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Fortnite v10.10 Arrives

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Fortnite

A brand new update for Fortnite rolled out yesterday and v10.10 adds Retail Row Rift Zone and World Run LTM, among others.

Fortnite: Battle Royale

World Run LTM

  • Team Type: Squads | Respawning: On
  • 16 Players.
  • 4 Teams.
  • The team to collect 30 coins fastest wins.
  • In the event that two teams collect the same amount of coins, the team that was faster will win.

Weapons and items

  • Unvaulted only in the Sword Fight Squads and Duos LTMs:
  • Infinity Blade
  • Reduced the environmental damage from 10000 to 600.
  • Increased the number of resource stacks contained in Chests in Tilted Town from 1 to 3.
  • B.R.U.T.E. updates:
  • Added a targeting laser that appears as players load and fire missiles.
  • In addition to the B.R.U.T.E.’s gunner, this laser is visible to opponents and teammates.
  • This is to help give clarity to all players on where a gunner is aiming their rockets before they’re fired.
  • Improved visual and audio feedback during the self-destruct sequence.
  • B.R.U.T.E.s can now be entered directly from glider mode.
  • Updated B.R.U.T.E. spawn logic for large team respawn game modes.
  • B.R.U.T.Es will now spawn intermittently throughout the match instead of waiting for Storm phases to end.
  • B.R.U.T.E.s abandoned in the Storm will self-destruct after 30 seconds.
  • B.R.U.T.E.s will reappear on the minimap after 15 seconds if no player is in either seat.
  • Fixed an issue in which opponents’ B.R.U.T.E.s would sometimes not be visible.
  • B.R.U.T.E.s can no longer be used to traverse the map faster than intended.
  • The turn rate of B.R.U.T.E.’s turret is no longer framerate-dependent.

Gameplay

  • Retail Row
  • A Rift Zone has replaced the Mega Mall POI with Retail Row.
  • Retail Row now spawns hordes of Fiends who charge at players.
  • Fiends may drop a weapon, consumable, or ammo upon being eliminated.
  • Fiends cannot go outside the Retail Row Rift Zone.
  • Chests and ammo containers will now open when destroyed.
  • Known issue: Destroying a Chest or ammo container by destroying the object it is placed on will not open it.
  • We plan to have this issue resolved in the v10.20 update.
  • Bug Fixes
  • The Week 1 and Week 2 Hidden Battle Stars can now be collected.
  • Fixed an issue in which the Bush would reset its displayed equip timer if the player tried to activate it multiple times. (Players would still be able to equip the Bush at the intended time, but the displayed timer would be incorrect.)
  • Fixed an issue in which Supply Drop smoke would not appear if the box was not in sight.
  • Trees no longer turn into different kinds of trees upon being damaged.
  • This includes snow-covered trees no longer turning into non-snow-covered trees.
  • Fixed an issue in which Chests would sometimes already be broken or opened at the start of a match.
  • The “Welcome to Tilted Town” message no longer loops when players enter/exit Titled Town. It also no longer overlaps Storm warnings.
  • Walking over in-motion Bottle/Fancy Flip Toys no longer causes a camera issue.

Events

  • Pushed a fix on August 5 to address an Arena matchmaking issue causing players to be matched within a wider Hype range than intended.
  • Because players are now matched within a narrower Hype range, some players may experience longer queue times. This is to ensure higher-quality matches.

Playground

  • Fixed an issue involving Chests being unopenable in Tilted Town.

Performance

  • Further improved performance to reduce the chance of players landing on POIs with a low level of detail.

Art and animation

  • Plastic Patroller Outfit Visual Update
  • Added mud smears, wear and tear, and a brighter outline.
  • These changes were added to prevent this Outfit from providing a camouflage effect in certain areas of the map, which was making it very difficult to see.
  • All players who previously purchased this Outfit will have the option to refund it without using a Refund Token if they choose to do so.
  • Note: This refund option will be available for 30 days, with the timer starting after your next login.
  • Updated the Mecha Team Leader Outfit’s idle animation to its original version.
  • Improved the visuals of the Emotical Wrap on weapons.

Audio and UI

  • Enabled reverb on PlayStation 4 and Xbox One.
  • Contextual Tutorial System
  • A tip system designed to help guide and teach players new to Battle Royale.
  • This system displays tips to players during matches. Each tip appears in situations it is most relevant to.
  • Can be toggled “On” or “Off” in the Game Settings tab.
  • It is set to “On” by default.
  • Updated the Item Shop background.
  • The tiles for completed Missions no longer display “0%” and are no longer missing a check mark.
  • Suggested Challenges on the map screen no longer take up the entire space or show level-up Missions.
  • The tiles for Limited Time Missions no longer display “Soon” when it should display the time remaining.

Replay

  • In the Battle Map camera mode, the tracking now smoothly follows the path instead of jumping large steps.
  • Disabled Storm post-processing in Battle Map.
  • Added keyboard bindings to change the playback speed in replays. G now increases the playback speed, and Shift+G now decreases the playback speed.
  • Changing the options for the Battle Map camera mode no longer resets the camera placement.
  • Battle Map no longer switches to a third-person view when the Battle Bus launches.
  • Disabled Squad visibility option in Battle Map when viewing a Solo match.

Mobile

  • Push notifications system
  • The system can be managed in the device settings or in-game settings to toggle “On” and “Off.”
  • Safe zone will be respected on iOS X devices on the Battle Pass page.
  • Auto fire will now be applied to players with a Bush equipped.
  • Teammates and Quickbar HUDs will be displayed when spectating.
  • “Quit” button has been removed on the log out screen.
  • A single tap is needed to open the Map after it has been closed with ”X” at the top of the screen.
  • “Push To Talk” button is back while on the Battle Bus.
  • Bug Fixes
  • Resolved a crashing issue that would occur when leaving the game in the background after completing a match on Android.
  • Resolved a crashing issue that would occur when the device was put in sleep mode for more than 10 seconds on iOS.
  • B.R.U.T.E. buttons are now named appropriately.
  • When players are selecting a match mode, no secondary selection border will appear.
  • The “Decline” button in the HUD layout tool will correctly remove any changes made.
  • The “Show Help” button will dismiss when entering the Battle Bus.
  • The Item Shop page will be centered for devices in 4:3 resolution.
  • The Battle Pass page indicator won’t duplicate.
  • The “Quick Heal” Button will not appear when players are in a Downed But Not Out state.
  • Autofire with Scoped Revolver correctly fires.
  • Pressing “X” on the Map to close it won’t disable right-stick functionality for the ‘Razer: Raiju’ controller.
  • Keyboard’s text box won’t stay on screen after locking and unlocking the screen while writing a gifting message on Android.
  • We’ve made graphical improvements in the following areas:
  • View All Rewards screen from the Battle Pass
  • Spray Sale Glider
  • Tac Bats Harvesting Tool
  • Yonder Outfit variant
  • Atmosphere Backpack
  • Catalyst Outfit eyes
  • Vendetta Outfit
  • Updated to look the same as it does other platforms.

Fortnite: Creative

Islands

  • Updated Island Select menu.
  • Create up to 50 islands.
  • Islands available:
  • Temperate, Meadow, Arctic, Frosty Fortress, Ice Lake, Canyon, Wasteland, Tropical, Rivers Edge, Volcano, Sandbar, Caldera, Kevin Floating, Black Glass, Grid and The Block.
  • Updated the Island Select UI to improve usability.
  • Added a Deleted Islands tab:
  • When islands are deleted they will appear in this area and can be recovered for a limited time.
  • Once you have 50 islands and 5 deleted islands, the oldest deleted islands will be permanently lost each time you create a new island.
  • Islands are still named in the Description tab of the My Island menu.
  • Re-publishing an existing island will now update the original island code instead of creating a new one.
  • The owner of a published code can lock their island code so players can only access the specified version of the published island by default by going to the code link on the Epic Games site and selecting the active version.

Gameplay

  • Added new options to the Game and Game Settings menus:
  • Note: Everything below was added in v10.00 but was missing from the patch notes.
  • All Teams Must Finish: No, Yes (Default: No).
  • Win Condition: Most Rounds, Most Score (Default: Most Rounds).
  • Allow Aim Assist: Yes, No (Default: Yes).
  • PVP Pickaxe Damage: Default, None (Default: Default).
  • Visit the World Cup Creative Finals Trophy in the Creative Hub. You can even see the winners names etched into it.
  • Fixed a bug where games that switched players’ teams on death would not obey the maximum team size or team ratio settings.
  • Fixed a bug where a player joining a match in progress as a spectator would return to the Creative Hub when the game changed rounds.
  • Fixed an issue where players could bypass ‘Allow Out of Bounds’ settings when using Fly mode.
  • Fixed an issue where the Last Standing option did not end games upon final elimination.

Weapons and items

  • Reduced the environmental damage value of the Infinity Blade from 10,000 to 600 to allow it to be used with Creature Spawners.
  • Prop-O-Matic
  • Fixed a bug where a player would enter a broken state when using the Prop-O-Matic at the same time as removing it from their inventory.
  • Fixed an issue where the Prop-O-Matic was incorrectly using the rocket ammo icon.

Creative tools and phones

  • Added a new option to the Game Settings menu:
  • Camera Filter: Allows you to add post-processing effects to players’ screens while they’re on your map.
  • Default, Sepia, Retro (Default: Default).
  • Fixed an issue where rapidly selecting building pieces with Multi-select caused other building pieces to turn (and stay) green on islands.

Prefabs and galleries

  • Added the Pillar Gallery. be moved around like props.
  • Added the Particles Gallery B, which features butterfly and seagull particles.
  • Added additional pieces, with the same color on both sides, to Obstacle Course Galleries Black, Blue, Green, Grip Tape, Orange, Purple, Red & White.
  • Updated the Indoor Residential Prop Gallery with birthday props.
  • Updated the Truck ‘N’ Oasis Gallery with a telephone pole, highway sign and the camel.
  • Updated the Nature Ice Cliff Gallery with icy meteor rocks.
  • The props in the Roadside Diner are no longer interactable.
  • The Viking Village Prop Gallery can now be rotated after being pasted.
  • Fixed an issue where the ice lake on Ice Lake Island would disappear with low visual settings.
  • Fixed an issue where the ‘Right Triangular Prism Gallery’ assets health bar would persist when using the “Phone Tool” to pick up.

Devices

  • Increased the number of available Trigger channels from 24 to 32 and the number of available Receivers from 30 to 40.
  • Added a new version of the Item Spawner.
  • The new Item Spawner is placed as an object rather than a trap and can be manipulated with the Phone tool.
  • NOTE: The old trap-based Item Spawner will continue to be available for a while, it will eventually be removed from the inventory. This will not affect existing maps which use the old Item Spawner, it will simply remove the old version from the devices menu. Let us know what you think about this new Item Spawner on our social channels.
  • Items Respawn: On, Off (Default: On).
  • Random Spawns: Off, Random, No Repeats (Default: Off).
  • Visible During Games: On, Off (Default: On).
  • Time Before First Spawn: Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: 10 seconds).
  • Time Between Spawns: Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: Instant).
  • Wood/Stone/Metal Cost of Item: The item can only be picked up if the player has the required amount of the specified material in their inventory.
  • No Cost, 5, 10-200 (increments of 10), 200-500 (increments of 20), 500-700 (increments of 50), 800, 900, 1000 (Default: No Cost).
  • Bonus Ammo for Weapons: On, Off (Default: On).
  • Run Over Pickup: Off, On (Default: Off).
  • Item Visibility: 1x, 2x, 3x, 4x, 5x (Default: 1x).
  • Enabled on Game Start: Enabled, Disabled (Default: Enabled).
  • Enable When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Disable When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Spawn Item When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Cycle to Next Item When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Added B.R.U.T.E. Spawner.
  • Spawner Settings
  • Enabled: Disabled, Enabled, Warmup, Game Start (Default: Enabled).
  • Respawn Time: Never, Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 40 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: Instant).
  • Respawn Vehicle when Enabled: Yes, No, Only if Needed. (Default: Yes).
  • Destroy Vehicle when Disabled: Yes, No (Default: Yes).
  • Respawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Despawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Enable When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Disable When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Advanced Storm Controller (Added in v10.00) – Allows you to create a customized multi-phase Storm on your maps. Use it in conjunction with Advanced Storm Beacons to create highly customized Storm patterns. This device is still in development and may be changed in the future to provide an improved experience.
  • Advanced Storm Controller Settings
  • Generate Storm on Game Start: Should the Storm start as soon as the game begins?
  • Yes, No (Default: Yes).
  • Storm Phases: Should the Storm use standard Battle Royale phases or take instructions from Advanced Storm Beacons?
  • Default, Custom (Default: Default)
  • NOTE: If you are using Custom Storm phases, it is strongly advised to have an Advanced Storm Beacon for each phase of your Storm, including phase 1, since with the current implementation, leaving phases undefined can lead to some unpredictable/undesired results.
  • Phase One Radius: Sets the initial radius of the Storm at phase one.
  • 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: 200m)
  • Delay Time: How long after game start should the Storm appear?
  • None, 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 10 minutes (Default: None).
  • Starting Phase: At which phase should the Storm begins when it appears?
  • 1-50 (Default: 1)
  • Late Phases Move: Can the late phases of the Storm move outside the radius of the previous phase?
  • Yes, No (Default: Yes).
  • NOTE: This only has an effect when using Default Storm phases. With Custom Storm phases, the Storm will take its movement rules from your Advanced Storm Beacons.
  • Generate Storm When Receiving From: Generates the Storm on receiving a signal from the selected channel.
  • No Channel, 1-32 (Default: No Channel).
  • Destroy Storm When Receiving From: Disables the Storm controller, removing the Storm immediately on receiving a signal from the selected channel.
  • No Channel, 1-32 (Default: No Channel).
  • When Phase Ended Transmit On: Sends a signal on the selected channel at the end of each Storm phase.
  • No Channel, 1-32 (Default: No Channel).
  • Advanced Storm Beacon (Added in v10.00) – Can be used to override the default Battle Royale Storm behaviour, allowing you to create Storms that move and behave exactly the way you want them to. Use these in conjunction with the Advanced Storm Controller when it is set to use Custom Storm phases.
  • Advanced Storm Beacon Settings
  • Phase: Which Storm phase does the beacon control?
  • 1-50 (Default: 1).
  • End Radius: Sets the radius of the Storm at the end of the selected phase.
  • Don’t Override, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Don’t Override).
  • Wait Time: How long should the Storm wait before beginning to resize?
  • Don’t Override, 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 10 minutes, 20 minutes (Default: Don’t Override).
  • Resize Time: How long should the Storm take to reach its new radius?
  • Don’t Override, 30 seconds, 1 minute, 1.5 minutes, 2 minutes, 2.5 minutes, 3 minutes, 5 minutes, 10 minutes (Default: Don’t Override).
  • Damage: How much damage should the Storm do each second to players caught in it?
  • Don’t Override, None, 1%, 2%, 5%, 7%, 10%, 15%, 20%, 25%, 50%, 75%, Instant Elimination (Default: Don’t Override).
  • Movement Behaviour: How should the Storm move?
  • Don’t Override, Move Randomly, Move to Beacon, None (Default: Don’t Override).
  • Move Distance Min: What is the minimum distance that the Storm should move? (Only works if Movement Behaviour is set to ‘Move Randomly’).
  • Don’t Override, 0m, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Don’t Override).
  • Move Distance Max: What is the maximum distance that the Storm should move? (Only works if Movement Behaviour is set to ‘Move Randomly’).
  • Don’t Override, 0m, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Don’t Override).
  • Added options to the Basic Storm Controller
  • Generate Storm on Game Start: Should the Storm start as soon as the game begins?
  • Yes, No (Default: Yes).
  • Generate Storm When Receiving From: Generates the Storm on receiving a signal from the selected channel.
  • No Channel, 1-32 (Default: No Channel).
  • Destroy Storm When Receiving From: Disables the Storm controller, removing the Storm immediately on receiving a signal from the selected channel.
  • No Channel, 1-32 (Default: No Channel).
  • When Phase Ended Transmit On: Sends a signal on the selected channel at the end of each Storm phase.
  • No Channel, 1-32 (Default: No Channel).
  • Added options to all Vehicle Spawner devices.
  • Enabled: When can the spawner create vehicles?.
  • Disabled, Enabled, Warmup, Game Start (Default: Enabled).
  • Respawn Time: How long does the spawner wait after its vehicle is destroyed before it spawns a new one? (‘Never’ will allow vehicles to only ever be spawned via triggers).
  • Never, Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 40 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: Instant).
  • Respawn Vehicle when Enabled: When the spawner switches from a disabled to an enabled state, should it spawn a new vehicle? ‘Yes’ will cause the spawner to destroy any existing vehicle and create a new one immediately, while ‘Only if Needed’ will only create a new vehicle if one doesn’t already exist.
  • Yes, No, Only if Needed. (Default: Yes).
  • Destroy Vehicle when Disabled: Should the spawner destroy any existing vehicle when it is disabled?
  • Yes, No (Default: Yes).
  • Respawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Despawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Enable When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Disable When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Added new options to the Objective Device.
  • Play Audio / VFX: On, Off (Default: On)
  • Collision During Games: On, Off, When Visible (Default: On).
  • Collide Against: All, Only Weapons (Default: All).
  • Score: 0, 1, 2, 3, 4, 5, 10, 15, 20, 25, 50, 75, 100, 150, 200, 250, 300, 350, 400, 450, 500, 600, 700, 800, 900, 1000 (Default: 0).
  • Turn Visibility On when Receiving From: No Channel, 1-32 (Default: No Channel).
  • Turn Visibility Off when Receiving From: No Channel, 1-32 (Default: No Channel).
  • Added new options to the Creature Spawner.
  • Spawner Type: Sets the look of the spawner.
  • Cube Spawner, Ice Spawner (Default: Cube Spawner).
  • Added additional options to Creature Type:
  • Cube Random, Ice Fiend, Major Ice Fiend, Ice Brute, Major Ice Brute, Ice Ranged, Poison Fiend, Exploding Brute, Ice Random, Rush Random, All Random (Default: Cube Random).
  • Added Cake to the Consumables Gallery
  • Consuming Cake gives the player 5 Health or Shield.
  • The following devices have updated/new preview holograms:
  • B.R.U.T.E., Shopping Cart, ATK, QuadCrasher, X-4 Stormwing, Driftboard, Cannon, Baller, Timer, Scoreboard, Team Settings & Inventory.
  • Bug Fixes
  • Renamed “Last Standing” option in the game menu to “Last Standing to End” and made the tooltip more helpful.
  • Fixed some issues on the Trigger device:
  • Trigger now correctly updates the visual channel number on copied triggers.
  • Trigger now correctly attributes the signal to a player when it’s activated from a vehicle.
  • Triggers will now only activate once per shot from a shotgun (rather than once per pellet).
  • Updated the tooltip on the Complete Once option in the Timer device.
  • Fixed some issues with the Weapon-Free Zone device:
  • Fixed an issue where players were able to swing and deal damage with a pickaxe inside the Weapon-Free Zone.
  • Fixed an issue where players could use weapons when transitioning out of one Weapon-Free Zone into another.
  • Fixed an issue where the Advanced Storm Device would not move the Storm to the correct beacon during phases.
  • Fixed an issue where the Flag object would not display properly when placed into the Item Spawner and Team Settings & Inventory devices.

UI and Social

  • Added the ability to show cumulative scores on the scoreboard HUD widget.
  • Fixed an issue where inspecting the in-game Challenge menu for a second time while using a controller would cause it to close and no longer function.
  • Fixed an issue where the hide/show details button would display improperly when the island description panel was displayed.
  • Fixed an issue where the Creative inventory would stay on screen even after closing the menu.
  • Fixed an issue where a Party Leader would be unable to rejoin their active game if they left while in progress but were still a member of the party.

Performance

  • Further improved a source of hitching on PC
  • Optimized memory on iOS to improve stability
  • Resolved a number of sources of Switch hitches

Mobile

  • Air Strike smoke visual effects can now be observed from a distance.
  • Text in My Island settings won’t overlap when scrolling through options.
  • Director’s Chair from the Movie Set Prop Gallery can now be highlighted with the Phone Tool.

Fortnite: Save the World

Missions and systems

  • Top Tier Twine Tweaks
  • Increased the quantity of Evolution Materials and Gold awarded by Mission Alerts.
  • Increased the rarity of Weapons/Survivors rewarded by Miniboss Mission Alerts and made them significantly less likely to be Transform Keys.
  • Increased the chance of Mission Alerts rewarding Evolution and Perk materials.
  • Increased the quantity of Drops of Rain, RE-PERK, Epic PERK-UP, and Legendary PERK-UP awarded by Missions and Group Missions.
  • Increased the chance of Missions and Group Missions awarding Perk materials and decreased the chance of awarding XP.
  • Increased the chance of Group Missions awarding Evolution materials.
  • Increased the chance of Missions awarding Drops of Rain.
  • Increased the chance of Missions awarding top-tier Ore and Crystal rather than Power Cells.
  • Increased the chance of Missions awarding Hero XP or Schematic XP rather than Survivor XP.
  • Increased the quantity of Perk materials awarded by Mission Alerts in high Canny Valley and Twine Peaks.
  • Increased the number of Mutant Storm and Mini-Boss Mission Alerts across the game
  • This increase is considerably greater in Plankerton and Canny Valley.
  • Updates to Trap Recycling and Trap Scoring:
  • Traps recycled at maximum durability now give back all the ingredients used to craft them.
  • Traps no longer provide Placement Score and Crafting Score, but their Activation Score has been increased to compensate for this change.
  • Locked Hit the Road zones are no longer visible on the world map.
  • Edit permissions for all Storm Shields have been reset to remove any unintended additions from a recent bug. Players will need to re-add permissions.
  • Fixed some mission alerts failing to spawn correctly. All Group Missions will now spawn a Mega Alert as a result.
  • Crafting Ingredients will now be granted when successfully completing the Resupply Mission.
  • Fixed onboarding flow to not show the Retry dialog before actually attempting first launch.
  • Wave 3 of Twine Storm Shield Defense 5 is now a timed wave instead of an elimination wave.
  • Corrected Medic’s Deal reward in Hit the Road to heal properly.
  • Weapons awarded for completing Record Dash in Hit the Road will now include perks.
  • Emotes are no longer interrupted when played on the vehicle in Hit the Road.
  • Music from truck upgrades should no longer play when players are far away from the truck.
  • Truck Music and Zone Music are muted properly during songs at the end of Hit the Road missions.
  • Lars’ Hit The Road conversations will no longer continue through the victory or defeat screens.
  • The metal icon should now appear consistently in the objective text for the Bridge Out secondary mission.
  • Fixed an occlusion issue on the rocket when panning the camera during the Launch the Rocket mission.
  • Players should now receive the correct medal when completing a mission’s basic requirements.
  • Reward chests from Signal Boost spawn closer to players.
  • Hit the Road’s Signal Boost mission awards the correct amount of reward chests.

UI

  • The mini map no longer goes blank when a player is eliminated in Hit the Road.
  • Objective markers no longer appear on the map indefinitely in the Hit the Road mission.
  • Emote music no longer continues to play when switching to another tab while previewing an emote in the lobby.
  • Spray decals now properly show up when shadows are toggled off.
  • Fixed Zoom controller button display in the world map.
  • Mission alert rewards will now correctly display the rewards during a mission.
  • HUD ammo counter will no longer show large numbers when the player is eliminated.
  • The tip text on the loading screen will no longer be cut off.
  • Collection book tiles now properly update when researching an item.
  • The blank Bonuses tab will now properly be hidden when Survivors are being viewed in the Event/Weekly Store.
  • Custom Wargames in Twine Peaks now display the correct reward item names.
  • Players will no longer lose input of the Close Game tab while opening Llama packs.
  • Attempting to leave a Storm Shield while Waiting For Assistance will no longer leave the player trapped there.
  • Fixed a crash on PC when trying to play old movie content.
  • Cloaked Star now takes inventory space.
  • The Health and Shield bar of spectating player now displays the correct values in Hit the Road.
  • The Rewards Info menu now shows the rewards for completing SSD1.
  • The number of waves completed will now appear correctly on the Results screen after completing an Endurance SSD.

Performance

  • Improved performance in the Frontend.

Heroes

  • Thunder Thora rumbles back into the Event Store!
  • Standard Perk: Electrified Floors
  • Enemies standing on structures affected by B.A.S.E take 12.7 base Energy Damage every 5 seconds.
  • Commander Perk: Electrified Floors+
  • Enemies standing on structures affected by B.A.S.E take 38.1 base Energy Damage every 5 seconds.
  • Available in the Event Store starting August 14 at 8:00 PM Eastern Time.
  • The following Hero perks now work with SMGs in addition to their original weapon type:
  • Assault Ammo Recovery
  • Assault Crit Damage
  • Assault Damage
  • Blaze of Glory
  • First Assault
  • Where’s Lefty
  • The following perks were NOT updated to work with SMGs. These perks have been made eligible for a reset:
  • Make It Count
  • Six Shooter
  • Hipshot
  • Swash
  • Buckle
  • The First Assault perk now works after overheating for weapons that use heat generation instead of magazines.
  • Players are no longer launched when they use the Heavy Attack with Spectral Blade into a Sand Tornado.
  • The Ninja’s Throwing Stars ability now cancels Emotes.
  • Destroying a B.A.S.E while Supercharged Traps perk is active will maintain the B.A.S.E bonus on traps.


Weapons and items

  • The following Legendary weapons, and their lower rarities, have been reclassified as SMGs and are eligible for a reset:
  • Blastotron Mini
  • Bobcat
  • Founder’s QuickShot
  • Hemlock
  • Lightning Pistol
  • Monsoon
  • Ratatat
  • Riptide
  • Silenced Specter
  • Thrasher
  • Typewriter
  • Vindertech Blazer
  • Viper
  • Added new Transform Keys for the SMG weapon category.
  • Updated Mission Alerts to possibly award new SMG Transform Keys.
  • Updated Llama Choice rewards to possibly award SMG Schematics.
  • Defender perks that increase Assault or Pistol damage now also increase SMG damage.
  • Assault and Pistol Defenders can now use SMGs as well as their primary weapon type.
  • When you recycle a trap from your inventory you will get up to 100% of the materials used to craft it back, depending on the remaining durability.
  • Defenders now hold spears correctly.

Gameplay

  • The Impossibly Spotless Finish Quest now properly displays its Banner in the Quest’s Rewards section of the Quest Log.
  • Corrected Husk pathing around B.A.S.E.
  • Power Rating Player Disconnect: We no longer disconnect a player with too low of a power rating after a match has ended.
  • This fixes a bug where players were unregistered when the game ended, but were then kicked before seeing the end game podium sequence because their power level could not be found.

Enemies

  • Husks should now damage structures while players are standing on B.A.S.E.

Art and animation

  • Built structures no longer appear transparent when they are upgraded.

Audio

  • Fixed an issue where occasionally the looting sound effects would not always play.

General

  • Players are now able to connect to the game’s servers after being logged out by connecting on another device.
  • Starting a PlayStation 4 from Rest Mode no longer causes a “Failed To Create Party” error.
  • Pressing the spacebar while having the banner menu open will no longer open another menu.
  • Added setting in parental controls to enable/disable text.
  • There will be an error message when trying to text chat when the feature is disabled.
  • Store offers are no longer missing after players change the language setting.
  • Reticles are no longer missing after switching from a scoped weapon.
  • Added an “Enable Voice Chat” button to the Voice Chat tab in the social panel when a player is in a party and has voice chat disabled.
  • Added an “Enable Voice Chat” notification that will pop up once per game session after a player joins a party while having voice chat disabled.
  • Fixed an issue involving the voice status indicator sometimes not displaying correctly when players are muted.
  • Party invite notifications will no longer keep appearing after a player joins or rejects the party invite.
  • Optimized CPU rendering on Switch. This is to improve the framerate when a large number of objects are visible.

Mobile

Apple Arcade Officially Launches

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Apple Arcade has officially launched, and with it comes over 50 game titles and one free month of service.

For $4.99 a month you can play over 100 titles completely ad-free.

The service is now up and running on iPhones that run iOS 13, and will soon be heading to iPad, Mac, and Apple TV.

Apple Arcade Tiles Now Available

  • Agent Intercept
  • Assemble with Care
  • Atone: Heart of the Elder Tree
  • Ballistic Baseball
  • Battlesky Brigade: Harpooner
  • Big Time Sports
  • Bleak Sword
  • Cat Quest 2
  • ChuChu Rocket Universe
  • Cricket Through the Ages
  • Dead End Job
  • Dear Reader
  • Decoherence
  • Dodo Peak
  • Don’t Bug Me!
  • Dread Nautical
  • Exit the Gungeon
  • Explottens
  • Hot Lava
  • Frogger in Toy Town
  • Grindstone
  • Jenny LeClue – Detectivu
  • King’s League 2
  • Kings of the Castle
  • LEGO Brawls
  • Lifeslide
  • Manifold Garden
  • Mini Roadways
  • Mutazione
  • Neo Cab
  • Oceanhorn 2: Knights of the Lost Realm
  • Operator 41
  • Over the Alps
  • Overland
  • Pac-Man Party Royale
  • Patterned
  • Possessions
  • Projection: First Light
  • Punch Planet
  • Rayman Mini
  • Red Reign
  • Rosie’s Reality
  • Sayonara Wild Hearts
  • Shantae and the Seven Sirens (formerly known as Shantae 5)
  • Shinsekai Into the Depths
  • Skate City
  • Sneaky Sasquatch
  • Sociable Soccer
  • Sonic Racing
  • Spaceland
  • Speed Demons
  • Spek
  • Spelldrifter
  • Stellar Commanders
  • Super Impossible Road
  • Tangle Tower
  • The Enchanted World
  • The Pinball Wizard
  • Things that Go Bump
  • Tint
  • Towaga: Among Shadows
  • Various Daylife
  • Way of the Turtle
  • What the Golf?
  • Where Cards Fall
  • Word Laces
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Mobile

Fortnite Introducing Batman Cross-Over Event

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Fortnite just dropped a brand new update, and with it came a gem for dataminers were able to uncover; a Batman cross-over event.

With Batman day dropping on September 21st, and the new Joker movie arriving on October 4th, Batman season is in full swing.

According to files uncovered by Lucas7yoshi , Fortnite is preparing for the following:

Tilted Town will be transformed into Gotham City, and there will be a number of challenges for you to complete involving lighting up the Bat Signal and the Joker.

  • Deal damage to opponents with an Explosive Batarang
  • Light up different Bat Signals outside of Gotham City
  • Use a Batman Grapnel Gun in different matches
  • Defuse Joker gas canisters found in different named locations
  • Deal any damage to opponents within 30 seconds of using a Batman Grapnel Gun
  • Light a Bat Signal, use a Batman Grapnel Gun and deal any damage with an Explosive Batarang

As of now, there is no announced date for when the event will go live, but it could happen either later this week during the weekly reset, or during Batman Day.

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Mobile

Fortnite Update 10.31 Arrives

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A brand new update for Fortnite has arrived and update 10.31 is packed with a number of tweaks, additions, and changes,

Here are the official patch notes:

Party Hub
Hang with friends while you’re on the go so the party never stops. See who’s online, party up, and play together. (Or just voice chat!) For a deeper dive on Party Hub, read our FAQ here.

WEAPONS + ITEMS

Bug Fixes

  • Resolved an issue involving the Star Wand and AC/DC Pickaxes not doing the intended amount of damage.
    • Because this issue has been resolved, these Pickaxes have been re-enabled.

GAMEPLAY

  • Final Storm Circles will no longer occur at the following locations (in core and Arena modes):
    • Moisty Palms
    • Greasy Grove
    • Tilted Town
    • Retail Row
    • Pressure  Plant

Bug Fixes

  • Resolved an issue in which Ziplines could give players an unintended effect.
    • Because this issue has been resolved, Ziplines have been re-enabled.
  • When a player is eliminated, their damage towards the Storm Surge threshold will no longer be removed from their remaining teammates’ total.

ACCESSIBILITY 

  • Support-a-Creator codes can now be used for real-money offers in-game.
    • More information on this will be available in a blog post later this week.
    • Please note: For any Packs that contain V-Bucks, the revenue share will be applied to the Creator code that is entered when the V-Bucks from that pack are spent.

MOBILE

  • Party Hub 
    • Connect with Fortnite friends on the go so the party never stops. See who’s online, party up, and jump in-game together on any platform. (Or just voice chat!) 
    • Want to hang with friends in-game while you’re out and about? Now you can take the party with you! For more information, check out our FAQ here.
  • Multitasking 
    • This new feature allows you to you use two apps at once on supported iPads! Supported iPad models include:
      • iPad Pro
      • iPad (5th generation and later)
      • iPad Air 2 and later
      • iPad mini 4 and later
    • By enabling Multitasking, all iPads will have the ability to rotate the screen orientation to enter Portrait Mode.
      • If you don’t want to play in Portrait mode, enable Rotate Lock on your iPad.

RECAP

  • From server on September 13
    • Resolved an issue involving some Mission objectives not measuring progress.

CREATIVE

RECAP

  • From hotfix on September 11
    • Increased the limit for Basic Storm Controllers from 10 to 16.

SAVE THE WORLD

WHAT’S NEW?

Cloaked Star Hit the Road, Part II!
This week, help Cloaked Star with part 2 of his journey to the Radio Station! Load up the truck with more crushing silence and get ready to Hit the Road with a new weekly quest.

Deciblaster 
Bounce back with the Deciblaster! Build some tunnels, load up your Deciblaster, and prepare for action!

WEAPONS + ITEMS

  • The Deciblaster bounces into the Weekly Store!
    • This shoots a blast of sound that pierces enemies and bounces up to 5 times, dealing damage in an area with each bounce. Does not consume ammo, but has low durability.
    • Available in the Weekly Store from Wednesday, September 18 at 8 PM ET until Wednesday, September 25 at 8 PM ET.

SOCIAL

  • Social Parties in Save the World now support up to 16 players.
    • In order to launch a mission, there must be only 4 active players in the party. 
    • Other party members must enter the Sit Out state through the Social Panel. This allows them to continue to participate in voice chat.

GENERAL

Bug Fixes

  • Players with their reticle on stairs will no longer enter edit mode for an unintended building piece. 
    • In v10.30, we addressed an issue in which players would sometimes enter edit mode for a building piece that their reticle was not on. However, players may have still found themselves entering edit mode for a different building piece than intended if their reticle was on stairs. This has been resolved.
  • Removed black borders on the iPad 2018 Pro.

KNOWN ISSUES

Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.

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