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Red Dead Redemption 2 Patch 1.01 Includes Molly’s Return to Camp

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Rockstar just rolled out a patch, patch 1.01, for the recently released and widely popular title Red Dead Redemption 2.

The main takeaway from the patch is the return of Molly, who had oddly disappeared from camp from time to time following the completion of the American Distillation mission.

Here is a rundown of the fixes implemented across both Playstation and Xbox:

 

  • Fixed an issue where retrying a checkpoint during the mission ‘Polite Society, Valentine Style’ would cause multiple companions to be missing from Camp
  • Fixed an issue causing Molly to be missing from Camp following the mission ‘American Distillation’
  • Fixed an issue in the mission ‘Outlaws from the West’ where the player lost the ability to talk with Dutch when playing in first person
  • Fixed an issue in the mission ‘The Fine Art of Communications’ where players lost the ability to speak with companions

New Content – PS4, Xbox One

  • Title Update adds in access to the Red Dead Online Beta

Game Menus / Options – PS4, Xbox One

  • Fixed an issue where animals were triggering ‘Dynamic Kill Cams’ despite being set to ‘Disabled’ in settings
  • Fixed an issue where changing controller layout while using binoculars could lead to the player being unable to study or track animals
  • Fixed an issue with first-person auto aim when aiming behind on a wagon

Story Mode Companions – PS4, Xbox One

  • Fixed an issue where retrying a checkpoint during the mission ‘Polite Society, Valentine Style’ would cause multiple companions to be missing from Camp
  • Fixed an issue causing Molly to be missing from Camp following the mission ‘American Distillation’
  • Fixed an issue in the mission ‘Outlaws from the West’ where the player lost the ability to talk with Dutch when playing in first person
  • Fixed an issue in the mission ‘The Fine Art of Communications’ where players lost the ability to speak with companions

Weapons, Items & Clothing – PS4, Xbox One

  • Fixed an issue where players would not get access to all their weapons in the Epilogue if they failed a specific stage in the mission ‘Red Dead Redemption’
  • Fixed an issue where players could lose a weapon looted from Valentine after restarting missions from a checkpoint
  • Fixed an issue where the incorrect set of Cigarette Cards could be removed when mailing a complete set at the Post Office
  • Fixed an issue where players could lose some of the Gunslinger photographs from Calloway
  • Fixed an issue that allowed donation of documents to the Camp donation box
  • Fixed an issue where players could get stuck in an animation loop after hip firing their pistol and then swapping to their bow
  • Fixed an issue where players could get stuck equipping and putting away the bow on horseback after equipping it from the weapon wheel
  • Fixed an issue where a weapon’s custom grip could be replaced with a default grip after swapping with a defeated enemy’s weapon
  • Added safeguards against characters becoming invisible when changing outfits

Terrain and Environment – PS4, Xbox One

  • Fixed an issue where a hole in the terrain would appear near the Railroad Camp and surrounding area
  • Fixed general issues which caused a player to be unable to take cover via buildings/objects/etc.
  • Fixed an issue where alligators were unable to kill a hogtied NPC while on land
  • Fixed an issue where predators would get stuck if they could not reach the player
  • Fixed an issue where picking up the Legendary Lake Sturgeon, caused the player to be unable to equip weapons as well as drop or stow the fish

Dueling, Wanted and Witnesses – PS4, Xbox One

  • Fixed an issue where players were unable to shoot during a duel when using certain controllers
  • Fixed an issue with the number of bump attempts within a set amount of time would cause the players to become Wanted
  • Fixed an issue where players would become Wanted, even after complying and removing their mask as requested by the law
  • Fixed an issue in the mission ‘Black and White Chain Gang’ – Stage 2 – where the player would become Wanted for fighting an NPC required to access one of the Posters
  • Fixed an issue where players who fired a warning shot when intimidating an NPC, would cause the intimidation fail and the NPC to flee
  • Fixed an issue where NPCs would stop being witnesses, even if not successfully intimidated
  • Fixed an issue where the player would become Wanted for a warning shot when no NPC was visible or nearby
  • Fixed an issue where witnesses would report the same corpse that previously been reported to the law
  • Fixed an issue at Fort Wallace where the Army would try and report crimes, even though they were unable to leave the fort
  • Fixed general issues associated with the law being unable to arrest players

Story Missions – PS4, Xbox One

  • Fixed an issue in the mission ‘Outlaws from the West’ where players could get stuck by repeatedly punching the NPC during interrogation
  • Fixed an issue in the mission ‘Outlaws from the West’ where the horse could get stuck in the barn
  • Fixed an issue in the mission ‘Outlaws from the West’ where players could get stuck duelling
  • Fixed an issue in the mission ‘Enter, Pursued by a Memory’ where the mission would not fail after players pushed their Companion off of a cliff
  • Fixed an issue where players were unable to move after completing the mission ‘Enter, Pursued by a Memory’
  • Fixed an issue in the mission ‘Americans At Rest’ where players could become stuck in the view of their satchel during the fight
  • Fixed an issue in the mission ‘Polite Society, Valentine Style’ where players could become invisible after retrying a checkpoint
  • Fixed an issue in the mission ‘Money Lending and Other Sins I’ where players could lose control when attempting to launch the introduction cutscene while using specific Kit items
  • Fixed a progression issue in the mission ‘Good, Honest, Snake Oil’
  • Fixed an issue in the mission ‘Paying a Social Call’ where it was possible to block entry to the cabin with a chair
  • Fixed an issue in the mission ‘The Sheep and the Goats’ where the mission could fail for a companion dying while playing through the mission quickly
  • Fixed an issue in mission ‘A Quiet Time’ where the interior of the Saloon would disappear after repeatedly exiting the Saloon
  • Fixed an issue in the mission ‘Blessed are the Meek?’ where progress would stop after reaching the horses
  • Fixed an issue in the mission ‘Exit Pursued By A Bruised Ego’ where progress in the mission was stopped if players were unable to pick up the rabbit and it became rotten
  • Fixed an issue in the mission ‘Exit Pursued by a Bruised Ego’ where players were unable to exit the crafting menu if their Satchel was already full of Plain Game
  • Fixed an issue in the mission ‘The Fine Joys of Tobacco’ where mission progress stops if the in-game Companion falls off their horse during the escape
  • Fixed an issue in the mission ‘Magicians for Sport’ where progress stopped after inspecting all clues
  • Fixed an issue where players could become locked outside the bank in the mission ‘Sodom? Back to Gomorrah’
  • Fixed an issue where replaying the mission ‘Angelo Bronte, a Man of Honor’ then immediately loading an autosave would load players into an incorrect point in the Story
  • Fixed an issue in the mission ‘No, No and Thrice, No’ where companions could become invisible, preventing progression
  • Fixed a progression issue in the mission ‘Country Pursuits’
  • Fixed an issue in the mission ‘Savagery Unleashed’ where progress could stop during the grapple sequence
  • Fixed an issue in the mission ‘Archeology for Beginners’ where progress could stop after equipping binoculars
  • Fixed an issue in the mission ‘Favored Sons’ where progress could stop if all soldiers were killed while surrendering
  • Fixed an issue in the mission ‘The Fine Art of Conversations’ where progress could stop during the escape stage if a large pelt was stowed on the player’s horse.
  • Fixed an issue in the mission ‘The Wheel’ where progress could stop when returning the wagon
  • Fixed an issue in the mission ‘Home of the Gentry?’ where the end cutscene could fail to play
  • Fixed an issue in the mission ‘A Quick Favor for an Old Friend’ where a Companion’s horse could become invisible after players failed and retried the mission
  • Fixed an issue in the mission ‘An Honest Day’s Labors’ where enemies would stop reacting if you ran ahead of your Companion
  • Fixed an issue in the mission ‘An Honest Day’s Labors’ where players could become stuck on a loading screen after skipping the introduction cutscene
  • Fixed an issue in the mission ‘A New Future Imagined’ where progress could stop after rowing to the correct location
  • Fixed an issue in the mission ‘High and Low Finance’ where players could fail for being spotted while using a throwing knife
  • Fixed an issue in the mission ‘High and Low Finance’ where players could lose control after stealth killing a guard
  • Fixed an issue in the mission ‘That’s Murfree Country’ where Charles would get stuck after colliding with players on horseback

Robbery Missions – PS4, Xbox One

  • Fixed an issue during the Chez Porter Robbery where Javier would not mount his horse in Camp, preventing progress
  • Fixed an issue where Javier could remain stationary on his horse after the Chez Porter Home Robbery
  • Fixed an issue where players could become stuck if grappled from behind during the Aberdeen Pig Farm Robbery

Loansharking Missions – PS4, Xbox One

  • Fixed an issue in the Winton Holmes mission where the pelt could disappear after skinning the cougar
  • Fixed an issue with the Winton Holmes mission where players would be unable to sell the pelt

Chance Encounters and Activities – PS4, Xbox One

  • Fixed an issue with Kieran’s fishing Activity where loss of player control could occur while fishing
  • Fixed an issue with the Poker Activity where players could lose control when sitting down
  • Fixed an issue where the in-game HUD could disappear when trying to play Five Finger Fillet Activity in Camp
  • Fixed an issue where players could become locked in a room during a Chance Encounter in Valentine
  • Fixed an issue with Ranters, Ravers and Campaigners that caused loss of player control during some Chance Encounters

Challenges – PS4, Xbox One

  • Fixed issues associated with Legendary Animals being killed by something other than actions by players, preventing Challenges from being completed

Other Miscellaneous Fixes – PS4, Xbox One

  • Fixed an issue where the blips for previously completed Loansharking missions would re-appear as locked missions on the map
  • Fixed an issue in the mission ‘Enter, Pursued by a Memory’ where players could be prevented from completing the “Kill all wolves without taking any damage” mission goal
  • Fixed an issue where a Companion warps in a cutscene for the mission ‘Paying a Social Call’
  • Fixed an issue in the mission ‘Money Lending and Other Sins III’ where ambient pedestrians could interfere with the mission when re-launched through the pause menu.
  • Fixed an issue in the mission ‘Pouring Forth Oil IV’ which could prevent some of Arthur’s dialogue from playing during the mission
  • Fixed an issue in the mission ‘An American Pastoral Scene’ where your companion could start driving the stagecoach in the wrong direction
  • Fixed an issue in the mission ‘American Distillation’ when players chose the path on the right, but instead took the path on the left
  • Fixed an issue in the mission ‘Sodom? Back to Gomorrah’ where companions and some lawmen could be missing their weapons when players used 1st person perspective
  • Fixed an issue where the game would not create an autosave upon completion of the mission ‘Dear Uncle Tacitus’
  • Fixed an issue in the mission ‘Favored Sons’ where ambient music would play instead of mission score
  • Fixed an issue in the mission ‘My Last Boy’ where dialogue would repeat during the rides
  • Fixed an issue in the mission ‘Uncle’s Bad Day’ where players could begin the mission without any arrows for the Bow if the mission was launched through the Progress section of the pause menu
  • Fixed an issue with the log not updating correctly in the mission ‘Duchesses and Other Animals’
  • Fixed an issue in the mission ‘The Artist’s Way III’ where the paintings could be missing from the gallery
  • Fixed an issue in Poker where the message “Help section updated” would incorrectly display when starting new games
  • Fixed an issue that caused some dead Bucks to duplicate after player collisions
  • Fixed an issue with Gunsmiths where players could enter the catalogue incorrectly
  • Fixed a streaming issue with buildings in Castors Ridge
  • Fixed an issue where players could become trapped between two companions in Camp
  • Fixed a general issue where players were prompted to perform a stealth kill, but instead just tackled the target
  • Fixed an issue in the mission ‘Good, Honest, Snake Oil’ where using the cinematic camera caused players to loop around instead of following the set route
  • Fixed general issues associated with players being able to greet/antagonize/rob NPCs endlessly
  • Fixed general issues associated with NPCs heads/bodies twisting the wrong way when interacting with players
  • Fixed an issue where players would clip into the train carriages when jumping/climbing over them
  • Fixed an issue where players would ragdoll if they tried to climb over a small wall with low clearance
  • Fixed an issue where players could get locked into a conversation with an NPC who was behind a wall
  • Fixed an issue with player navigation where it got stuck after not being able to find a route to a Waypoint
  • Fixed an issue where players shooting an NPC’s horse meant the NPC would not retaliate
  • Fixed an issue where an NPC would holster their gun but still enter combat
  • Fixed an issue where players attempting to cure poison would result in them being poisoned again after drinking a health cure
  • Fixed an issue where players animations would make stealth unpredictable at times
  • Fixed general issues associated with players not being able to interact with their horse when moving at high speeds
  • Fixed an issue where prompts to speak with companions, NPCs, etc. were lost if using cinematic perspective
  • Various other minor fixes

 

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PUBG Patch 4.2 Rolls Out

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PUBG has rolled out a new patch, patch 4.2, and with it comes a number of small features that have been on the wishlists of many of their dedicated players for a long time.

You can find the full patch notes below, courtesy of their official post.

PUBG PATCH 4.2 NOTES

GAMEPLAY

Vehicle Handling Improvements

  • Improved vehicle handling of the Scooter, Snowmobile, Snowbike and Motorcycle with Sidecar, thus improving overall driving stability.

Motorcycle with Sidecar off-road driving control and stability has been greatly improved.

Altered Blue Zone Edge Visual Effect

  • To improve the gameplay experience, the rolling shimmer effect seen while at the edge of the Blue Zone will no-longer be seen at the center of the screen where the player is aiming.

Improved Visibility of Reticles Against Bright Backgrounds

  • Visibility of all sight and scope reticles against bright backgrounds (such as Vikendi snowfields) has been slightly improved.

Throwables Friction Adjustment

Adjusted the friction force of throwables to make rolling movement more consistent and predictable.

Friction force has been increased to slow rolling speed and cause them to roll a shorter distance after impacting surfaces.

  • Stun Grenades & Frag Grenades

Friction force has been decreased to speed up the rolling speed and increase distance they can travel after impacting surfaces.

Vehicle Engine Toggle

  • Vehicle engines can now be turned off/on by pressing ‘Z’.

The engine can be turned off while driving, after gaining momentum and can be used for quiet, tactical maneuvers.

Once the engine is off, pressing ‘W’ to accelerate or ‘Z’ will start the engine again.

Vehicle engines will automatically be turned off if the vehicle stays at a standstill for 8 seconds, or 2 seconds after the driver disembarks.

Sound QoL Improvements

  • Added master volume preview
  • The master volume can now be previewed while in the menu, to better allow users to set their preferred maximum volume level.

This can be founder under Settings – Audio – Sound – Master volume and by clicking on the ‘play’ button.

  • Added Instant Volume Reducer

This new feature temporary decreases the volume of games sound effects to facilitate more clear communication with teammates.

Use ‘F7’ to reduce game master volume, while maintaining the volume of voice chat.

Use ‘F7’ key again to return to the original volume


WORLD

Overcast Weather added to Erangel

  • When a match starts with overcast weather on Erangel, the weather will change dynamically over the course of the match between overcast, windy, hail, light rain, heavy rain (rain with lightning and thunder), and fog.

Destructible Objects on Erangel

  • Additional destructible pylons and barricades have been added to Erangel. They can be destroyed by vehicles, weapons and explosions, but do provide a limited amount of cover until they are destroyed.

Some existing objects which were previously indestructible are now destructible, such as the traffic cones in Mylta.

Vikendi Ambient Noise Adjustment

  • Volume of Vikendi’s ambient wind noise has been reduced.

Removal of PUBG Esports Signage

  • As MET Asia Series and PUBG Nations Cup have now concluded, in-game signage across various maps and the starting plane has been removed.

UI/UX

In-game HUD Improvements

  • Helmet and vest health is now better visualized on the UI, along with Backpack capacity.
  • Weapon firing mode is now represented visually by icons, instead of text.
  • To reduce unnecessary clutter, certain HUD and UI elements are no-longer displayed when waiting to start a match.
  • Game version number, server identifier and other information is now located beneath the minimap, instead of the HP bar.

Store UI Improvement

  • BP purchasable items are now marked with a BP icon in Store to better differentiate BP and cash items.

PERFORMANCE

  • Made performance improvements to mitigate client hitching/stuttering in certain situations.

CUSTOM MATCH

  • Added Erangel Visual Update option to Custom Matches

Erangel Visual Update will be called “Erangel” and the previous version will be called “Erangel Classic”.

All game modes will be playable on both Erangel variants.

  • Team leaderboard UI seen in observer mode has been changed to allow 4 character team tags (previously 3).

REPLAY

  • The replay system has been updated. Replay files from previous updates are now unavailable for use.

SKINS & ITEMS

New skins are available at in-game Store once PC Update 4.2 hits live servers.

  • New BP purchasable items

Vector & SLR BattleStat skins

2 Madsy Shoes

  • Twitch Broadcaster Royale Group 9 skins

More information will be released via an official announcement for Group 9 of Twitch Broadcaster Royale skins will be released after Update #4.2 arrives on live servers

  • Added Regional Esports Baseball Bat skins in celebration of 2019 Phase 3 of PUBG Esports.
  • Added Rabbit Season Set items, which can be found in the Featured Page of the in-game Store.

BUG FIXES

  • Fixed an issue where other players would appear to enter the ground temporarily when the network environment is poor.
  • Fixed an issue in which throwables appear to shake or display incorrectly when the network environment is poor.
  • Fixed an issue where throwables would roll a longer than intended distance on slopes.
  • Fixed an issue when walking backwards against the corner of objects, you couldn’t hear your own footsteps, although they were audible by other players.
  • Fixed an issue where the item use sound was not audible when using an Adrenaline Syringe or Med kit with the -KoreanRating launch option.
  • Fixed an issue where First aid kit, Adrenaline Syringe and Energy drink could sometimes not be heard from while in spectator view.
  • Fixed an issue where Aqua Rail’s speed while reversing was almost same as when moving forward.
  • Fixed an issue where constant collision noises could be heard when a vehicle was stationary against an object or terrain.
  • Fixed an issue where vehicles can jitter and start rolling slowly while parked on an angled slope.
  • Fixed an issue where weapon scope zoom was reset after performing specific actions.
  • Fixed an issue where character animations are skewed when using an emote while affected by a Molotov.
  • Fixed an issue where dropping weapons could only be heard by the player dropping the weapon.
  • Fixed an issue where a faintly cross-shaped line was visible when the Holographic Sight reticle is set to max brightness.
  • Fixed an issue where the BRDM-2 can sometimes sink if landing in water from the parachute.
  • Fixed an issue where an active boost gauge would display when the UI was disabled.
  • Fixed an issue where a placed marker’s location would change on the compass in some cases after opening the map and inventory in sequence.
  • Fixed an issue where the Canted Sight binding would reset if set to alt + mouse wheel.
  • Fixed an issue where the incorrect player name would display when spectating a disconnected player.
  • Fixed an issue where raindrops could pass through certain vehicle roofs.
  • Fixed an issue where character head models are not shown in replay or spectator when players enter the motorbike sidecar seat.
  • Fixed an issue where footsteps could in some situations be heard intermittently from dead players.
  • Fixed an issue where the key guide text was shown when spectating after dying in a squad match
  • Fixed an issue where throwables couldn’t be directly picked up and equipped in the item slot when the backpack was full.
  • Fixed an issue where the healing amount while using multiple bandages with the auto-bandage feature was less than if using them individually.
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Bubble Bobble Sequel Adds Four-Player Co-Op to Nintendo Switch

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Bubble Bobble 4 Friends

A brand new entry into the classic Bubble Bobble franchise is on it’s way when Bubble Bobble 4 Friends officially launches in Europe on November 19th.

If you’re based in North America, the game will arrive within the first three months of 2020, and the game is entirely exclusive to Nintendo Switch.

Take a look at the official trailer for the new game:

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Take A Look at Doom Eternal’s 2v1 Battlemode

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Doom Eternal

Doom Eternal’s new Battlemode is the highly anticipated 2v1 multiplayer mode that will give you 6 arenas to choose from, along with five different demons to play.

Doom Eternal officially arrives on November 22nd for PC, Xbox One, Switch and Playstation, and you can take a glimpse into Battlemode via the video below.

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