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The Division 2 Rolling Out New Patch

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A brand new patch for The Division 2 is rolling out today, and update 3.1 will take aim at a number of major tweaks and a couple of fixes that address some lingering issues.

Here is the full change log:

  • Increased tutorial font size on the mega map.
  • Increased visibility on collectables and caches in the open world.
  • Fixed an issue where the loot tutorial at the beginning of the game wouldn’t appear.
  • Fixed an issue where the Field Proficiency toast would not include the gained rewards.
  • Fixed an issue where players could remain stuck in the Theater settlement after recruiting Inaya al-Khaliq.
  • Fixed an issue that could cause players to get stuck on the roof of the Grand Washington Hotel mission.
  • Fixed an issue where Hunter Mask and Ivory Keys would not drop, even if the player correctly solved the riddle and killed the Hunter(s). This fix should allow players to re-do the Hunters and collect the Masks and Keys they are currently missing.
  • Fixed an issue where the rate of fire on semi-automatic weapons would be lower than intended.
  • Fixed an issue where face masks would appear smaller than intended.
  • Fixed an issue where opening a Dark Hours Apparel Cache could cause a continuous loop.
  • Fixed an error that removed the Loot All as Junk option. Sorry about that!
  • Fixed an issue where enemy NPCs would rush past players to get into cover.
  • Fixed an issue where enemy NPCs would flank players too often.
  • Fixed an issue where enemy NPCs would not react to any combat until reaching cover or having their movement interrupted.
  • Fixed an exploit where armour would scale to unintended values when normalised.

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Red Dead Redemption 2 Drops New PC Patch

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A brand new patch has arrived on PC for Red Dead Redemption 2 and it aims to fix the numerous crashes occurring on PC.

Here are the full patch notes:

  • Improvements to fix an issue that resulted in a crash when running out of memory
  • Improvements to fix an issue that resulted in potential save corruption and permanent loss of progress if the player was signed out of their Social Club account while in Story Mode
  • Improvements to fix an issue that resulted in partial lighting of hair/fur when the Resolution Scale graphical setting was set to higher than the native resolution
  • Improvements to fix an issue that resulted in a crash when entering the Landing Page during game startup
  • Improvements to fix an issue that resulted in a crash during initial startup for some specific hardware configurations
  • Improvements to fix an issue that resulted in random crashes during gameplay on systems using a Nvidia GTX 970 graphics card
  • Improvements to fix an issue that resulted in a crash when starting the Benchmark Tool on low-end systems
  • Improvements to fix an issue that resulted in instability on some systems running Windows 10 Version 1090 (November 2019 Update)
  • Improvements to fix an issue that resulted in audio stuttering/stalling when the game is running at high framerates
  • Improvements to fix an issue that resulted in pixelated/blocky rendering artifacts on shadows during some cutscenes
  • Improvements to fix an issue that resulted in rendering and lighting artifacts when the Screen Space Ambient Occlusion graphical option was set to Ultra
  • Improvements to fix several issues that resulted in rendering and lighting artifacts on some systems during gameplay
  • Improvements to fix several issues that resulted in random crashes during gameplay in Story Mode and Red Dead Online
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Vampire: The Masquerade – Coteries of New York Delayed

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Vampire: The Masquerade – Coteries of New York

For those awaiting the arrival of Vampire: The Masquerade – Coteries of New York, you’ll have to wait a week longer than expected.

Initially slated to arrive on December 4th, Draw Distance announced that Vampire: The Masquerade – Coteries of New York will be delayed, with a new release date of December 11th (digitally) for the PC. The game is expected to arrive during the first quarter of 2020 for Xbox, Playstation, and the Nintendo Switch.

“We decided to give ourselves some more time polish the game as we want to provide you with great product and we believe that this decision brings us closer to achieving this goal,” the developer said in their statement.

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Xbox Scarlett Will Get First-Party Game Every 3-4 Months

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Xbox Scarlett

Xbox is building the hype for it’s next console, Scarlett, and Xbox’s Matt Booty unveiled some interesting tidbits during his interview with GamesRadar+.

Booty, who is the head of Xbox Game Studios, discussed the company’s plans for the upcoming 2020 year, specifically outlining the company’s plans to leverage the growing number of first party studios so that it cane deliver even more games to Xbox and Windows gamers.

“When we think about these 15 studios that we now have… we’ve been on this journey of working with new creators and we’ve been on this journey to bring them all into the fold” Booty said. “You wake up one day and realise that you have reached this critical mass; that this nuclear reactor is beginning to glow. The question now is how do we now make sure that we can get behind that and use it to deliver going forward?”

“We feel really good heading into 2020. We’ve got a goal of being able to deliver a game, roughly, every three to four months. We have a little bit of work to do to get there. It’ll be lumpy, but we’re closer than we were. And so we feel really good going into 2020 – and the run-up to Project Scarlett – with our content line-up.”

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