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Overwatch Patch 1.41 Arrives

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Blizzard has rolled out a large patch for Overwatch, and Patch 1.41 has been dubbed a “remaster”, packed with a number of hero changes.

You can check out the official patch notes below:

Overwatch Patch 1.41

  • Patch 1.41 is a remaster and will require a relatively large download for all platforms.

Hero Updates

D.Va

Defense Matrix

  • Regeneration rate increased from 12.5% to 16% per second
  • Delay before regeneration begins lowered from 1 second to 0.75 seconds

Orisa

Protective Barrier

  • Cooldown increased from 9 to 10 seconds

Roadhog

Scrap Gun

  • Ammunition increased from 5 to 6.

Sigma

Kinetic Grasp

  • No longer blocks Chain Hook and Whip Shot

Gravitic Flux

  • High gravity effect duration reduced from 1.2 to 0.9 seconds

Experimental Barrier

  • Regeneration rate reduced from 175 to 150 per second
  • Now has a 1 second cooldown after recalling the barrier
  • Initial 0.2 second cast time removed

Winston

Barrier Projector

  • Duration increased from 6 to 9 seconds
  • Health increased from 600 to 700

Baptiste

Immortality Field

  • Health decreased from 250 to 200

Lucio

Crossfade

  • Speed boost’s effect increased from 20% to 25%

Amp It Up

  • Speed boost’s amplification increased from 50% to 60%

Wall Ride

  • Speed buff reduced from 40% to 30%

Mercy

Valkyrie

  • The extra beams created by Valkyrie now ignore enemy barriers

Moira

Biotic Grasp

  • Self-healing reduced from 30 to 20 health per second

Doomfist

Rocket Punch

  • Time to reach max charge increased from 1 to 1.4 seconds

The Best Defense…

  • Shield health gained per hit reduced from 35 to 30

Sombra

Translocator

  • Cooldown increased from 4 to 6 seconds
  • Cooldown now begins immediately upon deploying the beacon or if it is killed by an enemy

Symmetra

Photon Barrier

  • Duration reduced from 15 to 12 seconds
  • Health reduced from 5000 to 4000

Sentry Turret

  • Damage per second reduced from 50 to 40

Photon Projector

  • Players impacted by the primary fire beam should now hear a louder impact sound

Tracer

Pulse Pistols

  • Damage falloff now starts at 13 meters, up from 10 meters

Bug Fixes

General

  • Fixed a player profile issue preventing hero win percentages from being displayed for competitive arcade mode seasons

Heroes

Brigitte

  • Fixed a bug with Brigitte’s Rally checking line of sight from her feet instead of from her head
  • Fixed a bug with Inspire’s position being affected by the player’s aim pitch

Doomfist

  • Fixed a bug that allowed Doomfist to use Meteor Strike before taking impact damage from Sigma’s Gravitic Flux

Sigma

  • Fixed a bug that allowed Sigma’s Gravitic Flux to ignore line of sight through some ceilings

Sombra

  • Fixed a bug with EMP’s position being affected by player’s aim pitch

Winston

  • Fixed a bug that caused Winston’s Barrier Projector to not consistently play its destroyed visual effects

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Red Dead Redemption 2 Drops New PC Patch

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A brand new patch has arrived on PC for Red Dead Redemption 2 and it aims to fix the numerous crashes occurring on PC.

Here are the full patch notes:

  • Improvements to fix an issue that resulted in a crash when running out of memory
  • Improvements to fix an issue that resulted in potential save corruption and permanent loss of progress if the player was signed out of their Social Club account while in Story Mode
  • Improvements to fix an issue that resulted in partial lighting of hair/fur when the Resolution Scale graphical setting was set to higher than the native resolution
  • Improvements to fix an issue that resulted in a crash when entering the Landing Page during game startup
  • Improvements to fix an issue that resulted in a crash during initial startup for some specific hardware configurations
  • Improvements to fix an issue that resulted in random crashes during gameplay on systems using a Nvidia GTX 970 graphics card
  • Improvements to fix an issue that resulted in a crash when starting the Benchmark Tool on low-end systems
  • Improvements to fix an issue that resulted in instability on some systems running Windows 10 Version 1090 (November 2019 Update)
  • Improvements to fix an issue that resulted in audio stuttering/stalling when the game is running at high framerates
  • Improvements to fix an issue that resulted in pixelated/blocky rendering artifacts on shadows during some cutscenes
  • Improvements to fix an issue that resulted in rendering and lighting artifacts when the Screen Space Ambient Occlusion graphical option was set to Ultra
  • Improvements to fix several issues that resulted in rendering and lighting artifacts on some systems during gameplay
  • Improvements to fix several issues that resulted in random crashes during gameplay in Story Mode and Red Dead Online
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Vampire: The Masquerade – Coteries of New York Delayed

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Vampire: The Masquerade – Coteries of New York

For those awaiting the arrival of Vampire: The Masquerade – Coteries of New York, you’ll have to wait a week longer than expected.

Initially slated to arrive on December 4th, Draw Distance announced that Vampire: The Masquerade – Coteries of New York will be delayed, with a new release date of December 11th (digitally) for the PC. The game is expected to arrive during the first quarter of 2020 for Xbox, Playstation, and the Nintendo Switch.

“We decided to give ourselves some more time polish the game as we want to provide you with great product and we believe that this decision brings us closer to achieving this goal,” the developer said in their statement.

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Xbox Scarlett Will Get First-Party Game Every 3-4 Months

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Xbox Scarlett

Xbox is building the hype for it’s next console, Scarlett, and Xbox’s Matt Booty unveiled some interesting tidbits during his interview with GamesRadar+.

Booty, who is the head of Xbox Game Studios, discussed the company’s plans for the upcoming 2020 year, specifically outlining the company’s plans to leverage the growing number of first party studios so that it cane deliver even more games to Xbox and Windows gamers.

“When we think about these 15 studios that we now have… we’ve been on this journey of working with new creators and we’ve been on this journey to bring them all into the fold” Booty said. “You wake up one day and realise that you have reached this critical mass; that this nuclear reactor is beginning to glow. The question now is how do we now make sure that we can get behind that and use it to deliver going forward?”

“We feel really good heading into 2020. We’ve got a goal of being able to deliver a game, roughly, every three to four months. We have a little bit of work to do to get there. It’ll be lumpy, but we’re closer than we were. And so we feel really good going into 2020 – and the run-up to Project Scarlett – with our content line-up.”

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