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Fortnite v6.30 Patch Brings Food Fight LTM, Mounted Turret and Last Word Revolver

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Fortnite’s brand new patch, patch v6.30, has arrived and with it comes a new mode: Food Fight.

Food Fight comes following the removal of Blitz LTM after only 3 days and Epic Games attached the following description to the new mode: “Make a mess in a new Limited Time Mode and defend your structure with the Mounted Turret!”

In the description is an announcement of the arrival of the mounted tourret, which will be coming to Battle Royale.

Fortnite update v6.30

GENERAL

  • Optimized particle effects processing, including fixes for non-visible systems.
  • The Sprint by Default setting will be enabled by default for all new players.
  • Fixed push-to-talk getting interrupted when entering or leaving a menu.
  • Fixed selecting Voice Chat input and output devices in the options menu when there is more than one non-default input or output device.
  • Fixed an issue where weapons could have the wrong textures applied.
  • Improved the speed of gathering information when submitting feedback in-game.
  • Push-to-talk now works in the menu when bound to mouse buttons other than left and right click.

SOCIAL

  • Improved the sorting order and separation of party invite and friend actions.
  • The chat window will automatically switch to the Team or Party chat whenever joining a team or party. Restored system messages when party and team members join.
  • Increased the expanded and minimized size of the chat window.
  • Chat scrollbar is no longer visible when chat is minimized.
  • Whispers received while Party or Team chat is open will now appear in-line in the current window.
  • Getting kicked from a party will no longer forcibly remove the player from the current match or zone.
  • Fixed an issue where invites sent to PS4 friends who are not also Epic Friends would work unreliably if that friend came online after you started the game.
  • Fixed issue where banners were too small or incorrect in certain areas of the UI.
  • Fixed an issue where chat text would not appear when playing in a game unless the chat window was hovered on or opened/closed.

Fortnite Battle Royale

Limited Time Mode: Food Fight

The battle of Durrr Burger versus Pizza Pit has begun. Two teams on either side of the map. A huge barrier runs down the middle. Build a fort to protect your restaurant mascot. When the Barrier lowers, destroy the enemy’s mascot to win the match!

Mode Details

  • An impassable barrier will be spawned along the center of the map for the first several minutes.
  • Each team will have an under-construction restaurant near the center of the map. Inside is a giant mascot head representing that team.
  • If the mascot head is destroyed, that team loses the match.
  • Teams should use the time that the barrier is up to construct a defensive fortress around their restaurant.
  • As soon as the barrier lowers… fight to take out the enemy mascot before they destroy yours!
  • Special red Supply Drops spawn at the start of the match. These hold a handful of weapons, ammo, consumables, traps and a few hundred metal building materials.
  • Players will respawn after 7 seconds when eliminated, keeping their inventory.
  • Eliminated players spawn a percentage of their ammo upon elimination, as well as 30/30/60 wood/stone/metal materials.
  • 100% extra resources are gained from gathering.
  • Building resources found on the ground increased from 20 to 50 per instance.
  • No explosive weapons or items are in this mode.

PLAYGROUND

  • Port-a-Challenges no longer spawn below terrain.

WEAPONS + ITEMS

  • Mounted Turret added (Legendary Trap)
  • Found in Floor Loot, Supply Drops, Vending Machines, and Supply Llamas.
  • Unlimited Ammo, but will overheat if fired too often.
  • Can only be placed on floors.
  • Damage the Mounted Turret by shooting it directly or by destroying structural support.
  • The floor piece it is placed on is invulnerable.
  • Once placed, can be used by any player regardless of team affiliation.
  • When a vehicle passenger uses a Grappler, the movement has been smoothed out by retaining more vehicle momentum.
  • Pickaxe damage against players has been increased from 10 to 20.
  • Bug Fixes
  • Adjusted Assault Rifle shell ejection settings to prevent the shells from obstructing reticle while firing while aiming down sights.
  • Balloons now have proper audio and visual effects if several are popped simultaneously.
  • Fixed an issue in which players could take damage when leaving a Quadcrasher while using Balloons.
  • Fixed Quadcrashers being movable by walking into them.

GAMEPLAY

  • Quadcrashers spawn rate has been increased to 100% from 50%.
  • Gamepad Bindings; Changing the default gamepad config from Combat Pro to Builder Pro. Updating the default custom bindings to match Builder Pro instead of Combat Pro.
  • Emoting, bandaging, shield potion usage and other movement cancellable actions can now be used while affected by Chillers.
  • Damage numbers will now show up in the starting island.
  • Players will take damage, but not go below 1 health.
  • Local damage effects like screen shake will not play.
  • No quest progress will be gained for damage done in the warmup lobby.
  • Better handling of effects when players fire short bursts of fully automatic weapons like the Submachine Gun.
  • Tracers and firing sounds will be more consistent.
  • Added a new “Reset Camera” action on the Nintendo Switch that can be bound that brings the camera to the horizon.
  • Unbound by default.
  • This gives players with motion controls an easy way to reset their camera location.
  • The time a player is in the Down But Not Out state before being eliminated has been increased from 50 seconds to 60 seconds.

Glider Redeploy

  • Glider Redeploy will now only activate the Glider.
  • Skydiving will no longer be available when using Glider Redeploy.
  • The Skydiving state will still be activated when jumping from the Battle Bus, using Launch Pads, or any type of Rifts.
  • If Skydiving from Launch Pads or Rifts, the forced Glider deploy height has been raised from 15.5 meters to 35 meters.
  • Fixed an issue where holding the Interact binding while skydiving would not automatically start opening chests upon landing.
  • Fixed an issue where players briefly continued to look like they were skydiving when landing.
  • Fixed issue where PS4 controller lighting could be the wrong color.

EVENTS

  • New Tournament: ‘Scavenger Pop-Up Cup’ (Solo)
  • Pop-Up Cups are tournaments testing temporary limited time modes. Scavenger will test several gameplay adjustments – reduced material limit, faster material harvesting, and earning health for eliminations.
  • Material Cap: 500 Wood, 500 Brick, 500 Metal
  • Harvesting Rate has been increased by 40%
  • Players gain 50 health when eliminating an opponent.
  • If health is full, players will receive shield.
  • Players will no longer need to restart the game client to begin a tournament.
  • Scheduled times will now correctly reflect Daylight Savings Time.
  • Improved clarity for time until a tournament starts and time remaining in a tournament session.
  • Fixed an issue in Tournaments where players were not being matchmade against opponents with similar scores. This will greatly increase the difficulty of matches as players earn points.
  • Note that players with high scores during a session may experience longer matchmaking times as we search for suitable opponents.
  • After roughly 4 minutes of searching for opponents with similar scores, players will be placed in the best match available.
  • Fixed an issue where tournament scoring would sometimes require restarting the client to update.
  • Fixed an issue where Victory Royale’s would incorrectly appear as regular Placement points in the score summary.
  • Fixed an issue where players would occasionally be granted a point incorrectly at the start of match and it would disappear after the match.
  • Fixed an issue where teammates would sometimes fail to queue into a match together. Fixed an issue where matches would start with fewer than 80 players.

PERFORMANCE

  • Improved lobby performance and memory usage on Switch.
  • Optimized animation performance. Animation now operates with a fixed time budget, and will dynamically adjust quality and update rate based on load.

AUDIO

  • Glider and footstep audio for out of sight players is now more accurately spatialized.
  • Added hit notification audio when damaging vehicles from a distance.
  • Added ‘wind’ audio cue for players traveling through the air, including yourself.
  • Fixed an issue where Cube Monster footsteps did not have a visual sound indicator.
  • Fixed an issue that would cause tire bounce sounds to trigger twice.
  • Fixed an issue where looping weapon sounds would occasionally be silent.
  • Fixed an issue where jumping and landing audio for other players could fail to play reliably.

UI

  • Added an indication of already completed secrets to the Hunting Party Challenges.
  • Fixed an issue where the jersey number could get reset when changing the style on a sports Outfit with selectable styles.

ART + ANIMATION

  • Updated unlock text for the pink variant of Scales to correctly state that it unlocks at Battle Pass tier 74 instead of tier 59.
  • Updated the “Herald’s Wand” harvesting tool to indicate that it is reactive.

REPLAY SYSTEM

  • Fixed an issue where spamming the Play button on the Replay Browser would cause an error.
  • Fixed an issue where the close button would become inactive when loading out of date replays.
  • Quad Launcher explosions no longer reset when scrubbing during replays.

SPECTATING

  • The primary quick bar is now visible when spectating a player.

MOBILE

  • Honk button added to extra buttons in the HUD Layout Tool for all your vehicular honking needs.
  • Elimination feed can now be relocated in the HUD Layout Tool.
  • The auto-pickup weapons and auto-open doors options will now be defaulted to off for new players.
  • App icon now fills to the edge on newer Android versions.
  • UI now accounts for the notches in the display of the Pixel 3 and Pixel 3 XL.
  • Enabled shader cache on the Pixel2XL to address memory issues.
  • Fixed a bug where the crouch button would not be visible in build/edit modes.
  • Fixed a bug causing persistent movement input when dragging over the quick bar.
  • Fixed a bug causing sprint to not work on mobile for some players.

Fortnite Save the World

MISSIONS + SYSTEMS

  • Front End interface has been reorganized into a more intuitive player experience. Find out even more information in our blog.
  • Some of the menus are now associated with areas of your Home Base, and the cast of characters who work there, including several new faces!
  • Quest – Campaign and Event quests where you can quickly launch into the game.
  • Map – Lets you pick specific missions to play and earn specific rewards.
  • Command – Manage Heroes, Survivors, Defenders, and Expeditions. You can also spend Upgrade and Research points here. Find more details below!
  • Armory – This is where you can find Schematics, Storage, the Collection Book, and Transformations
  • Item Shop – The Llama pinatas and Event Shop can be found here.
  • New tutorials have been added to unlock and introduce new players to the new Front End menu.
  • You will now receive FORT stats, Upgrade Points, Research Point Generation, Heroes, Schematics, or other items and resources every time your Account Level increases.
  • Existing players will retroactively receive a Giftbox containing these rewards, based on their current Account Level.
  • Previous Skill Trees have been replaced with the new Upgrades Page.
  • All Skill Points earned previously have been removed and all existing players are awarded new Upgrade Points. The number of Upgrade Points awarded is based on their current Account Level.
  • Players can spend these new Upgrade Points to unlock improved pickaxes, Building Health, Gadgets, and other improvements in the new Upgrades Page.
  • The player’s Account Level defines when these Gadgets and other improvements can be acquired.
  • Previous Research Trees have been replaced with the new Research Page.
  • Players will be able to spend Research Points to increase FORT stats.
  • All currently acquired or spent Research Points have been refunded.
  • Many of the feature unlocks that used to exist in the previous Skill Tree and Research Tree – like Transformation, Recycling, Evolution, and Expeditions – have become part of quest rewards.
  • Any features that the player acquired previously will continue to be available upon migration.
  • Adjusted quest and mission flow in Stonewood and Plankerton.
  • Added, removed, and tweaked quests to account for Front End redesign.
  • These now grant many of the squad slots and feature unlocks that were previously found in the Skill Tree.
  • Players who have already progressed past these quests will receive a Giftbox containing these new rewards.
  • New characters, quests, narrative, and better pacing during the earlier portions of the game.
  • Added new Landmark Zones and Missions
  • Build Off!
  • Plank Harbor
  • Steel Icarus
  • Readjusted the combat length in the initial Stonewood Missions.
  • Added random storm lightning strikes/mini-encounters in most zones and missions.
  • Plankerton Storm Shields can now be completed one after the other, without having to finish all of the linear story missions between them.
  • The structure is similar to Canny Valley and Twine Peaks.
  • Collection Book rewards have been extended to level 500 and reworked.
  • The Collection Book rewards were updated to include new materials such as PERK-UP, RE-PERK, and Flux.
  • XP rewards have been increased.
  • Reward quantities for Evolution materials have been increased and tweaked to feel more consistent throughout.
  • Skill Points and V-bucks have been removed from the Collection Book.
  • Existing players will receive a Giftbox containing these new rewards, based on their current Collection Book level.
  • Players who were at the old max level will receive additional levels based on how much XP they have earned.
  • All items previously earned through the Collection Book will remain on your account.
  • We’ve removed the “Mission Expires in” text from the Hex map. It will now only show “Time Remaining:” and the number associated with it.
  • New primary mission “Refuel the Homebase” replaces the “BluGlo Siphon” secondary mission.
  • The ambient BluGlo density in Plankerton has been brought up to compensate for the removal of the Siphon secondary mission.
  • Fixed an issue causing Deliver the Bomb to show the final encounter timer in the objective list instead of at the top of the screen.
  • The Rift in the Deliver The Bomb Mission has a much smaller range that blocks the player from building near it.
  • Players should no longer get stuck waiting with no HUD after completing a mission.
  • If experiencing a network error, the player should see “Waiting for rewards results…” in the rewards screen instead.
  • Fixed Hexylvania Takers not giving credit for the Kill Mist Monsters repeatable quest

UI

  • Quest dialog in the Main Menu will begin after the player has gone through the reward screens.
  • The outlines for special enemies with headpieces will now properly match their models.
  • Such as Beehive and Pumpkinhead Husks.
  • Updated quest map ‘Play’ Button to stay visible at all times, even when disabled.
  • Fixed Quest Map to update screen mode details on mode change and not button click.
  • Fixed arrows on quest map.
  • Using arrow keys on the Quest Map no longer displays the last selected mission information.
  • Fixed a typo on the lobby matchmaking text for the hex map screen.
  • Changed the wording on the popup displayed when slotting items to the Collection Book.
  • Text now reads “This will remove the item from your inventory and add it to your collection book.”
  • Expedition Squads progression bar no longer shrinks when the seconds’ digits hit zero.
  • ‘Owned’ count added to item choice pack options.
  • If you already own an item listed in the choices then a number will appear showing how many you already own.
  • Updated markup of the Schematics help section.
  • Fixed the alteration options widget to properly scroll selections when the scroll box is active.
  • Fixed ‘Scroll Text’ button callout is observed to be active after the player is navigated to the reward screen after completing a mission.
  • Updated tutorial announcements to handle all current gamepad control schemes for keybinding callouts.
  • Incorrect message is no longer displayed when non-party leader opens permissions in a storm shield.
  • Text reads “The storm shield belongs to someone else. You cannot grant yourself permissions.”
  • Airstrike now properly displays its cooldown once it is given to the player during the tutorial sequence.
  • Event Store items now retain scroll positions for both Event and Weekly item views when backing out or switching to the other view.
  • Fixed a minor hitch in the Quest menu.

PERFORMANCE

  • Major memory improvements have been made for all platforms.
  • Fixed a hitch when opening the quest tab in-game.
  • Fixed an issue with Elemental Husk materials that could cause a client crash.
  • This has a positive side effect of reducing memory usage.

HEROES

  • Added full voiceover for Calamity, Dusk, and Harper.
  • Fixed issue where Anti-Material charge could destroy a building piece but leaves the attached trap floating in the air and active.
  • This means players can no longer stack traps on top of each other.
  • Fixed an issue where “Keen Eyes” wouldn’t deactivate once “In The Zone” has deactivated.
  • Fixed an issue where some sounds from Shockwave didn’t play for other players.
  • In-game text now shows T.E.D.D.Y instead of TEDDY.
  • In-game text now shows D.E.C.O.Y instead of DECOY.
  • In-game text now shows B.A.S.E instead of BASE.

WEAPONS AND ITEMS

  • Last Word Revolver added to the weekly store.
  • Mid-range revolver with a limited magazine but excellent headshot damage.
  • Slow and precise when aiming down sights, or can be rapidly fired from the hip for a more damaging, less accurate spray of bullets.
  • Available Wednesday, November 14 at 7 PM EST until Wednesday, November 21 at 7 PM EST.
  • Increased the drop rate of weapons and traps found in Treasure Chests in Stonewood.
  • When shooting a piercing weapon through a series of environmental objects (trees, walls, etc), the damage number now shows the total damage done.
  • Neon Launcher sounds now play to all nearby players.
  • Added a couple of missing items back into the Llama Pinatas that were accidentally removed during the implementation of Dupe Protection.
  • Legendary Sergeant Jonesy
  • Epic Equalizer Assault Rifle
  • Fixed a bug that caused the Cozy Campfire trap to reduce durability incorrectly when using reload speed perks.
  • Players and defenders can now receive healing from up to 4 Cozy Campfires simultaneously.
  • Fixed the Shadowshard Candy Corn LMG having the wrong pickup mesh.
  • The preview for Sir Hootie will now zoom at the right rate when viewing the weapon.
  • Fixed the Wraith not getting the correct bullet spread at low framerates.
  • Fixed an issue that could cause controls to become unresponsive when using heavy melee attacks and repairing at the same time.

GAMEPLAY

  • Defenders no longer need to be explicitly slotted. When summoning a Defender, players can now select any of their owned Defenders.
  • The number of Defenders you can summon simultaneously is still limited by the number of Mission and Home Base Defender “slots” you have unlocked.

ENEMIES

  • Fixed Hexylvania Takers not life stealing while weakened.

ART + ANIMATION

  • Fixed an issue where glowing effects on Ninja characters would stop glowing after entering Shadow Stance.
  • Fixed Riot Shield Husk’s shield not using the correct visual effects for bullet impact.

AUDIO

  • Updated audio for the new UI and Front End.
  • Added sound to Storm Shield wall when players are close to it.
  • Fixed Riot Shield Husk’s shield not using the correct sound effects for bullet impact.
  • Fixed an issue with Bee Hive Husk projectile playing for players when NPC is attacked.
  • Fixed an issue with Cinematic missing intro sound when transitioning to Ramirez.
  • Fixed an issue with reward music not playing proper music when starting.
  • Fixed an issue with tire bouncing audio playing twice.
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Mobile

Watch the Fortnite Battle Between a Mech and a Sea Monster

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Fortnite

Fortnite closed out Season 9 with an epic clash between a sea monster and a mech and if you were there at the right time, you could witness it playing out first hand.

If you weren’t there, don’t worry, Polygon was and they shared the following video:

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Mobile

Fortnite v9.40 Update Arrives

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Fortnite

A brand new update has rolled out for Fortnite and v9.40 comes with new tactical shotgun rarities, Keving the Cube floating islands, as well as Birthday Brigade Jonesy.

Fortnite Battle Royale

Weapons and items

  • New Epic and Legendary Tactical Shotgun.
  • 83 / 87 maximum damage.
  • 1.5 shots per second.
  • Holds 8 shells.
  • Headshot multiplier of 2.25.
  • Available from Floor Loot, Chests, Supply Drops, Loot Carriers, and Vending Machines.
  • Semi-Auto Sniper Rifle now has reduced zoom while scoped.
  • This is a Quality of Life change to help improve the usability and feel of this weapon.
  • Combat Shotgun changes
  • Reduced Headshot multiplier from 1.7 to 1.5.
  • Reduced the long range effectiveness of the Combat Shotgun
  • Reduced the falloff curve ranges from:
  • 2.44 tiles (unchanged)
  • 4.88 tiles to 4.39 tiles.
  • 9.77 tiles to 6.84 tiles.
  • 19.53 tiles to 11.72 tiles.
  • After observing recent changes to damage falloff, we decided to further reduce its long range effectiveness and alter the curve to fall a bit more in line with other shotguns but still retain its unique flavor.
  • Vaulted
  • Suppressed Bolt-Action Sniper Rifle
  • Epic and Legendary variants.
  • Unvaulted
  • Bolt-Action Sniper Rifle
  • Rare, Epic, and Legendary variants.
  • Drum Shotgun now has the correct environmental damage falloff.
  • Fixed a bug in which a Launch Pad couldn’t be destroyed by a pickaxe.

Gameplay

  • Picking up an item that fills a stack and creates an overflow will no longer result in the currently equipped item being dropped.
  • Instead of causing the currently equipped weapon to be dropped, the overflow will be dropped.
  • Players will now automatically pick up a consumable if it is already in their inventory and not maxed out.
  • If the auto pickup fills a stack, the overflow will be dropped.
  • A new Glider and Harvesting Tool have been added for Save the World Founder’s Pack owners.
  • Bug Fixes
  • Fixed an issue involving Supply Drone Boxes not being visible after players shoot down the Supply Drone.
  • Supply Drones no longer remain stationary after getting stuck for too long.
  • Changed Invert “Aircraft Keyboard Controls” to “Invert Airborne Keyboard Controls” in the Options menu to reflect the fact that airborne land vehicles’ controls become inverted in the air.
  • Fixed some edge cases involving damage number display rounding down for some shotgun hits.
  • Blueprint doors now consistently render when players are building.
  • Players can now pick up items more easily when standing on top of them.
  • Foot controllers now properly allow players to rotate the next and previous weapon.
  • Bushes no longer block players from being healed by a Chug Splash.
  • If a player using a Shadow Bomb enters a vehicle, the Shadow Bomb effect will no longer remain active after the effect should have ended.
  • The Chug Splash now properly auto-sorts to the rightmost inventory slot when picked up, like other consumables.
  • Fixed an issue in which players would experience abnormally slow gliding after using a Rift-to-Go.
  • Consumables associated with a bar (Shield Potion, Med Kit, etc.) are now consistently usable by players riding a Zipline.
  • Fixed a rare issue involving Shadow Bombs not allowing for wall jumps at certain angles.
  • Players can no longer wall jump off of the corn fields while using a Shadow Bomb.
  • Players can no longer wall jump off of Slipstreams while using a Shadow Bomb.
  • Fixed an issue in which the rings for Fortbytes 4, 67, 70, and 89 would not appear even though the player was wearing the correct cosmetic.
  • To prevent players from exploiting the Deep Dab emote, it now has a delay before players are able to shoot after starting it.
  • Fixed an issue in which damage done to shields was causing the VFX to appear larger than normal, blocking players’ vision.
  • Foot Controller support improvements
  • Switched over to use dead zone and max throttle end points.
  • Better vehicle controls for Quad Crasher.

Competitive

  • New Tournament: Xbox Cup (July 20th & 21st) [$1,000,000 in Cash Prizes!]
  • Solo Game Mode
  • This tournament is open to all players on Xbox One and does not require reaching any division in Arena.
  • The prize pool will be distributed across all server regions, with official rules and details released later this week. Check the tournament inside the game client for exact times.
  • Format:
  • July 20th – Round One: All Eligible Players
  • July 21st – Round Two: Top 1500 Players from Round One
  • New Tournament: Squads Cash Cup (July 21st) [$1,000,000 in Cash Prizes!]
  • Squads Game Mode
  • Participation in this event requires players to have reached Champion League in Arena play prior to the start of the event.
  • The prize pool will be distributed across all server regions, with official rules and details released later this week. Check the tournament inside the game client for exact times.
  • Format:
  • Single Day Tournament – July 21st
  • Round One: All Eligible Players
  • Round Two: Top 100 Squads from Round One
  • Players can now choose a flag to display on their career profile.
  • This flag can be selected and changed from a player’s profile.
  • After changing or selecting their flag, players cannot change flags again for 30 days.
  • A player’s flag is visible to others when visiting a player’s profile and on tournament leaderboards.
  • For teams of two or more players, the flag chosen by the majority of the team will be displayed. If there is no majority, the globe flag will be displayed.
  • We are launching with an initial set of 37 total flags. Any additional flags added in the future will be announced in future updates.

Performance

  • Improved server performance of Zipline.
  • Improved client performance of Chug Jug.
  • Optimized the way pickaxes are spawned to reduce the chance of loading issues during the initial skydive landing.

Audio

  • Improved enemy footstep volume consistency, and changed volume falloff to logarithmic to make the sound diminish more naturally.
  • Decreased volume of a few sounds:
  • Chug Splash explosion.
  • Proximity Launcher explosion.
  • Ambient hum of the Slipstream platforms.
  • Added a wall impact audio layer for close quarters combat as an additional warning that an enemy is shooting a structure you’re on the opposite side of.
  • Wood/stone/metal bullet impacts are no longer silent on Mobile/Switch.
  • Revolver equip sound is no longer silent on Mobile/Switch.

UI

  • Escape Menu & Social Panel updates:
  • The input action that would bring up either the Escape Menu or Social Panel will now bring up both of them in the lobby and while in a match.
  • A third tab has been added to the Social Panel. It contains all voice chat-related functionalities.
  • The Escape Menu and Top Bar received a visual update.

Mobile

  • Added new Edit From Touch setting to enable/disable editing from touches (defaulted to enabled).
  • Bluetooth microphones have been enabled to support voice chat.
  • The emote wheel buttons are now bigger.
  • Air Strike shots no longer create large polygonal outlines.
  • Fixed an issue involving Pump and Combat Shotguns not correctly firing while Auto-Fire is selected.
  • Resolved voice chat issues when joining another player’s party.
  • The chest located in the Neo Tilted hotel is now openable.
  • Live spectating on mobile will display the spectator’s UI.
  • Players no longer remain logged into their account when they close the game.
  • Wallet in the Lifetime Refund Screen will now correctly display.
  • Leaving the “Show Help” open in the Warm Up stage won’t cause the Button to remain present during the match.
  • The “Tournament Region” text in the Compete tab is bigger.
  • Map Marker HUD Layout won’t be displayed when in the Battle Bus.
  • Emote HUD Layout will be displayed only in vehicles where it is possible to emote.
  • Players will be able to rotate cosmetics when using a touchpad.
  • The proper SFX will be played when equipping the Revolver.
  • Graphical improvement on the Wonder outfit while playing the Llama Bell emote.
  • Storm Eye Glider and Storm Bolt Harvesting Tool will display proper VFX.
  • Graphical improvement of the Flutter outfit.
  • Graphical improvement on the String Lights contrail.
  • Lantern contrail will display properly in-game.

Fortnite Creative

Islands

  • Published islands no longer rotate 180 degrees on the mini-map causing the lighting to be inconsistent.

Gameplay

  • Updated My Island settings
  • Added new option to Environment Damage
  • Player Built Only – during a game, players can damage player-built structures (wood, stone, metal) which have been built during map creation while in a game.
  • Added Building Damage option
  • Determines who has the ability to damage player-built structures built during a game.
  • All, Self Built, Team Built, Enemy Built, Enemy & Self Built, None (Default: All)
  • Added new options to Max Resources
  • 10,000, 50,000, 99,999
  • Player-built structures can be edited prior to placing when Environment Damage settings are active.
  • Players will no longer experience jump fatigue when the Jump Fatigue setting is set to Off.
  • Unmanned vehicles will no longer phase through objects.
  • Coins collected during a game do not appear while in Create mode during the same Creative session.
  • The coins remain interactable and appear in subsequent game starts.

Weapons and items

  • New Epic and Legendary Tactical Shotgun.
  • 83 / 87 maximum damage.
  • 1.5 shots per second.
  • Holds 8 shells.
  • Headshot multiplier of 2.25.

Creative tools and phone

  • Geyser from the Air Vent Gallery can now be interacted with correctly when using the Phone.

Prefabs and galleries

  • Added the Kevin Crater to the Air Vent Gallery.
  • Added Ice Cream to the Consumables Gallery.
  • Added the Soccer Goal to the Sports Gallery.
  • Added the Pizza Pete Picture Frame and Wood Shavings to the No Collision Gallery.
  • Added an additional tree to the Haunted Hills Nature Gallery.
  • Added Blue Counters to the Diners Prop Gallery.
  • Added more Ground Floors to Grass & Dirt Galleries A & B.
  • Added more Sidewalks to Street Gallery B.
  • Castle Banners can once again be destroyed while Environment Damage is OFF.
  • Fixed the trash bag from clipping through the Paradise Palms steps.
  • Bushes in the Indestructible Gallery are no longer destroyed by player building.
  • Health bar no longer appears when copying the Bush in the Desert Nature Gallery.
  • The Pueblo Trio Prefab now has the correct grid placement.
  • The Kevin Cube Gallery now has two different Cube versions.
  • Replaced some ceiling tiles in the Mega Mall Prefab.
  • Fixed Cliff Gallery assets which were auto-destroying themselves when exiting the Phone.
  • Prefab Grenades now explode on impact instead of bouncing.

Devices

  • Increased the number of available Trigger channels to 24 and the number of available Receivers to 30.
  • Added Ball Spawner device.
  • Spawns a ball with physics properties.
  • Size: Sets the size of the ball being spawned.
  • Small, Medium, Large, Super (Default: Medium)
  • Type: Sets the physical properties of the ball.
  • Default, Light, Heavy, Slick, Sport.
  • Player Force Multiplier: Determines how much force the player will apply when hitting the ball.
  • None, Low, Medium, High (Default: Medium)
  • Player Knockback Amount: Determines how much force will be applied to the player when they are hit by the ball.
  • None, Low, Medium, High (Default: None)
  • Respawn Delay: Determines how long the device will wait before spawning a new ball after the previous one has been destroyed.
  • None, 0.5 seconds, 1 second, 2 seconds, 3 seconds, 5 seconds (Default 3 seconds)
  • Gravity: Determines whether the ball is affected by gravity.
  • Off, On (Default: On)
  • Eliminate Player When Touched: Controls whether a player is eliminated when the ball touches them.
  • Off, On (Default: Off)
  • Added Prop-O-Matic Manager device.
  • Controls Prop-O-Matic behavior and Prop Hunt game and UI settings.
  • Show Props Remaining: Yes, No
  • Prop Ping Frequency: Determines the length of time between forced audio pings from players hidden as props.
  • Off, 10 seconds, 15 seconds, 30 seconds (Default: 15 seconds)
  • Add new options to Player Spawn Device.
  • Enabled During Phase: Determines when the device is active.
  • Disabled, Enabled, Warm-Up Only, Gameplay Only (Default: Enabled)
  • Added Receivers to Disable and Enable the device.
  • Added new options to the Explosive Device – the following options apply only to Badge style Health Bars.
  • Team Visibility: Determines which teams can see the device’s Health Bar.
  • Any, 1-16, All Hostile, All Neutral, All Friendly (Default: Any)
  • Friendly Icon Text: Determines the text that is displayed on the Health Bar if the device is considered friendly.
  • Neutral Icon Text: Determines the text that is displayed on the Health Bar if the device is considered neutral.
  • Enemy Icon Text: Determines the text that is displayed on the Health Bar if the device is considered a hostile.
  • HUD Text Size: Determines the size of the Icon Text/Health Value displayed.
  • 1x, 1.5x, 2x (Default: 1x)
  • Added new option to Capture Area Device.
  • Player Capture Item Filter: Determines whether a player requires the registered item in their inventory to be able to score points by standing in the Capture Area.
  • On, Off (Default: Off)
  • Only relevant when Player Capture is On.

  • Added option to Enable/Disable the Ground Fog particle effect.
  • Changed the default option for Grant on Respawn in the Team Settings Device to OFF so that by default it will not remove all items from a player’s inventory when they respawn.
  • Applying settings to a Player Spawn device no longer prevents players from spawning on the plate properly.
  • The Mounted Turret device won’t destroy the attached floor after a game, which would sometimes cause mass island destruction when the Turret was on a floor piece providing critical structural support.
  • Objects will no longer disappear when returning to the Hub then going back into an island.
  • Fixed issues with the Beacon Device:
  • Beacon now hides correctly during pre-game phase if set to Gameplay Only.
  • Beacon now hides correctly after game end.
  • Objective Devices set to Team 16 will now destroy other Objective Devices within their blast radius.
  • Fixed a number of issues associated with the Prop-O-Matic.
  • Prop orientation for the disguised player should now match the orientation seen by other players.
  • Players can no longer turn into floating islands using the Prop-O-Matic.
  • Switching weapons while an object is highlighted with the Prop-O-Matic no longer causes the object to remain highlighted after the switch.
  • The ‘Exit’ UI prompt will now be displayed while in prop mode.
  • Fixed an issue where incorrect button prompts would be shown when disguised in Fly Mode on mobile devices.
  • Correct health values will be displayed when transforming into certain props.
  • Disguised players will remain visible if their prop was destroyed by an Explosive Device.
  • Bush consumable no longer remains visible when a player transforms into a prop.
  • The ‘Lock in Place’ button prompt no longer appears as ‘Unbound’ on consoles and mobile.
  • Players can no longer transform into the Target Dummy Track or Vehicle Spawner devices with the Prop-O-Matic.
  • The Prop-O-Matic now has the correct number of rarity stars.
  • Fixed an issue on mobile devices where the Phone Tool UI would appear when a disguised player was hit by a Boogie Bomb.
  • Players can transform into large props from any viewpoint.
  • Uneven terrain no longer prevents players from changing into certain props.
  • Fixed an issue where players would jitter while standing near the Creative Hub Rift while disguised as a prop.

UI and social

  • Added descriptions to Ignore Team for Damage and Ignore Team for Proximity options on the Explosive Device to clarify how they affect team affiliation for HUD purposes.
  • Spawns Left will display correctly on scoreboard.
  • Fixed “Number of Hiders” Prop Hunt UI showing up outside of games.
  • Fixed typo in ‘Allow Items to be Dropped’ setting in Game Settings tab.
  • Fixed text error in Requires Line of Sight descriptions in Beacon Device and Explosive Device.

Mobile

  • The Edit Tool will correctly highlight Arctic Base parts.
  • The Storm Controller Device is no longer missing a blueprint preview when players hover over it with the Phone.
  • Instructions on how to “Change Destination” on Rift Waypoint will be displayed.

Fortnite Save the World

Missions and systems

  • Quests, missions alerts, and daily login rewards will now grant X-Ray Tickets instead of V-Bucks to players who are non founders. Paid Founders will not be affected by this change.
  • Celebrate Fortnite’s second birthday with these sweet Birthday Quests:
  • Earn the new Birthday Brigade Jonesy Hero by completing a quest to eliminate Cake Sploders in successful missions. Be careful to avoid their exploding pastries!
  • Earn Summer Tickets by collecting delicious-looking birthday cakes in successful missions. This quest is repeatable, so eat up!
  • Hero Loadouts have been added as rewards for completing Storm Shield Defense 10 in Stonewood, Plankerton, Canny Valley, and Twine Peaks.
  • We teased a feature that’s coming over the course of Season 10… Take a look!
  • Time Cheats will now spawn more reliably in Wargames.
  • Traps no longer visually persist after their durability runs out in Wargames.
  • Bad traps will be cleared every time the Storm Shield is entered.
  • Sound now correctly plays when standing near the edge of a Storm Shield.
  • Acid Pools now display correctly when the Acid Pool Mutator is active.
  • The Hexed statues in the Hexed Wargames Simulation no longer pop out of visibility.

UI

  • The Event popup menu in the quest tab now scales properly for all resolutions.
  • Bug Fixes and Adjustments
  • Storage in the Armory now shows 5 items per line again instead of 3.
  • The ‘Equip’ button will now display properly on the Backpack screen if using hotkeys to swap out weapons.
  • The inventory screen was showing the wrong item details in some situations.
  • Text was flickering in the storm shield menu in some languages.
  • Transform keys now display correctly if players have 1000+ keys.
  • Fixed an issue when inspecting an X-Ray Llama to show the correct options.
  • Wargame Simulation and Challenge boxes now have scrolling sounds when selecting them while using a controller.
  • Incorrect text rewards would display if the skip button was pressed after leveling up on the Victory Screen.
  • The commander xp screen during the mission rewards cycle now properly displays banners on console.
  • Inspecting currency earned from Llamas will now show the amount of currency gained instead of the total amount of currency owned.
  • Mission Rewards list arrows were not updating immediately, leading to some cases where it was showing at inappropriate times.
  • Removed an extra prompt from some notifications such as friend requests received in zone.
  • The top of the scroll bar in the Llama reward screen is now draggable.

Performance

  • Improved performance of the in-game mission objective UI.
  • Improved performance when changing tabs in the Schematic menu.
  • Removed some hitches that were occuring during tutorial dialogs.
  • Removed a hitch while going into the Save the World map for the first time.

Heroes

  • We’ve added a new birthday-themed Hero!
  • Birthday Brigade Jonesy is all about survival… and cake sprinkles. He seems to really enjoy sprinkles.
  • Standard Perk: Survivalist
  • Eliminations heal you for 39 base Health over 3 seconds. Duration refreshes with additional eliminations.
  • Commander Perk: Survivalist+
  • Eliminations heal you for 117 base Health over 3 seconds. Duration refreshes with additional eliminations.
  • Earn Birthday Brigade Jonesy by completing the new Sploding Husks quest.
  • 8-Bit Demo returns to the Event Store!
  • Standard Perk: Enduring Machine
  • After ability cast, weapons lose 40% less Durability for the next 2 uses.
  • Commander Perk: Enduring Machine+
  • After ability cast, weapons lose 40% less Durability for the next 6 uses.
  • Available in the Event Store starting July 17 at 8 PM Eastern Time.
  • Fossil Southie is now eligible for an item reset.
  • This is due to the issue in v9.30 which caused the Saurian Focus perk to grant the same bonus as the Commander Perk even when slotted in a non-Commander Slot.
  • The Hero Perks Mad Tidings and Start Up were not properly resetting upon weapon overheat.
  • The Hero Perk Enduring Machine was not working correctly for melee weapons.
  • Commander Perks Cascade and Fan of Stars now work correctly.
  • Fire sound effects persisted after using Dragon Slash while using the Fire of the Dragon Hero Perk.
  • The Fourth of July heroes can be retired and now take up inventory space.

Weapons and items

  • Smash 2nd Year Birthday Llamas to celebrate a year worth of loot!
  • The new 2nd Year Birthday Llama is available in the Loot tab of the Save the World Store for 1000 summer tickets.
  • The Birthday Llama is stuffed with the greatest hits of Heroes and weapons from the 2nd year of Fortnite events!
  • Each Llama contains at least one weapon and one Hero with at least one of those two being a Legendary or Mythic variant.
  • Available for two weeks, starting July 16 and ending on August 1.
  • Summer Tickets will not be converted to Birthday Llamas after the Season ends. Any remaining tickets will be converted into Sci-fi Llamas.
  • Upgrading the Gammatron 9000 from epic to legendary rarity now works correctly.
  • Defenders now shoot the Boom Bow at the correct fire rate.
  • Reduced the Boom Bow’s displayed fire rate in order to correct the DPS number shown in the UI.
  • This will not affect the actual fire rate of the Boom Bow.
  • The Campfire trap now correctly heals any nearby damaged Defenders.
  • Fixed an issue with traps in Storm Shields not applying their health and healing perks.
  • Fixed elemental alterations not showing correctly for the following weapon sets:
  • Flintlock
  • Medieval
  • Military
  • RatRod
  • Scavenger
  • Steampunk
  • The banner gadget no longer permanently colors structures blue.

Gameplay

  • Corrected an issue with sploder propane tanks rotating back and forth while bouncing.
  • Defenders will now properly return the weapons they use once a mission is completed.
  • Allow trap cycling when B.A.S.E. is equipped.
  • Husks remain illuminatefter being frozen.
  • Players should no longer appear in the DBNO state during the Victory Screen.

General

  • Fixed wording for the “Visualize Sound Effects” hover text in the settings screen.
  • Text wrapping on multi-line chat messages is fixed.
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Mobile

Fortnite v9.30 Update Arrives

Published

on

Fornite has dropped content update v9.30 which will add new air strike and the new LTM rotation.

WHAT’S NEW?

Air Strike
Throw this down to get help from above!

LIMITED TIME MODE ROTATION:

  • High Explosives Squads
    • Battle Royale with Explosive weapons only! ‘Splode all of the enemies back to the lobby to earn the Victory Royale!
  • Sneaky Silencers Solo
    • Nighttime fighting with silenced weapons.
  • Classic Squads
    • Classic Battle Royale with only weapons and items from Seasons one and two.
  • Solid Gold Duos
    • Fight to the finish using Legendary weapons!
  • Catch Squads
    • In this mode, all guns have been removed. The only weapons are grenades and other items that can be thrown or tossed.
  • Blitz Squads
    • Drop into this fast-paced Limited Time Mode! You’d better keep moving because the Storm never does.

WEAPONS + ITEMS

  • Air Strike
    • A thrown canister of colored smoke that calls in a flurry of missiles from above.
    • Once the canister comes to rest, missiles will spawn after a short delay.
    • Missiles spawn about 120 meters above the smoke canister.
    • Missiles aim for random points within a 9 meters radius of the thrown object.  
    • A total of 20 missiles are spawned.
    • Each missile has an explosion radius of 3.5 meters.
    • Each missile deals 75 damage to players and 200 damage to structures.
    • Can be found from Floor Loot, Chests, Supply Drops, Vending Machines, and Llamas.
    • Drops in stacks of 1.
    • Max stack size of 2.
    • Legendary variant.

MOBILE

  • The amount of eliminations required for a Victory Royale in the Team Rumble Limited Time Mode has been lowered to 50 from 150 on Switch, Android, and iOS devices.

CREATIVE

WHAT’S NEW?

New Gallery
Sport a new paint job and create off-road courses using Car Gallery B!

09CM_CarGallery_Social.jpg

PREFABS & GALLERIES

  • Added 4 New Galleries:
    • Car Gallery B – which has more car color variants
    • Snow & Mud Floor Gallery
    • Grass & Sand Floor Gallery
    • Lava Floor Gallery

SAVE THE WORLD

WHAT’S NEW?

Double Trouble
One Smasher.. Two Smasher.. Invulnerable Smasher…Modified Smasher.

09StW_Wargames_Social_DoubleTrouble.jpg


De-Atomizer 9000
Don’t trust the Atoms! They make up everything!

09StW_ScifiLauncher_Social.jpg

MISSIONS + SYSTEMS

  • New Wargames simulation: Double Trouble
  • Take two Golden Smashers with cycling modifiers, make them indestructible, and set them loose on your fort.
  • If that doesn’t sound horrifying enough, their ill temperament switches between attacking Heroes and the fort.
  • A new Wargames simulation means more chances for Event Tickets, a new banner, and more variety to the Daily Wargames Challenges.

WEAPONS + ITEMS

  • De-Atomizer 9000 launches into the Weekly Store!
    • Launches an energy projectile that explodes and shoots 15 sub-projectiles out in all directions. Decimates crowds of weak enemies… and buildings!
    • Available from July 10 at 8 PM Eastern Time until July 17 at 8 PM Eastern Time.

GENERAL

KNOWN ISSUES

Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.

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