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PUBG PC Patch 23 Arrives

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PlayerUnknown’s Battlegrounds 23rd patch following the 1.0 launch will roll out and be made available later today and is considered to be a rather big patch that will add new content and a host of brand new features following a week of testing.

After 4 hours of maintenance, the patch with go lice at 8:30pm EST and will introduce the new machine pistol, the Skorpion, which is the highlight of the patch.

New content: the Skorpion

  • Added a new handgun, the Skorpion
  • The Skorpion spawns on all maps
  • Single fire and full auto fire mode
  • Uses 9mm ammo, it can load up to 20 bullets and 40 with an Extended Magazine
  • It takes red dot sight, suppressor, vertical foregrip, half grip, light grip, laser sight, UZI stock, pistol extended magazine
  • Also available in the Training mode

Lobby patch notes

  • Added Patch Notes to the lobby. They can be viewed in a popup by clicking the Patch Notes icon in the top right.
  • Videos included in the patch notes cannot be played directly in the client.
  • When clicking on a video, an external browser will open to play the video.

Gameplay

  • Decreased recoil of the P18C.
  • Toned down the opacity of the blue zone so that it less difficult to see through.
  • Mitigated an issue where the blue zone’s opacity difference was too strong depending on the map and weather type.

UI/UX

  • Added an on-screen dynamic key map guide which changes based on the gameplay situation.
  • The guide appears above the minimap.
  • The guide is set to “On” by default, but can be switched off in Settings > Gameplay.
  • We’ve improved the control of wheel menu, making it easier for players to select items.
  • We’ve improved the Page Up/Page Down reticle changing functionality of red dot sight, holographic sight and 2x/3x scopes.
  • Selections are now on a loop, so players can press one button to cycle through the options.
  • The name of the player being watched while spectating teammates, in observer view, or killer spectating will now appear in the top left corner of the screen.

World

  • Made fixes and improvements to Training Mode
  • Optimized moving targets. Basic function is same as before but the appearance is slightly changed.
  • Limited the maximum spawns of water vehicles (boat, aqua rail) to 2
  • This is a temporary solution due to a performance issue, we will implement additional improvements in the future.
  • Reduced visual flickering of thin objects such as electrical wires.

Performance

  • Improved performance by mitigating an issue causing thin objects to flicker.
  • Optimised particles in rainy weather.

Supply system

  • Survival XP can now be earned while observing teammates.
  • This grants 50% less XP than while alive

Anti-cheat

  • Added the report player function to event mode games.
  • By pressing “R” key when spectating, you can report a player who previously killed you.
  • Players can report other players during a match by clicking the “Report” button on the death screen.
  • Up to 8 recent players who killed you will be displayed as available to report.
  • When reporting a teammate who killed you, the option to report for team killing will be displayed.
  • You can only make one report per player, per game.

Skins and items

  • Added multi-slot items as a new category.
  • These are single piece clothing items that require multiple slots to wear (Torso and Legs, for example).
  • If you try to wear a multi-slot item while wearing a single slot item in one of those slots, those items will be removed automatically.
  • Changed the reset time of the weekly random crate to Tuesday 5pm PDT (UTC 0).

Custom match

-Added a new game mode, War Mode: Conquest

  • This game mode sets two Platoons (up to 50 vs. 50) against each other to capture and hold objectives within an area. Your Platoon earns points as you hold these objectives and the team with the highest score wins.
  • Multiple options, including capture area circle size can be adjusted in the match options.
  • Added a few War Mode: Conquest related presets.
  • A detailed guide for recommended custom match settings for this mode will be announced in a separate article at a later date.
  • Replays are not yet available for War Mode: Conquest matches. This functionality will be added in a future update.
  • Added the option to invite friends to a custom game
  • Added an option to adjust damage ratios (from 0 to 500%) in custom game settings.
  • You can adjust the head, upper body, lower body, arm, or leg damage ratio from bullets and melee attacks.
  • You can also adjust the damage ratio from throwables.
  • Corrected issue with default configuration settings for killer spectating and red zone in Esports Mode.
  • Added “Camp Jackal” (Training Mode Map) as an available map for War Mode matches.

Bug fixes

  • Fixed the issue where players could use weapons while swimming if they kept pushing the weapon equip button near rocks.
  • Fixed some exploitable spots which allowed players to enter inside cliff faces.
  • Fixed the issue where in FPP when character holding throwables or ready to throw throwables is moving facing the sky, his/her hand flickers and moves around.
  • Fixed an issue which caused the screen to shake excessively when spectating or viewing the death cam of an opponent who was firing a weapon.
  • Fixed the issue where when freefalling out of the plane and pressing particular movement keys, certain animations didn’t play correctly.
  • Fixed the issue where the footstep sounds of players moving at low speed (walking when crouching) was not played to other players.
  • Fixed the issue where when click the “Play” button, game was frozen in the lobby.
  • Fixed the issue where world map and wheel menu could be opened at the same time.
  • Fixed the issue where a spot at the back of the truck and buggy would block bullets.
  • Fixed the issue where when plane flew around you, the sound of plane was not played.
  • Fixed an issue which caused waves to not be heard momentarily after unmuting the game sounds.

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FTC Cracking Down on Streamers

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The Federal Trade Commission is looking into streamers who may have violated their rules and regulations and could be facing action for non-compliance, according to Gamactica.

The FTC is specifically looking at streamers who have not handled advertisements and sponsorships properly, and according to the report, a crackdown could be on the horizon.

“There are a lot of legal issues with celebrity streamers” attorney Stephen McArthur said. “These streamers NEED to make advertisement disclosures via the FTC guidelines. They should always use #ad hashtags. But they often fail. For example, Nina was paid $1 million to stream Apex for one evening and never disclosed it pursuant to the FTC endorsement guidelines. The FTC has their eyes on streamers are will start cracking down harshly soon.”

With the amount of cash flowing in the rising streaming industry, the FTC is now taking notice and, soon, necessary action.

“Video game streamers are absolutely on the FTC’s radar right now. If a streamer is paid to play, then they must disclose that with an #ad or #sponsored hashtag in a conspicuous place during the stream. Sponsorships is interpreted broadly by the FTC. If you received a free Steam key to play a game for free, then that required the #ad hashtag.”

Let’s face it, there is a boatload of money up for grabs in the industry and mainstream streamer such as Ninja are raking in millions for their streaming efforts.

Now, the onus is on streamers to get their act together to protect their brand and comply with FTC rules and regulations.

“Compliance is easy. Get in the habit of using the “#ad” hashtag on photographs, streams. Tweets, etc. This is effective to avoid FTC liability, McArthur advises.

“If you’re ever not sure whether or not you should disclose something, the streamer should ask herself “Would the viewer want to know this?” If the answer is “yes”, then they should disclose it pursuant to FTC rules.”

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Overwatch Workshop Now Available

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Following a month or so of testing, the Overwatch Workshop is now available and live for all players.

The new Workshop will allow players to create entirely new game modes, modify behaviour of heroes or weapons, change the camera perspective, along with the ability to make subtle balance changes, and more complex, script-based tweaks as well.

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The Division 2 Dark Hours Raid Difficulty Will Not Be Adjusted

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For now, the difficulty of the Division 2 Dark Hours raid will not be adjusted by developer Massive.

The Division 2’s first raid, Dark Hours,recently launched with a lot of controversy due to the immense difficulty. 

“We’ve heard rumours about us changing the raid difficulty… there are currently no plans to change that,” community developer Chris Gansler said during this week’s State of the Game developer stream . “We know the raid is harder on consoles, but we are happy with where we’re at.”

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