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PlayerUnknown’s Battlegrounds’ Patch #19 Now Live On PC Test Servers

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PlayerUnknown’s Battlegrounds’ patch #19 has officially arrived on the test servers for PC and it comes with a number of new wrinkles.

Currently, Patch #19 does not yet have a release date on live servers.

Here is the full breakdown, including the video on the new Dynamic Weather feature:

Gameplay

  • Bullet penetration system is now applied to arms and hands.
  • When bullet hits the arm/hand of the character, it will penetrate following its ballistic curve.
  • When a bullet penetrates a arm/hand and strikes a more vulnerable body part behind it, the greater damage will be applied. In other words, if a player’s arm/hand takes a bullet while blocking their head, the full headshot damage will be applied. This penetration system works for the head, torso, and waist only.
  • If a bullet penetrates the arm/hand, but no vulnerable body part is behind it, only the arm/hand damage will be applied
  • Arm/hand penetration is disabled for shotguns
  • Bullet penetration is not applied to legs.
  • When exiting vehicles while pressing the sprint key, sprint now remains engaged. This way you won’t have to release and press the button again to start sprinting.
  • If a teammate disconnects, but is still alive in game, other teammates couldn’t see the game reward (result) screen after all other teammates died. Now players can check even if there are disconnected players in their team.
  • If a disconnected teammate reconnects the game, and finishes the game with better result, teammates will receive any additional rewards earned by that player.
  • To prevent abuse, other teammates cannot see the Deathcam until all players, including the disconnected player, have died.

Lobby

  • Loading screen, lobby theme, and lobby music have reverted back to normal.
  • In-game PGI advertisements and team logo graffiti have been removed.

UI/UX

  • Dropping items in stacks has been improved.
  • Quantity can now be adjusted using a slider.
  • Alt key + left mouse button immediately drops the full stack.
  • Alt key + right mouse button now drops half the stack.
  • Weapon attachment management when replacing items has been improved.
  • Removed or replaced attachments will now drop onto the floor if there is no room in your inventory.
  • When attaching directly from loot, the replaced attachment will be dropped on the floor if there is no room in your inventory.
  • When replacing an extended magazine with a quickdraw magazine, the extended magazine and overflow ammunition will be dropped on the floor.
  • When detaching an attachment by right-clicking, the attachment will be dropped on the floor if there is no room in your inventory.
  • Pressing Alt while right-clicking a weapon now detaches all attachments on that weapon.
  • Attachments will be sent to the inventory or dropped on the floor if inventory is full.
  • Players may now mute individual teammates.(ESC > Options > Team Management Tab)
  • Colorblind settings have been improved.
  • The following colours now change according to the selected colourblind type: scope and reticle colours, blood, supply crate smoke
  • Markers placed on maps are now numbered, so color is not the only way to distinguish them.
  • You can now place map markers without opening the map.
  • Right-clicking while pressing the Alt key places a marker on the map at the aimed spot.
  • Key bindings for this may be customized in the Options menu.
  • Eliminated teammates can now place markers on the map.
  • Equipped weapons HUD now shows slot numbers for improved readability.
  • Kill feed now displays personal knock-outs.
  • Sharpening option has been added to graphics settings.
  • You may now enhance sharpness independently of post-processing options.
  • Added an option to set a maximum frame rate
  • Maximum lobby FPS: 30 / 60 / Unlimited
  • Maximum in-game FPS: Unlimited + Smooth Off / Unlimited + Smooth On / Display Based / Custom
  • Now you can move your mouse cursor to another monitor when the system menu, world map, or inventory is opened, if you use multi-monitors

World

  • Dynamic weather has been added to Erangel and Miramar.
  • Erangel: Overcast
  • Miramar: Overcast, Sunset
  • Overcast setting includes dynamic weather, and includes rain, fog, etc. during the game.
  • Erangel has received some improvements.
  • Small clusters of houses have been added to some areas of Erangel.
  • More tactical landscapes have been added near the river in Erangel.
  • Added trees in the open area surrounding the Sosnovka Military Base.
  • Miramar now has more dirt roads for better vehicle effectiveness.
  • Certain high-slope sections of roads have been lowered to enhance vehicle effectiveness on Miramar.

Custom match

  • Additional Custom Match presets have been added.
  • 1 Normal Mode Setting: Early Access Setting
  • Lvl 3 Helmets and clothing spawns in world.
  • Item spawns are more scarce.
  • Blue Zone damage is weaker.
  • Jet skis do not spawn.
  • 1 Esports Mode: Gamescom Invitational 2017 Setting
  • Same as the Early Access Setting, but without the Red Zone and 1.5x AR spawn.
  • When Overcast weather is selected when hosting a Custom Match, the following dynamic weather settings may be adjusted in the Advanced options: WeatherChange StartTime Min, WeatherChange StartTime Max, WeatherChange Duration Min, WeatherChange Duration Max, No Change Weight, Change to Rain Weight, Change to Fog Weight
  • Custom Match sessions are now listed in order of the number of players joined, instead of time created.
  • When creating eSports mode, redzone option is fixed to ‘off’
  • When you create a custom match, you must fill in the game title to proceed further

Performance

  • Improved frame rate by optimizing weapons not currently held in hand.
  • Level streaming has been enhanced to increase performance.
  • Smoke and flames from vehicles have been optimized to improve frame rate.
  • Fixed an issue where frame rate hitches would occur when environment effects were created.
  • Server performance has been improved by adjusting the replication rate.
  • Previously, replication for all visible characters in sight was refreshed every frame. Now, replication rate differs according to distance from the player.
  • Network code has been adjusted to slightly increase server performance.
  • Lessened the discrepancy between the aim of the spectated player and the moving target being shot at.

Replay

  • Fixed an issue where War Mode/esports mode replays were not saved successfully
  • The replay system has now been updated to a newer version and past replay files cannot be played anymore

Sound

  • Decreased the volume of vehicle sounds for players inside vehicles in FPP mode

Bug fixes

  • Fixed an issue where destroying doors with grenades or Molotovs did not display debris.
  • Fixed an issue where some free-falling characters appeared to be locked in default free-fall animation.
  • Fixed an issue where pausing in replay did not pause the sounds.
  • Fixed an issue where a frying pan and a firearm could be held at the same time.
  • Fixed an issue where the breath gauge did not appear in killer spectating, death cam, or replay.
  • Fixed an issue where spectating in FPP showed inaccurate character locations.
  • Fixed an issue where a player that had been disconnected and reconnected could voice chat with the player he/she is spectating through killer spectating, if his/her team was eliminated while the player was disconnected.
  • Fixed an issue where leaning was possible while in an emote animation.
  • Fixed an issue where two players moving in a small space could sometimes get stuck.
  • Fixed an issue where the reporting screen message in spectator mode was displayed in English only

 

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Jump Force Roadmap Revealed

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Bandai Namco has dropped a content roadmap for Jump Force ahead of it’s free update in April.

Check out the roadmap below:

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No Man’s Sky Next Expansion is ‘Beyond’

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Hello Games has announced that the next major update to No Man’s Sky, which it says it it’s “most ambitious chapter yet”, will arrive this summer.

‘Beyond’ will change the way players come together, offering “radical new ways” to explore the universe.

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The Division 2: Clan System Breakdown

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The Division 2 is now officially launched and with it comes a brand new clan system in which you can create and manage your very own group of agents in an “exclusive club” that allows you to recruit members, allowing up to 50 accounts with up to four characters each.

Ubisoft released the following information regarding the new Clan system:

The Division 2 – Clan System

How to Join a Clan in The Division 2

When searching for a clan, a number of options will be available to help you find one that best suits your particular needs or playstyle.

  • Activities: The primary focus of the clan, PvE, PvP or both.
  • Most Active Times : The time of day the clan is the most active.
  • Atmosphere: The general atmosphere of the clan. This will indicate whether a particular group is relaxed and easy-going clan, focused on certain aspects, or a highly competitive PvP clan.
  • Mic Requirement:  If the clan requires a microphone to be able to join.
  • Language:The primary spoken language of the clan.
  • Region: The geographical location of the clan members.

Creating and Managing a Clan in The Division 2

When creating a clan, you will start off with designing an insignia. There will be various options to choose ranging from icons, a background and border types to create your own unique design.

Once you have created an insignia, it’s time to give your group a name. A clan name can be between 4 to 15 letters long and the clan tag, which is visible to all players, consists of three capitalized letters. You can also write a presentation to introduce your clan to your players.

Each clan is also able to set a preferred privacy level which consists of the following:

  • Open – Searchable and open for all players.
  • Invite Only – Searchable but requires an application to be sent and reviewed by clan leadership.
  • Private – A private clan is not searchable and can only be joined through an invite sent by the clan’s leadership.

Clan membership is also organized into four ranks, which will help tremendously with organisation and structure:

  • Commander – The leader of the clan which has access to all administrative functions of the clan.
  • Lieutenant – The officer rank, which will be able to send out invites, review applications, promote and demote members as well as moderate the clan feed.
  • Agent – The established clan member able to invite potential recruits to the clan.
  • Recruit – The recruit is a new member of the clan with limited access to administrative clan functionality.

When reviewing applications as a Commander or Lieutenant, you will be able to inspect the applicant’s characters and have a look at their gear.

Clan Progression in The Division 2

All in-game actions taken by members which provide experience points will alsoyield Clan XP (CXP). Earning experience will help your clan level, which in turn provides additional benefits for each level the clan reaches up to level 30. CXO will also unlock additional customization options for the insignia, showcasing your clan’s veterancy.

Clans will also work together toward common goals such as weekly projects and a clan cache which can be upgraded. Both will rewards members upon  completion. The weekly clan cache requires a weekly CXP goal to be reached with additional stretch goals.

There are three tiers of reward: bronze, silver and gold. Reaching bronze unlocks guaranteed rewards, while reaching silver and gold will further improve the week’s rewards.

Clan projects are weekly tasks and will boost your CXP upon completion, and each focuses on a particular aspect of the game. Should your clan complete all weekly projects, it will receive an additional, large amount of CXP.

Clan Quarters in The Division 2

Ever dreamed what it would be like living in the White House? Well, dream no more, my loves: this is where your clan will hang out.

Over in the East Wing of the White House, your clan will have its own space to socialize and regroup. Here is where you will find all of the clan stash to collect your weekly rewards, look over the clan bounty board, and interact with the clan vendor once reaching clan level 2.

As part of the clan’s level progression, the quality of items offered by the clan vendor will improve. Certain levels will also unlock the ability to purchase cosmetic headgear sporting your insignia. Neat.

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The clan quarters is also where you’ll be able to see your clan’s three, weekly top CXP contributors. Nothing like giving your members a bit of recognition for their accomplishments, right?

Massive said there will be more to discover in the clan quarters, but they are keeping things secret until the game releases.

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