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Overwatch Patch 1.25 Now Live

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A brand new patch for Overwatch has gone live and we have all the details regarding Patch 1.25, which aims to upgrade to experience while setting the table for a new hero and potentially more.

The main takeaway is the re-working of Symmetra in what is a much needed, long-awaited overhaul to the hero, as well as major changes to the Horizon Lunar Colony.

Here are the official patch notes:

Endorsements

Acknowledge your fellow Overwatch players’ positivity with endorsements! Recognize commendable behavior for players exhibiting sportsmanship, being a good teammate, or for shot calling. Commend players who lead you to victory, put the team’s needs above their own, or exhibit humility in victory or grace in defeat. Endorsements are readily available to view on Career Profiles, the Groups menu, and more so you can tell at a glance the types of players you’re playing with. Those who consistently maintain a high endorsement level will receive periodic rewards, while those who display negative behavior or accrue suspensions will lose their endorsements.

Looking for Group

Play your way using the Looking for Group feature! You can control your gameplay experience before stepping into a match by using specific parameters to create your dream team. Join a team of other like-minded players or lead a group of your own by creating a group with your personal preferences such as game mode, role enforcement, and more. Those who want to queue up for Quick Play, Play vs AI, or any competitive mode can set the types of roles others can play. These specifications will then be activated in-game (e.g. players who chose a support role will be restricted to only using heroes in that category).

GENERAL UPDATES

GENERAL

Developer Comments:“Since the line between Offense and Defense heroes has become increasingly blurred, we’ve decided to group all those heroes into a single new “Damage” category. We believe that the term more closely matches the role name that is now being used in Overwatch League and across most of the game’s community.”
  • All heroes in the Defense and Offense categories have been merged into a new category: Damage
  • Combat can now be heard 25% further away
  • Changed the name of the Varok spray to Saurfang
  • [PC] Players must have Blizzard SMS Protect enabled on their account to be eligible for the Top 500
  • The Acknowledge and Interact buttons are now separate input bindings

CAREER PROFILE

  • Added an Inspire Uptime Percentage statistic for Brigitte on the Career Profile
  • Removed some statistics for Symmetra on the Career Profile
  • Added a Scoped Critical Hit Accuracy statistic for Widowmaker on the Career Profile
  • Career Profiles will no longer be public by default (now defaults to Friends Only). An option to make Career Profiles visible has been added under Options > Social > Profile Visibility

ARCADE UPDATES

GENERAL

  • Symmetra can now be played in 1v1 duel game modes (e.g. 1v1 Limited Duel and 1v1 Mystery Duel)

HERO UPDATES

DOOMFIST

Developer Comments The increased movement speed on Meteor Strike gives Doomfist new options in how and where to deploy it. His passive is also being increased, allowing him to survive more often when diving into enemies.
METEOR STRIKE
  • Bonus movement speed increased from 150% to 200%
THE BEST DEFENSE…
  • Shield gain increased from 30 to 35 for normal abilities

MCCREE

Developer Comments While McCree’s Deadeye rarely came into play at 70 meters, we are increasing the range so it cannot be a limiting factor during normal gameplay.
DEADEYE
  • Range increased from 70 meters to 200 meters

ORISA

Developer Comments Supercharger wasn’t getting enough use, considering its impact. This change allows Orisa to use her ultimate more aggressively, knowing that she will be able to generate them more easily.
SUPERCHARGER
  • Ultimate cost reduced by 15%

SYMMETRA

Developer Comments The goal of these changes is to move Symmetra to her new damage role and make her more flexible and viable across more areas of the game than she was previously. Now that Symmetra is no longer a support hero, she is expected to be able to dish out heavy damage, and these changes allow for her to do so. She should be more powerful and interesting in more team compositions and maps, and she should also be stronger on offense and defense.
PHOTON PROJECTOR
  • No longer locks onto targets
  • Range increased to 10 meters
  • Damage ramping now takes 2 seconds per damage level instead of 1 second
  • Damage ramp increased from 30/60/120 to 60/120/180
  • Now generates ammo instead of spending it when hitting a barrier
  • Ammo reduced from 100 to 70
ALTERNATE FIRE
  • No longer pierces targets
  • Now explodes on contact
  • Projectile speed increased
  • Charge up speed increased
  • Damage changed to 60 impact / 60 explosive
SENTRY TURRET
  • Turret is now placed like a projectile instead of being set in place
  • Can hold a max of 3, down from 6
  • Can now deploy a max 3, down from 6
  • Damage increased
  • Amount of slowing effect increased
TELEPORTER
  • Can now place the exit up to 25 meters away from Symmetra
  • Entrance will automatically be built in front of Symmetra, rather than at her team’s spawn point
  • Lasts 10 seconds
  • Health lowered to 300
  • More things can teleport through it (e.g. Junkrat’s RIP-Tire)
  • Entrance can be destroyed
    • If either the entrance or exit is destroyed, the other is removed
NEW ULTIMATE: PHOTON BARRIER
  • Deploys a barrier that is big enough to span and cut through an entire map
  • Orientation can be changed by pressing the ultimate button again
  • Lasts 15 seconds
  • Has 5000 health

MAP UPDATES

HORIZON LUNAR COLONY

Developer Comments: We’ve wanted to make some gameplay improvements to Horizon Lunar Colony for some time now. The defenders’ spawn room had a problem with its main exit that allowed defenders to quickly duck back inside and regain health while attackers shot at them without doing damage. Since we were already reworking the entire back area, we decided to make some more changes addressing player feedback. The idea behind the rework of Point A was to not only help the defenders a bit, but also provide some gameplay options aside from sitting on the point and trying to hold it for as long as possible. Easier access to high ground, as well as limiting the routes for attackers (or at least allowing for defenders to more easily spot the attackers), will allow more opportunity for counters and create a better gameplay experience.We’ve made a lot of additions and changes to the art throughout the map for you to discover as well.

  • Point A

    • Added a staircase on the right when exiting the Hydroponics Room
    • Removed the door to the lower room on the right
    • Removed the small wall on the catwalk above Point A
    • Added some cover walls to the catwalk area
    • Moved the door next to the staircase that led to Winston’s room
    • The door is now on the side of the wall in the training pit
    • Moved the large health pack to the back of the room
    • Removed some clutter in the upper left computer room
  • Hydroponics Room

    • Switched the positions of the large and small health pack
    • Changed some of the hydroponic plant cover on the right
  • Point B

    • Defender spawn room exits moved from the front to the sides out of direct line of fire

    • Small rooms added at spawn room exits

    • Additional cover added near the spawn room exits

    • Added a route and larger platform leading to the back right corner

    • Raised the platform to the same height as the attackers’ platform on the opposite side of the point

    • The location of the old defender exit is now an alcove with a small health pack

    • Both teams can still pass behind the point, but there is now a cut-through in the middle of the wall for better access

    • The area above the window overlooking the point is now covered

    • A large platform with cover has been attached to the left side of the catwalk

    • The upper platform for the attackers has been reduced

    • The doorway leading to the platform is slightly smaller

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PUBG Update #26 Details

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A new update is due out, Update #26, for PlayerUnknown Battlegrounds and the details are now out.

The new content is mainly Vikendi-focused and comes in at 12GB of space. Here are the full details, according to the official notes:

New Vehicle: Zima

Added a new Vikendi exclusive vehicle, Zima.

  • The Zima replaces UAZs on Vikendi.
  • It won’t have perfect control on Vikendi’s snowy plains, however the 4×4 Zima is much easier to maneuver compared to other vehicles.
  • While the Zima is relatively slow, it has high durability making it ideal for combat situations.

New Vehicle: Snowbike

Added a new Vikendi exclusive vehicle, Snowbike.

  • The Snowbike replaces motorbikes on Vikendi.
  • What the Snowbike lacks in durability, it makes up for with high speed and great maneuverability.

Added a new item, Flare Gun.

  • Flare Guns are now available in public matches and can be found as a rare item spawning in the world.
    • If you’re lucky enough to find a Flare Gun, fire it directly into the air after the initial blue zone has closed to call in a special care package.
    • When firing the Flare Gun inside the current safe zone, you’ll call in a special care package with lots of loot, or an armored UAZ when fired while outside the current safe zone.
  • Based on your feedback through our public Flare Gun tests, we’ve made changes to improve the gameplay experience with this item.
    • Flare Guns used in the early phase of the game often give a great advantage with little risk, therefore, the Flare Gun will only deliver a care package when used after the first blue zone phase.
    • A message will be shown on the UI when a nearby player successfully calls in a special care package with the Flare Gun and an icon indicating the location of the drop will be displayed on the map.
      • Calling in an armored UAZ will not display a message on the UI, or be indicated on the map.
    • The Flare Gun spawn rate is different on each map.

Please let us know your feedback and how the Flare Gun spices up the mid-game!

Survivor Pass: Vikendi

  • Survivor Pass: Vikendi will end at 26 Feb 18:00 PST.
    • The sale of level-up items (5Lv, 20Lv, 50Lv) will end.
  • There will be a grace period to claim any unclaimed rewards once the Survivor Pass ends, up until 12th Mar 18:00 PST.

Enter the Survivor Pass menu to check out the result screen showing your progress from Survivor Pass: Vikendi.

  • Item rewards and missions completed during the Survivor Pass can be claimed during the grace period. Click “Claim All” on the result screen to claim all applicable rewards.
  • The coupon store will expire once the grace period ends, so make sure to use them before then!
  • Check out all rewards earned in the rewards tab.
  • View all completed missions in the missions tab.

  • Season 2 was planned to end in February, but has been extended to Mar 19, 2019 PST in order to give more time to allow players more time to hit milestones to receive season rewards.
    • Challenge yourself and earn higher rewards during the extended season period.
  • The beta season 2 item rewards are now shown on the Season > Overview page after clicking Season Rewards.
  • Seasonal rewards will be granted based on the Survivor Title held at the end of beta season 2.
    • Beta season 2 rewards will be granted to players who hold the title of Novice or higher.
      • You can receive multiple unique rewards and will be granted all rewards up to your highest title.
    • Rewards will be granted with the start of the new season which will be announced at a later date.
      • Rewards delivery will be completed within 1 day of new season starting.
      • If you have not successfully received your rewards 24 hours after the new has begun, please contact Customer Support.
    • Any players who are found to have obtained a Survivor Title by violating operation policies may be subject to restriction and/or removal of seasonal rewards.

Gameplay

  • We have applied a new experimental mechanism to the test servers to test a solution to an issue related to rate of fire changing based on FPS. We appreciate all players who have given feedback regarding this issue. This won’t be applied to live servers in the next update, as we want to monitor player feedback to ensure this doesn’t negatively impact the player experience.
    • This will be only updated to the test server during Feb 19th – 26th PST.
    • This solution will be not updated with the live server update on Feb 26th PST.
    • We will be collecting player feedback and doing data analysis during the testing period, as we work towards applying this improvement to live servers in the future.
  • Improved reflective effects on the lens of scopes.
    • Added a visual lens to scopes to prevent players from seeing the empty inside of the scope in certain situations, improving the look and realism.
  • Vehicle tires will now be destroyed immediately when a vehicle explodes.
  • Modified conditions to prone, to prevent going prone on very rugged terrain.
    • While prone and moving into a position where the character shouldn’t be able to prone, the character will automatically change to crouched position.

UI/UX

  • Improved the preview feature in the store.
    • When using the preview feature, head, eyes, masks, and outer wear items will automatically unequip to prevent obstructing the view of the item being previewed.
    • When previewing head, eyes, masks, hair and makeup, the camera will zoom to better preview the items.
    • Crate and Set previews will now show the most recently selected item at the upper right corner
    • In Set item preview, characters will equip all of the items from the selected set.
    • Weapons/gear skins can now be previewed by themselves without the character by clicking the view detail button to the right side of the preview.
    • The emotes preview will play the emote automatically upon pressing preview. Emotes can be replayed using the play buttonat the left top corner of the screen. The play button cannot be pressed while the emote preview is being played.
  • The Key Guide page showing default key bindings on the loading screen will not appear if the player has customized their key bindings to prevent confusion.
  • Added Rich Presence for Steam and Discord clients (displayed on the friends list) which allows players to share their own and view their friends’ game status with detailed information.
    • You can check ‘Game State Status’, ‘Mode’, ‘Match Time Elapsed’.
      • For example: PLAYERUNKNOWN’S BATTLEGROUNDS – Playing, War Mode, 00:20 elapsed.

Replay

  • Improved the Replay Editor features.
    • AddedMulti keyframe set save feature which enables multiple edits in a single replay file.
    • Added ‘Delete all’ feature which erases all key frames in selected multi key frame.
    • Added detailed items such as color correction, free camera lean angle, detailed setting for depth of field etc.
    • Improved the Replay Editor so post-corrections and depth of field settings can be applied immediately.
  • Improved the UI of the Replay Editor.

Performance

  • Optimized character animations to improve performance.
  • Improved the game loading speed by optimizing the character loading process.
  • Improved FPS by optimizing the in-game foliage rendering process.
  • Optimized the hit criteria for Molotov when calculating character’s damage.
  • Optimized certain elements of the HUD UI which were causing decreased performance.

Skins & Items

  • Added a countdown timer to display time remaining to purchase East Erangel Police Crates individually, before they are moved to the pool of random crates on March 26 PST.

Custom match

  • System improvement: The result screen of a match has been separated from the session.
    • When a custom match finishes, players will now be able to review the results screen for 10 minutes. The next custom match can be launched 1 minute after the exiting the previous match.
  • Vikendi is now available in Esports Mode custom matches.
  • The number of vehicles in Esports mode has been increased in all maps.
  • Improved observer system animation when moving in to the safe area.

Bug fixes

World

  • Fixed an issue with buildings rendering late while freefalling on Vikendi
  • Fixed an issue where some buildings could not be seen at certain distances on Vikendi
  • Fixed an issue which prevented Dacia speed from being reduced when driving on snow.
  • Fixed some terrain/structure related bugs on Erangel and Miramar.

General

  • Fixed the issue where molotov’s flame sound could be heard over a 1km radius.
  • Fixed the issue of reticle brightness getting reset when switching scopes or picking up dropped weapons.
  • Fixed the issue of dead bodies making footstep sounds.
  • Fixed an issue which could cause grenades to deal damage through floors in certain buildings.
  • Fixed an issue which could cause grenades to deal damage through walls of certain buildings.
  • Fixed the issue which could cause the remaining number of rounds in a magazine to be displayed incorrectly when reloading.
  • Fixed an issue which in specific situations could allow players to move while floating in air by moving around tight terrain while prone.
  • Fixed an issue where the muzzle of an SMG would be cutoff on the inventory screen with 3D character render turned on.
  • Fixed the issue which prevented switching helmets, vests and weapons when the inventory is full.
  • Fixed the issue with the name of two skins being identical.
  • Fixed the issue where the S686 could sometimes be fired 3 times in a row due when a player had poor network connectivity.
  • Fixed the issue with characters attacking with fists instead of throwing throwables when a player had poor network connectivity.
  • Fixed the issue with loading screen image being cropped on 21:9 monitors.
  • Fixed the issue with Yes/No button in the team invite pop-up screen not functioning in certain situations.
  • Fixed the issue of the loading screen image occasionally remaining in the lobby.
  • Fixed the issue with moving to the mode selection screen instead of session list when entering or leaving a custom match session.
  • Fixed the issue where the minimap is not properly zoomed in while pressing N (default) during the death cam.
  • Fixed the issue in observer mode which showed characters moving in a landing animation incorrectly in certain situations.
  • Fixed the issue of parachute icon not shown properly when viewing a map in observer mode.
  • Fixed the issue where care package item list does not appear on care packages in the Vikendi cave.
  • Fixed the issue with character animation not being shown properly in certain situations while swimming
  • Fixed the issue of a character and its shadow not displaying some swimming animations in FPP mode.
  • Fixed the issue of being unable to switch weapons when pulling out the safety pin of a grenade.
  • Fixed the issue where a smoke grenade’s fuse starts to go off when touching the ground instead of when the pin is pulled out.
  • Fixed the issue of throwables becoming invisible after being thrown and switching to a different weapon.
  • Fixed the issue of interaction highlight and button being shown for destroyed motorbikes and scooters.
  • Fixed the issue of an abnormal character animation being shown when grabbing a Flare Gun in a specific position.
  • Fixed the issue of an animation being displayed backwards when the character is armed with melee weapons and walking backwards.
  • Fixed the issue of raining effects being shown indoors.
  • Fixed the issue of prone key acting as ‘toggle’ when it is set to ‘hold’.
  • Fixed the issue of care package being stuck in an abnormal motion when obstructed from landing.

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Apex Legends Dropping New Weapon Today

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A brand new weapon is dropping on Apex Legends today as part of a new update announced by Respawn Entertainment.

Prepare for Havoc, a gun that has been teased on social media by the developer:

Get ready to cry havoc—a new gun is coming to King’s Canyon pic.twitter.com/w8LNa2GDWn— Apex Legends (@PlayApex) February 19, 2019

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Red Hook Studios Announces Darkest Dungeons 2

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Red Hook Studios has officially announced that Darkest Dungeons 2 is officially in the works, during an interview with PC Gamer.

The interview is packed with tidbits about what to expect with the upcoming title, and the following teaser video has been dropped as well:

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