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Destiny 2 Update 2.0.5 Arrives

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A new update for Destiny 2 arrived on Tuesday and we have the full patch notes available below, which describe what changes and fixes were implemented.

Sandbox

Weapons
  • Malfeasance
      • Increased Explosive Shadow detonation damage
      • Increased damage against Taken and invaders
  • Wish-Ender
      • Increased base Wish-Ender damage
      • Fixed an issue where Wish-Ender’s Broadhead perk would not activate properly, which would result in a loss of damage
      • Wish-Ender’s Queen’s Wrath perk effects are now more readable and consistent
  • Trace Rifles
      • Now spawn with 50 ammo in the Crucible
      • Now benefit from the following armor perks:
      • Auto Rifle Loader
      • Unflinching Auto Rifle Aim
      • Auto Rifle Targeting
      • Precision Weapon Targeting
      • Auto Rifle Dexterity
  • Increased Sword damage in PvE
  • Increased Fusion Rifle damage in PvE
  • Proximity Grenades now have a stat penalty to blast radius
  • Reduced the amount by which Full Choke narrows projectile spread
  • Changed the Dynamo and Distribution perks
      • Players will need to activate their class ability in proximity to at least one enemy to gain the benefit
      • Increased the energy gain by 20% to compensate slightly for the new requirement
      • Fixed an issue where Dynamo’s effect was not scaling based on the player’s class type; the Distribution perk had this, but it was unintentionally left out of Dynamo
General
  • Increased visibility through a Titan’s Banner Shield for allies
  • The White Nail perk should no longer occasionally activate before the player achieves the required number of precision hits
  • Fixed an issue where the SUROS Regime scope was opaque yellow
  • Fixed an issue where Polaris Lance’s The Perfect Fifth perk was not triggering

Combatants

General
  • Fixed an issue where Vex Cyclopes weren’t attacking players
  • Fixed an issue where Hive Knights and Taken Vandals were not using special abilities

Activities

Crucible
  • Breakthrough
      • Decreased attacker respawn time from 7 seconds to 5 seconds after the Breaker is deployed
      • Modified the game rules to prevent teams from forcing the round into a stalemate:
          • In the initial fight over the Breaker, the team with the most capture progress (high-water mark) will win the Breaker if time runs out without any Breaker progress present. There will still be overtime if time runs out with progress present, and the Breaker will go to the team with current progress at the end of 30 seconds, or to the high-water mark if progress reaches zero with no players on the Breaker.
          • While a team is hacking the other team’s Vault, progress decay accelerates gradually during Sudden Death for up to 30 seconds, after which the round will end the moment no attackers are present in the capture zone.
      • If the round ends in a draw twice, the match ends in a tie.
      • Neither team will get Glory points from this scenario.
      • Win Streaks are maintained.
Gambit 
  • Sleeper Simulant now gains less ammo from Heavy ammo crates on the wall in Gambit (now 2, down from 4)
  • Swords now gain more ammo from Heavy ammo crates on the wall in Gambit (now 12, up from 6)
  • Fixed an issue where sometimes one team’s invasion portal would not open
  • Fixed an issue where sometimes the wrong team would be credited for defeating the Ascendant Primeval
  • Increased the spawn rate of the Ascendant Primeval Servitor
  • The Gambit ship and Sparrow are no longer guaranteed drops
  • Quitter protection
      • Fixed an issue where matchmaking would sometimes result in players being kicked from Gambit matches, thus triggering quitter penalties
      • Quitter penalties have been reenabled
      • Players will now receive two warnings before they are suspended from Gambit
      • Players will not be immediately suspended on the first match of the day if they quit a match the night before
      • Increased suspension time to 30 minutes
General
  • Fixed an issue where players could play the strike “The Corrupted” with a six-player fireteam

Items and Economy

Exotic Duplicate Weighting
  • When a player receives an Exotic, we now take into account all Exotics the player has found and weight them against Exotics they have yet to acquire. This lowers the player’s chances of receiving Exotics they already own.
  • Exotics that the player does not yet own are individually weighted much higher than duplicate Exotics
  • When receiving duplicate Exotics, the player is more likely to earn armor pieces as these have randomly rolled perks
  • Removed quest Exotic weapons from the Exotic engram loot pool
      • Worldline Zero
      • Ace of Spades
      • Wish-Ender
      • One Thousand Voices
      • Malfeasance
      • Lord of Wolves
      • The Chaperone
Enhancement Cores
  • Renamed Masterwork Cores to Enhancement Cores
  • Enhancement Cores are now awarded by Scrapper bounties and six of the Spider’s weekly bounties
  • Enhancement Cores will be more visible in the loot feed
General
  • Banshee-44 now accepts up to 25 Gunsmith Materials at a time
  • Removed hold time for the Spider’s material exchange interactions
  • Increased the stack size of Ghost Fragments from 10 to 20
  • Reduced shader dismantle time from 1 second to 0.25 seconds
  • Fixed an issue where the Secret Victories emblem was using the wrong tracker description
  • It now correctly displays as “Ascendant chests looted”
  • The requirements for the Queen’s Bounty “Purification Ritual” have been clarified and now list the target as “Abyssal Champions” instead of “Swordbearing Knights”
  • Raid challenge bounties now rotate in a fixed, round-robin fashion
  • Nightfall unique rewards will drop more consistently; the longer players go without a unique drop, the higher their chances of a unique reward on their next Nightfall completion
  • The chance resets once a player receives any Nightfall unique reward

PC

General
Text chat auto-fade can now be toggled on or off in the Gameplay settings menu; when turned off, text chat will never automatically fade out, even after a period of inactivity

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Realm Royale Heads to Open Beta Tomorrow

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Realm Royale, from Hi-Rez Studios, will drop it’s BETA on both Playstation and Xbox One tomorrow.

The battle royale based on the Paladins’ world and featuring the Paladins’ heroes, arrived in 2018 on PC, and it’s success pushed the title for a console release.

This is the first time the game will be available without the need of special invite codes.

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Ace Combat 7: Skies Unknown Gameplay Preview

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New gameplay footage for Ace Combat 7: Skies Unknown, which was announced back in 2015, has arrived.

Below, you can see up to 30 minutes of gameplay of the action-simulation that is now available on both Playstation and Xbox, and will arrive on PC on February 1st.

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Halo: The Master Chief Collection Adds Modern Aiming Option

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A brand new update rolled out for Halo: The Master Chief Collection that arrived last week has added a “modern aiming” feature to the gameplay.

343 Industries implemented the feature along with a number of fixes and playlist additions.

Here are the full patch notes:

In our November update, we asked that between November 19-30, players help us deal with the Infection that took over MCC by playing the Flooded Campaign Playlist. Many players heard this call to action and with your help, the flood have been successfully driven back.  

FLOODED BY THE NUMBERS

  • Total number of players who played the ‘Flooded’ playlist between 11/19 and 11/30: 18,042
  • Total time played: Over 4 years and 4 months of game time
  • Friendworthy: 2,520 played with a friend

Player Mission Completions:

  • ‘343 Guilty Spark’ (Mission 1): 16,997 players
  • ‘The Library’ (Mission 2): 14,041 players
  • ‘Quarantine Zone’ (Mission 3): 12,057 players
  • ‘Gravemind’ (Mission 4): 10,783 players
  • ‘High Charity’ (Mission 5): 10,320 players
  • ‘Flood Gate’ (Mission 6): 10,006 players
  • ‘Cortana’ (Mission 7): 9,669 players

Multiple play throughs:

  • ‘343 Guilty Spark’ (Mission 1): 654 players played multiple times
  • ‘The Library’ (Mission 2): 420 players played multiple times
  • ‘Quarantine Zone’ (Mission 3): 314 played multiple times
  • ‘Gravemind’ (Mission 4): 233 players played multiple times
  • ‘High Charity’ (Mission 5): 213 players played multiple times
  • ‘Flood Gate’ (Mission 6): 199 players played multiple times
  • ‘Cortana’ (Mission 7): 183 players played multiple times

Now that the flood has been handled, we can enjoy the snowy winter wonderland that has taken over our menus. The team is working on some additional special events and game takeovers for the future.

Back in December, we asked players to come play at least 12 matchmade games in the MCC Insider build prior to the holidays during the scheduled playtest times. Those who participated and played 12 complete games will receive their new Ugly Sweater Nameplate unlocks this week.

For everyone else, don’t fret – you can earn the Ugly Sweater Namplate! Anyone who played at least 12 complete matches during December will be granted the nameplate later this month. And, everyone who plays at least 12 complete matches in January, will receive the nameplate in early February. So, get out there and have some fun!

NEW FEATURE: “MODERN AIMING”

This feature is designed to help address feedback from some players that aim acceleration in MCC doesn’t “feel right.” The “modern aiming” option helps to smooth out the aim acceleration zones on your controller by using values that are more like H2A and H4 than the older legacy titles. The big difference you will notice is that the movement of your cursor is much smoother with these settings turned on and the aim acceleration zones in the diagonals are much harder to activate.

This new setting feels so good that it is turned on by default in the older titles. You can change this back to legacy via the Controller Settings menus.

NEW SKULLS FOR HALO: CE

Ramp up the challenge and further customize your Halo: CE Campaign experience with the addition of eight more skulls!

  • Anger – Enemies and allies fire their weapons faster and more frequently.
  • Bandana – Fixed a bug with this skull so now energy-based weapons have infinite ammo as well.
  • Catch – Enemies throw and drop more grenades.
  • Ghost – A.I. characters will not flinch from attacks, melee or otherwise.
  • Sputnik – the Mass of objects is decreased, making them more easily displaced
  • That’s Just Wrong – Strengthens the hearing of both allies and enemies. They will now notice the slightest sound of reloading or drawing a weapon, footsteps, etc. A.I. also have increased accuracy.
  • Thunderstorm – Field Promotions to the ranks of all A.I. characters so they are more difficult to fight, smarter, and more dangerous.
  • Tough Luck – Enemies always go berserk, always dive out of the way, and never flee.

PLAYLIST UPDATES

Along with today’s update, we are also making some changes inside of Social Matchmaking. We would like to welcome our latest rotational playlist to the lineup: “Super Duper Fiesta!” This preset includes a mix of Fiesta variants across H2C, H3, H4, and H2A. This will be replacing the “Team Action Sack” option for the time being (don’t fret Action Sack fans, it’s a temporary refresh). To play Super Duper Fiesta, go to “Social Games” and you’ll find it in the “GAME PRESET” option – note that it’s using the Action Sack icon but the description displays “SUPER DUPER FIESTA!”

We are also moving some of the game types that were in Action Sack to new homes. Full details below.

Match Composer Settings Changes:

  • Removed Action Sack and replaced with Super Duper Fiesta!
  • [4v4] Added a Super Duper Fiesta! Game preset.
  • [4v4] [H2, H2A, H3, H4] Added Super Duper Fiesta! Entries.
  • [8v8] [H3, H4] Moved BTB Heavies entries from Action Sack to Slayer at low weighting
  • [8v8] [H4] Moved Dominion entries from Action Sack to King of the Hill.

With today’s update, Jan. 16, there’s only one notable change to the Matchmaking playlists – H3 Hardcore Team Doubles is being removed for now since the tournaments that relied on it are now complete and engagement has slowed. 

MCC has also received several adjustments to Matchmaking Playlists over the past few weeks (all based on player feedback!). For details on all of the most recent playlist changes, please check out these posts on the official MCC Support Trello Board:

BUG FIXES

Here are the key bug fixes included in the January update:

Global

  • Cleansed the Flood infection from the main menu
  • Added error handling to prevent users from joining each other from different versions of the game
  • Fixed an issue where players could not enter gameplay using custom map or game variants in offline LAN
  • Fixed an issue where menu music volume slider changes were not respected while in a squad
  • Fixed some navigation inconsistencies in the main menu
  • Fixed an issue where the descriptions for some campaign killstreak medals were inaccurate in the medal chest

Halo: CE

  • Fixed an issue that resulted in inconsistent hit detection against players with poor connections
  • Fixed an issue where the Bandana skull did not grant infinite ammo to energy weapons in Campaign

Halo 2

  • Fixed an issue where the Bandana skull did not grant infinite ammo to energy weapons in Campaign

Halo 3

  • Fixed an issue where the Shade Turret was not appropriately displayed as the tool of destruction in the post-game carnage report

ODST

  • Improved messaging around which playlists support co-op play

Forge & Films

  • Fixed an issue where incorrect file sizes were being displayed for films
  • Fixed an issue where the character limit for map variant names was displayed inaccurately in Halo 3
  • Fixed an issue where players were forced to re-enter a map variant name after inputting an invalid description

KNOWN ISSUES

Below are a handful of known issues that the team is aware of with the January update. Each of these issues is on the radar so no need to sound the alarm when providing feedback. These issues were initially messaged back in early December, so hopefully players have had adequate notice and time to plan accordingly. 

Campaign Checkpoint Loss – Halo: Combat Evolved & Halo 3
Due to work being done in the campaigns for both Halo: Combat Evolved and Halo 3, the mid-mission checkpoints for both HCE and H3 will be invalidated upon the installation of the January update. Please complete them prior to installing the patch or you will lose the checkpoint progress.

Spartan Ops mission completion badges missing
The team has found a bug in this update that causes Spartan Ops mission completion badges to not appear if they were earned in a previous version of the game (prior to the current updated build) or after the title is relaunched after they have been earned. The stats are being tracked appropriately and badges are awarded, but it’s just that they aren’t visibly appearing at this time. We are looking into a fix for this but wanted to inform players as this bug will be is in the January update.

Career Stats

In this build certain career stats may appear temporarily blank or not populate without first navigating to another stats page.

Campaign Playlist Progression Achievements

We have been investigating Achievement related queries players have been discussing in the MCC support forums for a while and have found an issue that is present with this update. Currently the ODST, Halo 4, and Halo 2 Campaign Playlists will not grant Achievements correctly when the playlist is started in a previous build, a player takes a new update, and then completes the Campaign Playlist on the updated build. We are investigating solutions for this currently.

As a reminder, bookmark the MCC Support Page on Trello for the latest known issues and overall MCC development status.

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