Detroit: Become Human is already generating a ton of buzz with fans excited to see what developer Quantic Dream has in store.
Quantic Dream is giving fans a look behind the scenes in a recently released video called “Art of Detroit”, which includes exclusive behind-the-scenes art and the team’s overall process in creating the memorable characters that serves as the foundation of the epic story.
Christophe Brusseaux, the game’s graphic director, says that the team was not planning to make a science-fiction universe, but rather intending to build a world of realization.
“We didn’t want to make a science fiction universe, but a world of anticipation” he said.
“If we chose science fiction, we could have imagine flying cars, extraterrestrials, but those things are very far from our current everyday life. Anticipation is more about gleaning from our contemporary reality, the one we know because Detoit is set in 2038 and 2038 is tomorrow.”
Apex Legends Patch Arrives
As we talked about on Monday, a new Apex Legends patch has arrived and it addresses a number of issues with some fixes, and some tweaks.
Here are the patch notes for 1.1.3:
Audio fixes and improvements
- Improved audio engine to be around 30% more CPU efficient, lessening the chance of distortion or dropouts.
- Lowered impact on data loading through code and content changes to improve potential dropout issues.
- Quality of life
- Lowered the master volume of all sounds during the character select screen through the end of the drop sequence.
- Lowered the volume of Wraith’s ambient kunai knife sound for those who are sensitive to the sound. If it is still bothersome we will remove it in a later patch.
- Increased the volume of close proximity enemy footsteps for all Legends.
- Increased the priority of enemy footsteps to ensure the sounds play even in heavy combat situations.
- Slightly lowered the volume of Pathfinder footstep sounds heard from the first person view.
- Fixed missing or quiet dryfire (out of ammo trigger click sound) and low ammo (the progressive change in sound that the gun makes as the magazine approaches empty) sounds for the R301, Hemlok, Flatline and RE45.
- Increased the volume of the music that plays when winning a match.
- Added more detailed audio to the Training mission.
- Bug fixes
- Fixed occlusion bug for the “wind down” sound for the Havoc.
- Fixed issue with automatic weapon fire sounds occasionally getting stuck on, usually after a Legend respawns.
- Fixed bug with RE45 missing tail sounds (the echo in the environment after the shot) when in close proximity.
Hit detection fixes and omprovements
Fix for Lifeline “Pick Me Up” banner bug on PS4
- The issue has been resolved and we will be re-enabling the banner after the patch is live.
Developer’s Note: We made changes to client and backend to address this and it’ll take a little time to take full effect. We’re expecting the error to resolve within a few hours after the patch is live.
Crashes specific to Intel CPUs (PC Only)
- Intel has been notified, but in the meantime, Respawn has provided a workaround in the patch. In order to keep from crashing, they have lowered the original clock speeds for user CPUs by changing the instructions used by that one function.
Additional bug fixes and changes
- Fixed issue with the Fortified Passive ability for Gibraltar and Caustic where they would take damage through shields.
- Fixed the bug that allowed players to stick objects to Gibraltar’s Gun Shield.
- Admittedly it’s been fun to see the results of this but the behavior is not intended by design and could get out of control.
- Items will no longer stick to Gibraltar’s Gun Shield, however, it will now deflect Arc Stars.
- Identified some issues with -novid, and will be disabling the flag until the issue can be addressed.
Killing Floor Bundle Celebrates 10th Anniversary
Killing Floor officially celebrates its 10th anniversary this month and Tripwire Interactive is commemorating the occasion with a special bundle offering arriving today.
The following trailer was launched along with the announcement.
Rockstar Games Resolves Issues Involving Players Finding Mass Grave of Dead Horses in Red Dead Online
A recent issue on Red Dead Online that saw players of the game stumbling upon mass graves of dead horses, has been resolved by developer Rockstar Games.
“The issue affecting some players in Red Dead Online that was causing reduced numbers of animals in session and other knock-on effects has been resolved,” Rockstar said in a statement, according to Eurogamer.
You can take a look at a video showing the issues below:
- Apex Legends Patch Arrives
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- Killing Floor Bundle Celebrates 10th Anniversary
- Rockstar Games Resolves Issues Involving Players Finding Mass Grave of Dead Horses in Red Dead Online
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