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Fortnite v8.00 Update Introduces Pirate Cannon, New Locations, More

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Season 8 is finally here and Epic Games is pulling out all the stops to help get Fortnite back on top after the amazing launch of Apex Legends.

Fortnite: Battle Royale

Weapons and items

  • Pirate Cannon
  • Push the Cannon into position, take aim, and fire! Alternatively, climb into the barrel and launch yourself!
  • The cannon will fire cannonballs or players a great distance. Cannonballs and players can plow through a number of objects before stopping with a bang, causing damage and knockback to nearby players.
  • Deals 100 Damage to enemies on a direct hit and 50 Damage to enemies within a small radius.
  • Found throughout the environment.
  • Vaulted
  • Sneaky Snowman
  • Chiller Grenade
  • X-4 Stormwing
  • Shopping Cart
  • All Terrain Kart
  • Updated Hunting Rifle Icon
  • Reduced the availability of high tier Assault Rifles
  • Total number of Assault Rifles available remains unchanged
  • Increased chance of receiving a Common quality assault rifle from 48.56% to 56.30%
  • Increased chance of receiving an Uncommon quality assault rifle from 26.83% to 28.15%
  • Reduced the chance of receiving a Rare quality assault rifle from 16.17% to 10.91%
  • Reduced the chance of receiving an Epic quality assault rifle from 7.02% to 3.52%
  • Reduced the chance of receiving a Legendary quality assault rifle from 1.82% to 1.13%
  • Supply Drops now properly appear on the map.
  • If the fire button is pressed while the shotgun cooldown is still active after swapping weapons then the shotgun will automatically fire once the cooldown is over.
  • Fixed Clingers causing damage through walls / floors when stuck to a player.
  • Fixed players accidentally sticking Remote Explosives onto themselves after applying a Consumable Bush.
  • Fixed Legendary/Epic Pump Shotgun pellet tracers and muzzle flash sometimes not replicating to other clients.
  • Fixed an issue where players couldn’t use Auto-Run while using a Hoverboard with a gamepad.
  • Fixed items occasionally being invisible to some players.

Gameplay

  • Added Lava
  • Lava will deal 1 damage per touch and will cause players to bounce off the surface. Watch out!
  • Added Volcanic Vents
  • Volcanic Vents will boost players and vehicles into the sky in a gust of hot air!
  • Party Assist Added
  • Prior to a match, enable Party Assist on a Daily or Weekly challenge to complete it with the assistance of everyone in your party.
  • Party members are able to provide progress to the selected challenge in addition to yourself.
  • This functionality excludes “fill” players who are added into the party during matchmaking or teammates from large team modes such as Team Rumble.
  • Increased Infinite Dab duration from 11 hours to 12 hours in the lobby.
  • Cozy Campfire now glows while active when viewed through a Thermal Scope.
  • Starting in Season 8, daily quests will be automatically claimed once they’ve been completed.
  • Any Challenges that were ready to be collected will be auto completed and all rewards will be delivered. However, at this time there will be no in-game notification for you receiving these rewards.
  • Fixed a bug where the Lynx Outfit would jitter very badly when playing the original Wave emote in the lobby.
  • Fixed an issue where players were able to aim down sights while jumping.
  • Fixed an issue where weapons picked up would sometimes be incorrectly unloaded. This would happen if a player looted a weapon dropped by a player immediately after being eliminated.
  • Fixed Bush consumable not being destroyed if player takes damage from a great distance.
  • Fixed aim assist to work through windows.
  • Fixed an issue where players could stop themselves from getting on a Zipline by standing too far behind it and colliding into the ground as they try to enter.
  • Fixed an issue where the player couldn’t pick up items dropped around the Zipline pole.
  • Fixed an issue where entering a vehicle while ziplining left the fall damage immunity visual effect on the player.
  • Fixed auto-pickup of items not working when first landing from skydiving.
  • Weapon auto-reloading no longer cancels emotes.
  • Fixed an equipped Trap being swapped after dropping a stack of items or after using the last item of a stack of consumables or explosives.
  • Fixed equipped traps being dropped when using hold to swap to pick up items.

UI

  • Added the ability to access the Patch Notes website from the News Screen.
  • Visual improvements made to squadmate names and indicators.
  • World Marker Improvements
  • World Markers are now visible in the world when placed close to you.
  • Double-clicking the World Marker hotkey will place a “danger” version of that marker. World Markers placed while aiming with a weapon will also place the danger version.
  • Added 2D UI indicators to the World Markers, making them easier to see through objects.
  • World Markers now have an off-screen indicator and display the distance your character is from them.
  • Placing a World Marker on an item will display that item’s icon and rarity.
  • Placing World Markers remains on the same key for PC and console (KBM: Middle Mouse Button, Controller: D-Pad Left).
  • This button can be remapped to any button you want. Let us know on our social channels what works best for you!
  • Mobile also has a button that can be added to the HUD. Place this button by using the HUD Layout Tool.
  • Added filter tabs to the locker for animated loading screens and pets.
  • Added a card corner icon for certain types of animated cosmetics.
  • Fix cases where the Bad Network Indicator would appear at the beginning of the match due to slow loading conditions.
  • The Battle Pass / Battle Bundle purchase screen now shows your supported creator if one is set.
  • Fixed an issue where the team elimination count was sometimes inaccurate.
  • Fixed an issue where eliminations weren’t properly counting when playing in Playgrounds.

Replay

  • Fixed an issue where scrubbing through a replay could cause the player’s hero model to disappear in the lobby.
  • Fixed issue with cosmetic styles not displaying properly during replay playback.
  • Fixed elimination damage numbers being inaccurate in replays.
  • Fixed weapon firing animations sometimes playing twice in replays.

Audio

  • Above/below footstep improvements.
  • More distinct sound for above footsteps.
  • Tuned the distance at which above/below footsteps travel to be more realistic.
  • Improved footstep audio timings when the game simulation is under heavy load.
  • Set Down-But-Not-Out alert sound spatialization from the location of the downed player.
  • Added stereo sounds for all weapons for those carrying the weapon.
  • Added foley audio feedback when crouching and ADS’ing with a weapon.
  • Improved Rocket Launcher incoming audio. It now plays an additional warning layer if the rocket is coming towards you.
  • Added distant perspective to the enemy glider audio tell.
  • Improved damage/elimination audio feedback.
  • Added a new shield break sound.
  • Improved the “weak-point” hit sound when harvesting.
  • Fixed in-air wind audio restarting when eliminating an enemy while they’re in mid-air.
  • Fixed sniper projectiles not playing impact audio.
  • Fixed “Hootenany” emote getting stuck on infinitely.
  • Fixed Suppressed SMG sound effect occasionally looping continuously incorrectly.

Mobile

  • Added more visual feedback when buttons are pressed.
  • Changed gliding/freefalling HUD visibility to be more consistent between mobile/other platforms.
  • Player are now able to toggle between crouch and standing states while in build and edit modes.
  • Fixed bug which caused the lobby background to disappear when closing the Report Player dialog.
  • Fixed an issue where trying to switch to build mode and tapping the quickbar at the same time would switch back to combat mode.
  • Fixed an issue where attempting to place a trap using a mobile controller made the player animate as if they were trying to open a door several times before the trap is placed.
  • Fixed players ability to un-crouch while gliding.
  • Fixed action button remaining on the UI during the Battle Bus phase.
  • The ‘Resources’ HUD setting now properly shows in-game after making changes on mobile devices.
  • Fixed an issue where using touch to edit a structure breaks the ability to continue crosshair editing until the button is pressed again.
  • Fixed an issue where dragging an item off the hotbar triggered a double click.
  • Fixed an issue where pick up and zip line activation icon’s default position overlapped with the aiming icon.
  • Fixed controller art sometimes missing in the Controller Setting screen.

Fortnite: Creative

Prefabs

  • Added 5 all new Jungle Temple Prefabs
  • Great Pyramid
  • Pyramid
  • Courtyard
  • Temple
  • Shrine A
  • Shrine B
  • Added 4 all new Jungle Temple Galleries
  • Jungle Temple Gallery
  • Jungle Temple Prop Gallery
  • Jungle Nature Gallery
  • Jungle Temple Wall Extended Gallery
  • Added Elemental Cube Gallery
  • Added 5 different color Bridge and Girder Galleries
  • Orange, Grey, Green, White, Blue
  • Added Ring Part Gallery
  • Added the Visualizer Gallery XL
  • Added the Ambient Gallery Large
  • Added 8 different color Obstacle Course Galleries
  • White, Orange, Black, Blue, Purple, Grip Tape, Red, Green
  • Added an Obstacle Course Stairs Gallery

Creative tools and phone

  • Improved Resize mode:
  • The Phone’s Resize mode now allows you to stretch and squash props along a specific direction, either Width, Height or Depth. This works the same as changing Rotation Axis while in Rotate mode.
  • When Resizing props, you can now “flip” props backwards by continuing to Shrink them beyond their minimum size. This also works when a specific resize direction has been selected, and enables new possible arrangements of props!
  • When the Phone is in Resize mode, you can now reset the size of the object to its default size. This works the same as resetting Rotation while in Rotate mode.
  • You can now embed props inside the island terrain.
  • Set your Collision mode to “Nothing” to allow props to be moved right through the terrain.
  • The existing Collision “On” mode has been renamed to “Everything”, and “Off” was renamed to “Terrain Only”.
  • Added new helper visuals while placing props:
  • The “Snap Center” position of props is now displayed while Snap is turned on.
  • While rotating props, guides now appear to show you the selected axis of rotation.
  • While resizing props, guides now appear to show the selected direction the prop will grow, shrink, stretch or squash.
  • These visual guides will also briefly appear when switching between Rotate, Resize or Snap modes.
  • Players can now interact with objects like doors, devices and traps even while flying.
  • Fixed the holographic preview of certain (flipped) props appearing in the wrong location when Copy or Cut was used.
  • Fixed some types of props (like Music Blocks) not landing on the ground as expected when Drops mode was enabled.
  • Fixed props falling below the terrain when Drops mode was enabled in some cases.
  • Fixed props moving unexpectedly when copying them with the phone if they were already resized before grabbing them.
  • Fixed many objects being able to be placed faster than the turbo build speed by spamming button presses.
  • Fixed up the word “Rapidly” for the Turbo build delete text.
  • The phone now tries to use the visible prop to determine bounds whenever possible. Ignoring things like the barrier device, elimination zone, etc.
  • Returning the rotate code to use its old pivot logic.
  • The Phone now respects the Size and mirror state of every prop that is spawned from prefabs or catalogs. The move tool now takes the absolute value of the scale before setting the scale values.
  • When placing props beneath the level, drops will not activate and cause them to fall even further beneath the floor. Preventing drops code from setting the new lower transform of the actors if those actor.

Gameplay

  • Added a new Creative Volcano Island
  • Added a new Creative Hub island
  • Playgrounds update
  • Matchmake with 15 others (total of 16 players) into the new Playgrounds Hub to explore 4 Featured Islands. Or drop into one of five locations on the Battle Royale map to practice.
  • Added new Jungle Temple Galleries
  • Added Visualizer Gallery XL
  • Added Starting Inventory, Chiller Grenade and alt Village Set
  • Players will now be reset and Island health settings will apply upon joining an Island.
  • Fixed a bug where be eliminated and entering a vehicle at the same time would cause the player to lose most controls.
  • Your friends’ Playgrounds sessions will appear when browsing Creative servers.

Islands

  • You can now customize your island’s time of day!
  • A new “Time of Day” option has been added to the My Island menu.
  • By default, time of day will advance normally, which is shared between all islands on the server that are also set to “Default”.
  • You can select a specific hour of the day, which will force your island to always be at that time.
  • Selecting “Random” will automatically choose a random time of day when your island is loaded, and will stay at that time.
  • Islands now load much more quickly.
  • Fixed an issue where corn, various bushes, and chain link fences would prevent players from taking damage from bullets.
  • Fixed an issue where Island portals would always result in players spawning in a skydive animation, forcing a player’s camera to look down even when teleporting onto land.

Devices

  • Added a Billboard
  • Write and publish text to the Billboard that can easily be placed on Creative Islands.
  • Added the new Pirate Cannon
  • Push the Cannon into position, take aim, and fire! Alternatively, climb into the barrel and launch yourself!
  • The cannon will fire cannonballs or players a great distance. Cannonballs and players can plow through a number of objects before stopping with a bang, causing damage and knockback to nearby players.
  • Deals 100 Damage to enemies on a direct hit and 50 Damage to enemies within a small radius.
  • Added Pinball Bumper and Flipper
  • Placeholder
  • Added additional options to the Barrier Device
  • Base Visible In Game – Added ability to toggle the visibility of base plates.
  • Turn off to hide the device base during a game.
  • Block Weapons In Game – Turn off to allow weapons and projectiles to pass through the barrier.
  • Speed Boost traps can be placed on vertical walls.
  • Added option to hide the checkpoint device during games.
  • Added option to clear the player’s inventory when they reach a checkpoint device.
  • Barrier device can now be set to be all black.
  • Elimination Zone renamed to Damage Zone.
  • Added multiple options to Damage Zone.
  • Base Visible In Game – Turn off to hide the device base during a game.
  • Damage Type – Allows for immediate elimination or damage over time.
  • Damage – How much damage is applied each damage over time tick.
  • Damage Tickrate – How often damage over time is applied.
  • Safe Team – Designate a team that won’t be affected by the Damage Volume.
  • Shield Damage – Turn off to skip damaging player shields and directly attack their health total.
  • Players can now customize the team a Sentry is assigned to.
  • Added option to turn on/off the bonus ammo for weapons that are spawned from the item spawner.
  • When off, some weapons will have very small amounts of ammo when picked up.
  • Added an option for the Movement Modulator effect to last for infinite time during a match.
  • Fixed issue where starting inventory device would grant duplicate items if the “Drop items when eliminated” game option is set to Off.
  • Fixed challenge gallery items colliding with Hoverboard.
  • Sentries will target players more reliably when they are crouching now.

Teams

  • Fixed a bug where pressing Apply on the Team Select dialog could cause players to change to team 1 when that was not intended.
  • Fix a bug where swapping teams could result in going into the Down-But-Not-Out state instead of respawning.
  • Fixed a bug where setting a Player Start to Team None would behave instead like Team All.

UI

  • Fixed an issue where the Game Description screen was displaying on screen even while still restoring from a previous game.

Fortnite: Save the World

Missions and systems

  • New Beta Storm Mission: Eliminate and Collect!
  • Jump into a new, 10 minute mission with the storm closing in fast!
  • Eliminate husks and collect husk data, the more you eliminate the better rewards.
  • Complete randomized bonus objectives each time you play.
  • Beta Storm Mission Alerts will reward Spring Tickets and either Hero, Schematic, or Survivor XP
  • Mission Alert Quota will be 5 every 24 hours. This will not share a quota with the other Alerts
  • We’ve significantly increased the Hero XP, Schematic XP and Survivor XP rewards from Missions and Mission Alerts in Plankerton, Canny Valley and Twine Peaks.
  • Plankerton: 2x for Hero XP and Schematic XP, 3x for Survivor XP
  • Canny Valley: 3x for Hero XP and Schematic XP, 4.5x for Survivor XP
  • Twine Peaks: 4x for Hero XP and Schematic XP, 6x for Survivor XP
  • Winter Tickets have been retired, with any excess converted into Winter Llamas.
  • Mutant Storm mission alerts now grant Spring Tickets. Quota is unchanged at 10 every 24 hours.
  • Legendary Troll Stash Llamas can be purchased from the Item Store for 1000 Spring tickets.
  • Unlimited quantity
  • Updated several normal progression quest rewards which grant Heroes. This will reduce the number of duplicate heroes received.
  • Players who have already completed these quests will receive the new hero rewards upon login.
  • The Three Strikes quest no longer gives credit for Power Level 64 group missions.
  • Fixed an issue with how traps were counted in the Constructor Build-off mission causing the player built count to be reset.
  • Fixed an issue that caused the Atlas to lose functionality in Fight the Storm Missions.
  • Fixed an issue that allowed the Ride the Lightning mission difficulty to be increased by a player who joined while the mission is in progress.

UI

  • Updated the collection book progress panel to handle the case where the player’s current level is lower than their max achieved level
  • Upcoming rewards that have already been earned have a checkmark
  • The milestone reward is the next reward the player will earn in progression
  • Reduced the length of tooltips for Gadgets.
  • Removed “Cannot place due to obstacle!” and “Cannot place due to existing building!” announcements from appearing on the HUD.
  • Fixed an issue that caused incorrect mission information to show up when changing zones.
  • Fix stretched badge images in the Mission Stats menu of the Results screen.
  • Added an action button prompt to items in the Llama opening summary when player is using a gamepad.
  • Fixed an issue with evolution confirmation panel becoming unresponsive to navigation inputs.
  • Fixed help text below Hero/Schematic level up confirmation to only show for items that can be recycled.
  • Fixed an issue that sometimes caused the upcoming reward icon to not appear next to the XP bar on the Command screen.
  • Fixed subtitles to display in the correct position on cinematics and the HUD when using resolutions with lower aspect ratios.
  • Fixed an issue that caused Hero Abilities to not properly show up while in game.
  • Updated the Collection Book unslot confirmation message to show a name for Defenders/Survivors
  • Fixed an issue with the transform item picker to not properly focus the scroll box of the details panel when returning from the item inspect screen.
  • Fixed a visual issue that prevented stats on weapon/trap schematics from properly updating when upgrading perks.
  • Fixed missing quickbar key prompts when switching game presets.
  • Fixed ammo indicator not displaying when using R.O.S.I.E.

Performance

  • Optimized replication of items to reduce network bandwidth demands and help prevent out of sync issues during heavy combat.

Mobile

Fortnite v10.10 Arrives

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Fortnite

A brand new update for Fortnite rolled out yesterday and v10.10 adds Retail Row Rift Zone and World Run LTM, among others.

Fortnite: Battle Royale

World Run LTM

  • Team Type: Squads | Respawning: On
  • 16 Players.
  • 4 Teams.
  • The team to collect 30 coins fastest wins.
  • In the event that two teams collect the same amount of coins, the team that was faster will win.

Weapons and items

  • Unvaulted only in the Sword Fight Squads and Duos LTMs:
  • Infinity Blade
  • Reduced the environmental damage from 10000 to 600.
  • Increased the number of resource stacks contained in Chests in Tilted Town from 1 to 3.
  • B.R.U.T.E. updates:
  • Added a targeting laser that appears as players load and fire missiles.
  • In addition to the B.R.U.T.E.’s gunner, this laser is visible to opponents and teammates.
  • This is to help give clarity to all players on where a gunner is aiming their rockets before they’re fired.
  • Improved visual and audio feedback during the self-destruct sequence.
  • B.R.U.T.E.s can now be entered directly from glider mode.
  • Updated B.R.U.T.E. spawn logic for large team respawn game modes.
  • B.R.U.T.Es will now spawn intermittently throughout the match instead of waiting for Storm phases to end.
  • B.R.U.T.E.s abandoned in the Storm will self-destruct after 30 seconds.
  • B.R.U.T.E.s will reappear on the minimap after 15 seconds if no player is in either seat.
  • Fixed an issue in which opponents’ B.R.U.T.E.s would sometimes not be visible.
  • B.R.U.T.E.s can no longer be used to traverse the map faster than intended.
  • The turn rate of B.R.U.T.E.’s turret is no longer framerate-dependent.

Gameplay

  • Retail Row
  • A Rift Zone has replaced the Mega Mall POI with Retail Row.
  • Retail Row now spawns hordes of Fiends who charge at players.
  • Fiends may drop a weapon, consumable, or ammo upon being eliminated.
  • Fiends cannot go outside the Retail Row Rift Zone.
  • Chests and ammo containers will now open when destroyed.
  • Known issue: Destroying a Chest or ammo container by destroying the object it is placed on will not open it.
  • We plan to have this issue resolved in the v10.20 update.
  • Bug Fixes
  • The Week 1 and Week 2 Hidden Battle Stars can now be collected.
  • Fixed an issue in which the Bush would reset its displayed equip timer if the player tried to activate it multiple times. (Players would still be able to equip the Bush at the intended time, but the displayed timer would be incorrect.)
  • Fixed an issue in which Supply Drop smoke would not appear if the box was not in sight.
  • Trees no longer turn into different kinds of trees upon being damaged.
  • This includes snow-covered trees no longer turning into non-snow-covered trees.
  • Fixed an issue in which Chests would sometimes already be broken or opened at the start of a match.
  • The “Welcome to Tilted Town” message no longer loops when players enter/exit Titled Town. It also no longer overlaps Storm warnings.
  • Walking over in-motion Bottle/Fancy Flip Toys no longer causes a camera issue.

Events

  • Pushed a fix on August 5 to address an Arena matchmaking issue causing players to be matched within a wider Hype range than intended.
  • Because players are now matched within a narrower Hype range, some players may experience longer queue times. This is to ensure higher-quality matches.

Playground

  • Fixed an issue involving Chests being unopenable in Tilted Town.

Performance

  • Further improved performance to reduce the chance of players landing on POIs with a low level of detail.

Art and animation

  • Plastic Patroller Outfit Visual Update
  • Added mud smears, wear and tear, and a brighter outline.
  • These changes were added to prevent this Outfit from providing a camouflage effect in certain areas of the map, which was making it very difficult to see.
  • All players who previously purchased this Outfit will have the option to refund it without using a Refund Token if they choose to do so.
  • Note: This refund option will be available for 30 days, with the timer starting after your next login.
  • Updated the Mecha Team Leader Outfit’s idle animation to its original version.
  • Improved the visuals of the Emotical Wrap on weapons.

Audio and UI

  • Enabled reverb on PlayStation 4 and Xbox One.
  • Contextual Tutorial System
  • A tip system designed to help guide and teach players new to Battle Royale.
  • This system displays tips to players during matches. Each tip appears in situations it is most relevant to.
  • Can be toggled “On” or “Off” in the Game Settings tab.
  • It is set to “On” by default.
  • Updated the Item Shop background.
  • The tiles for completed Missions no longer display “0%” and are no longer missing a check mark.
  • Suggested Challenges on the map screen no longer take up the entire space or show level-up Missions.
  • The tiles for Limited Time Missions no longer display “Soon” when it should display the time remaining.

Replay

  • In the Battle Map camera mode, the tracking now smoothly follows the path instead of jumping large steps.
  • Disabled Storm post-processing in Battle Map.
  • Added keyboard bindings to change the playback speed in replays. G now increases the playback speed, and Shift+G now decreases the playback speed.
  • Changing the options for the Battle Map camera mode no longer resets the camera placement.
  • Battle Map no longer switches to a third-person view when the Battle Bus launches.
  • Disabled Squad visibility option in Battle Map when viewing a Solo match.

Mobile

  • Push notifications system
  • The system can be managed in the device settings or in-game settings to toggle “On” and “Off.”
  • Safe zone will be respected on iOS X devices on the Battle Pass page.
  • Auto fire will now be applied to players with a Bush equipped.
  • Teammates and Quickbar HUDs will be displayed when spectating.
  • “Quit” button has been removed on the log out screen.
  • A single tap is needed to open the Map after it has been closed with ”X” at the top of the screen.
  • “Push To Talk” button is back while on the Battle Bus.
  • Bug Fixes
  • Resolved a crashing issue that would occur when leaving the game in the background after completing a match on Android.
  • Resolved a crashing issue that would occur when the device was put in sleep mode for more than 10 seconds on iOS.
  • B.R.U.T.E. buttons are now named appropriately.
  • When players are selecting a match mode, no secondary selection border will appear.
  • The “Decline” button in the HUD layout tool will correctly remove any changes made.
  • The “Show Help” button will dismiss when entering the Battle Bus.
  • The Item Shop page will be centered for devices in 4:3 resolution.
  • The Battle Pass page indicator won’t duplicate.
  • The “Quick Heal” Button will not appear when players are in a Downed But Not Out state.
  • Autofire with Scoped Revolver correctly fires.
  • Pressing “X” on the Map to close it won’t disable right-stick functionality for the ‘Razer: Raiju’ controller.
  • Keyboard’s text box won’t stay on screen after locking and unlocking the screen while writing a gifting message on Android.
  • We’ve made graphical improvements in the following areas:
  • View All Rewards screen from the Battle Pass
  • Spray Sale Glider
  • Tac Bats Harvesting Tool
  • Yonder Outfit variant
  • Atmosphere Backpack
  • Catalyst Outfit eyes
  • Vendetta Outfit
  • Updated to look the same as it does other platforms.

Fortnite: Creative

Islands

  • Updated Island Select menu.
  • Create up to 50 islands.
  • Islands available:
  • Temperate, Meadow, Arctic, Frosty Fortress, Ice Lake, Canyon, Wasteland, Tropical, Rivers Edge, Volcano, Sandbar, Caldera, Kevin Floating, Black Glass, Grid and The Block.
  • Updated the Island Select UI to improve usability.
  • Added a Deleted Islands tab:
  • When islands are deleted they will appear in this area and can be recovered for a limited time.
  • Once you have 50 islands and 5 deleted islands, the oldest deleted islands will be permanently lost each time you create a new island.
  • Islands are still named in the Description tab of the My Island menu.
  • Re-publishing an existing island will now update the original island code instead of creating a new one.
  • The owner of a published code can lock their island code so players can only access the specified version of the published island by default by going to the code link on the Epic Games site and selecting the active version.

Gameplay

  • Added new options to the Game and Game Settings menus:
  • Note: Everything below was added in v10.00 but was missing from the patch notes.
  • All Teams Must Finish: No, Yes (Default: No).
  • Win Condition: Most Rounds, Most Score (Default: Most Rounds).
  • Allow Aim Assist: Yes, No (Default: Yes).
  • PVP Pickaxe Damage: Default, None (Default: Default).
  • Visit the World Cup Creative Finals Trophy in the Creative Hub. You can even see the winners names etched into it.
  • Fixed a bug where games that switched players’ teams on death would not obey the maximum team size or team ratio settings.
  • Fixed a bug where a player joining a match in progress as a spectator would return to the Creative Hub when the game changed rounds.
  • Fixed an issue where players could bypass ‘Allow Out of Bounds’ settings when using Fly mode.
  • Fixed an issue where the Last Standing option did not end games upon final elimination.

Weapons and items

  • Reduced the environmental damage value of the Infinity Blade from 10,000 to 600 to allow it to be used with Creature Spawners.
  • Prop-O-Matic
  • Fixed a bug where a player would enter a broken state when using the Prop-O-Matic at the same time as removing it from their inventory.
  • Fixed an issue where the Prop-O-Matic was incorrectly using the rocket ammo icon.

Creative tools and phones

  • Added a new option to the Game Settings menu:
  • Camera Filter: Allows you to add post-processing effects to players’ screens while they’re on your map.
  • Default, Sepia, Retro (Default: Default).
  • Fixed an issue where rapidly selecting building pieces with Multi-select caused other building pieces to turn (and stay) green on islands.

Prefabs and galleries

  • Added the Pillar Gallery. be moved around like props.
  • Added the Particles Gallery B, which features butterfly and seagull particles.
  • Added additional pieces, with the same color on both sides, to Obstacle Course Galleries Black, Blue, Green, Grip Tape, Orange, Purple, Red & White.
  • Updated the Indoor Residential Prop Gallery with birthday props.
  • Updated the Truck ‘N’ Oasis Gallery with a telephone pole, highway sign and the camel.
  • Updated the Nature Ice Cliff Gallery with icy meteor rocks.
  • The props in the Roadside Diner are no longer interactable.
  • The Viking Village Prop Gallery can now be rotated after being pasted.
  • Fixed an issue where the ice lake on Ice Lake Island would disappear with low visual settings.
  • Fixed an issue where the ‘Right Triangular Prism Gallery’ assets health bar would persist when using the “Phone Tool” to pick up.

Devices

  • Increased the number of available Trigger channels from 24 to 32 and the number of available Receivers from 30 to 40.
  • Added a new version of the Item Spawner.
  • The new Item Spawner is placed as an object rather than a trap and can be manipulated with the Phone tool.
  • NOTE: The old trap-based Item Spawner will continue to be available for a while, it will eventually be removed from the inventory. This will not affect existing maps which use the old Item Spawner, it will simply remove the old version from the devices menu. Let us know what you think about this new Item Spawner on our social channels.
  • Items Respawn: On, Off (Default: On).
  • Random Spawns: Off, Random, No Repeats (Default: Off).
  • Visible During Games: On, Off (Default: On).
  • Time Before First Spawn: Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: 10 seconds).
  • Time Between Spawns: Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: Instant).
  • Wood/Stone/Metal Cost of Item: The item can only be picked up if the player has the required amount of the specified material in their inventory.
  • No Cost, 5, 10-200 (increments of 10), 200-500 (increments of 20), 500-700 (increments of 50), 800, 900, 1000 (Default: No Cost).
  • Bonus Ammo for Weapons: On, Off (Default: On).
  • Run Over Pickup: Off, On (Default: Off).
  • Item Visibility: 1x, 2x, 3x, 4x, 5x (Default: 1x).
  • Enabled on Game Start: Enabled, Disabled (Default: Enabled).
  • Enable When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Disable When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Spawn Item When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Cycle to Next Item When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Added B.R.U.T.E. Spawner.
  • Spawner Settings
  • Enabled: Disabled, Enabled, Warmup, Game Start (Default: Enabled).
  • Respawn Time: Never, Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 40 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: Instant).
  • Respawn Vehicle when Enabled: Yes, No, Only if Needed. (Default: Yes).
  • Destroy Vehicle when Disabled: Yes, No (Default: Yes).
  • Respawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Despawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Enable When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Disable When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Advanced Storm Controller (Added in v10.00) – Allows you to create a customized multi-phase Storm on your maps. Use it in conjunction with Advanced Storm Beacons to create highly customized Storm patterns. This device is still in development and may be changed in the future to provide an improved experience.
  • Advanced Storm Controller Settings
  • Generate Storm on Game Start: Should the Storm start as soon as the game begins?
  • Yes, No (Default: Yes).
  • Storm Phases: Should the Storm use standard Battle Royale phases or take instructions from Advanced Storm Beacons?
  • Default, Custom (Default: Default)
  • NOTE: If you are using Custom Storm phases, it is strongly advised to have an Advanced Storm Beacon for each phase of your Storm, including phase 1, since with the current implementation, leaving phases undefined can lead to some unpredictable/undesired results.
  • Phase One Radius: Sets the initial radius of the Storm at phase one.
  • 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: 200m)
  • Delay Time: How long after game start should the Storm appear?
  • None, 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 10 minutes (Default: None).
  • Starting Phase: At which phase should the Storm begins when it appears?
  • 1-50 (Default: 1)
  • Late Phases Move: Can the late phases of the Storm move outside the radius of the previous phase?
  • Yes, No (Default: Yes).
  • NOTE: This only has an effect when using Default Storm phases. With Custom Storm phases, the Storm will take its movement rules from your Advanced Storm Beacons.
  • Generate Storm When Receiving From: Generates the Storm on receiving a signal from the selected channel.
  • No Channel, 1-32 (Default: No Channel).
  • Destroy Storm When Receiving From: Disables the Storm controller, removing the Storm immediately on receiving a signal from the selected channel.
  • No Channel, 1-32 (Default: No Channel).
  • When Phase Ended Transmit On: Sends a signal on the selected channel at the end of each Storm phase.
  • No Channel, 1-32 (Default: No Channel).
  • Advanced Storm Beacon (Added in v10.00) – Can be used to override the default Battle Royale Storm behaviour, allowing you to create Storms that move and behave exactly the way you want them to. Use these in conjunction with the Advanced Storm Controller when it is set to use Custom Storm phases.
  • Advanced Storm Beacon Settings
  • Phase: Which Storm phase does the beacon control?
  • 1-50 (Default: 1).
  • End Radius: Sets the radius of the Storm at the end of the selected phase.
  • Don’t Override, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Don’t Override).
  • Wait Time: How long should the Storm wait before beginning to resize?
  • Don’t Override, 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 10 minutes, 20 minutes (Default: Don’t Override).
  • Resize Time: How long should the Storm take to reach its new radius?
  • Don’t Override, 30 seconds, 1 minute, 1.5 minutes, 2 minutes, 2.5 minutes, 3 minutes, 5 minutes, 10 minutes (Default: Don’t Override).
  • Damage: How much damage should the Storm do each second to players caught in it?
  • Don’t Override, None, 1%, 2%, 5%, 7%, 10%, 15%, 20%, 25%, 50%, 75%, Instant Elimination (Default: Don’t Override).
  • Movement Behaviour: How should the Storm move?
  • Don’t Override, Move Randomly, Move to Beacon, None (Default: Don’t Override).
  • Move Distance Min: What is the minimum distance that the Storm should move? (Only works if Movement Behaviour is set to ‘Move Randomly’).
  • Don’t Override, 0m, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Don’t Override).
  • Move Distance Max: What is the maximum distance that the Storm should move? (Only works if Movement Behaviour is set to ‘Move Randomly’).
  • Don’t Override, 0m, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Don’t Override).
  • Added options to the Basic Storm Controller
  • Generate Storm on Game Start: Should the Storm start as soon as the game begins?
  • Yes, No (Default: Yes).
  • Generate Storm When Receiving From: Generates the Storm on receiving a signal from the selected channel.
  • No Channel, 1-32 (Default: No Channel).
  • Destroy Storm When Receiving From: Disables the Storm controller, removing the Storm immediately on receiving a signal from the selected channel.
  • No Channel, 1-32 (Default: No Channel).
  • When Phase Ended Transmit On: Sends a signal on the selected channel at the end of each Storm phase.
  • No Channel, 1-32 (Default: No Channel).
  • Added options to all Vehicle Spawner devices.
  • Enabled: When can the spawner create vehicles?.
  • Disabled, Enabled, Warmup, Game Start (Default: Enabled).
  • Respawn Time: How long does the spawner wait after its vehicle is destroyed before it spawns a new one? (‘Never’ will allow vehicles to only ever be spawned via triggers).
  • Never, Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 40 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: Instant).
  • Respawn Vehicle when Enabled: When the spawner switches from a disabled to an enabled state, should it spawn a new vehicle? ‘Yes’ will cause the spawner to destroy any existing vehicle and create a new one immediately, while ‘Only if Needed’ will only create a new vehicle if one doesn’t already exist.
  • Yes, No, Only if Needed. (Default: Yes).
  • Destroy Vehicle when Disabled: Should the spawner destroy any existing vehicle when it is disabled?
  • Yes, No (Default: Yes).
  • Respawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Despawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Enable When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Disable When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Added new options to the Objective Device.
  • Play Audio / VFX: On, Off (Default: On)
  • Collision During Games: On, Off, When Visible (Default: On).
  • Collide Against: All, Only Weapons (Default: All).
  • Score: 0, 1, 2, 3, 4, 5, 10, 15, 20, 25, 50, 75, 100, 150, 200, 250, 300, 350, 400, 450, 500, 600, 700, 800, 900, 1000 (Default: 0).
  • Turn Visibility On when Receiving From: No Channel, 1-32 (Default: No Channel).
  • Turn Visibility Off when Receiving From: No Channel, 1-32 (Default: No Channel).
  • Added new options to the Creature Spawner.
  • Spawner Type: Sets the look of the spawner.
  • Cube Spawner, Ice Spawner (Default: Cube Spawner).
  • Added additional options to Creature Type:
  • Cube Random, Ice Fiend, Major Ice Fiend, Ice Brute, Major Ice Brute, Ice Ranged, Poison Fiend, Exploding Brute, Ice Random, Rush Random, All Random (Default: Cube Random).
  • Added Cake to the Consumables Gallery
  • Consuming Cake gives the player 5 Health or Shield.
  • The following devices have updated/new preview holograms:
  • B.R.U.T.E., Shopping Cart, ATK, QuadCrasher, X-4 Stormwing, Driftboard, Cannon, Baller, Timer, Scoreboard, Team Settings & Inventory.
  • Bug Fixes
  • Renamed “Last Standing” option in the game menu to “Last Standing to End” and made the tooltip more helpful.
  • Fixed some issues on the Trigger device:
  • Trigger now correctly updates the visual channel number on copied triggers.
  • Trigger now correctly attributes the signal to a player when it’s activated from a vehicle.
  • Triggers will now only activate once per shot from a shotgun (rather than once per pellet).
  • Updated the tooltip on the Complete Once option in the Timer device.
  • Fixed some issues with the Weapon-Free Zone device:
  • Fixed an issue where players were able to swing and deal damage with a pickaxe inside the Weapon-Free Zone.
  • Fixed an issue where players could use weapons when transitioning out of one Weapon-Free Zone into another.
  • Fixed an issue where the Advanced Storm Device would not move the Storm to the correct beacon during phases.
  • Fixed an issue where the Flag object would not display properly when placed into the Item Spawner and Team Settings & Inventory devices.

UI and Social

  • Added the ability to show cumulative scores on the scoreboard HUD widget.
  • Fixed an issue where inspecting the in-game Challenge menu for a second time while using a controller would cause it to close and no longer function.
  • Fixed an issue where the hide/show details button would display improperly when the island description panel was displayed.
  • Fixed an issue where the Creative inventory would stay on screen even after closing the menu.
  • Fixed an issue where a Party Leader would be unable to rejoin their active game if they left while in progress but were still a member of the party.

Performance

  • Further improved a source of hitching on PC
  • Optimized memory on iOS to improve stability
  • Resolved a number of sources of Switch hitches

Mobile

  • Air Strike smoke visual effects can now be observed from a distance.
  • Text in My Island settings won’t overlap when scrolling through options.
  • Director’s Chair from the Movie Set Prop Gallery can now be highlighted with the Phone Tool.

Fortnite: Save the World

Missions and systems

  • Top Tier Twine Tweaks
  • Increased the quantity of Evolution Materials and Gold awarded by Mission Alerts.
  • Increased the rarity of Weapons/Survivors rewarded by Miniboss Mission Alerts and made them significantly less likely to be Transform Keys.
  • Increased the chance of Mission Alerts rewarding Evolution and Perk materials.
  • Increased the quantity of Drops of Rain, RE-PERK, Epic PERK-UP, and Legendary PERK-UP awarded by Missions and Group Missions.
  • Increased the chance of Missions and Group Missions awarding Perk materials and decreased the chance of awarding XP.
  • Increased the chance of Group Missions awarding Evolution materials.
  • Increased the chance of Missions awarding Drops of Rain.
  • Increased the chance of Missions awarding top-tier Ore and Crystal rather than Power Cells.
  • Increased the chance of Missions awarding Hero XP or Schematic XP rather than Survivor XP.
  • Increased the quantity of Perk materials awarded by Mission Alerts in high Canny Valley and Twine Peaks.
  • Increased the number of Mutant Storm and Mini-Boss Mission Alerts across the game
  • This increase is considerably greater in Plankerton and Canny Valley.
  • Updates to Trap Recycling and Trap Scoring:
  • Traps recycled at maximum durability now give back all the ingredients used to craft them.
  • Traps no longer provide Placement Score and Crafting Score, but their Activation Score has been increased to compensate for this change.
  • Locked Hit the Road zones are no longer visible on the world map.
  • Edit permissions for all Storm Shields have been reset to remove any unintended additions from a recent bug. Players will need to re-add permissions.
  • Fixed some mission alerts failing to spawn correctly. All Group Missions will now spawn a Mega Alert as a result.
  • Crafting Ingredients will now be granted when successfully completing the Resupply Mission.
  • Fixed onboarding flow to not show the Retry dialog before actually attempting first launch.
  • Wave 3 of Twine Storm Shield Defense 5 is now a timed wave instead of an elimination wave.
  • Corrected Medic’s Deal reward in Hit the Road to heal properly.
  • Weapons awarded for completing Record Dash in Hit the Road will now include perks.
  • Emotes are no longer interrupted when played on the vehicle in Hit the Road.
  • Music from truck upgrades should no longer play when players are far away from the truck.
  • Truck Music and Zone Music are muted properly during songs at the end of Hit the Road missions.
  • Lars’ Hit The Road conversations will no longer continue through the victory or defeat screens.
  • The metal icon should now appear consistently in the objective text for the Bridge Out secondary mission.
  • Fixed an occlusion issue on the rocket when panning the camera during the Launch the Rocket mission.
  • Players should now receive the correct medal when completing a mission’s basic requirements.
  • Reward chests from Signal Boost spawn closer to players.
  • Hit the Road’s Signal Boost mission awards the correct amount of reward chests.

UI

  • The mini map no longer goes blank when a player is eliminated in Hit the Road.
  • Objective markers no longer appear on the map indefinitely in the Hit the Road mission.
  • Emote music no longer continues to play when switching to another tab while previewing an emote in the lobby.
  • Spray decals now properly show up when shadows are toggled off.
  • Fixed Zoom controller button display in the world map.
  • Mission alert rewards will now correctly display the rewards during a mission.
  • HUD ammo counter will no longer show large numbers when the player is eliminated.
  • The tip text on the loading screen will no longer be cut off.
  • Collection book tiles now properly update when researching an item.
  • The blank Bonuses tab will now properly be hidden when Survivors are being viewed in the Event/Weekly Store.
  • Custom Wargames in Twine Peaks now display the correct reward item names.
  • Players will no longer lose input of the Close Game tab while opening Llama packs.
  • Attempting to leave a Storm Shield while Waiting For Assistance will no longer leave the player trapped there.
  • Fixed a crash on PC when trying to play old movie content.
  • Cloaked Star now takes inventory space.
  • The Health and Shield bar of spectating player now displays the correct values in Hit the Road.
  • The Rewards Info menu now shows the rewards for completing SSD1.
  • The number of waves completed will now appear correctly on the Results screen after completing an Endurance SSD.

Performance

  • Improved performance in the Frontend.

Heroes

  • Thunder Thora rumbles back into the Event Store!
  • Standard Perk: Electrified Floors
  • Enemies standing on structures affected by B.A.S.E take 12.7 base Energy Damage every 5 seconds.
  • Commander Perk: Electrified Floors+
  • Enemies standing on structures affected by B.A.S.E take 38.1 base Energy Damage every 5 seconds.
  • Available in the Event Store starting August 14 at 8:00 PM Eastern Time.
  • The following Hero perks now work with SMGs in addition to their original weapon type:
  • Assault Ammo Recovery
  • Assault Crit Damage
  • Assault Damage
  • Blaze of Glory
  • First Assault
  • Where’s Lefty
  • The following perks were NOT updated to work with SMGs. These perks have been made eligible for a reset:
  • Make It Count
  • Six Shooter
  • Hipshot
  • Swash
  • Buckle
  • The First Assault perk now works after overheating for weapons that use heat generation instead of magazines.
  • Players are no longer launched when they use the Heavy Attack with Spectral Blade into a Sand Tornado.
  • The Ninja’s Throwing Stars ability now cancels Emotes.
  • Destroying a B.A.S.E while Supercharged Traps perk is active will maintain the B.A.S.E bonus on traps.


Weapons and items

  • The following Legendary weapons, and their lower rarities, have been reclassified as SMGs and are eligible for a reset:
  • Blastotron Mini
  • Bobcat
  • Founder’s QuickShot
  • Hemlock
  • Lightning Pistol
  • Monsoon
  • Ratatat
  • Riptide
  • Silenced Specter
  • Thrasher
  • Typewriter
  • Vindertech Blazer
  • Viper
  • Added new Transform Keys for the SMG weapon category.
  • Updated Mission Alerts to possibly award new SMG Transform Keys.
  • Updated Llama Choice rewards to possibly award SMG Schematics.
  • Defender perks that increase Assault or Pistol damage now also increase SMG damage.
  • Assault and Pistol Defenders can now use SMGs as well as their primary weapon type.
  • When you recycle a trap from your inventory you will get up to 100% of the materials used to craft it back, depending on the remaining durability.
  • Defenders now hold spears correctly.

Gameplay

  • The Impossibly Spotless Finish Quest now properly displays its Banner in the Quest’s Rewards section of the Quest Log.
  • Corrected Husk pathing around B.A.S.E.
  • Power Rating Player Disconnect: We no longer disconnect a player with too low of a power rating after a match has ended.
  • This fixes a bug where players were unregistered when the game ended, but were then kicked before seeing the end game podium sequence because their power level could not be found.

Enemies

  • Husks should now damage structures while players are standing on B.A.S.E.

Art and animation

  • Built structures no longer appear transparent when they are upgraded.

Audio

  • Fixed an issue where occasionally the looting sound effects would not always play.

General

  • Players are now able to connect to the game’s servers after being logged out by connecting on another device.
  • Starting a PlayStation 4 from Rest Mode no longer causes a “Failed To Create Party” error.
  • Pressing the spacebar while having the banner menu open will no longer open another menu.
  • Added setting in parental controls to enable/disable text.
  • There will be an error message when trying to text chat when the feature is disabled.
  • Store offers are no longer missing after players change the language setting.
  • Reticles are no longer missing after switching from a scoped weapon.
  • Added an “Enable Voice Chat” button to the Voice Chat tab in the social panel when a player is in a party and has voice chat disabled.
  • Added an “Enable Voice Chat” notification that will pop up once per game session after a player joins a party while having voice chat disabled.
  • Fixed an issue involving the voice status indicator sometimes not displaying correctly when players are muted.
  • Party invite notifications will no longer keep appearing after a player joins or rejects the party invite.
  • Optimized CPU rendering on Switch. This is to improve the framerate when a large number of objects are visible.
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Mobile

Fortnite Season X v10.00 Update Arrives

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Fortnite

Fortnite has dropped a brand new update, update v10.00, and with it comes B.R.U.T.E mech, Battle Pass Missions, and weapon-free zones, among others.

Fortnite Battle Royale

Weapons and items

  • B.R.U.T.E.
  • This vehicle can be operated by up to two players. If two players are operating it, one (the driver) controls movement, while the other (the gunner) rains down missiles and shotgun shots.
  • The driver is able to:
  • Dash into combat.
  • Super Jump to victory.
  • Stomp enemies and structures into the ground.
  • Anything you would normally harvest will grant materials when destroyed.
  • The passenger has two weapons at their disposal: a shotgun and a missile launcher.
  • Shotgun
  • Clip Size: 10
  • Damage: 50
  • Headshot Multiplier: 1.5x
  • Missile Launcher
  • Fires up to 10 missiles at once.
  • Holding down Trigger will begin loading missiles.
  • After releasing Trigger, or after 10 missiles have been loaded, all missiles will automatically fire.
  • New Mechanic: Overshield
  • Consumes 200 of any Material type to create a personal overshield for 5 seconds to protect you in the mech.
  • Vaulted
  • Baller
  • Quad Crasher
  • Flint Knock Pistol
  • Shadow Bomb
  • Semi-Auto Sniper
  • Tactical Assault Rifle
  • Mounted Turret
  • Air Strike
  • Itemized Glider Redeploy (still available in large team modes)
  • Over time, we have added many mobility options, both itemized and map-based. We feel that Season X is better experienced with a reduction in mobility. As with all changes, we’ll keep a close eye on how this affects the player experience.
  • Fixed the Heavy Shotgun not piercing through water in modes where it is available.
  • All Campfires now heal vehicles.
  • The Storm Scout Sniper Rifle no longer has perfect hip-fire accuracy after aiming down sights.
  • Boogie Bombs and Grenades no longer pass through vehicles.

Gameplay

  • Missions
  • New Battle Pass feature!
  • Missions are a series of thematic objectives that grant rewards. As you complete these objectives, you’ll earn Battle Stars, XP, and exclusive cosmetic items.
  • More information about Missions can be found in the Battle Pass and Challenges tabs.
  • Fixed an issue involving players getting stuck under a ramp as it’s placed.

Events

  • Arena Game Mode updates!
  • Season kicks off with Solos and Trios Arena.
  • Hype will be reset at the start of Season X, with a new scoring structure in place.
  • 10 Divisions – point values have been increased, but progression should be roughly the same. The bolded divisions are new.
  • Open I (0 – 499)
  • Open II (500 – 999)
  • Open III (1000 – 1499)
  • Open IV (1500 – 1999)
  • Contender I (2000 – 2999)
  • Contender II (3000 – 4499)
  • Contender III (4500 – 6499)
  • Champion I (6500 – 9999)
  • Champion II (10000 – 13999)
  • Champion III (14000+)
  • Scoring model updates – standardized points and bus fares across all playlists.
  • Solo
  • Eliminations: 20pt
  • Top 25: 60pt
  • Top 15: 30pt
  • Top 5: 30pt
  • Victory Royale: 60pt
  • Trios
  • Eliminations: 7pt (per team member)
  • Top 8: 60pt
  • Top 4: 30pt
  • Top 2: 30pt
  • Victory Royale: 60pt
  • Bus fare increases at Divisions 3, 4, 5, 7, 8, 9 and 10.
  • Matchmaking in Arena is still based on players with similar Hype. Players in higher divisions may experience longer-than-normal wait times to ensure higher-quality matches.

Performance

  • Improved level streaming performance for all platforms by optimizing the way assets are preloaded. This reduces cases in which players land on buildings with a low level of detail, particularly on Switch and Xbox One.

Art and animation

  • The Ride the Pony Emote is now a traversal Emote.
  • Players who earned the Ride the Pony Emote from the Season 2 Battle Pass have been given a new, additional traversal Emote: Pony Up!

Audio

  • Added new bullet impact sounds.
  • Increased the volume of distant gunfire and Gliders.
  • Increased Chest volume and audio range by 10%.
  • Ambient sound no longer cuts out when players walk between biomes.

UI

  • Pressing the Main Menu button on controllers now defaults focus to the Main Menu (right side of the screen).
  • The loading content message will no longer be stuck at 0% when players are matchmaking.
  • Fixed a Lobby camera issue when returning from a replay.
  • Fixed an issue that prevented the selection of different players in the Lobby after switching from different game modes.
  • Selecting Leave Match no longer prevents a player in your party sitting out in the Lobby from entering matchmaking.

Replay

  • A new camera mode, Battle Map, has been added to server replays. This camera mode shows:
  • A path of where the followed player has been during the match.
  • The locations of the eliminations the followed player has done during the match.

Mobile

  • Auto-fire system improvements:
  • We’ve re-tuned Auto-fire for every weapon with this update and would love specific and detailed weapon feedback so that we can continue to improve it.
  • If you want to try it out and don’t use Auto-fire already, go into your HUD settings and enable Auto-fire.
  • Added a new setting: Tap to Search/Interact for Controllers.
  • Added a message for devices on Android that have the Sensor Pressure settings (S8, S8+, S9, S9+, and Note 9) to inform players about the settings being active.
  • Players would unintentionally return to the Home screen due to this setting being active.
  • We’ve increased the size of buttons and icons in the following areas:
  • The Frontend Lobby tab buttons.
  • The Crown for Party leader display icon.
  • The Map Marker.
  • “First team to reach the elimination goal wins!” message won’t remain throughout the whole match in Team Rumble.
  • Exiting a vehicle won’t reload the player’s weapon.
  • The button for skipping cutscenes is now visible on Android.
  • Vertical black lines aren’t displayed on the Challenges page.
  • The Settings Menu will properly display when language is set to Spanish.
  • The text on the menu buttons in the Settings Menu is aligned.
  • Quick Heal button won’t appear when falling or after opening the map.
  • Scaling the Quick Heal button in the HUD Layout Tool won’t cause the icon to change to the item’s icon in the inventory.
  • Quick Heal button won’t disappear from the HUD Layout tool when another button is modified.
  • Players are able to open doors or Chests while using the ADS button.
  • Build mode button will correctly change to the Weapon mode button when pressing it on Android.
  • Added header on multiple widgets in the HUD Layout Tool.
  • Graphical improvement of CloudBreaker outfit.
  • Graphical improvement of the blue variant of the Sea Wolf outfit.
  • Freefall icon will be displayed when falling to the map.
  • ADS button won’t be displayed when driving a vehicle that you entered while holding a gun.
  • When updating the Banner Trooper outfit, players won’t disappear in the Locker, and the proper Banner will be displayed.
  • Edit button will be displayed when using passenger seat.
  • Screen won’t turn black when looking inside of a body of water.
  • Jump button won’t remain greyed out after players press it.
  • Audio improvements.
  • Fixed the occasional static sounds on Android.
  • Tapping with interactable items in Edit mode will no longer cause the camera to lock.
  • Player won’t be able to edit through structures.
  • Ex: Looking at your wall and being able to edit another structure (floor, ramp, roof).
  • Fixed an unopenable Chest near Polar Peak.

Fortnite Creative

Islands

  • Added the Grid Island – A flat island entirely covered with grid squares to help with building measurements. The white grid square marks the center of the island. This island is low to the ocean to give the most room for building possible.

Gameplay

  • Added options for Team Rotation to allow for rotating between teams at various rounds.
  • Added 3rd, 4th, 5th , 6th, 7th, 8th, 9th, 10th, 20th, 40th, 60th options
  • Every Round and Every Other Round are still available, too.
  • Added a “Team Visuals Determined At” game option for controlling what cosmetic details (Team Names, Team Colors, etc) are associated with teams in game modes where the teams rotate from round to round.
  • Round Start, Game Start (default: Round Start)
  • Fixed an issue where players could appear at the wrong location before a game started.
  • Fixed an issue where Spawn Immunity would not be cancelled when firing a weapon.
  • Fixed an issue with Spawn Immunity Time not actually showing the visual effects for the selected duration.
  • The Secondary Ability (Exit Vehicle) button will be visible when in the Baller.

Weapons and items

  • Fixed an issue where players could lose the ability to aim or crouch after using the Prop-O-Matic.
  • Fixed an issue with Prop-O-Matic where collisions would no longer work after possessing certain types of props.
  • Fixed an issue with Prop-O-Matic with camera positioning when possessing spotlight props.
  • Fixed an issue where certain mirror and painting props would have the wrong orientation when possessed by Prop-O-Matic.
  • Fixed an issue that caused mounted turrets to drift downward over time.

Prefabs and galleries

  • Added the Risky Reels Prefab.
  • Added the Risky Reels Gallery.
  • Added more props to the Cabin Prop Gallery.
  • Added the campground arch to the Cabin Gallery.
  • Added more RV variants and the Snow Cone Truck to Car Gallery A.
  • Added additional car colors to Car Gallery B and removed the cars from Car Gallery A.
  • Fixed grass from clipping through the Throne Pedestal in the Castle Prop Gallery.
  • Fixed the Kitchen Pans & Kitchen Knives props disappearing while in low detail mode.
  • Fixed the Volcano Vent in the Air Vent Gallery facing the wrong way.
  • Fixed some visual issues with the sidewalk floors from the Paradise Palms Prefabs & Galleries.

Devices

  • Added “When Exploded Transmit On” setting to Explosive Devices that triggers when the object is detonated.
  • Added Team Settings device channel trigger for when a team is eliminated.
  • Added a 20 Seconds option to the Player Capture Time setting for the Capture Area device.
  • Added new Reset Times Triggered When Receiving From setting to Trigger device, which upon receipt, resets the counter for the number of times the Trigger has been activated.

Timer

  • The Timer’s display now flashes when the timer completes.
  • Fixed an issue where Timers would not be synchronized between all players.
  • Fixed an issue where Timer would trigger 1 second too late.
  • Fixed an issue where timer would play a sound every time it spawned (rather than only on placement).
  • Fixed Timer Device being able to be destroyed. It’s now indestructible.
  • New Options
  • Team (Any, 1-16. Default: Any). Which team can start or stop the Timer.
  • Complete Once (Yes, No. default: No). Will lock the device after it’s completed once. Allows the Timer to be used as a ‘Fastest Time’ trigger. A locked timer requires to be Reset via a received message before it can be used again.
  • Complete on End (Yes, No. Default:Yes). Whether or not the timer counts as Completed when it hits 00:00. Set to No to be used as a race to trigger it before it ends.
  • Show Trigger (Yes / No. Default: Yes). Shows or Hides the trigger pad on the device. When No, you’ll need to remotely trigger the device rather than having players manually activate it by touching the pad.
  • Alarm Audio (None / Siren. Default: Siren). Enables or disables the siren setting.
  • Alarm Volume (Very Low, Low, Medium, Loud, Very Loud. Default: Very Loud).
  • Score Value (-20 – 20. Default: 0). Provides score to the person who triggered / completed the timer when it completes.
  • Lap Time Team (Activating Team, None, 1-16. Default: None). Defines which team to update the lap time for when this timer is completed. Lap time is a new option in the Island’s UI Settings that can be shown on the scoreboard and used as a win condition.
  • Lap Time Style (Count Up, Count Down. Default: Count Down). Counting up sends the total time elapsed to the scoreboard. Counting down sends the remaining time.
  • Added Receiver Support:
  • Start when Receiving From. Starts the timer.
  • Pause When Receiving From. Pauses the timer.
  • Reset When Receiving From. Resets the timer back to its initial state (auto-starting it if the auto-start setting is on).
  • Enable When Receiving From. Powers-up, allowing it to be used.
  • Disable When Receiving From. Powers-down, stopping it counting-down or receiving input.
  • Complete when Receiving From. Completes the Timer, stopping it, triggering the alarm and updating the lap time (if set).
  • Set Lap Time when Receiving From. Sends the lap time to the scoreboard (if set) without stopping the timer.
  • Added Transmitter Support:
  • When Complete Transmit On. Sends a signal on a specific channel when the timer completes.

Color Changing Block

  • New Options
  • Enable on Minigame Start option (Yes, No. Default: Yes). Whether it can be touched to change color at the start of the minigame, or needs to be enabled before doing so.
  • Adding Receiver support
  • Enable on Received From. Allows this to be changed in color when touched.
  • Disable on Received From: Disallows color changing on touch.
  • Reset on Received From: Resets to the default color.
  • Set on Received From: Sets the block to the team of the player that sent the signal, allowing for remote activation.

Weapon-Free Zone

  • Options:
  • Zone Visible In Game (Off/On)
  • Base Visible In Game (Off/On)
  • Zone Width (½, 1-20, 30, 40, 50, 60, 70, 80, 90, 100)
  • Zone Depth (½, 1-20, 30, 40, 50, 60, 70, 80, 90, 100)
  • Zone Height (½, 1-20, 30, 40, 50, 60, 70, 80, 90, 100)
  • Enabled On Game Start (Enabled/Disabled)
  • Receiver Support:
  • Enable When Receiving From – Allows the Zone to turn on when receiving a remote signal
  • Disable When Receiving From – Allows the Zone to be turned off when receiving a remote signal
  • Fixed an issue which prevented Creature Spawners from being damageable when invulnerability and environmental damage were set to off.
  • Fixed an issue with Explosive Device exploding during warm up phase if a player was nearby when the match was started.
  • Fixed issue where Barrier Volumes could block Spectator Drones.
  • Fixed issue where Barrier visuals would sometimes still be visible even when disabled.
  • Fixed Creature Spawners not spawning creatures in Playgrounds mode in some cases.
  • Fixed Shooting Gallery targets not detonating proximity grenades.
  • Fixed an issue where in some cases, Devices configured with receivers wouldn’t react to transmitters every other round.
  • Fixed an issue where the Music Sequencer would not always stop playback when expected.

UI and social

  • Fixed a typo in Damage Self Weapon Filter Team Setting option.
  • Fixed a typo in Allow Items to be Dropped setting in Game Settings tab.

Mobile

  • “Session has expired.” will not be shown when rejoining another players server.
  • Interact prompt will be visible for the movement modulator when placed on the Block islands.
  • Piano keys will be highlighted when selected with the Phone tool.
  • Graphical improvement on Chest & Ammo Gallery.
  • Graphical improvement of the Consumable icons.
  • HUD will feature the inventory.
  • Player will be able to exit the My Island menu by tapping on the screen or via the Exit button.
  • Name and description on Portal and Rift won’t jitter when aiming at portal.
  • Baller’s winch button will be greyed out when the grappler isn’t deployed.

Fortnite: Save the world

General

  • The first part of the Locker has arrived in Save the World. You can now use your Emotes, Music Packs, and Loading Screens.
  • The Locker is currently shared between Save the World and Battle Royale, so if you change it in either location, it will change in both.
  • Only Emotes, Music Packs, and Loading Screens are available for Save the World at the moment. We plan to support more types of cosmetics in future updates. Read more about this here.
  • Emotes:
  • All types of Emotes now work in Save the World: Dances, Emoticons, Sprays, and Toys. Any emotes you own are available in all modes.
  • You can slot up to 6 Emotes in the Locker for quick access on the Emote Wheel. Additional Emotes can be accessed by paging the wheel up or down.
  • You can use Dances and Emoticons in the Lobby.
  • Everyone who currently has access to play Save the World will keep Ride the Pony, which is now a traversal Emote. You can now use it in Battle Royale and Creative too!
  • Players who purchase Save the World Founders packs will also receive Ride the Pony.
  • Everyone keeps Dance Moves as well, as players in all modes start with that Emote.

Missions and systems

  • Introducing: Hit the Road!
  • Grab three other players and help Quinn get to the Radio Station to spin her Song of the Summer in this road trip adventure.
  • Quinn travels in a hover-truck, complete with a mobile storm defence shield.
  • Along the route are four randomized objectives, each with challenging gameplay and a variety of upgrades.
  • Get to the radio station, and protect Quinn from a final enemy wave. Hopefully you’ve collected enough traps, ammo, and resources to secure the victory!
  • If the vehicle loses all of its health the road trip ends, but players earn rewards based on the number of objectives completed.
  • You start the trip without your gear or supplies, making scavenging and harvesting a top priority.
  • You keep your trap schematics, and start with a few “hand-me-down” weapons, but weapon crafting is disabled.
  • Weapons with appropriate perks are scattered throughout the route, increasing your chances of survival without your weapon schematics.
  • Chests in Hit the Road spawn tier-appropriate weapons, traps, and resources.
  • Unlike previous events, Hit the Road uses Power Levels instead of Storm Shield Defense progress to match players to the correct difficulty, bringing more balance to the group.
  • If you are knocked out you will have to wait until your team reaches or completes an objective before you will respawn. Be careful out there!
  • New event quests have also been added to give players a chance to earn even more Hit the Road tickets.
  • Search everything you can for cassette tapes, helping Lars craft the perfect summer mix tape, and earning some Hit the Road event tickets.
  • Legendary Troll Stash Event Llama is available
  • Cost: 1000 Hit the Road Tickets
  • Llamas now contain Cyberpunk Heroes and Vacuum Tube Weapon Schematics
  • Mutant Storm Mission Alerts grant Hit the Road Tickets and are more numerous.
  • Miniboss Mission Alerts no longer grant Event Tickets and are less numerous.
  • Safe Harbor quest: Reduced Evacuate the Shelter quest requirement from 2 to 1.
  • Updated the mission rewards for “Eliminate and Collect” and “Resupply”.
  • Eliminate and Collect now rewards Hero XP and/or Survivor XP.
  • Resupply now rewards Schematic XP and a random crafting ingredient.
  • Known issue: Sometimes the crafting ingredient fails to be rewarded if players do not finish enough bonus objectives.
  • Some Heroes and Schematics from the Birthday Llama for Year 2 used to be locked. They have been updated to allow Recycling and Transformation. Any items that were adjusted will continue to not take up inventory space.
  • Shadow Ops Heroes, Military Weapons, and Vacuum Tube Weapons have been moved to the Expansion Tab in the Collection Book. These items may now be researched/recruited.
  • Exploding Deathburst has been replaced with a new modifier: Exploding Death Bomb. When Husky Husks, Sploders, and Riot Huskies are eliminated they leave behind a destructive bomb with a short fuse.
  • With the changing of the season, event ticket rewards have been removed from Wargames Daily Quests and Wargames Mission Rewards.
  • Mission Rewards for Wargames are reduced while Daily Wargames Quest rewards are increased:
  • Stonewood Daily Wargames Quests now reward additional Gold
  • Plankerton Daily Wargames Quests reward Gold and a choice of Evolution Materials
  • Canny Valley Daily Wargames Quests reward Gold and RE-PERK!
  • Twine Peaks Daily Wargames Quests reward Gold and a choice of Epic PERK-UP! or Legendary PERK-UP!
  • The “Husk Swarm” Wargames Challenge has been removed.
  • Endurance Rewards are reduced for its early waves, normalizing to their current values as you approach the final wave.
  • Mission Alert Weekly Quests in high-level Twine Peaks now display the correct power requirements for completion.
  • In the Hexed Wargames simulation, the statues no longer leave shadows behind when they disappear.

UI

  • Centered the Twine Peaks Storm Shield and Vinderman’s Mansion in-game maps.
  • UI and Minimap icons for melee weapons have been updated. Each melee weapon type now has its own unique icon.
  • Quickly opening Expedition rewards no longer causes the game to freeze.
  • Main quest tile is now centered properly when there is no quest map.
  • Adjusted Boom Bow alignment on the Weapon Wall in the Armory.
  • Updated grammar for descriptions of Air Strike and its upgrades.
  • Localization fix for Arabic for the points counter used throughout the front end.
  • Player names now scroll correctly in the team member UI.
  • Updated tooltips for Shock Tower and T.E.D.D.Y. to show base damage for the abilities.
  • Fixed some party notifications interfering with menu navigation when using a controller.
  • Resolved an issue with health/shields not updating after levelling/evolving a Hero from the Hero Loadout screen.
  • Fixed controller navigation sometimes not working in the Main Menu while in the front end.
  • Pick-up icons on the minimap will no longer flip 180 if the player is near and above them.

Heroes

  • Cloaked Star returns to the Event Store! Cloaked in mystery, this Mythic Ninja uses throwing stars to quickly take down the Husks.
  • Team Perk: Round Trip
  • Throwing Stars return to you, dealing their damage again on the way back.
  • Requires 2 Ninjas of Legendary or higher rarity.
  • Abilities
  • Throwing Stars
  • Crescent Kick
  • Smoke Bomb
  • Standard Perk: Fan of Stars
  • Throw all Throwing Stars together in an arc. Adds 1 additional star.
  • Commander Perk: Fan of Stars+
  • Throw all Throwing Stars together in an arc. Adds 3 additional stars.
  • Shock Tower and T.E.D.D.Y. no longer float in the air after their supporting structure is destroyed.
  • R.O.S.I.E. can no longer be placed overlapping a fragment or storm chest.
  • Hang Time and Leap Attacks no longer incorrectly negate knockback effects.
  • Fixed issue with Goin’ Constructor shield not always blocking area damage.
  • Destroying BASE with Supercharged Traps now correctly removes the BASE bonus to those traps.
  • Resolved an issue with Azalea Clark’s exploding Shock Tower not damaging Husks at high tiers.

Weapons and items

  • Added Vacuum Tube weapons as possible in-world drops.
  • The Tar Pit trap schematics now take up inventory space and can be recycled.
  • Weapon trails for the Corsair now display properly.
  • Cleaned up weapon trail timings for basic sword combo attacks.
  • The Atomic Light Expander’s heavy attack now correctly grants melee elimination credit.
  • Upgraded Typewriter weapon should now display on the weapon rack in the armory.
  • Fixed the Astro Bat 9000 playing an endless ringing sound if the projectile exploded during creation (e.g. spawned inside a wall).

Gameplay

  • Fixed issue with banner gadget permanently coloring structures blue.
  • Prevent teleporter from being placed inside small objects.
  • Prevent player from becoming trapped inside Supply Drop.
  • The current weapon is now reselected properly after using an ability while jumping off the map.

Art and animation

  • Lighting when going to the armory or command tab from the Locker or Store tab with shadows disabled now display correctly
  • Fixed lighting when switching between locker and armory with shadows disabled.
  • Resolved a bug where movement didn’t interrupt Emotes.

General

UI

  • All players’ matchmaking regions have been reset to Auto. You can change your preference in the Options menu.
  • Moved the FPS indicator to the lower left-hand corner while in the Lobby.
  • Hover tooltips will no longer prevent mouse clicks in the Settings menu.

Social

  • We discovered that the default Push to Talk (PTT) setting for new console players was “On,” which was unintentional. The default is now “Off,” and we are performing a soft reset of the Push to Talk setting for PlayStation 4, Xbox One, and Switch players. This is a one-time reset, and further changes to the setting will persist as normal.
  • Players who have manually changed their PTT settings in the past have had their PTT reset to “Off,” but they are able to change it back to “On.”
  • The Recent Players list has been re-enabled on all platforms. Players in your Battle Royale Squad or Save the World Team will be automatically added to this list as you play.
  • This list automatically clears when you close the game.
  • Fixed an issue in which a friend invite wasn’t properly being cleared.

Performance

  • A new mesh streaming solution has been enabled on Xbox One, Switch, and PC. This brings improved memory usage and streaming performance.
  • This will be rolled out to other platforms in upcoming releases.
  • Optimized UI performance to improve in-match framerate.
  • With Season X, the PC version of Fortnite requires a DirectX 11-capable graphics card to run the game, as mentioned in our blog post.
  • Implemented ray-traced distance field shadows on Switch.
  • This improves rendering performance and also provides increased shadow range.
  • Enabled multi-threaded particle simulation on Switch.
  • This improves the framerate, especially during skydiving.
  • Optimized GPU occlusion queries on Xbox One.
  • This provides a boost to dynamic resolution and performance.

Mobile

  • iPhone 8 scalability settings have been updated to be more in line with similar devices. Overall performance and stability have been improved.
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Watch the Fortnite Battle Between a Mech and a Sea Monster

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Fortnite

Fortnite closed out Season 9 with an epic clash between a sea monster and a mech and if you were there at the right time, you could witness it playing out first hand.

If you weren’t there, don’t worry, Polygon was and they shared the following video:

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