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The Division 2 Rolling Out New Patch

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A brand new patch for The Division 2 is rolling out today, and update 3.1 will take aim at a number of major tweaks and a couple of fixes that address some lingering issues.

Here is the full change log:

  • Increased tutorial font size on the mega map.
  • Increased visibility on collectables and caches in the open world.
  • Fixed an issue where the loot tutorial at the beginning of the game wouldn’t appear.
  • Fixed an issue where the Field Proficiency toast would not include the gained rewards.
  • Fixed an issue where players could remain stuck in the Theater settlement after recruiting Inaya al-Khaliq.
  • Fixed an issue that could cause players to get stuck on the roof of the Grand Washington Hotel mission.
  • Fixed an issue where Hunter Mask and Ivory Keys would not drop, even if the player correctly solved the riddle and killed the Hunter(s). This fix should allow players to re-do the Hunters and collect the Masks and Keys they are currently missing.
  • Fixed an issue where the rate of fire on semi-automatic weapons would be lower than intended.
  • Fixed an issue where face masks would appear smaller than intended.
  • Fixed an issue where opening a Dark Hours Apparel Cache could cause a continuous loop.
  • Fixed an error that removed the Loot All as Junk option. Sorry about that!
  • Fixed an issue where enemy NPCs would rush past players to get into cover.
  • Fixed an issue where enemy NPCs would flank players too often.
  • Fixed an issue where enemy NPCs would not react to any combat until reaching cover or having their movement interrupted.
  • Fixed an exploit where armour would scale to unintended values when normalised.

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Dota 2 New Hero is Snapfire

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Dota 2

Dota 2 is rolling out a brand new hero, and this time it’s a grandma wielding a shotgun.

Snapfire is the latest hero to join the roster, and she is expected to arrive, shotgun and all, sometime this fall.

Oh, and she won’t be coming alone as she comes with a giant lizard friend, and a senior citizen badass who loves to bake cookies, because that’s what grandmother’s do.

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Fortnite’s B.R.U.T.E Mech Officially Nerfed

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Fortnite

Finally, Fortnite has nerfed the highly-powerful B.R.U.T.E mech that was introduced during the launch of Season 10.

The nerf will likely delight a number of fans, who have been calling for the mech’s removal as the mech has been almost unstoppable, and has altered gameplay tremendously when in play.

While it’s not a removal, it will make the mech a less over-powering force when in gameplay.

Additionally, the Junk Rift has been disabled in FNCS tournament and Arena playlists.

Here are the details


B.R.U.T.E.

  • Decreased the maximum amount of rockets fired by the B.R.U.T.E. in a single charge from 10 to 6.
  • Decreased the rate at which the rockets are fired from the B.R.U.T.E. by 56%.
  • Our goal with these changes is to increase the back and forth between the users of the B.R.U.T.E. and the players they face. These changes allow the players on the receiving end of the missile volley to have more time to react and protect themselves.
  • Decreased the radius of the B.R.U.T.E.’s rocket explosion by 42%.
  • Our goal with this change is to improve consistency and understanding around focused barrages of missiles. B.R.U.T.E.s will continue to be a strong option against structures, but less lethal against players.
  • Increased the dash cooldown from 3 seconds to 5 seconds.
  • The previous dash cooldown not only increased the B.R.U.T.E.’s mobility, but also made the B.R.U.T.E.s a harder target to hit from distance than we’d like. The adjustment here reduces the ability to close gaps quickly while in the B.R.U.T.E. while also increasing the ability to land shots on target for players facing the B.R.U.T.E.
  • Decreased the velocity gained from boosting while in air by 33%.
  • We want to reduce a B.R.U.T.E.’s ability to engage and disengage at long distances to encourage a more strategic approach to an encounter. In general we hope to shift B.R.U.T.E.s away from being highly mobile and put more emphasis on their already defensive nature.
  • The B.R.U.T.E. no longer grants materials to the driver and passenger when stomping or dashing through the environment.
  • Note: This change should roll out shortly following the other changes.
  • Our goal is to add more tension between being in and out of a B.R.U.T.E. as well as reduce instances where players can farm faster than intended without exposing themselves to danger.
  • Adjusted the variability of spawn rates for storm phases 1, 2, and 3 in core modes. Arena spawn rates will remain unchanged.
  • Previously, the early stages of a match were guaranteed a minimum amount of B.R.U.T.E.s. We’d like to provide a little more variance to that experience so that matches don’t always play out the same way. The overall average number of B.R.U.T.E.s per game is reduced slightly.
  • Decreased the material cost of using the gunner’s overshield from 200 to 75.
  • Our goal is to further emphasize use of materials for positive defensive benefit.
  • Increased the Health of the B.R.U.T.E from 1000 to 1250.
  • With the above changes, users of the B.R.U.T.E. need to play a bit more strategic than before, so we want to give a little bit longer of a window to do so.

Storm phase 1

  • New spawn rates
  • 29% chance to spawn 0.
  • 14.3% chance to spawn 1.
  • 14.3% chance to spawn 2.
  • 14.3% chance to spawn 3.
  • 14.3% chance to spawn 4.
  • 14.3% chance to spawn 5.
  • Old spawn rates
  • 33% chance to spawn 2.
  • 33% chance to spawn 3.
  • 33% chance to spawn 4.

Storm phase 2

  • New spawn rates
  • 25% chance to spawn 0.
  • 25% chance to spawn 1.
  • 25% chance to spawn 2.
  • 25% chance to spawn 3.
  • Old spawn rates
  • 33% chance to spawn 2.
  • 33% chance to spawn 3.
  • 33% chance to spawn 4.

Storm phase 3

  • New spawn rates
  • 25% chance to spawn 0.
  • 25% chance to spawn 1.
  • 25% chance to spawn 2.
  • 25% chance to spawn 3.
  • Old spawn rates
  • 33% chance to spawn 1.
  • 33% chance to spawn 2.
  • 33% chance to spawn 3.

Junk Rift

  • The Junk Rift has been temporarily removed from Arena playlists. This is due to an audio issue caused when the portal is significantly higher than a player.
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Call of Duty: Modern Warfare 2v2 Gunfight Alpha Now Live on Playstation 4

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Call of Duty: Modern Warfare

Activision has opened the alpha test of the Call of Duty: Modern Warfare Gunfight early, and it is now available on Playstation 4, ahead of schedule nonetheless.

Activision turned servers on almost 24 hours earlier than expected, and the alpha already has a Playstation Store page so you can queue the 36GB download.

According to developer Infinity Ward, Gunfight will be included in the September beta.

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