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Destiny 2: Forsaken October Patch Simplifying Malfeasance Quest

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An upcoming patch for Destiny 2: Forsaken, scheduled to arrive on October 16th, will accomplish a number of things, most notably making the Malfeasance quest much more simply. Additionally, Bungie confirmed that Prestige raids aren’t returning.

Bungie outlined what to expect when Update 2.0.4 arrives, detailing what’s on the docket in a recent blog post.

 

  • Added the ability to hover over Lost Sectors to see their name once a player has looted them
  • Players can now track up to three pursuits
  • Added Through Fire and Flood, Zenobia D, and Crooked Fang-4fr to the world Legendary pool— Edge Transit will have some company
  • Increasing Scout Rifle damage in PvE and against non-player enemies in Gambit
  • Fixed a bug where Prime Engrams were going straight to the Postmaster at the end of Crucible matches; they will now show alongside other end-of-match rewards
  • Added transmat effects to Collections, under the Flair category
  • Tracking for acquired transmat effects began with the launch of Forsaken on September 4; transmat effects gained (inventory or Postmaster), used, or dismantled after that date will be unlocked in Collections
  • Transmat effects are unlocked when added to player inventory, NOT when you gain ships that have them pre-socketed
  • We have identified a very rare issue where the Gambit invasion portal will not reactivate once used, and we are currently developing a fix
  • We are developing a fix for an issue where One Thousand Voices may cause loud screeching audio when fired while strafing or jumping

Another update, Update 2.0.5, is slated to arrive on October 30th, with the following:

 

  • Rebalancing functionality of Distribution/Dynamo perks, requiring players to be near opponents for Super energy benefits
  • Slightly increasing Sword damage in PvE to address player feedback
  • Slightly increasing Fusion Rifle damage in PvE
  • Increasing viability of Malfeasance in PvE and Gambit activities
  • Adjusting visibility of the Titan’s Banner Shield, making it easier for players to see through the effects
  • Adjusting Exotic rewards to help reduce the number of duplicate drops
  • Players may still receive duplicates, but there will be better chances for Forsaken exotics when receiving Exotic rewards
  • The chance for a Nightfall Unique Reward to drop will increase each time a Nightfall is completed without a unique drop
  • Adding Masterwork Cores as rewards for specific Spider “Wanted” bounties and general Scrapper bounties
  • Reducing the time for single-shader deletion from your inventory
  • We are developing a fix for an issues where a team will defeat the Ascendant Primeval Servitor, but the opposing team receives credit for the kill

 

 

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EA Still Focusing on Anthem

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The game is a colossal bust, mainly due to both BioWare and EA who botched everything after launch, but EA is still promising to focus on Anthem.

While the general concept and gameplay mechanics of Anthem was truly awesome, everything else was a dud thanks to the companies who failed their fans, in so many ways, so much.

“We brought together these two groups of players who were making this emotional value calculation on two different vectors,” EA CEO Andrew Wilson said, according to GameDaily. “One was traditional BioWare story-driven content, and the other was this action-adventure type content. About the 30 or 40 hour mark they really had to come together and start working in on the elder game. At that point everyone kind of went, ‘Oh, hang a minute.’ Now the calculation is off. It’s off because I’ve got a friend who sits in this other category of player.”

With Anthem seemingly dwindling away any interest, EA and BioWare seem committed to a long-term plan.

“IP lives for generations, and runs in these seven to ten year cycles” Wilson said.

“So, if I think about Anthem on a seven to ten-year cycle, it may not have had the start that many of us wanted, including our players. I feel like that team is really going to get there with something special and something great, because they’ve demonstrated that they can.”

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Borderlands 3 Story Is Going to Be Epic

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For fans eagerly awaiting the arrival of Borderlands 3, you’ll be happy to know that the game will have quite the grind associated with the main story.

Borderlands 3 creative director Paul Sage revealed that it will take over 30 hours to complete the story mode, making the game quite massive.

“I’d still say we were very ambitious,” Sage said, during an interview with GamesBeat.

“My tech team would say we were really ambitious sometimes. [laughs] There’s so much to the game. We go to these different worlds. The length of the game being 35 hours, if you just go through the main story — that’s not including doing too many side missions. I think there was a lot of ambition right at the beginning.”

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The Steam Summer Sale 2019 Kicks Off This Week

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Steam is rolling out it’s next big sale later this week and the Steam Summer Sale aims to bring some great deals to users.

According to Steam Database, the Steam Summer Sale is set to kick off on June 25th.

The sale will run for 2 weeks, ending on July 9th.

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