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New Gears Of War 4 Content

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Some new Gears of War 4 content is on it’s way later this month.

According to their ‘What’s up’ edition of their official blog, it outlines a number of changes for an update including 11 new achievements, a restrictive change to the Hammerburst, the implementation of Competitive playlist 2.6, among other things.

According to the post:

Last week, we announced that the Hammerburst would be removed as a loadout weapon beginning with this Update. This change is being made to preserve its impactful role as a potent long-range rifle but removing the issue with its over-effectiveness when used by a team of players.

The Hammerburst will now be available as a secondary weapon pickup in Core, much like the Markza, Boltok, Overkill and Retro. Here’s the full list of the maps that will now include Hammerburst pickups along with any weapons they rotate with per round (ordered from first to second).

Avalanche – Boltok / Hammerburst
Blood Drive – 
Boltok / Hammerburst
Clocktower – 
Hammerburst replaces Smoke Grenade spawn up top
Diner – 
Shock Grenade / Hammerburst
Dry Dock – Hammerburst / Boltok
Glory – Shock Grenade / Hammerburst
Gridlock – Hammerburst / Boltok
Harbor – Hammerburst / Boltok
Hotel – Boltok / Hammerburst
Impact Dark – Boltok / Hammerburst
Lift – Hammerburst / Overkill
Mercy – Boltok / Hammerburst
Old Town – Hammerburst / Boltok
Relic – Markza / Hammerburst

11 BRAND NEW ACHIEVEMENTS

Our March Update brings 11 brand new achievements to Gears of War 4! For this set, we’ve provided a mix of challenges for Versus players, educational achievements for Horde Players to get better with Classes, and a new style of achievement with School Of ’08 as a potential new direction for Horde achievements.

As part of our objective to provide forward-looking achievements, all achievements below are not retroactive.

Versus

  •          Slaying It (100G) – Get 5,000 kills in Versus Multiplayer from March 2018 onwards (Public Only)
  •          I’m on Fire! (50G) – Earned 5 kills in Versus Multiplayer with more kills than deaths (Public Only)
  •          Getting Competitive (50G) – In Versus, win 25 matches in Competitive playlists (Public Only)

Horde

  •          School Of ’08 (25G) – In Private Horde, complete 50 consecutive waves of Horde on Hardcore or higher without the team building any fortifications
  •          Quick And Dirty (50G) – Complete 25 consecutive waves of Horde Lite or Frenzy
  •          In and Out (50G) – Complete 25 consecutive waves of Horde Lite or Frenzy on Insane
  •          Know Your Role: Scout (35G) – As a Scout, pickup 10,000 power during active combat in one Horde match
  •          Know Your Role: Engineer (35G) – As an Engineer, build 10 fortifications you have an active Card for in one Horde match
  •          Know Your Role: Heavy (35G) – As a Heavy, add 50 ammo for launchers or Heavy Weapons in a Weapons Locker in one Horde match
  •          Know Your Role: Sniper (35G) – As a Sniper, headshot 30 Scions, Pouncers, DR-1s or Snipers in one Horde match
  •          Know Your Role: Soldier (35G) – As a Soldier, kill 40 enemies from cover and have 100 Lancer kills in one Horde match

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Realm Royale Heads to Open Beta Tomorrow

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Realm Royale, from Hi-Rez Studios, will drop it’s BETA on both Playstation and Xbox One tomorrow.

The battle royale based on the Paladins’ world and featuring the Paladins’ heroes, arrived in 2018 on PC, and it’s success pushed the title for a console release.

This is the first time the game will be available without the need of special invite codes.

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Ace Combat 7: Skies Unknown Gameplay Preview

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New gameplay footage for Ace Combat 7: Skies Unknown, which was announced back in 2015, has arrived.

Below, you can see up to 30 minutes of gameplay of the action-simulation that is now available on both Playstation and Xbox, and will arrive on PC on February 1st.

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Halo: The Master Chief Collection Adds Modern Aiming Option

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A brand new update rolled out for Halo: The Master Chief Collection that arrived last week has added a “modern aiming” feature to the gameplay.

343 Industries implemented the feature along with a number of fixes and playlist additions.

Here are the full patch notes:

In our November update, we asked that between November 19-30, players help us deal with the Infection that took over MCC by playing the Flooded Campaign Playlist. Many players heard this call to action and with your help, the flood have been successfully driven back.  

FLOODED BY THE NUMBERS

  • Total number of players who played the ‘Flooded’ playlist between 11/19 and 11/30: 18,042
  • Total time played: Over 4 years and 4 months of game time
  • Friendworthy: 2,520 played with a friend

Player Mission Completions:

  • ‘343 Guilty Spark’ (Mission 1): 16,997 players
  • ‘The Library’ (Mission 2): 14,041 players
  • ‘Quarantine Zone’ (Mission 3): 12,057 players
  • ‘Gravemind’ (Mission 4): 10,783 players
  • ‘High Charity’ (Mission 5): 10,320 players
  • ‘Flood Gate’ (Mission 6): 10,006 players
  • ‘Cortana’ (Mission 7): 9,669 players

Multiple play throughs:

  • ‘343 Guilty Spark’ (Mission 1): 654 players played multiple times
  • ‘The Library’ (Mission 2): 420 players played multiple times
  • ‘Quarantine Zone’ (Mission 3): 314 played multiple times
  • ‘Gravemind’ (Mission 4): 233 players played multiple times
  • ‘High Charity’ (Mission 5): 213 players played multiple times
  • ‘Flood Gate’ (Mission 6): 199 players played multiple times
  • ‘Cortana’ (Mission 7): 183 players played multiple times

Now that the flood has been handled, we can enjoy the snowy winter wonderland that has taken over our menus. The team is working on some additional special events and game takeovers for the future.

Back in December, we asked players to come play at least 12 matchmade games in the MCC Insider build prior to the holidays during the scheduled playtest times. Those who participated and played 12 complete games will receive their new Ugly Sweater Nameplate unlocks this week.

For everyone else, don’t fret – you can earn the Ugly Sweater Namplate! Anyone who played at least 12 complete matches during December will be granted the nameplate later this month. And, everyone who plays at least 12 complete matches in January, will receive the nameplate in early February. So, get out there and have some fun!

NEW FEATURE: “MODERN AIMING”

This feature is designed to help address feedback from some players that aim acceleration in MCC doesn’t “feel right.” The “modern aiming” option helps to smooth out the aim acceleration zones on your controller by using values that are more like H2A and H4 than the older legacy titles. The big difference you will notice is that the movement of your cursor is much smoother with these settings turned on and the aim acceleration zones in the diagonals are much harder to activate.

This new setting feels so good that it is turned on by default in the older titles. You can change this back to legacy via the Controller Settings menus.

NEW SKULLS FOR HALO: CE

Ramp up the challenge and further customize your Halo: CE Campaign experience with the addition of eight more skulls!

  • Anger – Enemies and allies fire their weapons faster and more frequently.
  • Bandana – Fixed a bug with this skull so now energy-based weapons have infinite ammo as well.
  • Catch – Enemies throw and drop more grenades.
  • Ghost – A.I. characters will not flinch from attacks, melee or otherwise.
  • Sputnik – the Mass of objects is decreased, making them more easily displaced
  • That’s Just Wrong – Strengthens the hearing of both allies and enemies. They will now notice the slightest sound of reloading or drawing a weapon, footsteps, etc. A.I. also have increased accuracy.
  • Thunderstorm – Field Promotions to the ranks of all A.I. characters so they are more difficult to fight, smarter, and more dangerous.
  • Tough Luck – Enemies always go berserk, always dive out of the way, and never flee.

PLAYLIST UPDATES

Along with today’s update, we are also making some changes inside of Social Matchmaking. We would like to welcome our latest rotational playlist to the lineup: “Super Duper Fiesta!” This preset includes a mix of Fiesta variants across H2C, H3, H4, and H2A. This will be replacing the “Team Action Sack” option for the time being (don’t fret Action Sack fans, it’s a temporary refresh). To play Super Duper Fiesta, go to “Social Games” and you’ll find it in the “GAME PRESET” option – note that it’s using the Action Sack icon but the description displays “SUPER DUPER FIESTA!”

We are also moving some of the game types that were in Action Sack to new homes. Full details below.

Match Composer Settings Changes:

  • Removed Action Sack and replaced with Super Duper Fiesta!
  • [4v4] Added a Super Duper Fiesta! Game preset.
  • [4v4] [H2, H2A, H3, H4] Added Super Duper Fiesta! Entries.
  • [8v8] [H3, H4] Moved BTB Heavies entries from Action Sack to Slayer at low weighting
  • [8v8] [H4] Moved Dominion entries from Action Sack to King of the Hill.

With today’s update, Jan. 16, there’s only one notable change to the Matchmaking playlists – H3 Hardcore Team Doubles is being removed for now since the tournaments that relied on it are now complete and engagement has slowed. 

MCC has also received several adjustments to Matchmaking Playlists over the past few weeks (all based on player feedback!). For details on all of the most recent playlist changes, please check out these posts on the official MCC Support Trello Board:

BUG FIXES

Here are the key bug fixes included in the January update:

Global

  • Cleansed the Flood infection from the main menu
  • Added error handling to prevent users from joining each other from different versions of the game
  • Fixed an issue where players could not enter gameplay using custom map or game variants in offline LAN
  • Fixed an issue where menu music volume slider changes were not respected while in a squad
  • Fixed some navigation inconsistencies in the main menu
  • Fixed an issue where the descriptions for some campaign killstreak medals were inaccurate in the medal chest

Halo: CE

  • Fixed an issue that resulted in inconsistent hit detection against players with poor connections
  • Fixed an issue where the Bandana skull did not grant infinite ammo to energy weapons in Campaign

Halo 2

  • Fixed an issue where the Bandana skull did not grant infinite ammo to energy weapons in Campaign

Halo 3

  • Fixed an issue where the Shade Turret was not appropriately displayed as the tool of destruction in the post-game carnage report

ODST

  • Improved messaging around which playlists support co-op play

Forge & Films

  • Fixed an issue where incorrect file sizes were being displayed for films
  • Fixed an issue where the character limit for map variant names was displayed inaccurately in Halo 3
  • Fixed an issue where players were forced to re-enter a map variant name after inputting an invalid description

KNOWN ISSUES

Below are a handful of known issues that the team is aware of with the January update. Each of these issues is on the radar so no need to sound the alarm when providing feedback. These issues were initially messaged back in early December, so hopefully players have had adequate notice and time to plan accordingly. 

Campaign Checkpoint Loss – Halo: Combat Evolved & Halo 3
Due to work being done in the campaigns for both Halo: Combat Evolved and Halo 3, the mid-mission checkpoints for both HCE and H3 will be invalidated upon the installation of the January update. Please complete them prior to installing the patch or you will lose the checkpoint progress.

Spartan Ops mission completion badges missing
The team has found a bug in this update that causes Spartan Ops mission completion badges to not appear if they were earned in a previous version of the game (prior to the current updated build) or after the title is relaunched after they have been earned. The stats are being tracked appropriately and badges are awarded, but it’s just that they aren’t visibly appearing at this time. We are looking into a fix for this but wanted to inform players as this bug will be is in the January update.

Career Stats

In this build certain career stats may appear temporarily blank or not populate without first navigating to another stats page.

Campaign Playlist Progression Achievements

We have been investigating Achievement related queries players have been discussing in the MCC support forums for a while and have found an issue that is present with this update. Currently the ODST, Halo 4, and Halo 2 Campaign Playlists will not grant Achievements correctly when the playlist is started in a previous build, a player takes a new update, and then completes the Campaign Playlist on the updated build. We are investigating solutions for this currently.

As a reminder, bookmark the MCC Support Page on Trello for the latest known issues and overall MCC development status.

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