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Apex Legends Season 2 Battle Pass Detailed

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The first bits of information and details regarding Apex Legends Season 2 Battle Pass have been revealed and there is a lot to take in.

Players can expect “high-level improvements” including the ability to level up when taking part in challenges. Additionally, there will be three new “content categories”, replacing badge and stat tracker rewards and players can earn enough crafting metal rewards to be utilized for crafting Legendary items.

There is also going to be a more rapid progression to Level 100, cutting down the grind.

More details were posted by Respawn on the EA Games blog, and even more will arrive during an EA Play stream on June 8th at 10 am EST.

Apex Legends Season 2 Battle Pass

Improvements

  • Level up via Daily and Weekly Challenges.
  • Time to Battle Pass level 100 should be significantly reduced.
  • Three additional Legendaryskins added to the rewards track.
  • Three entirely new content categories replace badge and stat tracker rewards.
  • Earn enough Crafting Metal rewards from the full reward track to craft a Legendaryitem.

Daily/Weekly Challenges and Improving the Grind

  • Complete a mix of Daily and Weekly Challenges to level up your Battle Pass.
    • If you miss a few weeks or start late, your Weekly Challenges won’t vanish and can be completed all at once.
  • Challenges will provide interesting variation from game-to-game.
  • All players should feel more rapid Battle Pass progression.

Legendaries

  • Three newLegendary items will be included in the Battle Pass.
  • A Legendaryitem will unlock every 25 Battle Pass levels in the premium track, including at purchase (that’s level 1, level 25, level 50, level 75, and level 100).
  • The level 100 reward will be an evolving weapon skin with a special recolor version for those players who make it to level 110.

New Cosmetic Types/No Badge or Stat Tracker Rewards on Premium Path

  • Badges and basic stat trackers have been completely removed from the premium Battle Pass rewards for Season 2.
  • A seasonal badge will still be handed out, but it’s a “single, evolving badge” which won’t take up additional reward slots.
  • Seasonal win trackers will remain in the free path, and will all be earnable in the first 10 levels.
  • Earn items from three new content categories in place of badges/trackers. More details coming closer to launch.

Earn Enough Crafting Metals for a Legendary Item

  • Voice Lines are being replaced with Crafting Metal rewards.
  • Earn enough Crafting Metals (1,200) to craft the Legendaryitem of your choosing.
  • You can still get additional Crafting Metals from the various Apex Pack rewards in the Battle Pass as well.

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Red Dead Redemption 2 Drops New PC Patch

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A brand new patch has arrived on PC for Red Dead Redemption 2 and it aims to fix the numerous crashes occurring on PC.

Here are the full patch notes:

  • Improvements to fix an issue that resulted in a crash when running out of memory
  • Improvements to fix an issue that resulted in potential save corruption and permanent loss of progress if the player was signed out of their Social Club account while in Story Mode
  • Improvements to fix an issue that resulted in partial lighting of hair/fur when the Resolution Scale graphical setting was set to higher than the native resolution
  • Improvements to fix an issue that resulted in a crash when entering the Landing Page during game startup
  • Improvements to fix an issue that resulted in a crash during initial startup for some specific hardware configurations
  • Improvements to fix an issue that resulted in random crashes during gameplay on systems using a Nvidia GTX 970 graphics card
  • Improvements to fix an issue that resulted in a crash when starting the Benchmark Tool on low-end systems
  • Improvements to fix an issue that resulted in instability on some systems running Windows 10 Version 1090 (November 2019 Update)
  • Improvements to fix an issue that resulted in audio stuttering/stalling when the game is running at high framerates
  • Improvements to fix an issue that resulted in pixelated/blocky rendering artifacts on shadows during some cutscenes
  • Improvements to fix an issue that resulted in rendering and lighting artifacts when the Screen Space Ambient Occlusion graphical option was set to Ultra
  • Improvements to fix several issues that resulted in rendering and lighting artifacts on some systems during gameplay
  • Improvements to fix several issues that resulted in random crashes during gameplay in Story Mode and Red Dead Online
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Vampire: The Masquerade – Coteries of New York Delayed

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Vampire: The Masquerade – Coteries of New York

For those awaiting the arrival of Vampire: The Masquerade – Coteries of New York, you’ll have to wait a week longer than expected.

Initially slated to arrive on December 4th, Draw Distance announced that Vampire: The Masquerade – Coteries of New York will be delayed, with a new release date of December 11th (digitally) for the PC. The game is expected to arrive during the first quarter of 2020 for Xbox, Playstation, and the Nintendo Switch.

“We decided to give ourselves some more time polish the game as we want to provide you with great product and we believe that this decision brings us closer to achieving this goal,” the developer said in their statement.

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Xbox Scarlett Will Get First-Party Game Every 3-4 Months

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Xbox Scarlett

Xbox is building the hype for it’s next console, Scarlett, and Xbox’s Matt Booty unveiled some interesting tidbits during his interview with GamesRadar+.

Booty, who is the head of Xbox Game Studios, discussed the company’s plans for the upcoming 2020 year, specifically outlining the company’s plans to leverage the growing number of first party studios so that it cane deliver even more games to Xbox and Windows gamers.

“When we think about these 15 studios that we now have… we’ve been on this journey of working with new creators and we’ve been on this journey to bring them all into the fold” Booty said. “You wake up one day and realise that you have reached this critical mass; that this nuclear reactor is beginning to glow. The question now is how do we now make sure that we can get behind that and use it to deliver going forward?”

“We feel really good heading into 2020. We’ve got a goal of being able to deliver a game, roughly, every three to four months. We have a little bit of work to do to get there. It’ll be lumpy, but we’re closer than we were. And so we feel really good going into 2020 – and the run-up to Project Scarlett – with our content line-up.”

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