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Destiny 2: Forsaken Patch 2.0.0

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Destiny 2: Forsaken will officially arrive on PC, Playstation 4, and Xbox One next week and Bungie is prepping for the big launch with the unveiling of the day one patch, update 2.0.0 and the Last Wish raid.

Changes by Class

Hunter
  • Marksman’s Dodge is now considered a reload; it can interact with Kill Clip, Rat King, etc.
  • Exotic armor:
      • Celestial Nighthawk
          • Will grant 33% of your Super energy back if a target is killed by the Golden Gun shot
      • Wormhusk Crown
          • Will no longer start regeneration of health and shields
          • Instead will grant a larger health and shield bump at the beginning of dodge instead of at the end

Warlock

  • Increased Healing Rift effectiveness
  • Empowering Rift now increases precision damage (previously, bonus damage was capped at the weapon’s precision damage in PvP)
  • Exotic armor:
      • Skull of Dire Ahamkara
          • Increased Super energy gained from Nova Bomb kills
          • Killing higher-ranked enemies will grant more Super energy
      • Transversive Steps
          • Enhanced mobility
          • After you sprint for a short time, your currently equipped weapon will be automatically reloaded
Titan
  • Rally Barricade no longer requires players to take cover to reload—it now feeds ammo to your magazine over time
  • Exotic armor:
      • Helm of Saint-14
          • Now grants allies an overshield for a short duration when they’re passing through Ward of Dawn
      • Mask of the Quiet One
          • Increasing energy gain from incoming damage
          • While critically wounded, health will be granted from kills
Grenades
  • Axion Bolt
      • Increased base damage
      • Increased the amount of time it takes for tracking strength to lessen
  • Flashbang
      • Increased base damage
      • Incendiary Grenade
      • Increased base damage
  • Storm Grenade
      • Increased base damage
  • Scatter Grenade
      • Re-tuned range and falloff ranges for the detonations for more reliable damage
  • Magnetic, Fusion, and Flux Grenade
      • Increased base damage
      • Damage is now the same whether a target has been stuck or simply walked over grenade when detonating
      • Magnetic Grenade now detonates a second time only if it’s attached to a target
      • The second detonation no longer only occurs on the grenade itself and will now be applied to each individual target hit by the initial detonation
  • Skip Grenade
      • Increased impact damage of each Skip Drone impact for a higher total potential damage
  • Void Wall
      • Increased the damage of initial Void Wall wave

Misc QOL

  • Swords will have the ability to accept shaders
  • Adding a timer to the status effect for Healing Rift, Empowering Rift, and Rally Barricade to communicate the time remaining before they expire
  • Wanted escapees from the Prison of Elders will roam the open world
      • They will not drop rewards until September 4, 2018
  • Increasing the difficulty of Lost Sectors
      • Example: EDZ Lost Sectors will become 240 Power

Xûr

  • His will is not his own
      • Will no longer display a vendor icon on destination maps
      • Will no longer be tied to Flashpoints
  • He has a clear purpose but cannot explain it—forgive him
      • Fated Engrams will grant only pre-Forsaken Exotics

Destiny 2 Update 2.0.0

On Tuesday, August 28, Destiny 2 will receive Update 2.0.0. This update will introduce changes in preparation for the launch of Forsaken and will be the official conclusion to Solstice of Heroes. For the Update 2.0.0 deployment schedule, please see the times listed below.
On Tuesday, August 28:
  • 9:30 AM PDT: Players will no longer be able to log into Destiny 2
  • 9:45 AM PDT: Destiny 2 will be taken offline for maintenance, and all players will be returned to the title screen
      • At this time, Solstice of Heroes will end, and Moments of Triumph will no longer be available
  • 10 AM PDT: Destiny 2 Update 2.0.0 will begin rolling out across all platforms and regions
  • 10 AM–2 PM PDT: Destiny 2 will remain offline for maintenance
  • 2 PM PDT: Destiny 2 maintenance is expected to conclude
Players should be aware that at 9:45 AM PDT, they will no longer be able to access Destiny 2 or participate in Solstice of Heroes and Moments of Triumph. Players with lingering objectives and unclaimed rewards should act now to make sure nothing is missed when this maintenance begins.

Update 2.0.0 System Changes

Players should be aware of the following changes to the game experience following Update 2.0.0 on 8/28:
  • Year 2 Weapon Slots will be live for all players
      • During this transition, weapons that overflow players’ inventories will be sent to the Postmaster
      • Year 1 slots equipped with weapons that are moved during this update will remain empty until players equip another weapon
      • The following Year 1 Power weapons will become Kinetic in Year 2
          • Alone as a God
          • Baligant
          • The Frigid Jackal
          • Hawthorne’s Field-Forged Shotgun
          • Perfect Paradox
          • Shepherd’s Watch
          • Silicon Neuroma
      • The following Year 1 Power weapons will have their elemental attribute changed and locked to Solar for Year 2
          • IKELOS_SG_V1.0.1
          • IKELOS_SR_v1.0.1
      • The following Year 1 Exotic Power weapons will remain in the Power slot, as exceptions to Year 2 weapon slot changes
          • D.A.R.C.I.
          • Legend of Acrius
          • Tractor Cannon
          • Whisper of the Worm
      • All other Year 1 Energy and Power weapons will have their elemental attribute locked for Year 2
      • New ammo economy will be live to support Year 2 weapon slots
  • Exotic weapons, armor, and emblem collections will become unavailable until 9/4
      • Players should grab their desired items before 8/28
      • Updated collections will return on 9/4
  • Some tooltips may not reflect actual item behavior during the 8/28–9/4 transition, examples include:
      • The perk description for Thin the Herd on Fighting Lion will incorrectly list old behavior of dropping Energy ammo
      • The perk description for Bring the Heat on Ashen Wake will erroneously list non-existent perk functionality mentioning recharging grenade energy
      • The perk description for Triple Tap will incorrectly describe old behavior of pulling ammo from reserves
  • Exotic weapons will lose their +5 Power mods in preparation for 9/4
      • All remaining Legendary and Exotic gear will lose their +5 Power starting on 9/4
      • Year 1 armor mods will be deprecated entirely starting on 9/4
  • Nightfalls will not feature strike scoring until 9/4
For the full Destiny 2 Update 2.0.0 patch notes on 8/28, players should keep an eye on our Updates page or follow @Bungie on Twitter for live announcements.

Trials of the Nine

Following the weekend of August 24, Trials of the Nine will be on hiatus and the Trophy/Achievement “Lest Ye Be Judged” will not be available to players who have not yet unlocked it.
Players who wish to unlock this Trophy/Achievement before Trials of the Nine goes on hiatus will need to win 1 Trials of the Nine match this upcoming weekend of August 24 and meet the Emissary of the Nine at the Third Spire before the start of maintenance on Tuesday 8/28.

Solstice Armor

Last week, we confirmed that players will be able to Masterwork their Legendary Solstice Armor (Resplendent) after Solstice of Heroes ends on August 28. This week, we are going over some known issues that players may encounter trying to Masterwork this armor set after Solstice of Heroes ends.
  • Players will not be able to complete the Prestige Nightfall objective between 8/28 and 9/4 due to strike scoring being unavailable
  • After 9/4, the Heroic Strikes playlist is being retired for a single, adjustable strike hopper. Players will need to complete strikes in this new playlist with at least one clanmate to unlock this Masterwork objective.
  • Valor ranks reset at the conclusion of Season 3 on 9/4. If players do not unlock their Masterwork for achieving Legend in their Valor ranking by the end of Season 3, their Valor rank will reset, and they will have to begin anew in Season 4.
      • As a reminder, to complete this Masterwork objective, players must max out their Valor ranking with a Valor score of 2,000, then complete one more match.
Players can expect more information about changes leading up to the launch of Destiny 2: Forsaken in next week’s Player Support Report.

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Saints Row Updates Tackles Over 200 Bugs, Focusing on Stability, Co-Op

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Saints Row

A brand new updated primed for Saints Row has dropped, and it focuses on addressing and fixing over 200 bugs, along with a specific focus on stability, Quality of Life, co-op, and gameplay issues.

According to the official patch notes:

In this update we have:

• Focused on improving the co-op player experience by fixing many community reported issues

• Increased stability in both single player and co-op play

• Fixed issues with some challenge rewards not being granted to the player

• Fixed visual issues with customization

• Added important new quality of life features for vehicles, combat, UI and other parts of the game

• Plus even more! Read the full set of change notes below to get the full picture.

Combat should now feel more balanced and engaging, and winning fights should feel more rewarding:

• We have made several improvements to aiming

• We’ve rebalanced combat by drastically reducing the damage of enemy shotguns and SMGs across the board. This should make several key encounters fairer and more fun

• We’ve rebalanced most of the Weapon Ultimate Challenges, simplifying them to make progression feel more rewarding

• Weapon Ultimates now unlock automatically when the challenge is complete so you can get to causing havoc with them right away

• We’ve tweaked the time given to interrupt enemy call-ins for support

• We’ve tweaked the scaling of notoriety to allow players to react to and escape the notoriety loop easier

• We’ve reduced the frequency of stylized deaths on easiest difficulty.

Managing and using your fleet of incredible vehicles should now feel far slicker:

• There are seven new Garage locations throughout the world that unlock at the start of “Chop Shop”, so you now have way more options for dropping off and obtaining stored vehicles

• We’ve improved Garage Vehicle list management. You can now favorite, like, and view recent vehicles in the Garage

• We freed up over 50 vehicle customization save slots

• We introduced “vehicle templates” as rewards instead of saving the vehicle to the player’s garage automatically, allowing players to retain more custom vehicle save slots

• We expanded the Vehicle Delivery options with a full garage list, including favorites, liked, and recent vehicles

• We added new drop off location visual telegraphs to the HQ and new Chop Shop locations for driven and flown vehicles.

We’ve made the first in a series of future changes to make the city and activities within the open world of Santo Ileso more immersive and rewarding:

• We’ve introduced new progression tiers to district completion. Players will now see Saints roaming the streets when they have completed the criminal venture and district threats. At 100% completion, even more Saints will spawn

• We’ve significantly reduced the number of Bright Future Disposals required to completed the venture

• “Chop Shop” vehicle delivery is now accepted at all new locations

• We’ve improved the discovery radius on some collectibles, making them easier to find while exploring the city

• A new voice Pitch Slider during customization will permit players to use a huge new range of voices

• Players now have the ability to equip weapons at HQ without having to walk outside the HQ

• We’ve improved subtitle timings to better match what’s happening on screen

• We’ve implemented support for PlayStation 5’s haptic triggers for weapons

• We’ve improved Color Swatch options to include a truer “black” and wider selection of grays.

• Fixed an issue where sometimes the Player could lose connection and disconnect during co-op

• Fixed instances of the players icon disappearing from the minimap

• Fixed an instance of Animations of the Partner Player not playing for a Player hit with a thrustbuster while having the camera mode on

• Fixed co-op interaction with the “@cha” Side Hustle which could lead to overwriting or canceling the first interaction, and displaying the objective only for the second player to interact

• Credit is now properly given on the “Kill the Collective” challenge if the “Litterbug” Wanted target is killed in co-op

• Fixed an instance of the Host not being able to build a criminal venture when the Partner Player is waiting to join the active session

• The client player now properly sees tutorial prompts when advancing through “First F#:!ing Day “ in co-op

• Fixed an instance of players not properly spawning on the hoverbike after the first cinematic in “The Great Train Robbery”

• Fixed issues with the boat previews for the Partner Player after using the “Boat Deck” menu at the HQ

• Fixed an issue where the host could lose menu functionality if the client left during a mission after the host selected ‘exit to main menu’

• Vehicle Delivery service now properly delivers cars customized if they were saved in the garage by the player in co-op

• Fixed an issue with turrets shaking while the Partner Player is driving the vehicle

• Fixed a loading issue while the host is on the “Waiting for Partner to join” screen

• Fixed a case where characters could fall under the map in “The Forge” in co-op

• Adjusted shipment car spawn time to avoid triggering mission failures in the “Fast and the Foodiest”

• Fixed a case of mission information not resuming after a player is revived during “Morning Commute”

• Fixed an issue where the Host could fall through the ground in “After Party”

• Fixed a case where the helicopter may not arrive while the Host player is in the APC turret during the “First F#:!ing Day” mission

• Addressed an issue where the host could advance without completing character customization if the client chose to exit during the “First F#:!ing Day” mission

• Fixed a bug that limited the player’s ammunition if the host entered the weapon cache during “Observe and Report”

• Fixed an issue where the Host would remain on the waiting screen after the Partner Player had chosen to cancel the “join new criminal venture” reveal cut scene

• Fixed a case where the player icon would disappear from maps when the host exits and re-enters the garage

• Fixed instance of Kakts Radio banners appearing when the Partner Player joins a co-op session

• Addressed cases of arms disappearing on Partner Player Bosses

• Fixed a bug where both players were unable to use skills, if one of them had the “Riot Shield” equipped

• Fixed an occasional crash when both players exit to the Main Menu

• Fixed a bug where the Partner Player could lose functionality within the Main Menu after selecting DLC content

• Resolved an issue where the Partner Player sees the world loading while waiting to join a co-op session

• Fixed a couple of cases where the Partner Player could see the “Content Unlocked” pop up twice during a co-op session

• Fixed a case where improper messages could display between the Host and Partner Player when unlocking DLC.

For an expanded guide to co-op please visit co-op guide.

STABILITY / CRASHES

• Fixed an issue where the player could crash while being idle at the HQ

• Reduced instances of accidental player deaths in Observe and Report in both co-op and single player sessions

• Fixed a case where the train could derail after completing the Mayhem tutorial. Choo choo!

• Fixed instances of infinite loading screens during conversation with Chalupacabra Manager

• Fixed a crash during co-op when restarting from checkpoint in the “Take Me to Church”

• Fixed an instance where players could encounter an infinite loading screen when restarting from checkpoint during “Making Rent”

• Fixed a crash when loading the “Chop Lifting” side hustle

• Fixed a crash that could occur during prolonged fighting at high notoriety

• Fixed an infinite loading screen that could occur after the “Clear the Lead” truck objective in “Observe and Report”

• Fixed a crash that could occur in co-op if both players chose to exit to main menu during the first customization screen in the opening scene

• Fixed a crash that could occur for the Host player during co-op while near the HQ

• Fixed a case where @cha instance would not complete after defeating all enemies

• Fixed a soft crash that could occur in co-op when two players were using the Style App during the “Arm Yourself” objective in “Corporate Retreat”

• Fixed instances of infinite loads while using the Style App during a mission

• Fixed a bug where an infinite loading screen could occurring after jumping off the train when the final cutscene is triggered in “The Great Train Robbery”

• Resolved a soft crash when the container fails to count for the objective during the “chopper” activity

• Fixed a case of a soft crash when building the “Wuzyers Repo” Criminal venture. The game will no longer repo your fun!

• Addressed an issue where the player could become soft crashed when the prank tutorial appears when the “Content Unlocked” interface is displayed

• Fixed an instance where the player could crash while in Santo Ileso while on the High Framerate setting

• Fixed an instance where the player could soft crash when pausing the game.

MISSIONS

• Fixed a case where Neenah could fail to drive to the graveyard in “Breaking Ground”

• Fixed an issue where the Empire Map would be invisible with empty lot circles in “Breaking Ground”

• Fixed a soft crash that could occur after placing “Bright Future Disposal” in “Breaking Ground”

• Fixed a lighting transition at the beginning of “Networking”

• Fixed a case where the player could skip the conversation with ally NPCs in “After Party”

• Fixed a bug where the player was unable to restart from checkpoint or restart mission after talking to Kevin. Damn it Kev!

• Fixed an issue with Sergio getting up after being hit by El Lanzador in “The Great Train Robbery”

• Fixed a soft crash that could occur during “The Great Train Robbery” after killing all the enemies in the first car

• Fixed a case of Marshall units not attacking the Player in “Take Me to Church”. We will be speaking to their supervisors

• Fixed an instance of loss of control after attacking the Nahuali with the Thrustbuster or C4.

• We now properly grant the “Doc Ketchum Horse” collectible after “Aggressive Recruiting”.

• Fixed a bug where the boat would suddenly stop during “Going Overboard”

• Fixed a case where the Nahuali would prevent the player from entering a vehicle in “The Frontier”. Get in Boss, we’re going on an adventure

• Fixed a soft crash where enemies would disappear if the player moved far enough away from the mission area in “A Piece of the Action”

• Fixed multiple failure screens that could occur when the player is killed during “Be Your Own Boss”

• Fixed ammo being taken away from the KA-1 Kobra Pistol after completing “Making Rent”.

• Fixed cases of frozen pedestrians during “Donut Run”

• Fixed jukebox audio repeating itself in “Idol Threats”

• Fixed area warning display radius in “Non-Compete Clause”

• Fixed animation issue with Gabriel in “Neenah’s Car”

• Fixed a mission progression issue in the “Interrogate Gabriel” objective during “Neenah’s Car”

• Fixed an invulnerable NPC in “The Forge”

• Fixed a infinite loading screen that could occur when opening the “Community Sharing” menu during the “The Fast and The Foodiest” mission dialog

• Fixed a soft crash where Kevin could not be revived after reaching the second drive through window in “The Fast and The Foodiest”

• Fixed an issue where “Good Cop / Bad Cop” would fail to progress if the last container was hit by the helicopter

• Resolved an issue where the player falls after aborting or completing a mission in an airborne vehicle.

UI

• Fixed some incorrectly named items on console versions

• Fixed instances of re-mapped controls not appearing correctly on the button map

• Fixed the disappearing On/Off toggle for crew customization when restoring defaults

• Custom color button now functions correctly while in contrast settings

• Removed some instances of placeholder text in the brightness options menu

• Correctly added background color to some text boxes.

• Correctly spawning the objective timer UI while in “Laundromat” for players who completed “Insurance Fraud” first

• Fixed the player being prevented from opening the Skills or Perks menu while inside a vehicle

• Fixed some instances of the upgrade costs not displaying while in the “Friendly Fire” menu.

• Fixed instances of the back button not being available

• Resolved an issue which caused players to be unable to select any options on the Main Menu

• Re-centered the XP gain icon

• Fixed an instance of the “Roof Riding” tutorial popping up if the player had been taken down while riding the roof of a vehicle

• Fixed an issue with the weapon wheel displaying the incorrect weapon when quick swapping.

VEHICLES

• Fixed the logo display for the Dreadnought

• Fixed an issue with upgrade kits being lost after selecting vehicle presets in the garage

• Adjusted High Glare intensity

• Added controller rumble while drifting on heavy vehicles

• Fixed a case where the driver of a hijacked vehicle would not properly ragdoll when being kicked out of a vehicle

• Fixed a case of the player re-spawing as a ragdoll after being killed in a vehicle

• Fixed an issue that caused the yacht to behave erratically when picked up with a tow cable. Calm down, yacht

• Fixed cases of vehicle doors inflicting damage to the player when exiting certain cars

AMBIENT LIFE

• Fixed issues where Factions, police, Saints NPCs, and vehicles would sometimes fail to spawn after extended gameplay sessions

• Fixed instance of police and faction spawns not occurring properly within certain world districts.

ANIMATION

• Fixed a bug where NPCs would perform their sit animation after being killed while exiting a vehicle

• Adjusted scripted NPCs so they could take combat actions

• Adjusted the sync of Friend NPC revive animation

• Fixed a case where the Pineapple Express skill would kill enemies instantly or play in the wrong direction

AUDIO

• Adjusted cooldown timer for certain challenge lines

• Fixed a case where music from the “Bright Future Disposals” Criminal Venture would sometimes keep playing

• Fixed certain cases of vehicles having their radios turned off by default.

CAMERA

• Fixed a case where the camera could clip at the end of “Unto the Breach”

• Fixed cases where the camera could clip through props in “Observe and Report”

• Fixed an issue were the camera occasionally would get stuck under the map while drifting into garages at high speeds

• Smoothed camera movement when entering certain interiors

• Fixed inconsistent camera acceleration when moving the camera back and forth

LOCALIZATION

• Fixed several instances of unsupported characters being displayed

• Fixed missing translations in the Korean language.

VISUAL/CUSTOMIZATION

• Fixed a bug where the lower forearms could disappear when wearing some jackets

• Fixed instance of shadows flickering while rotating the boss in the Wardrobe

• Fixed a bug that did not properly allow the player to preview helmets will having a hat equipped

• Fixed instances of the player character appearing next to the car upon entering garages

• Fixed an instance of missing skin textures with specific gloves equipped

• Resolved instances of hairstyles clipping into Headbands

• Chicken Ned outfit coloring options are now displayed correctly

WEAPONS

• Fixed an issue of the MDI-101 Multi Launcher’s signature ability not unlocking after completing the weapon challenge

• Multikills will now also increment the counter for the AS3 Ultimax weapon challenge.

• Fixed a case where the player could lose functionality while dodging with an empty magazine

• Fixed a bug where the minigun ceased to work after overheating

• We have adjusted the damage on Sawed-Off Shotgun

• Fixed a bug where the player could lose functionality if they were interrupted during a reload

• The Panteros Thumper is now available while vehicle surfing.

WORLD

• Fixed a case of ambient spawns sometimes blocking access to the garage location in Lakeshore North

• Fixed instances of missing textures in the eastern edge of Rojas Desert North and South

• Fixed holes seen from a distance at the tops of certain buildings in the Financial District

• Fixed cased of the dust storm effect playing while inside of shops.

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Battlefield 2042 Season 3 Arriving This Week

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Battlefield 2042

The team behind Battlefield and EA have officially announced more details regarding Battlefield 2042: Season 3 -Escalation, which will become available on November 22nd and comes with a host of new content.

The new season adds a new map, Specialist, weapons, vehicle, and more, including 100 new tiers of Battle Pass content. Additionally, all core gameplay-affecting content will be available to all players as part of the Free tier in the Battle Pass.

Additional cosmetic items will be available, when earned, through a Premium Battle Pass version.

The new season features the Egyptian-born Specialist and security expert Zain, who uses an XM370A Airburst Rifle, and players will venture into the wilderness in Sweden, via a brand new map called Spearhead which features semi-automated manufacturing facilities.

Some of the weapons available will be a Battlefield-classic throwable, including the Rorsch Mk-4 Railgun, semi-automatic NVK-S22 Smart Shotgun, long-barreled NVK-P125 Bullpup Pistol, and throwing knives.

A host of new vehicles will also be arriving, highlighted the EMKV90-TOR Tank, as well as New Assignments which will offer more Vault Weapons, including the XM8 and A-91.

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Dark Pictures Anthology Unveils ‘Directive 8020’

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Directive 8020

The latest game from celebrate team Dark Pictures Anthology has been revealed, and we now have leaked information regarding the brand new title ‘Directive 8020’, which has been leaked to YouTube.

The leak appears to be from the end of the game, and was included in the post-credits scene in The Dark Pictures Analogy: The Devil In Me.

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