activated for each player we will transmit on this channel
  • Added new settings to Item Spawner device:
  • Added new option to Time before first spawn: Instant, spawns the item at the start of the game
  • Added Enabled on game Start: Whether or not the item spawner will begin spawning items at the beginning of the game
  • Enabled, Disabled (Default: Enabled)
  • Added Enable When Receiving From: Begins spawning items from the item spawner when receiving on this channel
  • Added Disable When Receiving From: Destroys the item on the spawner and stops the spawner from spawning items when receiving on this channel
  • Added Spawn Item When Receiving From: Spawns the next item in the item spawner if there is not already an item on the item spawner when receiving on this channel
  • Added Cycle To Next Item When Receiving From: Destroys the current item on the item spawner and then spawns the next item on the item spawner when receiving on this channel
  • Added new settings to Creature Spawner device:
  • Enabled On Game Start: Whether the spawner will actively spawn at the start of a game or not.
  • Enabled, Warm-Up Only, Gameplay Only, Disabled (Default: Enabled)
  • Enable When Receiving From: Enable the spawner when receiving on this channel
  • Disable When Receiving From: Disable the spawner when receiving on this channel
  • Added new settings to Billboard device:
  • Enabled: Whether text will show during the specified game state or not.
  • Set Text Visible When Receiving From: Show billboard text when receiving on this channel
  • Set Text Hidden When Receiving From: Hide billboard text when receiving on this channel
  • Renamed the Collectible Gallery option, Only Visible to Collecting Team, to Visible to Opposing Team.
  • Never, Always, or Until Fully Collected (Default: Never)
  • The Hover Platform was preventing players from building through it in some cases.
  • Fixed various issues with the Billboard and how text wrapped between lines.
  • Reverted to the original font.
  • The Item Spawner where Respawn Time of 3s would not be saved correctly.
  • Fixed an issue where the Barrier device would not scale visually based on changes made in the customization options.
  • The Flag was not appearing on the map or minimap.
  • The Storm was not appearing on the map or minimap.
  • Creative servers were ending when a game was completed after a Storm has finished closing.
  • The Flag despawn, pickup, and throw sound effects were projected from the Capture Area rather than where the actions took place.
  • Players were immune to Storm damage when the “Starting Circle” was set to 10 on the Basic Storm Controller device.
  • The Storm from the Basic Storm Controller was missing a timer when active during a game.
  • The Flag ambient flapping audio was too loud.
  • The ambient audio for the Basic Storm Controller would stop playing after a game.
  • The texture on the Color Changing Tile was stretching when placed vertically.

Gameplay

  • Added a new setting “Building Can Destroy Environment” in the Game Settings.
  • Yes: When players build during gameplay, certain props may be destroyed when built upon. This is the default setting.
  • No: Props are never destroyed when players build on top over them during gameplay.
  • Added a new “Delete” option for “Keep Items When Eliminated” in the Game Settings.
  • By default, players will drop their inventory items when eliminated.
  • When Delete is selected, inventory items will be removed from the game when the player is eliminated, and the player will respawn with default items.
  • Added new settings to apply damage to players when they hit something.
  • Damage Self On Hit Amount: How much damage to apply to the attacking player when they hit a target.
  • 0 – 999 (Default: 0)
  • Damage Self Requires Non-Zero Damage: Sets whether at least one point of damage is required before the attacking player will also be damaged.
  • Yes, No (Default: Yes)
  • Damage Self Target Filter: Optionally restricts self-damage to only apply to certain types of characters.
  • Non-Players, Players, All (Default: All)
  • Damage Self Weapon Filter: Optionally restricts self-damage to only apply when specific classes of weapons are used.
  • Pickaxe Only, Ranged Only, Melee Only, All (Default: All)
  • These settings can also be overridden for specific teams using the “Team Settings & Inventory” device.
  • Added effects when respawning, as well as a golden flash effect to indicate how when a player is invincible after respawn.
  • Added a new option in the Game Settings to “Allow Manual Respawning”
  • Yes, No (Default: Yes)
  • The Max Initial Team Size setting was not being enforced in some cases.
  • Players were spawning without their starting inventory.
  • A networking issue would occur with physics collision that was causing “jump fatigue” issues with certain props.
  • Explosive Device sound effects could be muted while the match start cue was playing.
  • Sound cues at the end and beginning of Rounds was not properly triggering.
  • The Capture Item Spawner was not displaying the related item name during interactions in the Activity Feed.

Creative tools and phone

  • The hover-over highlight was not appearing on certain props and building tiles.
  • Objects that were being held with the Phone were being saved outside the Island’s boundary.
  • The Phone would not delete objects that were touching the boundary of the Island.
  • Objects highlighted in red would paste when using multi-select.

UI and social

  • End of round and end of game flow has changed.
  • Added time dilation when the round and/or game finishes to break up gameplay before showing winners.
  • Winner screens now show before all scoreboards.
  • Round Winners are shown if the game has multiple rounds
  • Displaying Round numbers instead of team names
  • Game Winners are shown at the end of the game
  • Made it clearer if the player is on the winning team
  • Scoreboards are shown afterward.
  • Round scores are shown if the game has multiple rounds
  • Timer shows time till next round or time till game scores are displayed
  • Game scores are shown at the end of the game
  • “Eliminations to Win” was changed to “Eliminations to End”
  • “Creature Eliminations to Win” was changed to “Creature Eliminations to End”
  • “Objectives to Win” was changed to “Objectives to End”
  • “Collect Items to Win” was changed to “Collect Items to End”
  • “Score to Win” was changed to “Score to End”
  • “Scoreboard Stat” 1-4 has been renamed to “Scoreboard Tiebreaker” 1-4.
  • “Scoreboard Stat 5” has been removed from the UI Settings in My Island.
  • Changed the help text for the Allow Manual Respawning game setting to be easier to understand.
  • Changed the Scoreboard settings help text to explain how the win condition for the round works.
  • Fixed settings for the Creature Spawner being called “True” or “False” instead of “Enabled” and “Disabled”.
  • Players could potentially get duplicate widgets during games.
  • Island description text could overlap the rift waypoint if the description was too long.
  • The Chest tab in the Creative Inventory was not displaying the number of stored items.

Fortnite: Save the World

Missions and systems

  • New SSD Mission: Endurance
  • Complete all of your Storm Shield Defense missions in any zone to unlock the Storm Shield Endurance mission.
  • Storm Shield Endurance is 30 waves of escalating enemies that will test the best fort designs.
  • The Major will occasionally throw in a Wargames simulation to keep you on your toes.
  • The difficulty is based on the zone that you’re in, so it will be the easiest in Stonewood, but will require expert gameplay in Twine Peaks.
  • Enemies drop more ammo than normal, but plan on bringing different weapon types just to be safe.
  • Players who complete this challenge will earn:
  • Four new and unique Endurance banners by completing all 30 waves for each zone.
  • Earn a Legendary Troll Stash Llama for completing all 30 waves of a zone.
  • Earn Gold, RE-PERK!, and PERK-UP! based on your wave progress.
  • Retrieve the Data mission has been replaced with the Beta Storm version!
  • Retrieve the data now has a Storm closing in on the landing zone.
  • The landing zone defense area is a 1×1 area.
  • Players can vote to allow the balloon to be shot down after locating the landing zone.
  • The first Retrieve the Data in Stonewood does not have a Storm but has a 1×1 landing zone.
  • Resupply is back as a permanent primary mission.
  • Harvest and Collect a shopping list of items in 10 minutes as the Storm shrinks.
  • The “Assist Wargames” and “Assist Wargames (Repeatable)” quests have been updated to count hosts who utilize the “Wait for Assistance” functionality in addition to players who use the Wargames Assist feature of Community Lookout.
  • Stonewood, Plankerton, Canny Valley, and Twine Peaks will now all reward the same quantity of event tickets for Wargames.
  • Players will now be rewarded any of the four evolution materials at all difficulties in Plankerton and Twine Peaks Wargames.
  • PERK-UP! Rewards in High level Twine Peak Wargames will now only be of Epic or Legendary quality.
  • In the Hexed Wargames simulation, statues no longer pop-out of visibility if the player moves far enough away from the statue.
  • The recommended power and Husk rating in the last 2 difficulty zones in Twine Peaks have been increased to 132 and 140 respectively.
  • This is only a visual change – there is no change in the Husks actual difficulty.
  • The Target Practice secondary mission will now appear in more open areas.
  • Statue icons in the Hexed Wargames simulation were disappearing from the minimap after a player disconnected from the group.
  • If all party members are knocked down in Wargames, players would sometimes be revived before the defeat screen displayed.
  • Repair the Shelter would take damage from Husks in underground caves below the shelter.

Heroes

  • Chromium Ramirez returns to the event store!
  • Standard Perk: In a Pinch
  • Reloads with an empty magazine regenerates 13.5% of your Shield over 3 seconds.
  • Commander Perk: In a Pinch+
  • Reloads with an empty magazine are 50% faster and regenerates 13.5% of your Shield over 3 seconds.
  • Available in the Event Store starting June 19 at 8 PM Eastern Time.
  • Diecast Jonesy returns to the Event Store!
  • Standard Perk: Boomstick!
  • Increases Goin’ Commando Damage by 25%
  • Commander Perk: Boomstick!+
  • Increases Goin’ Commando Damage by 50% and changes Damage type to Energy.
  • Available in the Event Store starting June 19 at 8 PM Eastern Time.
  • The Standard Perk In a Pinch was incorrectly granting reload speed.
  • As a result, Chromium Ramirez has been marked for an item reset.
  • The Commander Perk In a Pinch was incorrectly granting the indicated shield value.
  • Reload speed was not functioning properly when using the commander perk In a Pinch+.
  • The In and Outlander perk was not properly tracking eliminations for Phase Shift.
  • The Shifting Gears perk was causing Phase Shift to catch on inclines.
  • Phase Siphon and Run and Stun perks weren’t properly colliding with the Husks.

UI

  • The Storm Shield computer has had an overhaul with an all new layout and art!
  • Lighting issues were occurring in the lobby when shadowing was turned off.
  • Quest names in the Quest Tab would not scroll if they were longer than the intended display area.
  • Some languages were showing cut off text during a Llama opening choice sequence.
  • The open Llama prompt wasn’t updating properly when claiming reward Llamas.

Performance

  • Improved performance of the raft that appears in some Arid zones.
  • Improved performance of the ceiling drop trap.
  • A hitch was occurring when entering the Armory menu.

Weapons and items

  • Defenders can once again see and shoot through walls with the Neon Sniper.
  • Defenders can once again shoot through walls with the Obliterator.
  • If there is a wall between the defender and Husk, the defender will only be able to hear the Husk up to 4 tiles away.
  • As a result, the Obliterator is now marked as eligible for item reset.
  • Energy Cells no longer cost Bacon to craft.
  • Increased the Battery cost from 1 to 3 per 100 energy cells.
  • Defenders could not fire the Plasmatron 9000.
  • Fixed elemental alterations not showing correctly on the following weapon sets:
  • Steampunk
  • Ratrod
  • Flintlock
  • Medieval
  • The weapon destruction effects weren’t correctly playing when the Easter Egg Launcher ran out of durability.
  • Fixed Scatter Shot projectiles from Retro Sci-Fi weapon perks detonating against certain types of invisible collision.
  • Elemental effects would sometimes grow to enormous scale after using a consumable and auto-equipping a weapon.

Gameplay

  • The screen would sometimes zoom out and change color when taking damage from a rift.

Art and animation

  • Defenders would sometimes not hold certain weapons properly.
  • Players could sometimes see or hear Storm effects when near a player who is on the other side of the Storm.
  • Storm effects in the arid biome would not correctly change color gradients when a player entered the Storm.

Audio

  • Updated the Supply Crate collect sound.
  • Shock Tower explosions would sometimes be suppressed during combat.
  • Phase Blaster impacts now were using incorrect audio.
  • Pickaxing the landing zone sounds were playing incorrectly in Retrieve the Data missions.

General

  • Player Surveys
  • For widgets with multiple answers and select options, there is now an upper limit on how large that field is before scrolling commences.
  • Text Chat messages have been re-compacted into a single line across all game modes and screens.
  • Some HUD settings weren’t correctly saving.
  • Players could get stuck in a bad party state when signing into a different platform.
  • IOS Voice Chat setting now defaults to ON instead of OFF, matching other platforms.
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