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Fortnite Season 6 Patch v6.0

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Now that Fortnite Season 6 has arrived, it’s time to catch you up to speed with all the changes that have been made with the launch of the new season.

Shadow Stones

  • Consumable typically found around corrupted areas of the map.
  • Using a Shadow Stone will apply ‘Shadow Form’ for a brief period.
  • While in Shadow Form:
  • Unable to use weapons.
  • Become invisible to enemies when stationary.
  • You become more visible and leave behind a Shadow Trail when moving.
  • Gain increased movement speed, jump height and fall damage immunity.
  • Gain a new ability, Phase, can be activated by pressing the Primary Fire button.
  • Phase: Propels you in the direction you are facing, and allows you to pass through objects.
  • The effect lasts 45 seconds but can be exited early by holding down Alt Fire button (aim down sights).

Vaulted Weapons

  • Impulse Grenades
  • Suppressed Sub-machine gun
  • Light Machine Gun
  • Bouncer
  • Remote Explosives

Added momentum functionality to Grapplers. When hitting a moving object (vehicle, player), its momentum will be added to your launch force.

  • Grappler charges reduced from 15 to 10.

Double Barrel damage reduced from 143/150 to 114/120.

Reduced Dual Pistol floor loot drop chance from 1.49% to 0.88%.

BUG FIXES

  • Players will no longer be launched with greater force than intended when using the Grappler in a vehicle.
  • Using a Grappler while using a Launchpad will no longer cause inventory functionality issues.
  • The top half of a players model will no longer clip through walls when using the Grappler while crouched.
  • Fixed a visual issue that could cause the plunger to be visible on the Grappler while the projectile is active.
  • Players are no longer prevented from changing equipment when firing the Grappler while switching weapons.
  • Adjusted the timing of the Heavy Sniper reload animation to match more closely to when the bullet is reloaded.
  • Reduced the amount of force applied when shooting a vehicle with a Shotgun.

GAMEPLAY

New Locations

  • Floating Island
  • Corrupted Areas
  • Corn Fields
  • Haunted Castle
  • Drop in and find the rest in-game!

Custom Controller Bindings

  • Choosing your configuration has changed to a selector on the left side of the menu.
  • After selecting Custom, the right side of the menu becomes buttons that are selectable. When a button is clicked, it opens a list of actions that can be assigned to that button.
  • Mode selection (Combat, Build) has changed to selectable by triggers. When in either Combat or Build mode, the actions for that mode and the actions that span between modes will appear in the “actions list” to select from.

Console – Input-Based Matchmaking

  • Players using a keyboard and mouse on PS4 will now be put into the PC matchmaking pool.
  • Start matchmaking with your preferred input device. You will be queued with the input type you press the “Play” or “Ready” button with.
  • If you start matchmaking with a keyboard and mouse, then you’ll be queued in the PC matchmaking pool. However, you’ll be able to switch to a controller mid-match if you’d like.
  • If you start matchmaking with a controller, then you’ll remain in your platforms normal queue. However, you’ll be unable to switch to a keyboard and mouse mid-match.
  • PC players are unaffected by this change. If you use a controller on PC then you’ll remain in the PC matchmaking queue.

Storm Circle Changes

  • Safe Zone 4
  • Wait time reduced from 90 seconds to 80 seconds
  • Shrink time increased from 60 seconds to 70 seconds
  • Safe Zone 5
  • Wait time reduced from 90 seconds to 70 seconds
  • Shrink time increased from 40 seconds to 60 seconds
  • Safe Zone 6
  • Wait time reduced from 60 seconds to 30 seconds
  • Shrink time increased from 30 seconds to 60
  • Safe Zone 7
  • Wait time reduced from 45 seconds to 20 seconds
  • Shrink time increased from 25 seconds to 50 seconds
  • Radius increased from 1250 to 1650
  • Safe Zone 8
  • Wait time reduced from 30 seconds to 15 seconds
  • Shrink time increased from 25 seconds to 40 seconds
  • Radius increased from 625 to 1090
  • Safe Zone 9
  • Wait time reduced from 30 seconds to 15 seconds
  • Shrink time increased from 25 seconds to 40 seconds
  • Moving Safe Zone circles in the late game now move 50% further from the previous safe zone.

Moved the ATK horn to down on the D-pad to allow for autorun.

BUG FIXES

  • Increased the precision and frequency of rotation values sent over the network so that changes to other player rotations and aim direction appear to be smoother.
  • Improvements made to prevent players from appearing to have jittery movement, especially during skydiving.
  • Caused by incorrect acceleration values being sent over the network.
  • This was also sometimes causing other players to appear to be using the wrong skydiving animation.

PERFORMANCE

Optimized texture binding rendering code on Switch. This improved CPU and GPU performance, resulting in smoother gameplay and higher resolution rendering.

Optimized performance when many players are on screen.

Game thread optimizations

  • Optimized movement for supply drops.

Improved performance and memory for Android devices running Vulkan.

  • This affects the S9+ Adreno, Note 9 Adreno variants.

Memory optimizations for mobile to reduce the chance of encountering low performance when many apps are in the background


AUDIO

Players will now have an option in the Locker to select their preferred music choice. Unlock new music from the Season 6 Battle Pass.

Changed the processing of footsteps to add more contrast between above/below. Below steps now sound more “echoey” like they’re coming from the basement.

  • Footsteps will decrease in pitch the farther they are below you, and increase in pitch the higher they are above you.
  • The volume of footsteps blocked by terrain, buildings, or player built structures has been increased slightly.
  • Find more information on footstep audio updates here.

Increased the distance that you can hear open/close Glider sounds.

Increased the audio range for players skydiving to match that of players gliding.

Added a doppler pitch effect to the gliding audio.

  • This creates that “car pass by” effect as players fly overhead.

BUG FIXES

  • Fixed and added audio for the Plunja and Tat Axe pickaxes on mobile and Switch platforms.

UI

Updated the Locker layout to fit more item types

BUG FIXES

  • Removed trailing periods and added “the” in the appropriate place in the privacy screen.
  • The display of the purchase button area in the Battle Pass screen will no longer briefly show incorrect information on first entry.
  • Challenge headers will no longer show the wrong category name and style after scrolling.

ART AND ANIMATION

  • Added improvements to Storm visualization, including rain & lightning effects which will increase as the Storm intensifies.

BUG FIXES

  • A minor visual change has been made to the mesh shirt underneath the arms of the Power Chord Outfit.
  • This is to fix visual issues caused by the mesh shirt during certain animations and emotes.

REPLAY SYSTEM

  • Replay playback speed can now be adjusted with a controller when the replay HUD is hidden.
  • Moved “High-Quality FX” flag to Lens settings, and automatically hide certain aperture & focus settings if the depth of field effect isn’t active.
  • Replays now correctly use the movement keys set in the Input settings.
  • Inverted the default direction of the third person camera to make the controls consistent with all the other cameras.

BUG FIXES

  • The third person camera now works with the inverted Y axis option.
  • Alt will no longer open the inventory screen while in a replay.
  • The “Skip Forward” button will no longer stop working during a paused replay.
  • Health bars no longer incorrectly animate when enabled while in replays.
  • Health bars no longer turn green when a downed player is eliminated.
  • Replay follow cameras no longer change targets every time the timeline changes or refreshes.
  • The drone attach camera position is now correct after the timeline has reset/refreshed.

MOBILE

  • Item tooltips in-game will now display more consistently.

BUG FIXES

  • The Guided Rocket turn rate is now consistent with other platforms.
  • Touch controls on the map will now function correctly.
  • Video settings now display correctly on the Note 9.

Mobile

Fortnite Dropping Trailers for Season 9

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Fortnite has been busy on social media, particularly Twitter, where it has dropped a handful of trailers hyping up the arrival of Season 9.

With the Tilted Towers now destroyed, damage reaching a number of other areas, and the Drum Gun back in circulation, there is a lot going on, and a lot in store as we head into Season 9, which is set to arrive on May 9th.

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Fortnite Update 8.51 Brings the Shadow Bomb

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Epic Games has rolled out a brand new update, update 8.51, for Fortnite and it is highlighted by the Shadow Bomb.

Here are the patch notes:

WEAPONS + ITEMS

Shadow Bomb

fortnite_patch_8_51_shadow_bomb
  • Shrouds yourself in shadow, briefly becoming invisible to enemies.
  • 6-second duration
  • User becomes more visible to others near the end of the effect.
  • Increases your movement speed, provides the ability to double jump, and wall jump.
  • Players are unable to attack, build, or loot while under the effects of the Shadow Bomb.
  • Rarity: Uncommon
  • Can hold a maximum of 6
  • Can be found from Floor Loot, Chests, Supply Drops, and Supply Llamas.

GAMEPLAY

Bug Fixes & Improvements

  • Sound effects for Jetpacks were occasionally playing much louder than they should be.

UI

Bug Fixes & Improvements

  • The Victory Royale UI animation was displaying for all players in Limited Time Modes with respawning enabled.

Previous Fortnite patch notes for update 8.50 (Battle Royale only)

Here are the Fortnite 8.50 patch notes for the Battle Royale mode, with credit to Epic Games and copied verbatim from the official Fortnite site.

LIMITED TIME MODE: ENDGAME

Summary

  • Thanos and his Chitauri invade the Battle Royale island, in search of the six Infinity Stones.
fortnite_avengers_3

Mode Details

  • Endgame features a team of heroes fighting to stop Thanos and his Chitauri from claiming all six Infinity Stones.
  • Both teams respawn when eliminated until the other side completes their objective.
  • On one side is the Hero team. Heroes respawn when eliminated until the enemy team has found all six Infinity Stones.
  • Heroes start with a treasure map that leads directly to a Mythic Avengers item.
  • Other Avengers items can be found in Chests throughout the map.
  • The goal for the Hero team is to destroy the Chitauri army and defeat Thanos.
  • Team Thanos is comprised of Chitauri Invaders and Thanos himself.
  • Chitauri Invaders start with a powerful laser rifle, an anti-structure grenade attack, and a jetpack that lets them briefly leap high into the air.
  • The first Chitauri to recover an Infinity stone will be transformed into Thanos.
  • Thanos has a powerful punch, a destructive beam attack, and the ability to jump high into the air and then smash anything in his way when he comes back down.
  • Each time an Infinity Stone is claimed, Thanos’ abilities grow more powerful and the Chitauri gain health.
    • Reality Stone (Red) = Heath & Shields doubled (1000->2000)
    • Soul Stone (Orange) = Siphon activated (grants Thanos shields only)
    • Mind Stone (Yellow) = Jump height doubled
    • Space Stone (Blue) = Ground Pound AOE size tripled, damage x6
    • Time Stone (Green) = Big knockback added to each hit, damage x3
    • Power Stone (Purple) = Laser damage x6
    • If Thanos is eliminated from the match, another Chitauri will become him after a short wait (unless Thanos is the last one standing).
    • If Thanos & the Chitauri find all six Infinity Stones, Heroes will no longer be able to respawn.
    • The goal for Thanos and his army is to find the stones and then eliminate the remaining heroes.
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Mobile

Fortnite Season 9 Could See Battle Pass Gifting

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Epic Games could be rolling out a nice new feature to the popular Fortnite game next season, according to dataminers.

According to Fortnite News, players will soon be able to gift a Battle Pass to other players, and that feature is likely to be rolled out for Season 9.

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