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Fortnite v8.00 Update Introduces Pirate Cannon, New Locations, More

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Season 8 is finally here and Epic Games is pulling out all the stops to help get Fortnite back on top after the amazing launch of Apex Legends.

Fortnite: Battle Royale

Weapons and items

  • Pirate Cannon
  • Push the Cannon into position, take aim, and fire! Alternatively, climb into the barrel and launch yourself!
  • The cannon will fire cannonballs or players a great distance. Cannonballs and players can plow through a number of objects before stopping with a bang, causing damage and knockback to nearby players.
  • Deals 100 Damage to enemies on a direct hit and 50 Damage to enemies within a small radius.
  • Found throughout the environment.
  • Vaulted
  • Sneaky Snowman
  • Chiller Grenade
  • X-4 Stormwing
  • Shopping Cart
  • All Terrain Kart
  • Updated Hunting Rifle Icon
  • Reduced the availability of high tier Assault Rifles
  • Total number of Assault Rifles available remains unchanged
  • Increased chance of receiving a Common quality assault rifle from 48.56% to 56.30%
  • Increased chance of receiving an Uncommon quality assault rifle from 26.83% to 28.15%
  • Reduced the chance of receiving a Rare quality assault rifle from 16.17% to 10.91%
  • Reduced the chance of receiving an Epic quality assault rifle from 7.02% to 3.52%
  • Reduced the chance of receiving a Legendary quality assault rifle from 1.82% to 1.13%
  • Supply Drops now properly appear on the map.
  • If the fire button is pressed while the shotgun cooldown is still active after swapping weapons then the shotgun will automatically fire once the cooldown is over.
  • Fixed Clingers causing damage through walls / floors when stuck to a player.
  • Fixed players accidentally sticking Remote Explosives onto themselves after applying a Consumable Bush.
  • Fixed Legendary/Epic Pump Shotgun pellet tracers and muzzle flash sometimes not replicating to other clients.
  • Fixed an issue where players couldn’t use Auto-Run while using a Hoverboard with a gamepad.
  • Fixed items occasionally being invisible to some players.

Gameplay

  • Added Lava
  • Lava will deal 1 damage per touch and will cause players to bounce off the surface. Watch out!
  • Added Volcanic Vents
  • Volcanic Vents will boost players and vehicles into the sky in a gust of hot air!
  • Party Assist Added
  • Prior to a match, enable Party Assist on a Daily or Weekly challenge to complete it with the assistance of everyone in your party.
  • Party members are able to provide progress to the selected challenge in addition to yourself.
  • This functionality excludes “fill” players who are added into the party during matchmaking or teammates from large team modes such as Team Rumble.
  • Increased Infinite Dab duration from 11 hours to 12 hours in the lobby.
  • Cozy Campfire now glows while active when viewed through a Thermal Scope.
  • Starting in Season 8, daily quests will be automatically claimed once they’ve been completed.
  • Any Challenges that were ready to be collected will be auto completed and all rewards will be delivered. However, at this time there will be no in-game notification for you receiving these rewards.
  • Fixed a bug where the Lynx Outfit would jitter very badly when playing the original Wave emote in the lobby.
  • Fixed an issue where players were able to aim down sights while jumping.
  • Fixed an issue where weapons picked up would sometimes be incorrectly unloaded. This would happen if a player looted a weapon dropped by a player immediately after being eliminated.
  • Fixed Bush consumable not being destroyed if player takes damage from a great distance.
  • Fixed aim assist to work through windows.
  • Fixed an issue where players could stop themselves from getting on a Zipline by standing too far behind it and colliding into the ground as they try to enter.
  • Fixed an issue where the player couldn’t pick up items dropped around the Zipline pole.
  • Fixed an issue where entering a vehicle while ziplining left the fall damage immunity visual effect on the player.
  • Fixed auto-pickup of items not working when first landing from skydiving.
  • Weapon auto-reloading no longer cancels emotes.
  • Fixed an equipped Trap being swapped after dropping a stack of items or after using the last item of a stack of consumables or explosives.
  • Fixed equipped traps being dropped when using hold to swap to pick up items.

UI

  • Added the ability to access the Patch Notes website from the News Screen.
  • Visual improvements made to squadmate names and indicators.
  • World Marker Improvements
  • World Markers are now visible in the world when placed close to you.
  • Double-clicking the World Marker hotkey will place a “danger” version of that marker. World Markers placed while aiming with a weapon will also place the danger version.
  • Added 2D UI indicators to the World Markers, making them easier to see through objects.
  • World Markers now have an off-screen indicator and display the distance your character is from them.
  • Placing a World Marker on an item will display that item’s icon and rarity.
  • Placing World Markers remains on the same key for PC and console (KBM: Middle Mouse Button, Controller: D-Pad Left).
  • This button can be remapped to any button you want. Let us know on our social channels what works best for you!
  • Mobile also has a button that can be added to the HUD. Place this button by using the HUD Layout Tool.
  • Added filter tabs to the locker for animated loading screens and pets.
  • Added a card corner icon for certain types of animated cosmetics.
  • Fix cases where the Bad Network Indicator would appear at the beginning of the match due to slow loading conditions.
  • The Battle Pass / Battle Bundle purchase screen now shows your supported creator if one is set.
  • Fixed an issue where the team elimination count was sometimes inaccurate.
  • Fixed an issue where eliminations weren’t properly counting when playing in Playgrounds.

Replay

  • Fixed an issue where scrubbing through a replay could cause the player’s hero model to disappear in the lobby.
  • Fixed issue with cosmetic styles not displaying properly during replay playback.
  • Fixed elimination damage numbers being inaccurate in replays.
  • Fixed weapon firing animations sometimes playing twice in replays.

Audio

  • Above/below footstep improvements.
  • More distinct sound for above footsteps.
  • Tuned the distance at which above/below footsteps travel to be more realistic.
  • Improved footstep audio timings when the game simulation is under heavy load.
  • Set Down-But-Not-Out alert sound spatialization from the location of the downed player.
  • Added stereo sounds for all weapons for those carrying the weapon.
  • Added foley audio feedback when crouching and ADS’ing with a weapon.
  • Improved Rocket Launcher incoming audio. It now plays an additional warning layer if the rocket is coming towards you.
  • Added distant perspective to the enemy glider audio tell.
  • Improved damage/elimination audio feedback.
  • Added a new shield break sound.
  • Improved the “weak-point” hit sound when harvesting.
  • Fixed in-air wind audio restarting when eliminating an enemy while they’re in mid-air.
  • Fixed sniper projectiles not playing impact audio.
  • Fixed “Hootenany” emote getting stuck on infinitely.
  • Fixed Suppressed SMG sound effect occasionally looping continuously incorrectly.

Mobile

  • Added more visual feedback when buttons are pressed.
  • Changed gliding/freefalling HUD visibility to be more consistent between mobile/other platforms.
  • Player are now able to toggle between crouch and standing states while in build and edit modes.
  • Fixed bug which caused the lobby background to disappear when closing the Report Player dialog.
  • Fixed an issue where trying to switch to build mode and tapping the quickbar at the same time would switch back to combat mode.
  • Fixed an issue where attempting to place a trap using a mobile controller made the player animate as if they were trying to open a door several times before the trap is placed.
  • Fixed players ability to un-crouch while gliding.
  • Fixed action button remaining on the UI during the Battle Bus phase.
  • The ‘Resources’ HUD setting now properly shows in-game after making changes on mobile devices.
  • Fixed an issue where using touch to edit a structure breaks the ability to continue crosshair editing until the button is pressed again.
  • Fixed an issue where dragging an item off the hotbar triggered a double click.
  • Fixed an issue where pick up and zip line activation icon’s default position overlapped with the aiming icon.
  • Fixed controller art sometimes missing in the Controller Setting screen.

Fortnite: Creative

Prefabs

  • Added 5 all new Jungle Temple Prefabs
  • Great Pyramid
  • Pyramid
  • Courtyard
  • Temple
  • Shrine A
  • Shrine B
  • Added 4 all new Jungle Temple Galleries
  • Jungle Temple Gallery
  • Jungle Temple Prop Gallery
  • Jungle Nature Gallery
  • Jungle Temple Wall Extended Gallery
  • Added Elemental Cube Gallery
  • Added 5 different color Bridge and Girder Galleries
  • Orange, Grey, Green, White, Blue
  • Added Ring Part Gallery
  • Added the Visualizer Gallery XL
  • Added the Ambient Gallery Large
  • Added 8 different color Obstacle Course Galleries
  • White, Orange, Black, Blue, Purple, Grip Tape, Red, Green
  • Added an Obstacle Course Stairs Gallery

Creative tools and phone

  • Improved Resize mode:
  • The Phone’s Resize mode now allows you to stretch and squash props along a specific direction, either Width, Height or Depth. This works the same as changing Rotation Axis while in Rotate mode.
  • When Resizing props, you can now “flip” props backwards by continuing to Shrink them beyond their minimum size. This also works when a specific resize direction has been selected, and enables new possible arrangements of props!
  • When the Phone is in Resize mode, you can now reset the size of the object to its default size. This works the same as resetting Rotation while in Rotate mode.
  • You can now embed props inside the island terrain.
  • Set your Collision mode to “Nothing” to allow props to be moved right through the terrain.
  • The existing Collision “On” mode has been renamed to “Everything”, and “Off” was renamed to “Terrain Only”.
  • Added new helper visuals while placing props:
  • The “Snap Center” position of props is now displayed while Snap is turned on.
  • While rotating props, guides now appear to show you the selected axis of rotation.
  • While resizing props, guides now appear to show the selected direction the prop will grow, shrink, stretch or squash.
  • These visual guides will also briefly appear when switching between Rotate, Resize or Snap modes.
  • Players can now interact with objects like doors, devices and traps even while flying.
  • Fixed the holographic preview of certain (flipped) props appearing in the wrong location when Copy or Cut was used.
  • Fixed some types of props (like Music Blocks) not landing on the ground as expected when Drops mode was enabled.
  • Fixed props falling below the terrain when Drops mode was enabled in some cases.
  • Fixed props moving unexpectedly when copying them with the phone if they were already resized before grabbing them.
  • Fixed many objects being able to be placed faster than the turbo build speed by spamming button presses.
  • Fixed up the word “Rapidly” for the Turbo build delete text.
  • The phone now tries to use the visible prop to determine bounds whenever possible. Ignoring things like the barrier device, elimination zone, etc.
  • Returning the rotate code to use its old pivot logic.
  • The Phone now respects the Size and mirror state of every prop that is spawned from prefabs or catalogs. The move tool now takes the absolute value of the scale before setting the scale values.
  • When placing props beneath the level, drops will not activate and cause them to fall even further beneath the floor. Preventing drops code from setting the new lower transform of the actors if those actor.

Gameplay

  • Added a new Creative Volcano Island
  • Added a new Creative Hub island
  • Playgrounds update
  • Matchmake with 15 others (total of 16 players) into the new Playgrounds Hub to explore 4 Featured Islands. Or drop into one of five locations on the Battle Royale map to practice.
  • Added new Jungle Temple Galleries
  • Added Visualizer Gallery XL
  • Added Starting Inventory, Chiller Grenade and alt Village Set
  • Players will now be reset and Island health settings will apply upon joining an Island.
  • Fixed a bug where be eliminated and entering a vehicle at the same time would cause the player to lose most controls.
  • Your friends’ Playgrounds sessions will appear when browsing Creative servers.

Islands

  • You can now customize your island’s time of day!
  • A new “Time of Day” option has been added to the My Island menu.
  • By default, time of day will advance normally, which is shared between all islands on the server that are also set to “Default”.
  • You can select a specific hour of the day, which will force your island to always be at that time.
  • Selecting “Random” will automatically choose a random time of day when your island is loaded, and will stay at that time.
  • Islands now load much more quickly.
  • Fixed an issue where corn, various bushes, and chain link fences would prevent players from taking damage from bullets.
  • Fixed an issue where Island portals would always result in players spawning in a skydive animation, forcing a player’s camera to look down even when teleporting onto land.

Devices

  • Added a Billboard
  • Write and publish text to the Billboard that can easily be placed on Creative Islands.
  • Added the new Pirate Cannon
  • Push the Cannon into position, take aim, and fire! Alternatively, climb into the barrel and launch yourself!
  • The cannon will fire cannonballs or players a great distance. Cannonballs and players can plow through a number of objects before stopping with a bang, causing damage and knockback to nearby players.
  • Deals 100 Damage to enemies on a direct hit and 50 Damage to enemies within a small radius.
  • Added Pinball Bumper and Flipper
  • Placeholder
  • Added additional options to the Barrier Device
  • Base Visible In Game – Added ability to toggle the visibility of base plates.
  • Turn off to hide the device base during a game.
  • Block Weapons In Game – Turn off to allow weapons and projectiles to pass through the barrier.
  • Speed Boost traps can be placed on vertical walls.
  • Added option to hide the checkpoint device during games.
  • Added option to clear the player’s inventory when they reach a checkpoint device.
  • Barrier device can now be set to be all black.
  • Elimination Zone renamed to Damage Zone.
  • Added multiple options to Damage Zone.
  • Base Visible In Game – Turn off to hide the device base during a game.
  • Damage Type – Allows for immediate elimination or damage over time.
  • Damage – How much damage is applied each damage over time tick.
  • Damage Tickrate – How often damage over time is applied.
  • Safe Team – Designate a team that won’t be affected by the Damage Volume.
  • Shield Damage – Turn off to skip damaging player shields and directly attack their health total.
  • Players can now customize the team a Sentry is assigned to.
  • Added option to turn on/off the bonus ammo for weapons that are spawned from the item spawner.
  • When off, some weapons will have very small amounts of ammo when picked up.
  • Added an option for the Movement Modulator effect to last for infinite time during a match.
  • Fixed issue where starting inventory device would grant duplicate items if the “Drop items when eliminated” game option is set to Off.
  • Fixed challenge gallery items colliding with Hoverboard.
  • Sentries will target players more reliably when they are crouching now.

Teams

  • Fixed a bug where pressing Apply on the Team Select dialog could cause players to change to team 1 when that was not intended.
  • Fix a bug where swapping teams could result in going into the Down-But-Not-Out state instead of respawning.
  • Fixed a bug where setting a Player Start to Team None would behave instead like Team All.

UI

  • Fixed an issue where the Game Description screen was displaying on screen even while still restoring from a previous game.

Fortnite: Save the World

Missions and systems

  • New Beta Storm Mission: Eliminate and Collect!
  • Jump into a new, 10 minute mission with the storm closing in fast!
  • Eliminate husks and collect husk data, the more you eliminate the better rewards.
  • Complete randomized bonus objectives each time you play.
  • Beta Storm Mission Alerts will reward Spring Tickets and either Hero, Schematic, or Survivor XP
  • Mission Alert Quota will be 5 every 24 hours. This will not share a quota with the other Alerts
  • We’ve significantly increased the Hero XP, Schematic XP and Survivor XP rewards from Missions and Mission Alerts in Plankerton, Canny Valley and Twine Peaks.
  • Plankerton: 2x for Hero XP and Schematic XP, 3x for Survivor XP
  • Canny Valley: 3x for Hero XP and Schematic XP, 4.5x for Survivor XP
  • Twine Peaks: 4x for Hero XP and Schematic XP, 6x for Survivor XP
  • Winter Tickets have been retired, with any excess converted into Winter Llamas.
  • Mutant Storm mission alerts now grant Spring Tickets. Quota is unchanged at 10 every 24 hours.
  • Legendary Troll Stash Llamas can be purchased from the Item Store for 1000 Spring tickets.
  • Unlimited quantity
  • Updated several normal progression quest rewards which grant Heroes. This will reduce the number of duplicate heroes received.
  • Players who have already completed these quests will receive the new hero rewards upon login.
  • The Three Strikes quest no longer gives credit for Power Level 64 group missions.
  • Fixed an issue with how traps were counted in the Constructor Build-off mission causing the player built count to be reset.
  • Fixed an issue that caused the Atlas to lose functionality in Fight the Storm Missions.
  • Fixed an issue that allowed the Ride the Lightning mission difficulty to be increased by a player who joined while the mission is in progress.

UI

  • Updated the collection book progress panel to handle the case where the player’s current level is lower than their max achieved level
  • Upcoming rewards that have already been earned have a checkmark
  • The milestone reward is the next reward the player will earn in progression
  • Reduced the length of tooltips for Gadgets.
  • Removed “Cannot place due to obstacle!” and “Cannot place due to existing building!” announcements from appearing on the HUD.
  • Fixed an issue that caused incorrect mission information to show up when changing zones.
  • Fix stretched badge images in the Mission Stats menu of the Results screen.
  • Added an action button prompt to items in the Llama opening summary when player is using a gamepad.
  • Fixed an issue with evolution confirmation panel becoming unresponsive to navigation inputs.
  • Fixed help text below Hero/Schematic level up confirmation to only show for items that can be recycled.
  • Fixed an issue that sometimes caused the upcoming reward icon to not appear next to the XP bar on the Command screen.
  • Fixed subtitles to display in the correct position on cinematics and the HUD when using resolutions with lower aspect ratios.
  • Fixed an issue that caused Hero Abilities to not properly show up while in game.
  • Updated the Collection Book unslot confirmation message to show a name for Defenders/Survivors
  • Fixed an issue with the transform item picker to not properly focus the scroll box of the details panel when returning from the item inspect screen.
  • Fixed a visual issue that prevented stats on weapon/trap schematics from properly updating when upgrading perks.
  • Fixed missing quickbar key prompts when switching game presets.
  • Fixed ammo indicator not displaying when using R.O.S.I.E.

Performance

  • Optimized replication of items to reduce network bandwidth demands and help prevent out of sync issues during heavy combat.

Mobile

Bumper Fortnite v8.30 Patch Marks Arrival of Reboot Vans, Buccaneer’s Bounty Event

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The weekly patch for Fortnite has rolled out and v8.30 brings a number of changes, including the inclusion of Reboot Vans and Buccaneer’s Bounty Event along with a slew of technical improvements.

Update v8.30 Patch Notes

SAVE THE WORLD

What’s New?

  • Bombsquad Kyle
  • Bolster your Hero’s armor with this new Legendary Constructor. This Hero is “The Bomb”.
  • **Lost in Transit Beta Storm  **
  • Don’t get Lost.. in transit to this new Beta Storm. Locate the supply trucks and put them back on course!

Missions + Systems

  • Beta Storm: Lost in Transit
    • We’ve lost our supply trucks; Find them and put them back on course!
      • You have 15 minutes to rescue 5 trucks and update their GPS’s to send them on their way. Some will be surrounded by the enemy, others will be under attack or need refueling.
      • Most of the area is covered in a storm and the safe area is on the move! Rescue all the trucks and survive the storm until evacuation.
  • Eliminate and Collect is now in the normal mission rotation and no longer a Beta Storm.
    • Added 3 new possible bonus objectives.
      • Sniper Eliminations
      • Melee Eliminations
      • Trap Eliminations
    • Random encounters now start sooner and have less time between them.
    • Once the storm reaches its smallest point the encounters become much stronger.
    • Increased the required sample count objective:
      • Stonewood – Unchanged
      • Plankerton – From 15 to 20
      • Canny Valley – From 15 to 25
      • Twine Peaks –  From 15 to 30
  • Bug Fixes
  • Fixed an issue that caused the bomb to desync in Deliver the Bomb missions.
  • Fixed an issue that prevented the Bomb from being interacted with if a player joined an in-progress Deliver the Bomb mission.
  • Fixed an issue that prevented Launch the Rocket mission controls from being interacted with if BluGlo was deposited before Ray’s dialog was complete.

UI

  • Abilities with charges now display a radial cooldown meter around the ability showing how much time is left before the next charge is ready.
  • Abilities will now display the energy battery icon while unusable due to not having enough energy.
  • Bug Fixes
  • Fixed an issue where the Reward Info could no longer be accessed with a gamepad on the Expedition Hero picker screen.
  • The “Craft Ammo” and “Set Minimum Value” for the slider buttons on the Summon Defender UI are no longer tied to the same gamepad button.
  • Fixed an issue that caused the Research button to get stuck in place.
  • The choice card packs from the Llama opening sequence will now show the appropriate color for Mythic Heroes.
  • Fixed an issue that caused gameplay objects to display a 0 damage marker when being destroyed without actually taking damage.
  • Fixed an issue that prevented the edit palette from being visible when editing a building piece.
  • Fixed an issue with the ambient storm effects turning off while on the mission select map and a popup menu was active.
  • Fixed an issue that prevented the crafting material count from properly updating during the tutorial.
  • The Defenders sub-tab UI icons will no longer overlap the other UI elements.
  • The launch button in the player lobby will appear disabled until a mission is ready for players to launch into it.
  • Fixed a navigation issue with the gamepad on the Loot opening summary screen.
  • Fixed an issue that caused players to have the incorrect banner and power level in the lobby and/or party manager.
  • Fixed an issue that caused the Respawn UI to not appear properly if a player goes down but not out while in the party invite menu.
  • Fixed an issue that caused the crafting tab to show incorrect crafting material quantities.
  • Fixed an issue that caused the “retire” option to be displayed on inspected weapons.
  • Fixed an issue that caused the Perk UI to be displayed when inspecting an unslotted collection book weapon.
  • Fixed an issue that was triggering the “insufficient XP” error while claiming collection book rewards.
  • Fixed an issue where the Commander Hero was missing from the Command tab screen after returning from a mission.
  • Removed Prioritize Favorites, Collection Book Indicator, and Reset Indicator options from the More menu on the Resources screen.

Performance

  • Bug Fixes
  • Fixed an issue that caused a stutter when transitioning between abilities and melee attacks.
  • Fixed an issue that caused players to hitch when loading into an in-progress mission.
  • Fixed an issue that caused players to hitch when entering R.O.S.I.E.

Heroes

  • Introducing Bombsquad Kyle, a new Legendary Constructor!
    • Standard Perk: Bomb Suit
      • Increases Armor by 22.
    • Commander Perk: Bomb Suit+
      • Increases Armor by 66.
    • Available in the Event Store on April 10 at 8 PM Eastern Time.
  • Reorganized Blakebeard’s crew page in the Collection Book.
  • Added Bombsquad Kyle to the Stowaways section of the Collection Book.
  • Bug Fixes
  • Fixed an issue where using Avast Mateys as a Commander Perk wasn’t being displayed as Avast Mateys+.
  • Fixed an issue where cannonballs fired from R.O.S.I.E. weren’t being teleported by the Teleporter Gadget.
  • Fixed an issue that allowed Boom Base to be damaged by Anti-material Charge and Bull Rush.
  • Fixed an issue that prevented the item details from properly updating when swapping Hero Loadouts.
  • Fixed an issue that prevented Commander Perks from being added into tooltip calculations.
  • The All Stats screen now correctly updates when the Tough Traps Hero Perk is removed
  • Fixed the ability description text getting cut off in the Hero inspect details panel.
  • Kunai Storm eliminations with Kunaihiliation now correctly contributes towards Kunai Collection. (That’s a lot of Kunai!)
  • Fixed an issue where Overbearing didn’t grant a damage increase and Overbearing+ didn’t grant additional range.
  • Fixed an issue with the tooltip for Goin’ Coconuts+ displaying the incorrect damage bonus value.

Weapons + Items

  • Double Boiler – Steampunk Shotgun
    • Fires two slugs with medium accuracy and range, but has a reduced ammo capacity and a longer reload time.
    • Available on the Weekly Store on April 10 at 8 PM Eastern Time until April 17 at 8 PM Eastern Time.
  • Bug Fixes
  • Fixed an issue that caused the Teleporter to appear on the Victory screen if held by a player.
  • Added the missing reticle center dot to Cannonade and Jack’s Revenge.
  • Fixed a bug with the 6th perk of the Bundlebuss and Mercury LMG causing them to deal more damage than intended.
    • These weapons have been made eligible for a reset.
  • Fixed an issue that caused The Baron to not provide correct materials when recycled.
  • Fixed an issue that caused Sir Lancelot’s Joust to be able to carry minibosses.
  • Fixed an issue where Sir Lancelot’s Joust would bounce off enemy acid pools.
  • Fixed an issue that allowed Joust to go through T.E.D.D.Y.
  • Fixed an issue where the Steampunk Shrapnel perk failed to deal damage when the primary target was eliminated in the same shot.
  • Fixed an issue that sometimes caused Energy to spike up while using Steam Thrasher’s heavy attack: Maelstrom.
  • Fixed an issue where Steam Thrasher’s heavy attack: Maelstrom would not deal damage on first and last swing.
  • Fixed an issue that caused the level up UI to appear on a crafted Broadside Trap.
  • Fixed an issue where the Broadside trap cannonballs weren’t being blocked by a Super Shielder’s shield.
  • Fixed an issue where the Broadside traps cannonballs were being blocked by the player if they were playing a Constructor.
  • Fixed an issue where incorrect perks could be slotted into Jack’s Revenge 2nd and 5th perk slots.
    • Resources have been refunded to players who’ve had these slots cleared.
  • Fixed an issue that caused heavy attacks to not deal damage properly.

Gameplay

  •  
  • Added separate controller sensitivities for building and editing structures.
  • Bug Fixes
  • Fixed an issue where players would have no Hero abilities when rejoining a mission in progress if the game was closed before exiting the zone.
  • The Autumn City zone no longer has missing walls and/or textures.
  • Fixed an issue that caused a level 1 pickaxe to be visible during the intro cinematic.
  • Fixed an issue that caused player clients to crash when traveling to the lobby after joining a friend’s party that is already in the zone.

Enemies

  • Bug Fixes
  • Fixed an issue that caused the Storm King’s weak point health bars to be visible when they could no longer be damaged.

Audio

  • Updated the audio for Med Bot reviving player.
  • Bug Fixes
  • Fixed an issue where sound effects were missing when picking up the same item type multiple times.
  • Fixed an issue that caused down but not out music to play longer than it should.
  • Fixed an issue that caused the end of day audio loop to be stuck on as player score increases.
  • Fixed an issue where the Ninja jump sound effects would not properly play from other player’s perspectives.
  • Reduced volume of ambient jungle music in the Pirate Cove.
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Mobile

Fortnite Rolling Out Respawn Vans in Update v8.30

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Epic Games is taking an idea from their biggest competition, Apex Legends, and rolling out their own version of respawn vans, much like Apex’s respawn beacons.

Take a look at the video below, but the vans are expected to arrive in update v8.30.

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Mobile

Fortnite v8.20 Update Adds Boom Bow, Sniper Shootout LTM, Geometric Galleries

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Fortnite’s v8.20 content update is now officially live and comes with the Boom Bow, among other goodies.

Battle Royale

Weapons and items

  • Boom Bow
  • Fires Arrows with a Shotgun Shell tip, which explode on impact.
  • Uses Shotgun Ammo
  • The longer you hold the fire keybind down, the stronger the shot! This increases both projectile speed and direct impact damage.
  • Explosive damage is consistent regardless of the power of the shot.
  • The Boom Bow will achieve maximum power after 1.6 seconds of charging.
  • A direct hit will deal both the direct hit damage and the explosion damage to the enemy player it impacts.
  • Direct hit
  • Base damage 15
  • Headshot Multiplier: 2x
  • Explosion
  • 100 damage
  • Peppers
  • Increased duration from 10 seconds to 20 seconds
  • Increased movement speed bonus from 20% to 40%

LTM: Sniper Shootout

  • In this limited time mode, players will do battle using sniper rifles. May the best aim win!
  • Only weapon drops are Sniper Rifles.
  • Floor Loot spawners reduced by 50%
  • Reviving “Down But Not Out” teammates in Duos & Squads is deactivated – be careful peeking!

Events – Arena

  • Fixed an issue that caused players to be unable to queue for Duos when the party leader was in a lower division.
  • Fixed an issue which caused players to not be promoted to the next division while playing in Duos with a player in a higher division.
  • Note: Hype was still being earned correctly, this was a visual issue only.
  • Fixed an issue where players in Duos were charged Bus Fare based on the party leaders division, rather than their own.

Creative

Weapons and items

  • Boom Bow
  • Fires Arrows with a Shotgun Shell tip, which explode on impact.
  • Uses Shotgun Ammo
  • The longer you hold the fire keybind down, the stronger the shot! This increases both projectile speed and direct impact damage.
  • Explosive damage is consistent regardless of the power of the shot.
  • The Boom Bow will achieve maximum power after 1.6 seconds of charging.
  • A direct hit will cause both the direct hit damage and the explosion damage to the enemy player it impacts.
  • Direct hit
  • Base damage scales from 18 (minimum) to 54 (maximum)
  • Headshot Multiplier: 4x
  • Explosion
  • 54 base damage

Prefabs

  • Non-Right Square Pyramid Gallery Large
  • Non-Right Triangular Pyramid Gallery Large
  • Right Triangular Prism Gallery Large
  • Seven Point Cube Gallery Large
  • Square Pyramid Gallery Large
  • Triangular Prism Gallery Large
  • Upright Triangular Prism Gallery Large

Save the World

Weapons and items

  • Cannonade Launcher
  • A chaotic, rapid-fire, automatic launcher that shoots small explosive rounds.
  • Available in the Weekly Store from April 3 at 8 PM Eastern Time until April 10 at 8 PM Eastern Time.

v8.20.1 resolved issues

Battle Royale

  • Fixed an issue where spectator numbers would not update, even after the spectator had left the game.
  • Fixed an issue that caused players to be unable to queue in the correct division level in the Arena game mode when the party leader was in a lower division.
  • Fixed an issue which caused the Poison Dart Trap to be hidden behind certain wall assets.
  • Fixed an issue where trap placement on walls would be blocked if a stair structure was attached to the wall.
  • Fixed an issue that prevented players from getting removed from the Baller when hit by a Boogie Bomb.
  • Fixed an issue preventing friend invites from displaying in the social panel.

Creative

  • Fixed an issue where Creature Spawners wouldn’t activate within the correct range after it has been resized.
  • Fixed an issue where the Phone Tool would emit two beams rather than one after copying multiple times.
  • Fixed an issue that prevented non-damaging traps (Ice Block, Bouncers, etc) from functioning if the Game was not started.
  • Fixed an issue where any Baller vehicle that was placed on an Island prior to v8.20 could not use the boost.
  • Fixed an issue that prevented vehicles from being damaged by Music Sequencer when damage was turned on.

Save the World

  • Re-enabled the X Marks the Spot sub-objective.
  • Fixed an issue where the X Marks the Spot objective was removing items from player inventories.
  • Fixed an issue that was causing B.A.S.E to incorrectly hover over player built structures.

Fortnite Season 8 Weekly challenges

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