Connect with us

News

The MP5 Returns to Counter-Strike: Global Offensive

Published

on

If you’ve played the Counter Strike series than chances are you are very familiar with the MP5 weapon, which had been a mainstay within the franchise for years. Counter-Strike: Global Offensive didn’t launch with the MP5 and was instead replaced by the MP7, but now the gun is making a comeback.

Available now in Counter-Strike: Global Offensive, thanks to a recent update, is the SD variant, which comes with a silencer and allows for a high movement speed in-game. But, the gun has some drawbacks as it has lackluster damage and accuracy.

You can see the full patch notes below regarding the update that also enabled the Panorama UI for Windows XP, and Vista players.

Gameplay

  • Added the all new MP5-SD, available for testing Offline and in Official Casual and Deathmatch servers. It can be equipped in your MP7 loadout slot.

Matchmaking

  • Lobbies advertised to nearby players and Steam Groups members will now expire after 5 minutes of the lobby leader’s inactivity.
  • Added a way to start advertising single-user lobbies to nearby players and Steam Groups members from the permissions dialog.

Networking

  • Fixed a bug causing some players, especially on DSL connections, to experience high packet loss due to packets being delivered out of order.

Panorama

  • Enabled Panorama UI on Windows XP and Windows Vista game clients.
  • Enabled lobby chat when accept match popup is active.
  • Fixed various multi-line messages clipping last line of text.
  • Fixed unresponsive keyboard after typing and pressing ‘send’ in the chat panel.
  • Allow sending a Steam message to recent teammates using new Steam chat.
  • Spectator HUD elements now respect the cl_drawhud setting.
  • Fixed reconnect button when it appears over lobby chat.
  • Fixed MP7 walk up animation.
  • Game state integration includes a field “round_totaldmg” to track total damage the player dealt.
  • Various scoreboard bug fixes for different game modes.
  • Various stability improvements and fixes.
  • Fixed mapoverview icon scaling

Horizon Case

  • Added normal maps to Desert Eagle | Code Red and P90 | Traction

Perfect World

  • Improved reliability of downloading Overwatch evidence in Perfect World CS:GO game client.

Misc

  • This update includes a change to “csgo.exe” which, while signed with Valve digital certificate, may still trigger warnings in certain anti-virus packages and require users to manually change their AV software settings to update correctly.

 

Continue Reading
Click to comment

You must be logged in to post a comment Login

Leave a Reply

News

Rainbow Six Siege Unveils Reverse Friendly Fire Punishment

Published

on

The team behind Rainbow Six Siege has rolled out Reverse Friendly Fire that is intended to react when a player abuses the friendly fire mechanic to grief their teammates, and punish the player for the action.

The team made the announcement, along with details, on Steam, but here is a rundown of the Reverse Friendly Fire system.

ON WEAPONS/THROWN OBJECTS
Impacts:

  • Primary/secondary weapons
  • Direct hits from thrown unique gadgets
  • Exothermic-S Torch (Maverick)
  • SK 4-12 (Buck)
  • Mounted LMG (Tachanka; regardless of who’s using the turret)
  • M120 CREM (Ash) when the breaching round directly hits someone
  • KS79 Lifeline (Zofia)
  • Airjab Launcher (Nomad)
  • Pest Launcher (Mozzie)

Before RFF activation:

  • Can cause damage to teammates
  • Will count towards activating RFF

After RFF activation:

  • Teammates will not receive damage
  • Will reverse damage dealt

ON EXPLOSIVES
Impacts:

  • Generic gadgets (frag grenade, C4, breach charge) that results in an explosion*
  • Gas Grenade (Smoke)
  • TAC MKO asphyxiating bolts (Capitão)
  • M120 CREM (Ash) when the breaching round explodes
  • Cluster Charge (Fuze)

*Explosive gadgets that do not do damage (i.e. stun grenades, Ying’s Candela) will not be affected by RFF in any way
Before RFF activation:

  • Can cause damage to teammates
  • Will count towards activating RFF

After RFF activation:

  • Can cause damage to teammates
  • Does not reverse damage dealt*

*Explosives currently will continue to damage teammates even under RFF. This is not intended and will be fixed in Season 2.
Exceptions*:

  • Claymore
  • Entry Denial Device (Kapkan)
  • X-Kairos pellets (Hibana)
  • Exothermic Charge (Thermite)

*These explosives do not trigger RFF. While under RFF, these also do not reverse damage dealt and can continue to damage teammates. This can change in the future with feedback and further game design considerations.

ON DRONES/OPERATOR CAMERAS
Impacts:

  • Evil Eye (Maestro)
  • Shock Drone (Twitch and Mozzie)
  • Before RFF activation:
  • Can cause damage to teammates
  • Will count towards activating RFF

After RFF activation:

  • Teammates will not receive damage
  • Will reverse damage dealt (onto the drone/camera)

MORE TO COMEFurther changes for Reverse Friendly Fire will come during Year 4 Season 2. We will introduce situations where the system will activate for the whole squad. How gadgets will react and behave under Reverse Friendly Fire will also be fine-tuned based on data and feedback. We look forward to sharing future developments with you.

Continue Reading

News

Respawn Planning to Ban Piggy-Backing in Apex Legends

Published

on

Respawn is looking to stomp out players who use piggy-backing in Apex Legends.

For those of you not aware of the term, piggy-backing refers to a player who joins a team and literally does nothing. Doesn’t fire a shot, doesn’t move, doesn’t do anything but collected the reward, which includes XP, at the end.

It’s led to a level of toxicity within the game and has compromised plenty of matches and Respawn is now looking to ban the behavior.

“After looking at the data and internal discussions, we’ve decided that in the future we’ll start instituting temp bans for players that exhibit piggy-backing behavior and extreme cases could lead to a permanent ban”, Respawn said during a post on Reddit.

“This change will not be immediate but wanted to give a heads up to players so you can adjust that behavior.”

Continue Reading

News

Wolfenstein: Youngblood Aiming to Be More Detailed, Layered

Published

on

Wolfenstein: Youngblood

MachineGames’ is looking to bring a whole new experience to it’s next Wolfenstein title, and by the sounds of it, it seems like it’s on the right path.

Wolfenstein: Youngblood is set to arrive on July 26th for the Playstation, Xbox, Nintendo Switch and PC, and it already presents a drastic difference from previous titles.

The game is being co-developed by Arkane Studios, the team behind Prey and Dishonored, and it’s no surprise that the new Wolfenstein is looking at Dishonored in how to approach the latest game.

“I think players will see a lot of similarities to level design in the Dishonored games, so in that sense it can be a little bit different as an experience but it can be for the benefit of the game, especially when it comes to finding different ways of approaching a combat scenario or a mission in general” executive producer Jerk Gustafsson said, during an interview with Playstation Magazine.

Part of the new direction is the addition of new missions and side quests.

“The open-ended structure and co-op aspect has made it a little more difficult when it comes to the narrative,” he said. “We do think we have a strong story, but it’s quite different from what we have done before; it’s a little bit lighter, not only in tone but also when it comes to the amount of content, and I think that’s the big change when it comes to previous titles: the campaign is a bit shorter but the amount of gameplay time is greater.”

“Players will be able to stay in the game for a long time,” he continued. “We’ll add additional side-missions and new challenges once the campaign is completed. There’s a lot more activities and side-missions that you can do in Wolfenstein: Youngblood than in previous Wolfenstein games.”

Continue Reading

Trending