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Red Dead Redemption 2, Red Dead Online Update 1.04

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A brand new update has rolled out for Red Dead Redemption 2 and it’s online counterpart Red Dead Online, which is still in BETA.

Update 1.04 addresses a number of bugs, load issues, crashes, and other issues that players had been experiencing.

Red Dead Redemption 2/Red Dead Online patch notes

Red Dead Redemption 2 Story Mode

General and Miscellaneous

  • Fixed an issue where the player could become stuck at 90% when loading an autosave made immediately after the mission ‘Country Pursuits’, if it was the only open mission
  • Fixed an issue where players could become stuck on loading screen when trying to restart game after completing the mission ‘County Pursuits’
  • Fixed an issue where players could become stuck at 90% when loading a save in Chapter 2, if they had set up camp near Horseshoe Overlook after completing ‘The First Shall Be Last’
  • Fixed an issue where players could become stuck at 90% when loading after loading an autosave or manual save
  • Fixed an issue where players could lose access to all weapons and equipment in their weapon wheel after completing a mission replay in Guarma

Red Dead Online Beta

General and Miscellaneous 

  • General stability improvements
  • Fixed the issue where players removing an injured horse from the stables without healing it would result in the Scrawny Nag appearing when whistling for their horse
  • Fixed an issue where players could not exit the house in the Mission ‘Love and Honor’
  • Fixed an issue where players would be unable to load beyond 90% in the Red Dead Online beta unless they entered Story mode first
  • Fixed an issue where players could become stuck at a black screen after a Posse leader quit the lobby in the mission ‘Love and Honor’
  • Fixed an issue where players could crash to the Xbox Home screen when resuming from a suspended state after connecting to Xbox Live services
  • Fixed an issue where players could be kicked from Rockstar game services with error 0x99395004 after completing part 2 of the mission ‘Honor Among Horse Thieves’

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Rainbow Six Siege Unveils Reverse Friendly Fire Punishment

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The team behind Rainbow Six Siege has rolled out Reverse Friendly Fire that is intended to react when a player abuses the friendly fire mechanic to grief their teammates, and punish the player for the action.

The team made the announcement, along with details, on Steam, but here is a rundown of the Reverse Friendly Fire system.

ON WEAPONS/THROWN OBJECTS
Impacts:

  • Primary/secondary weapons
  • Direct hits from thrown unique gadgets
  • Exothermic-S Torch (Maverick)
  • SK 4-12 (Buck)
  • Mounted LMG (Tachanka; regardless of who’s using the turret)
  • M120 CREM (Ash) when the breaching round directly hits someone
  • KS79 Lifeline (Zofia)
  • Airjab Launcher (Nomad)
  • Pest Launcher (Mozzie)

Before RFF activation:

  • Can cause damage to teammates
  • Will count towards activating RFF

After RFF activation:

  • Teammates will not receive damage
  • Will reverse damage dealt

ON EXPLOSIVES
Impacts:

  • Generic gadgets (frag grenade, C4, breach charge) that results in an explosion*
  • Gas Grenade (Smoke)
  • TAC MKO asphyxiating bolts (Capitão)
  • M120 CREM (Ash) when the breaching round explodes
  • Cluster Charge (Fuze)

*Explosive gadgets that do not do damage (i.e. stun grenades, Ying’s Candela) will not be affected by RFF in any way
Before RFF activation:

  • Can cause damage to teammates
  • Will count towards activating RFF

After RFF activation:

  • Can cause damage to teammates
  • Does not reverse damage dealt*

*Explosives currently will continue to damage teammates even under RFF. This is not intended and will be fixed in Season 2.
Exceptions*:

  • Claymore
  • Entry Denial Device (Kapkan)
  • X-Kairos pellets (Hibana)
  • Exothermic Charge (Thermite)

*These explosives do not trigger RFF. While under RFF, these also do not reverse damage dealt and can continue to damage teammates. This can change in the future with feedback and further game design considerations.

ON DRONES/OPERATOR CAMERAS
Impacts:

  • Evil Eye (Maestro)
  • Shock Drone (Twitch and Mozzie)
  • Before RFF activation:
  • Can cause damage to teammates
  • Will count towards activating RFF

After RFF activation:

  • Teammates will not receive damage
  • Will reverse damage dealt (onto the drone/camera)

MORE TO COMEFurther changes for Reverse Friendly Fire will come during Year 4 Season 2. We will introduce situations where the system will activate for the whole squad. How gadgets will react and behave under Reverse Friendly Fire will also be fine-tuned based on data and feedback. We look forward to sharing future developments with you.

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Respawn Planning to Ban Piggy-Backing in Apex Legends

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Respawn is looking to stomp out players who use piggy-backing in Apex Legends.

For those of you not aware of the term, piggy-backing refers to a player who joins a team and literally does nothing. Doesn’t fire a shot, doesn’t move, doesn’t do anything but collected the reward, which includes XP, at the end.

It’s led to a level of toxicity within the game and has compromised plenty of matches and Respawn is now looking to ban the behavior.

“After looking at the data and internal discussions, we’ve decided that in the future we’ll start instituting temp bans for players that exhibit piggy-backing behavior and extreme cases could lead to a permanent ban”, Respawn said during a post on Reddit.

“This change will not be immediate but wanted to give a heads up to players so you can adjust that behavior.”

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Wolfenstein: Youngblood Aiming to Be More Detailed, Layered

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Wolfenstein: Youngblood

MachineGames’ is looking to bring a whole new experience to it’s next Wolfenstein title, and by the sounds of it, it seems like it’s on the right path.

Wolfenstein: Youngblood is set to arrive on July 26th for the Playstation, Xbox, Nintendo Switch and PC, and it already presents a drastic difference from previous titles.

The game is being co-developed by Arkane Studios, the team behind Prey and Dishonored, and it’s no surprise that the new Wolfenstein is looking at Dishonored in how to approach the latest game.

“I think players will see a lot of similarities to level design in the Dishonored games, so in that sense it can be a little bit different as an experience but it can be for the benefit of the game, especially when it comes to finding different ways of approaching a combat scenario or a mission in general” executive producer Jerk Gustafsson said, during an interview with Playstation Magazine.

Part of the new direction is the addition of new missions and side quests.

“The open-ended structure and co-op aspect has made it a little more difficult when it comes to the narrative,” he said. “We do think we have a strong story, but it’s quite different from what we have done before; it’s a little bit lighter, not only in tone but also when it comes to the amount of content, and I think that’s the big change when it comes to previous titles: the campaign is a bit shorter but the amount of gameplay time is greater.”

“Players will be able to stay in the game for a long time,” he continued. “We’ll add additional side-missions and new challenges once the campaign is completed. There’s a lot more activities and side-missions that you can do in Wolfenstein: Youngblood than in previous Wolfenstein games.”

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