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Call of Duty: Black Ops 4 Receives Massive Update

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The second update for Call of Duty: Black Ops 4 has arrived and it is quite massive. The new update for Call of Duty: Black Ops 4 is now available on PS4, and Xbox One, and PC is coming soon.

You can see the patch notes below:

Multiplayer

-Playlists

  • “Gun Game” playlist added to Featured Playlist (no parties allowed).
  • “Mercenary Deathmatch Moshpit” playlist added to the Featured Category (TDM and Kill Confirmed, no parties allowed).
  • “Chaos Domination” playlist to Featured Category (3-second captures, 150-point rounds, 6v6).

-Hardcore TDM/Kill Confirmed

  • Player count increased to 6v6.
  • 2 Specialist limit per team.

Assault rifles

  • We’re dialling back some previous buffs to Assault Rifles to help close the gap in effectiveness between ARs and SMGs, allowing SMGs to be more effective at firing on the move.
  • Slight reduction to ADS move speed for all Assault Rifles.
  • Slight reduction to ADS-in transition speed for all Assault Rifles.

-ICR-7

  • Reduced headshot damage.
  • Slight reduction to reload speed.

-VAPR-XKG

  • Reduced close-range headshot damage.
  • Damage now falls off sooner.
  • High Caliber: Reduced headshot multiplier, eliminating the possibility of a 3-hit kill.

SMGs

  • Mobility is the primary strength of SMGs, speeding across the map to engage or disengage quickly. Some of the close-range SMGs were performing quite well, while others struggled to compete with the rest of the category. This week’s balancing pass levels the playing field between SMGs.

-MX9

  • Extended all damage ranges.
  • High Caliber: Reduced headshot multiplier, eliminating the possibility of a 4-hit kill.

-Cordite

  • Extended all damage ranges.
  • Belt-Feed Operator Mod: Increased overheat rate.

-GKS

  • Quad Shot Operator Mod: Slight time increase in between bursts.

-Saug 9mm

  • Dual Wield Operator Mod: Reduced hip-fire accuracy.

Tactical rifles

  • We’ve buffed the ABR to be more competitive with the other Tactical Rifles, while stepping down its Operator Mod to keep it from becoming a crutch Attachment. The Swordfish received some Attachment adjustments, as well.

-ABR 223

  • Extended maximum damage range.
  • Repeater Operator Mod: Now takes longer to accelerate fire rate.
  • Stock: Slight reduction in movement speed bonus.
  • Laser Sight & Laser Sight 2: Improved hip-fire accuracy.

-Swordfish

  • High Caliber: Reduced headshot multiplier, eliminating the possibility of a 3-hit kill.
  • Penta Burst Operator Mod: Reduced extra granted clip-size.

Sniper rifles

  • The other Sniper Rifles needed help to fight King Paladin. We’re giving these rifles reduced idle sway and upping their damage to help finish off wounded targets more consistently.
  • Removed turn sway when aiming down sights on all Sniper Rifles to better ensure the weapon reticle stays centred when turning.

-Paladin HB50

  • High Caliber 2: Hitting the lower torso on a full Tak-5-boosted enemy will no longer be a 1-hit kill.
  • FMJ 2: Improved damage against Scorestreaks.
  • Stabilizer 2: Player can now hold breath sooner after the previous hold breath.

-Outlaw

  • Improved base damage from 110 to 130.
  • Reduced idle sway.
  • Increased base movement speed.
  • Stock: Slight increase in ADS movement speed bonus.

-SDM

  • Increased clip size from 10 to 12.
  • Reduced idle sway.

-Koshka

  • Improved Damage from 120 to 140.
  • Stock: Slight increase in ADS movement speed bonus.

LMGs

  • Some in the community have discovered that the Titan and VKM 750 are extremely effective weapons! We’re toning them down before everyone jumps on the bandwagon. While they’ll still be scary to face off against, players will now have a more reasonable chance to defend themselves against these LMGs.

-Titan

  • Reduced headshot damage.
  • Reduced hip-fire accuracy.
  • Stock: Reduced ADS movement speed bonus.

-VKM 750

  • Reduced movement speed while firing.
  • Reduced damage slightly.
  • Fat Barrel Operator Mod: Reduced bullet tracer size.

-Hades

  • Cross Bar Operator Mod: Reduced movement speed and accuracy.
  • Steady Grip: Improved recoil mitigation.

Pistols

  • Slight reduction to ADS-in transition speed for all Pistols.

-RK 7 Garrison

  • Slight increase to the time between bursts.
  • Slight reduction to reload speed.

Shotguns

  • This weapon class is close to where we want it, with only a couple of specific Attachments performing better than intended. Shotguns in Black Ops 4 play a different role than in past Call of Duty titles, and those who have practiced cat-and-mouse gameplay can be highly effective with them.

-MOG 12

  • Choked Barrel: 1-hit-kill range reduced.
  • Dragon’s Breath Operator Mod: Resolved an issue where the Dragon’s Breath occasionally triggered incorrect visual and sound FX on targets.

-SG12

  • Strobe Light Operator Mod: Addressed an issue with the Strobe Light where it would remain on after death.
  • Live update coming soon to reduce the range at which the Strobe Light interferes with enemy aim.

Attachments (all weapons)

-Grip 2

  • Reduced ADS flinch mitigation.

-Suppressor

  • Reduced damage falloff ranges.

-Holographic sight

  • Reduced ADS recoil

-Dual zoom

  • Reduced ADS recoil

-Recon

  • Reduced ADS recoil

-ELO

  • Slightly increased ADS recoil.

Specialists

-Ajax

  • We’re providing more strategic options to counteract Ballistic Shield, and to help ensure the Shield isn’t activated too often in the same game.
  • Explosives now apply partial damage to the front of a deployed Ballistic Shield user.
  • Ballistic Shield now takes longer to earn.

-Nomad

  • We want to encourage Nomad to work more closely with his K9-Unit to maximize effectiveness.
  • Reduced K9-Unit health by 10%.

-Crash

  • While we’re happy that our Support Specialist is so popular, he was a bit too effective as a Scorestreak farmer.
  • Reduced “Teammate Used Pack” score event from +50 to +25.

-Firebreak

  • Purifier has been restored to its former glory.
  • Increased Purifier flame damage to be a guaranteed eventual kill against a player who doesn’t have Tactical Mask equipped.

-Recon

  • Intelligence wins wars, and Recon is living proof. We have intelligence that Recon’s intelligence is too good, so we’re re-classifying some of his sources.
  • Reduced Sensor Dart duration.
  • Resolved an issue where voiceover would incorrectly state that the player’s Sensor Dart was destroyed

-Torque

  • Many in the community have embraced Torque with inventive playstyles, though he’s still struggling on a broader scale. We bolstered the effectiveness of his Barricade to ensure he stays relevant in team compositions.
  • Increased earn rate for Barricade.
  • Increased hit points for Barricade.
  • Addressed an issue that prevented TAACOM from telling the player that their Barricade was taking damage.

-Prophet

  • Prophet’s Tempest needed an upgrade to stand a chance of competing with the rest of the Specialists.
  • Greatly increased Tempest projectile speed.
  • Slightly increased Tempest chain distance.
  • Resolved an issue where being hit by an explosive charge would disable the Tempest charge, preventing further arcing.

Spawns

-TDM

  • Tuned spawn logic around how enemies impact where the game chooses to respawn the player.
  • Spawn adjustments made for Slums, Summit, Militia, and Firing Range.

-Domination

  • Spawn adjustments made for Icebreaker, Contraband, Hacienda, Payload, Gridlock, Slums, Summit, Militia, Jungle, and Firing Range.

-Hardpoint

  • Tuned spawn logic tuning around how the active Hardpoint affects nearby spawns. This should provide more predictable spawns when battling over an active Hardpoint.
  • Additional global spawn adjustments to improve the ability for a player to anchor a location for their team’s respawns relative to an active Hardpoint.
  • Spawn adjustments made for Frequency and Seaside.

-Free for All

  • Spawn adjustments made for Slums, Summit, Militia, and Firing Range.

-Control

  • Spawn adjustments made for Slums, Summit, Militia, and Firing Range.

Gear

-Stim Shot

  • Increased time to fully heal the player.

-Armor

  • Resolved an issue where Armor protected from more damage than intended when hitting areas of the body that have damage multipliers, such as the head or upper chest. This primarily affects weapons with chest modifiers, such as Sniper Rifles or weapons with High Caliber 2.

-Acoustic Sensor

  • Reduced the range at which sprinting enemies are detected.

Perks

-Dead Silence

  • Reduced player movement volume and distance that players equipped with Dead Silence can be heard by enemies. The intention for Dead Silence is not to be completely silent, but also not to allow enemies to hear your movement from longer distances.

-Engineer

  • Extraction helicopter in Heist will no longer be highlighted by the Engineer Perk.

Scorestreaks

-Mantis

  • Resolved an issue where the Mantis could be destroyed by touching the Out-Of-Bounds area of a map.

-Dart

  • Increased explosion radius and damage.
  • Players can now use a second Dart when earning two Dart Scorestreaks.

-Strike Team

  • Prevented Strike Team kills from contributing towards owner’s kills without dying medals.

Gameplay

  • Reduced ranges required for Longshot Medals for Assault Rifles, Tactical Rifles, Submachine guns, and Light Machine Guns.
  • Resolved an issue where the “Hard Stop” Challenge could reset before reaching 300.
  • Resolved an issue where the “Marksman Mastery” Challenge would not give 10,000 XP upon completion.
  • Resolved an issue where destroying friendly Scorestreaks would award score.
  • Players can no longer crouch or go prone while performing a Gesture.

Game modes

  • Increased XP earn rate in Heist.
  • Increased amount of XP earned per kill in Free For All.
  • Resolved an issue where Hardcore wins were not counted toward Challenges.
  • Resolved an issue in Free For All where Recon players could receive Vision Pulse assist score.
  • Silent Plant option in Custom Games should now make planting and defusing bombs completely silent.

Maps

-Icebreaker

  • Adjusted cover pieces to discourage players from spawn-camping.
  • Added cover to the lower respawn side.

-Slums

  • Adjusted cover pieces to discourage players from spawn-camping.

-Miscellaneous

  • Several map fixes to address exploits that allowed players to leave the intended play space.

Theater

  • Theater files recorded before this update will no longer be viewable due to significant architectural changes to the system. As noted in our previous major update, we will make every effort to keep instances of incompatibility to a minimum.
  • Added a watermark in the HUD that only displays when in Theater mode.

Audio

  • Resolved issues that caused footsteps to sound muffled when they shouldn’t be.

Blackout

-Playlists

  • 100-Player Solos added to Featured playlist.
  • Maximum player count set to 88 for Duos and Quads.

-Audio

  • Tweaked settings to ensure friendly teammates’ footsteps are now quieter than enemy footsteps.
  • Adjusted footsteps for all Armor types in first-person and third-person to give better directionality and distance information.
  • Resolved an issue that occasionally caused footsteps to be silent.
  • Resolved issues that caused footsteps to become muffled when they shouldn’t be.

-Armor

  • Armor now allows more damage to pass through to areas of the body that have damage multipliers, such as the head or upper chest. For example, headshots now do more damage against Level 3 Armor.

-Character missions

  • Unlocked remaining Specialist Character Missions (Battery, Firebreak, Nomad, Prophet, Ruin, Seraph)

-“Item Found” notifications

  • To tag an item for your teammate, approach the Item and select the bottom center command on your Command Wheel. This will display the Item in text on your team’s HUD and highlight the item in the world for your team.
  • Increased the brightness of Items when a teammate tags them as “Item Found” via the Command Wheel.
  • Increased duration that Items tagged using “Item Found” are displayed in the world to your team.

-Calling Cards and challenges

  • Resolved an issue where completing Dark Ops Challenges would not unlock their associated Calling Card.
  • Resolved an issue where certain Challenges rewarded the same Calling Card.

-UI

  • Resolved an issue where the Altimeter could disappear during Infiltration.
  • Resolved an issue where incorrect Inventory items could be shown while spectating another player.

-Miscellaneous

  • Resolved an issue that allowed players to shoot through certain rocks.
  • Improved visual quality of the grass.
  • Resolved an issue where the After Action Report would show double damage when in Squads.
  • Resolved an issue where Echelon Ranking wasn’t showing properly at Max Rank.

Zombies

-Gameplay

  • Increased XP earn rate for Hardcore and Realistic difficulties.

-Blood of the Dead

  • Addressed an issue where the New Industries portal ghost remained visible from the start of the step.
  • Fixed lever animation on the Power House ghoul in the Main Easter Egg Quest.

-9

  • Resolved an issue where players could be tossed outside the intended play space of the Boss Battle Arena.
  • Resolved an issue where earning Mule Kick could take away all player weapons and money.

-Miscellaneous

  • Resolved an issue preventing players from applying their Clan Tag or using the Kill Counter after weapon Prestige.
  • Resolved an issue where the SG12 lost all attachments when Pack-A-Punched.
  • Fixed multiple exploit spots in the maps.
  • Fixed several stability issues associated with entering and exiting the Alchemy Lab at specific times.
  • Earning additional Perks will now be displayed on the player’s HUD.
  • Resolved issues with Prestige Master not functioning correctly.
  • Resolved several issues with Custom Mutation options not working correctly.
  • Resolved an issue where the wrong Camo could be displayed on a weapon.
  • Resolved an issue where players were not getting revived when the DG-5 Power Plant ability had been enabled.
  • Resolved several instances of Anywhere But Here not working when activated on a moving platform, like the gondola in Blood of the Dead.
  • Fixed an exploit where players could keep their Special Weapon out indefinitely.

General

-Social

  • Players can now invite players who are online, but not in the game, to their in-game party.

-Miscellaneous

  • Resolved an issue where particular weapon Camos would overlap weapon Optics.
  • Resolved multiple issues with Paintjobs not showing up in-game.
  • Resolved an issue where your Gun Rack would show up when inspecting other players.
  • Resolved an issue where Emblems for other players would appear in lower resolution than expected in the Social menu.
  • General stability fixes and performance improvements across Multiplayer, Blackout, and Zombies.

 

 

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Apex Legends Season 1 Adding 1 More Hero, New Weapon

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Apex Legends Season One, Wild Frontier, will eventually roll out a brand new hero and a brand new weapon before the season comes to an end.

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Epic Games Details Fortnite Update v8.20

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Epic Games has outlined it’s upcoming update for Fortnite, v8.20 which will include fixes for Pirate Cannons, Clingers, and a Squad Fill preference bug.

According to Epic Games’ community coordinator Sean Hamilton (via Reddit):


Weapons + Items

  • Fixed an issue where Clingers were damaging players through walls when stuck to another player.
  • Fixed an issue preventing Glider item pickups from displaying their stack count.
  • Smoothed out the motion of grenade projectile trajectories, which were lagging behind by a tick.
  • Entering a vehicle no longer plays the release sound of balloons if you have no balloons.
  • The balloon rope will no longer remain on your back when you run out of balloons.
  • Fixed an issue where players were flying out of a Pirate Cannon in a different direction than expected.
  • Fixed an issue preventing the ability to enter a Pirate Cannon when close to other geometry.
  • Fixed the ability for players to finely tune Pirate Cannon’s ability to aim side to side.
  • Fixed an issue causing Buried Treasure to spawn loot on the Starting Island.

Gameplay

  • Fixed an issue with the icy feet effect remaining on indefinitely while emoting.
  • Traps now do damage to The Baller vehicle first before damaging the driver.
  • Fixed issue causing some traps to be inside thicker structures, making them hard to see.
  • Fixed a rare occurrence of a player being invulnerable while DBNO.
  • Fixed the camera sometimes traveling too far when cycling to another player.

Performance

  • Fixed an issue where poor server performance could cause undesired effects on clients such as unnecessary movement corrections.
  • Added a fix for a rare server crash.
  • Made a small server performance improvement related to the Baller vehicle.
  • Updated animation budgets to be more performant on higher scalability settings.

Art + Animation

  • Fixed a bug where the destruction effects were not playing on the Baller when it’s destroyed.
  • Audio
    • Fixed an issue where some items didn’t have proper audio when dropping them from inventory.
  • UI
    • Fixed issue with Main Menu icons becoming off-center.
    • Fixed a bug that was causing a player’s Squad Fill preference to reset to “Fill”.
    • Fixed an issue where scopes would be missing reticle lines on low settings.
  • Spectating
    • Fixed an occasional awkward camera movement that would occur when switching to different view targets while spectating.
  • Mobile
    • Fixed field of view on 21:9 devices.
    • Fixed an issue with quickbar and extra buttons that made it possible to cause fire state to be stuck on a continuous loop.
    • Fixed an issue causing the camera to jump on initial touch input.
    • Fixed an issue causing incorrect building pieces to gain focus when editing.
    • Fixed missing outline effect for squad members.
    • Fixed minimap remaining on screen during Victory Royale sequence.
    • Fixed not being able to select building material while being a passenger in a vehicle.

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PUBG Celebrates 2-Year Anniversary

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PlayerUnknown’s Battlegrounds just celebrated it’s 2-year anniversary and PUBG Corp. is showing their appreciation for players with a free, in-game cap.

The company also wrote a special message for fans on their official website:

“Dear PUBG Fans,

On March 23, PUBG celebrates its two-year anniversary since releasing to the public, and what an amazing two years it has been! We’ve witnessed a gaming revolution with the birth of the Battle Royale genre, grew and learned together through beta and early access, and watched our game rise from a small title developed by an even smaller team to one of the most played games in the world. We’ve chosen this day as our overall PUBG anniversary for all platforms, as we felt it best reflects our game’s humble beginnings.

Reflecting on 2018 specifically, we began to tackle some of the issues that came with the lessons we’ve learned as a company, releasing several quality of life improvements and recommitting to higher quality, more stable builds. 2018 also saw the launch of our Training Mode and two brand new maps, the small but savage island map of Sanhok and the beautiful icy landscapes of Vikendi. Lastly, we brought the high intensity PUBG experience to our fans on console with official releases on both XBOX and PlayStation.

Last year also saw the growth of competitive PUBG with our PGI tournament in Berlin, the continuation of Broadcaster Royale tournaments alongside Twitch, and the organization of multiple PUBG pro esports leagues all across the world.

We’re extremely proud of everything we’ve accomplished in 2018 and could not have achieved any of it without your love and support. As our thanks to you and to commemorate our second anniversary, a special anniversary item will be available in-game for free when Update #27 hits live servers, until 4/24 KST on PC and 4/9 – 5/7 on Console. To claim it, visit the in-game store and “purchase” the free item on PC or simply login during the event dates on Console.

But just because we’re celebrating how far we’ve come doesn’t mean we’re not aware of what we still need to accomplish. We’re currently deep into planning improvements to our first map, Erangel. The first changes in this process, increasing and improving loot, have already deployed to test servers, where we welcome your feedback.

We can never properly thank you for your unparalleled support, but on a day such as this, we are happy, we are humbled, and we are more dedicated than ever to making PUBG the best game it can possibly be.

Before we go, we want to leave you with a special message from CH Kim, the CEO of PUBG Corporation.”

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