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Fallout 76 Patch Arrives on PC

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It’s a bit early, but a brand new patch for Fallout 76 has arrived on PC and it comes packed with 150 fixes and improvements, and addresses a number of issues pertaining to perks, weapons, and crafting, among others.

Fallout 76 patch – January 10

Patch Version

Download sizes for this update will be approximately 4GB for consoles and around 500MB for PC.

  • PC: 1.0.4.13
  • PS4: Available next week
  • Xbox: Available next week

Reminder that PC will be receiving the update first with console to follow next week. Patch notes will remain the same pending any changes there may be.

General

  • Power Armor: The Power Armor light has been made brighter.
  • Performance: Several improvements have been made to in-game performance.
  • Stability: The Fallout 76 game client and servers have received additional stability improvements.

Balance

  • Charging Barrels mod: Increased the Gatling Laser’s damage bonus from the Charging Barrels mod.
  • Glowing Ones : Glowing Ones will no longer grant erroneous large amounts of XP. DevNote: Glowing Ones were granting Large Boss XP rewards, making them highly exploitable when combined with Nuke Zones.
  • Crafting: Lowered chance of Power Generators of spawning fusion cores.
  • Crafting: Set minimum component cost of workshop buildings requiring steel, wood or plastic to 2.
  • Bobby Pins: Reduced the weight value of Bobby Pins from 0.1 to 0.001.

Social

  • Teams: Players now receive a notification that “Players cannot form teams from within Vault 76” if an Invite is sent to a friend still in Vault 76.

Systems

  • PvP: Opening Player-owned, locked containers will now be considered a PVP action as expected.

Bug Fixes

Stability and Performance

  • [Xbox One] Performance: Blowing up the mainframe core stations will no longer cause a performance drop.
  • [PC] Infinite Load: Fixed an infinite load screen that could occur when attempting to join a server on PC.
  • Crash: Fixed a crash that can occur when opening the Pip-Boy.
  • Performance: Improved client performance when a Nuke viewing a nuke explode.
  • Performance: Fixed an issue where reading a note would cause the background to freeze.
  • Performance: Increased performance in areas with a lot of scorched statues.

General

  • Systems: Fixed an issue where items could be duplicated.
  • [PC] Controls: Resetting controls to default no longer causes most Activate prompts to become unusable.
  • [PC] Controls: Fixed an issue when controls in the Settings menu aren’t updated when connecting/disconnecting a gamepad controller.
  • Systems: Fixed an issue that allowed armor mods to reduce carry weight past intended values.
  • Systems: Rads will no longer completely be removed when by dying repeatedly.
  • Systems: Address an issue where players could load into geometry after fast travel.
  • Systems: Fixed an issue where bashing an enemy with the Railway Rifle or Crossbow would add the projectile to the enemy’s inventory.

Art and Graphics

  • Animations: Lever-Action rile now only reloads the correct number of ammo.
  • Effects: Consumed Berry Mentats now correctly show purple glowing auras around players and creatures.

C.A.M.P.S, Workshops and Crafting

  • Crafting: Level 25 armor and above now requires anti-ballistic fiber to craft.
  • Repairing: Component quantities required to repair mid to high level armor and weapons have been reduced up to 20%. DevNote: – Repair costs scale with level, and there’s room to reduce costs at higher levels.
  • Crafting: Anti-ballistic Fiber becomes required for armor at level 25 instead of previously at level 20
  • Crafting: Updated Bulk Acid crafting recipe to require 15 Acid.
  • Crafting: Fixed an issue that prevented players with the correctly equipped perk cards from being able to craft Antibiotics and Disease Cure (Savage Divide).
  • Crafting: “Hardened Mass” will no longer be scrapped when “Scrap All Junk” is selected.
  • Repairing: Overall repair costs have been lowered for both weapons and armor.
  • Crafting: Anti-ballistic Fiber also is now required for repairing armor at level 25 and above instead of previously at level 20.
  • Workshops: Fixed issues where enemies at some Workshop locations would spawn underground, making the Workshops unclaimable. Locations include: Charleston Landfill, Lakeside Cabins, and Sunshine Meadows.
  • Workshops: Fixed an issue where objects in Workshops would sometimes float in the air when the Workshop menu was closed.
  • Workshops: Destroying the hay feeder along with the fertilizer collector will no longer prevent them from being repaired.
  • C.A.M.P./Workshops: Placing Power Armor workbenches on foundation will no longer cause them to place on the floor/ceiling above.
  • C.A.M.P./Workshops: Fixed an issue that would cause a “not supported” error when attempting to place a tall or short post under a roof.
  • Blueprints: Fixed an issue with the cost of wires not being factored in when storing blueprints.
  • Crafting: Fixed an issue where certain objects aren’t able to be scrapped through the stored tab.
  • Workshops: Fixed an issue where certain stored items obtained from claiming a Public Workshop can’t be placed again.
  • Crafting: Fixed a visual issue with scrapping items in Crafting Menus.
  • Crafting: Fixed an issue where mods cost less steel than what’s displayed in Crafting Menus.
  • Crafting: Fixed a display issue where incorrect number of Junk items can appear in Crafting Menus.

Challenges

  • Daily Challenges: Fixed several daily challenges that were not being offered on some days. Dev Note: These include “Pick Wild Flowers”, “Harvest Mutfruit Plants”, and “Harvest Wild Plants and Fungi”.
  • Daily Challenge: Fixed an issue that prevented some wild flowers from incrementing in the “Pick Wild Flowers” Daily Challenge.
  • Weekly Challenge: Fixed an issue that caused the weekly challenge “Complete Quests and Events in a Group while at Night” to work during the day and only recognize events. It will now look for quests and events that are completed at night.
  • Weekly Challenge: Edited the description of a Weekly Challenge to correctly reflect the direction.
  • Sub-Challenge: Fixed an issue that prevented certain photomode challenges from completing as expected.
  • Sub-Challenge: Fixed an issue that prevented certain Bobblehead challenges from completing as expected.
  • Sub-Challenge: Fixed an issue that caused a challenge to be marked as complete incorrectly.
  • Lifetime Challenges: Fixed an issue where some lifetime challenges would revert progress after logging out.

Enemies

  • Robots: Fixed an issue that would cause robots to respawn too frequently in Whitesprings.
  • Scorched: Fixed an issue where Wasteland Whisperer could affect Scorched. Dev Note: Wasteland Whisperer can no longer be used to pacify Scorched.
  • Scorched: Shooting a Scorched in the leg will no longer break their weapon causing them to not attack the player.
  • Scorched: Fixed an issue where Scorched may be using invisible weapons or not appearing to fire their weapon correctly.
  • Scorched: Fixed an issue that caused floating debris and disassembled guns to appear in Scorched hands when killed.

Items

  • Weapons: Fixed an issue that would sometimes cause plasma weapons, flamers and flamer mods, and weapons with explosive bullet mods to not do damage to other players and creatures.
  • Armor: Fixed an issue that would cause players exiting power armor to sometimes appear stretched and unable to reenter power armor.
  • Armor: Addressed several issues that would prevent players from exiting power armor and at times cause the Pip-Boy to become unavailable.
  • Weapons: Fixed an issue that prevented the Gauss Rifle from being identified as a rifle. Now rifle-related perks can be applied to the Gauss Rifle.
  • Ammo Vending Machines: Fixed an issue where some Ammo Vending Machines were only selling repair components.
  • Weapons: Legendary Hunting Rifles will now drop as loot.
  • Weapons: Fixed an issue where the Walking Cane provided as many resources when scrapped as it costs to craft.
  • Armor: Fixed an issue where some Pocketed Chest Pieces were resetting players back to their base carry weight upon logging back into the game.
  • Armor: Fixed an issue where players can leave behind an unusable chassis after exiting Power Armor.
  • Magazine: Consuming Scouts’ Life 6 magazine now correctly depletes food and water stats at a slower rate.
  • Weapons: M79 Grenade Launcher is now considered an explosive weapon in perks instead of being incorrectly considered a shotgun.
  • Fusion Cores: Fixed an issue where Fusion Core generators were producing cores at a slower rate than intended. They are now back to 8 cores/hr.
  • Magazine: Fixed the Backwoodsman 2 magazine to appropriately boost Tomahawk damage.
  • Mirelurk Eggs: Harvesting Mirelurk Eggs will not result in two separate eggs.
  • Weapons: Fixed an issue where several combat rifle automatic receiver mods were prevented from receiving automatic rifle perk bonuses.
  • Weapons: Fixed an issue where multiple weapons were able to be equipped at the same time.
  • Weapons: The Vampire weapon mod effect now works only when hitting living targets as intended.
  • Armor: Fixed an issue where Power Armor parts would display on top of previously equipped parts.
  • Weapons: Fixed an issue where bashing an enemy with certain weapons would add the projectile to the enemy’s inventory.
  • Armor: Fusion Cores will no longer replenish to full charge upon joining another world.

Quests and Events

  • “Get the Supply Drop”: “Get the Supply Drop” Event now will remove holotape once used with supply crate belonging to the player that requested the Supply Drop.
  • Quest: Daily Missile Silo quest rewards are now correctly obtainable only once per day.
  • “Line in the Sand”: Fixed an issue with the quest, Line in the Sand where the Sonic Generator already being repaired prevented the player from completing the quest. The event will now progress to the next stage if the Sonic Generator is already repaired when the Event begins.
  • “Recruitment Blues”: Fixed an issue with the objective, “find Junk Mail” that prevented players who switched worlds from completing the quest.
  • “Second Helpings”: The following location map markers are now available after finishing “Second Helpings”: Slocum’s Joe, Gauley Mine, Morgantown Trainyard, and Morgantown Airport.

Perks

  • All Night Long: All Night Long now decreases hunger and thirst growth at night.
  • Overdrive: Fixed an issue where Overdrive was not increasing critical chance % properly.
  • Quack Surgeon: Quack Surgeon no longer allows for reviving hostile players.
  • Strange in Numbers: Strange in Numbers effects now scale properly with multiple teammates (with and without mutations).
  • Refractor: Fixed an error where each rank of Refactor is doubling energy resistance instead of adding +20 as indicated on the Perk card description.
  • Fireproof: Fireproof now reduces explosion and flame attack damage by 15% per rank.
  • Happy Camper: Happy Camper now functions correctly whether the player is inside or outside of their C.A.M.P. when the perk conditions are refreshed.
  • Butcher’s Bounty: Fixed an issue that allowed for the Butcher’s Bounty perk to trigger again on an already-searched creature.
  • Homebody: The Homebody perk now works as intended when at a claimed Public Workshop.
  • Party Boy/Girl: Party Boy/Girl now effects active alcohol effects on the player.

PvP

  • Teams: Teamed players can no longer unfairly block an attacking player when that player attempts to overtake a workshop. Your teammate will enter PVP with the attacking player.
  • Turrets: Turrets at Workshops will now attack players the Workshop owner is engaged in PvP with.

Social

  • Systems: Blocking a player now also mutes their proximity chat.
  • Trade: Fixed an issue where players could view another player’s inventory before they can respond to a trade invite.
  • Trade: We no longer let trades occur before the requested player has consented to trade.
  • Trade: Fixed an issue where the Stash transfer menu would appear empty after previously trading with another player.
  • Trade: Stimpaks with a price value set to zero will no longer prompt “use” in the Trade Menu instead of “accept”.
  • Trade: Fixed an exploit where the cap limit of 5000 in player-to-player trades could be removed.

Sound

  • Chat: Fixed an issue where voice chat would not always function properly upon exiting the Atomic Shop.
  • Atomic Shop: Fixed an issue where some Atomic Shop content was missing sound effects.
  • Atomic Shop: “Waving Santa” sound effect will now only play when in “on” state.

UI

  • General: Players no longer will receive a pop-up for the Atomic Shop when Respawning for the first time.
  • [PC] Resolution: Perk Pack opening screen now extends to the edge on 21:9 monitors.
  • Atomic Shop: Players in the Atomic Shop when the Atomic Shop is taken offline will now be notified and taken back to the Main Menu.
  • [PC] FOV: Fixed an issue with scoped weapons zooming incorrectly when the default Field of View setting has been changed.
  • PvP: Fixed an issue where the PVP prompt would appear repeatedly while the same players engaged in combat with each other.

News

Capcom Announces New Content for Monster Hunter Rise: Sunbreak

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Monster Hunter Rise: Sunbreak

Capcom has officially announced that Free Title Update 4 will be arriving for Monster Hunter Rise: Sunbreak on February 7th which will include new foes alongside new Anomaly Research content, Event Quests and a new paid DLC.

Velkhana, the elusive Elder Dragon, has been spotted by the scouts of Elgado Outpost and poses a chilly challenge as it can freeze hunters in an attack, and will join the arrival of Risen Crimson Glow Valstrax when the new update drops.

New Anomaly Research will be available, Afflicted Chaotic Gore Magala joining the A8 Quests, and the Anomaly Investigation cap will be upped to 220.

More is in the works for Free Title Update 5, which is currently slated to arrive in April

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Overwatch 2 Aims to Penalize Players Who Are Friends with Cheaters, Increased Voice Comms Monitoring

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Overwatch 2

Blizzard is leveling up their efforts to thwart cheaters and misconduct within Overwatch 2, as the company aims to penalize players who are friends with cheaters and will amp up their monitoring of voice communications.

The company detailed this in the brand new update for its Defense Matrix Initiative, which is focused on curbing “gameplay sabotage, abusive chat, and cheating” stating their plan to come down on players who team up with cheaters, and more.

Blizzard admitted that cheating in Overwatch 2 is a problem and has “actioned over 50,000 accounts” since the game launched and starting in Season 3 they will be actively identifying players that purposely team up with players who are regularly flagged as cheaters, and will also face potential discipline.

Overwatch 2 will also have improved protection for streamers, as the issue of Stream sniping continues to be a problem, and in Season 3 they will be “introducing new streaming protection features that should be a huge step toward enabling content creators to share Overwatch 2 with their fans safely.”

Blizzard is encouraging players to report any disruptive or problematic behaviour in their matches.

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Mobile

EA Shuts Down Apex Legends Mobile, Stops Development on Battlefield Mobile Game

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EA and Respawn Entertainment is shutting down their Apex Legends mobile game with the company announced that they will be sunsetting the title this May with EA adding that they have also stopped development on a mobile Battlefield title.

According to Respawn Entertainment, the decision to sunset Apex Legends was not an easy one to make but the company said that “factors” beyond its control have prevented it from “maintaining the high-quality experience and content” players deserve and expect.

Despite the game having a rather strong start, Respawn said that the content pipeline for the game began to “fall short of that bar for quality, quantity, and cadence.”

EA announced that they made the decision to halt the Battlefield mobile title as they wish to create “deeply connected Battlefield ecosystem” which made them arrive at the decision to “pivot from the current direction”

“We remain highly committed to unlocking Battlefield’s enormous potential,” the company said in the statement. “We’re hard at work at evolving Battlefield 2042 and are in pre-production on our future Battlefield experiences at our studios across the globe.”

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