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Call of Duty: Black Ops 4 Receives Massive Update

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The second update for Call of Duty: Black Ops 4 has arrived and it is quite massive. The new update for Call of Duty: Black Ops 4 is now available on PS4, and Xbox One, and PC is coming soon.

You can see the patch notes below:

Multiplayer

-Playlists

  • “Gun Game” playlist added to Featured Playlist (no parties allowed).
  • “Mercenary Deathmatch Moshpit” playlist added to the Featured Category (TDM and Kill Confirmed, no parties allowed).
  • “Chaos Domination” playlist to Featured Category (3-second captures, 150-point rounds, 6v6).

-Hardcore TDM/Kill Confirmed

  • Player count increased to 6v6.
  • 2 Specialist limit per team.

Assault rifles

  • We’re dialling back some previous buffs to Assault Rifles to help close the gap in effectiveness between ARs and SMGs, allowing SMGs to be more effective at firing on the move.
  • Slight reduction to ADS move speed for all Assault Rifles.
  • Slight reduction to ADS-in transition speed for all Assault Rifles.

-ICR-7

  • Reduced headshot damage.
  • Slight reduction to reload speed.

-VAPR-XKG

  • Reduced close-range headshot damage.
  • Damage now falls off sooner.
  • High Caliber: Reduced headshot multiplier, eliminating the possibility of a 3-hit kill.

SMGs

  • Mobility is the primary strength of SMGs, speeding across the map to engage or disengage quickly. Some of the close-range SMGs were performing quite well, while others struggled to compete with the rest of the category. This week’s balancing pass levels the playing field between SMGs.

-MX9

  • Extended all damage ranges.
  • High Caliber: Reduced headshot multiplier, eliminating the possibility of a 4-hit kill.

-Cordite

  • Extended all damage ranges.
  • Belt-Feed Operator Mod: Increased overheat rate.

-GKS

  • Quad Shot Operator Mod: Slight time increase in between bursts.

-Saug 9mm

  • Dual Wield Operator Mod: Reduced hip-fire accuracy.

Tactical rifles

  • We’ve buffed the ABR to be more competitive with the other Tactical Rifles, while stepping down its Operator Mod to keep it from becoming a crutch Attachment. The Swordfish received some Attachment adjustments, as well.

-ABR 223

  • Extended maximum damage range.
  • Repeater Operator Mod: Now takes longer to accelerate fire rate.
  • Stock: Slight reduction in movement speed bonus.
  • Laser Sight & Laser Sight 2: Improved hip-fire accuracy.

-Swordfish

  • High Caliber: Reduced headshot multiplier, eliminating the possibility of a 3-hit kill.
  • Penta Burst Operator Mod: Reduced extra granted clip-size.

Sniper rifles

  • The other Sniper Rifles needed help to fight King Paladin. We’re giving these rifles reduced idle sway and upping their damage to help finish off wounded targets more consistently.
  • Removed turn sway when aiming down sights on all Sniper Rifles to better ensure the weapon reticle stays centred when turning.

-Paladin HB50

  • High Caliber 2: Hitting the lower torso on a full Tak-5-boosted enemy will no longer be a 1-hit kill.
  • FMJ 2: Improved damage against Scorestreaks.
  • Stabilizer 2: Player can now hold breath sooner after the previous hold breath.

-Outlaw

  • Improved base damage from 110 to 130.
  • Reduced idle sway.
  • Increased base movement speed.
  • Stock: Slight increase in ADS movement speed bonus.

-SDM

  • Increased clip size from 10 to 12.
  • Reduced idle sway.

-Koshka

  • Improved Damage from 120 to 140.
  • Stock: Slight increase in ADS movement speed bonus.

LMGs

  • Some in the community have discovered that the Titan and VKM 750 are extremely effective weapons! We’re toning them down before everyone jumps on the bandwagon. While they’ll still be scary to face off against, players will now have a more reasonable chance to defend themselves against these LMGs.

-Titan

  • Reduced headshot damage.
  • Reduced hip-fire accuracy.
  • Stock: Reduced ADS movement speed bonus.

-VKM 750

  • Reduced movement speed while firing.
  • Reduced damage slightly.
  • Fat Barrel Operator Mod: Reduced bullet tracer size.

-Hades

  • Cross Bar Operator Mod: Reduced movement speed and accuracy.
  • Steady Grip: Improved recoil mitigation.

Pistols

  • Slight reduction to ADS-in transition speed for all Pistols.

-RK 7 Garrison

  • Slight increase to the time between bursts.
  • Slight reduction to reload speed.

Shotguns

  • This weapon class is close to where we want it, with only a couple of specific Attachments performing better than intended. Shotguns in Black Ops 4 play a different role than in past Call of Duty titles, and those who have practiced cat-and-mouse gameplay can be highly effective with them.

-MOG 12

  • Choked Barrel: 1-hit-kill range reduced.
  • Dragon’s Breath Operator Mod: Resolved an issue where the Dragon’s Breath occasionally triggered incorrect visual and sound FX on targets.

-SG12

  • Strobe Light Operator Mod: Addressed an issue with the Strobe Light where it would remain on after death.
  • Live update coming soon to reduce the range at which the Strobe Light interferes with enemy aim.

Attachments (all weapons)

-Grip 2

  • Reduced ADS flinch mitigation.

-Suppressor

  • Reduced damage falloff ranges.

-Holographic sight

  • Reduced ADS recoil

-Dual zoom

  • Reduced ADS recoil

-Recon

  • Reduced ADS recoil

-ELO

  • Slightly increased ADS recoil.

Specialists

-Ajax

  • We’re providing more strategic options to counteract Ballistic Shield, and to help ensure the Shield isn’t activated too often in the same game.
  • Explosives now apply partial damage to the front of a deployed Ballistic Shield user.
  • Ballistic Shield now takes longer to earn.

-Nomad

  • We want to encourage Nomad to work more closely with his K9-Unit to maximize effectiveness.
  • Reduced K9-Unit health by 10%.

-Crash

  • While we’re happy that our Support Specialist is so popular, he was a bit too effective as a Scorestreak farmer.
  • Reduced “Teammate Used Pack” score event from +50 to +25.

-Firebreak

  • Purifier has been restored to its former glory.
  • Increased Purifier flame damage to be a guaranteed eventual kill against a player who doesn’t have Tactical Mask equipped.

-Recon

  • Intelligence wins wars, and Recon is living proof. We have intelligence that Recon’s intelligence is too good, so we’re re-classifying some of his sources.
  • Reduced Sensor Dart duration.
  • Resolved an issue where voiceover would incorrectly state that the player’s Sensor Dart was destroyed

-Torque

  • Many in the community have embraced Torque with inventive playstyles, though he’s still struggling on a broader scale. We bolstered the effectiveness of his Barricade to ensure he stays relevant in team compositions.
  • Increased earn rate for Barricade.
  • Increased hit points for Barricade.
  • Addressed an issue that prevented TAACOM from telling the player that their Barricade was taking damage.

-Prophet

  • Prophet’s Tempest needed an upgrade to stand a chance of competing with the rest of the Specialists.
  • Greatly increased Tempest projectile speed.
  • Slightly increased Tempest chain distance.
  • Resolved an issue where being hit by an explosive charge would disable the Tempest charge, preventing further arcing.

Spawns

-TDM

  • Tuned spawn logic around how enemies impact where the game chooses to respawn the player.
  • Spawn adjustments made for Slums, Summit, Militia, and Firing Range.

-Domination

  • Spawn adjustments made for Icebreaker, Contraband, Hacienda, Payload, Gridlock, Slums, Summit, Militia, Jungle, and Firing Range.

-Hardpoint

  • Tuned spawn logic tuning around how the active Hardpoint affects nearby spawns. This should provide more predictable spawns when battling over an active Hardpoint.
  • Additional global spawn adjustments to improve the ability for a player to anchor a location for their team’s respawns relative to an active Hardpoint.
  • Spawn adjustments made for Frequency and Seaside.

-Free for All

  • Spawn adjustments made for Slums, Summit, Militia, and Firing Range.

-Control

  • Spawn adjustments made for Slums, Summit, Militia, and Firing Range.

Gear

-Stim Shot

  • Increased time to fully heal the player.

-Armor

  • Resolved an issue where Armor protected from more damage than intended when hitting areas of the body that have damage multipliers, such as the head or upper chest. This primarily affects weapons with chest modifiers, such as Sniper Rifles or weapons with High Caliber 2.

-Acoustic Sensor

  • Reduced the range at which sprinting enemies are detected.

Perks

-Dead Silence

  • Reduced player movement volume and distance that players equipped with Dead Silence can be heard by enemies. The intention for Dead Silence is not to be completely silent, but also not to allow enemies to hear your movement from longer distances.

-Engineer

  • Extraction helicopter in Heist will no longer be highlighted by the Engineer Perk.

Scorestreaks

-Mantis

  • Resolved an issue where the Mantis could be destroyed by touching the Out-Of-Bounds area of a map.

-Dart

  • Increased explosion radius and damage.
  • Players can now use a second Dart when earning two Dart Scorestreaks.

-Strike Team

  • Prevented Strike Team kills from contributing towards owner’s kills without dying medals.

Gameplay

  • Reduced ranges required for Longshot Medals for Assault Rifles, Tactical Rifles, Submachine guns, and Light Machine Guns.
  • Resolved an issue where the “Hard Stop” Challenge could reset before reaching 300.
  • Resolved an issue where the “Marksman Mastery” Challenge would not give 10,000 XP upon completion.
  • Resolved an issue where destroying friendly Scorestreaks would award score.
  • Players can no longer crouch or go prone while performing a Gesture.

Game modes

  • Increased XP earn rate in Heist.
  • Increased amount of XP earned per kill in Free For All.
  • Resolved an issue where Hardcore wins were not counted toward Challenges.
  • Resolved an issue in Free For All where Recon players could receive Vision Pulse assist score.
  • Silent Plant option in Custom Games should now make planting and defusing bombs completely silent.

Maps

-Icebreaker

  • Adjusted cover pieces to discourage players from spawn-camping.
  • Added cover to the lower respawn side.

-Slums

  • Adjusted cover pieces to discourage players from spawn-camping.

-Miscellaneous

  • Several map fixes to address exploits that allowed players to leave the intended play space.

Theater

  • Theater files recorded before this update will no longer be viewable due to significant architectural changes to the system. As noted in our previous major update, we will make every effort to keep instances of incompatibility to a minimum.
  • Added a watermark in the HUD that only displays when in Theater mode.

Audio

  • Resolved issues that caused footsteps to sound muffled when they shouldn’t be.

Blackout

-Playlists

  • 100-Player Solos added to Featured playlist.
  • Maximum player count set to 88 for Duos and Quads.

-Audio

  • Tweaked settings to ensure friendly teammates’ footsteps are now quieter than enemy footsteps.
  • Adjusted footsteps for all Armor types in first-person and third-person to give better directionality and distance information.
  • Resolved an issue that occasionally caused footsteps to be silent.
  • Resolved issues that caused footsteps to become muffled when they shouldn’t be.

-Armor

  • Armor now allows more damage to pass through to areas of the body that have damage multipliers, such as the head or upper chest. For example, headshots now do more damage against Level 3 Armor.

-Character missions

  • Unlocked remaining Specialist Character Missions (Battery, Firebreak, Nomad, Prophet, Ruin, Seraph)

-“Item Found” notifications

  • To tag an item for your teammate, approach the Item and select the bottom center command on your Command Wheel. This will display the Item in text on your team’s HUD and highlight the item in the world for your team.
  • Increased the brightness of Items when a teammate tags them as “Item Found” via the Command Wheel.
  • Increased duration that Items tagged using “Item Found” are displayed in the world to your team.

-Calling Cards and challenges

  • Resolved an issue where completing Dark Ops Challenges would not unlock their associated Calling Card.
  • Resolved an issue where certain Challenges rewarded the same Calling Card.

-UI

  • Resolved an issue where the Altimeter could disappear during Infiltration.
  • Resolved an issue where incorrect Inventory items could be shown while spectating another player.

-Miscellaneous

  • Resolved an issue that allowed players to shoot through certain rocks.
  • Improved visual quality of the grass.
  • Resolved an issue where the After Action Report would show double damage when in Squads.
  • Resolved an issue where Echelon Ranking wasn’t showing properly at Max Rank.

Zombies

-Gameplay

  • Increased XP earn rate for Hardcore and Realistic difficulties.

-Blood of the Dead

  • Addressed an issue where the New Industries portal ghost remained visible from the start of the step.
  • Fixed lever animation on the Power House ghoul in the Main Easter Egg Quest.

-9

  • Resolved an issue where players could be tossed outside the intended play space of the Boss Battle Arena.
  • Resolved an issue where earning Mule Kick could take away all player weapons and money.

-Miscellaneous

  • Resolved an issue preventing players from applying their Clan Tag or using the Kill Counter after weapon Prestige.
  • Resolved an issue where the SG12 lost all attachments when Pack-A-Punched.
  • Fixed multiple exploit spots in the maps.
  • Fixed several stability issues associated with entering and exiting the Alchemy Lab at specific times.
  • Earning additional Perks will now be displayed on the player’s HUD.
  • Resolved issues with Prestige Master not functioning correctly.
  • Resolved several issues with Custom Mutation options not working correctly.
  • Resolved an issue where the wrong Camo could be displayed on a weapon.
  • Resolved an issue where players were not getting revived when the DG-5 Power Plant ability had been enabled.
  • Resolved several instances of Anywhere But Here not working when activated on a moving platform, like the gondola in Blood of the Dead.
  • Fixed an exploit where players could keep their Special Weapon out indefinitely.

General

-Social

  • Players can now invite players who are online, but not in the game, to their in-game party.

-Miscellaneous

  • Resolved an issue where particular weapon Camos would overlap weapon Optics.
  • Resolved multiple issues with Paintjobs not showing up in-game.
  • Resolved an issue where your Gun Rack would show up when inspecting other players.
  • Resolved an issue where Emblems for other players would appear in lower resolution than expected in the Social menu.
  • General stability fixes and performance improvements across Multiplayer, Blackout, and Zombies.

 

 

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PUBG Patch 4.2 Rolls Out

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PUBG has rolled out a new patch, patch 4.2, and with it comes a number of small features that have been on the wishlists of many of their dedicated players for a long time.

You can find the full patch notes below, courtesy of their official post.

PUBG PATCH 4.2 NOTES

GAMEPLAY

Vehicle Handling Improvements

  • Improved vehicle handling of the Scooter, Snowmobile, Snowbike and Motorcycle with Sidecar, thus improving overall driving stability.

Motorcycle with Sidecar off-road driving control and stability has been greatly improved.

Altered Blue Zone Edge Visual Effect

  • To improve the gameplay experience, the rolling shimmer effect seen while at the edge of the Blue Zone will no-longer be seen at the center of the screen where the player is aiming.

Improved Visibility of Reticles Against Bright Backgrounds

  • Visibility of all sight and scope reticles against bright backgrounds (such as Vikendi snowfields) has been slightly improved.

Throwables Friction Adjustment

Adjusted the friction force of throwables to make rolling movement more consistent and predictable.

Friction force has been increased to slow rolling speed and cause them to roll a shorter distance after impacting surfaces.

  • Stun Grenades & Frag Grenades

Friction force has been decreased to speed up the rolling speed and increase distance they can travel after impacting surfaces.

Vehicle Engine Toggle

  • Vehicle engines can now be turned off/on by pressing ‘Z’.

The engine can be turned off while driving, after gaining momentum and can be used for quiet, tactical maneuvers.

Once the engine is off, pressing ‘W’ to accelerate or ‘Z’ will start the engine again.

Vehicle engines will automatically be turned off if the vehicle stays at a standstill for 8 seconds, or 2 seconds after the driver disembarks.

Sound QoL Improvements

  • Added master volume preview
  • The master volume can now be previewed while in the menu, to better allow users to set their preferred maximum volume level.

This can be founder under Settings – Audio – Sound – Master volume and by clicking on the ‘play’ button.

  • Added Instant Volume Reducer

This new feature temporary decreases the volume of games sound effects to facilitate more clear communication with teammates.

Use ‘F7’ to reduce game master volume, while maintaining the volume of voice chat.

Use ‘F7’ key again to return to the original volume


WORLD

Overcast Weather added to Erangel

  • When a match starts with overcast weather on Erangel, the weather will change dynamically over the course of the match between overcast, windy, hail, light rain, heavy rain (rain with lightning and thunder), and fog.

Destructible Objects on Erangel

  • Additional destructible pylons and barricades have been added to Erangel. They can be destroyed by vehicles, weapons and explosions, but do provide a limited amount of cover until they are destroyed.

Some existing objects which were previously indestructible are now destructible, such as the traffic cones in Mylta.

Vikendi Ambient Noise Adjustment

  • Volume of Vikendi’s ambient wind noise has been reduced.

Removal of PUBG Esports Signage

  • As MET Asia Series and PUBG Nations Cup have now concluded, in-game signage across various maps and the starting plane has been removed.

UI/UX

In-game HUD Improvements

  • Helmet and vest health is now better visualized on the UI, along with Backpack capacity.
  • Weapon firing mode is now represented visually by icons, instead of text.
  • To reduce unnecessary clutter, certain HUD and UI elements are no-longer displayed when waiting to start a match.
  • Game version number, server identifier and other information is now located beneath the minimap, instead of the HP bar.

Store UI Improvement

  • BP purchasable items are now marked with a BP icon in Store to better differentiate BP and cash items.

PERFORMANCE

  • Made performance improvements to mitigate client hitching/stuttering in certain situations.

CUSTOM MATCH

  • Added Erangel Visual Update option to Custom Matches

Erangel Visual Update will be called “Erangel” and the previous version will be called “Erangel Classic”.

All game modes will be playable on both Erangel variants.

  • Team leaderboard UI seen in observer mode has been changed to allow 4 character team tags (previously 3).

REPLAY

  • The replay system has been updated. Replay files from previous updates are now unavailable for use.

SKINS & ITEMS

New skins are available at in-game Store once PC Update 4.2 hits live servers.

  • New BP purchasable items

Vector & SLR BattleStat skins

2 Madsy Shoes

  • Twitch Broadcaster Royale Group 9 skins

More information will be released via an official announcement for Group 9 of Twitch Broadcaster Royale skins will be released after Update #4.2 arrives on live servers

  • Added Regional Esports Baseball Bat skins in celebration of 2019 Phase 3 of PUBG Esports.
  • Added Rabbit Season Set items, which can be found in the Featured Page of the in-game Store.

BUG FIXES

  • Fixed an issue where other players would appear to enter the ground temporarily when the network environment is poor.
  • Fixed an issue in which throwables appear to shake or display incorrectly when the network environment is poor.
  • Fixed an issue where throwables would roll a longer than intended distance on slopes.
  • Fixed an issue when walking backwards against the corner of objects, you couldn’t hear your own footsteps, although they were audible by other players.
  • Fixed an issue where the item use sound was not audible when using an Adrenaline Syringe or Med kit with the -KoreanRating launch option.
  • Fixed an issue where First aid kit, Adrenaline Syringe and Energy drink could sometimes not be heard from while in spectator view.
  • Fixed an issue where Aqua Rail’s speed while reversing was almost same as when moving forward.
  • Fixed an issue where constant collision noises could be heard when a vehicle was stationary against an object or terrain.
  • Fixed an issue where vehicles can jitter and start rolling slowly while parked on an angled slope.
  • Fixed an issue where weapon scope zoom was reset after performing specific actions.
  • Fixed an issue where character animations are skewed when using an emote while affected by a Molotov.
  • Fixed an issue where dropping weapons could only be heard by the player dropping the weapon.
  • Fixed an issue where a faintly cross-shaped line was visible when the Holographic Sight reticle is set to max brightness.
  • Fixed an issue where the BRDM-2 can sometimes sink if landing in water from the parachute.
  • Fixed an issue where an active boost gauge would display when the UI was disabled.
  • Fixed an issue where a placed marker’s location would change on the compass in some cases after opening the map and inventory in sequence.
  • Fixed an issue where the Canted Sight binding would reset if set to alt + mouse wheel.
  • Fixed an issue where the incorrect player name would display when spectating a disconnected player.
  • Fixed an issue where raindrops could pass through certain vehicle roofs.
  • Fixed an issue where character head models are not shown in replay or spectator when players enter the motorbike sidecar seat.
  • Fixed an issue where footsteps could in some situations be heard intermittently from dead players.
  • Fixed an issue where the key guide text was shown when spectating after dying in a squad match
  • Fixed an issue where throwables couldn’t be directly picked up and equipped in the item slot when the backpack was full.
  • Fixed an issue where the healing amount while using multiple bandages with the auto-bandage feature was less than if using them individually.
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Bubble Bobble Sequel Adds Four-Player Co-Op to Nintendo Switch

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Bubble Bobble 4 Friends

A brand new entry into the classic Bubble Bobble franchise is on it’s way when Bubble Bobble 4 Friends officially launches in Europe on November 19th.

If you’re based in North America, the game will arrive within the first three months of 2020, and the game is entirely exclusive to Nintendo Switch.

Take a look at the official trailer for the new game:

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Take A Look at Doom Eternal’s 2v1 Battlemode

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Doom Eternal

Doom Eternal’s new Battlemode is the highly anticipated 2v1 multiplayer mode that will give you 6 arenas to choose from, along with five different demons to play.

Doom Eternal officially arrives on November 22nd for PC, Xbox One, Switch and Playstation, and you can take a glimpse into Battlemode via the video below.

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