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PlayerUnknown’s Battlegrounds’ Patch #19 Now Live On PC Test Servers

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PlayerUnknown’s Battlegrounds’ patch #19 has officially arrived on the test servers for PC and it comes with a number of new wrinkles.

Currently, Patch #19 does not yet have a release date on live servers.

Here is the full breakdown, including the video on the new Dynamic Weather feature:

Gameplay

  • Bullet penetration system is now applied to arms and hands.
  • When bullet hits the arm/hand of the character, it will penetrate following its ballistic curve.
  • When a bullet penetrates a arm/hand and strikes a more vulnerable body part behind it, the greater damage will be applied. In other words, if a player’s arm/hand takes a bullet while blocking their head, the full headshot damage will be applied. This penetration system works for the head, torso, and waist only.
  • If a bullet penetrates the arm/hand, but no vulnerable body part is behind it, only the arm/hand damage will be applied
  • Arm/hand penetration is disabled for shotguns
  • Bullet penetration is not applied to legs.
  • When exiting vehicles while pressing the sprint key, sprint now remains engaged. This way you won’t have to release and press the button again to start sprinting.
  • If a teammate disconnects, but is still alive in game, other teammates couldn’t see the game reward (result) screen after all other teammates died. Now players can check even if there are disconnected players in their team.
  • If a disconnected teammate reconnects the game, and finishes the game with better result, teammates will receive any additional rewards earned by that player.
  • To prevent abuse, other teammates cannot see the Deathcam until all players, including the disconnected player, have died.

Lobby

  • Loading screen, lobby theme, and lobby music have reverted back to normal.
  • In-game PGI advertisements and team logo graffiti have been removed.

UI/UX

  • Dropping items in stacks has been improved.
  • Quantity can now be adjusted using a slider.
  • Alt key + left mouse button immediately drops the full stack.
  • Alt key + right mouse button now drops half the stack.
  • Weapon attachment management when replacing items has been improved.
  • Removed or replaced attachments will now drop onto the floor if there is no room in your inventory.
  • When attaching directly from loot, the replaced attachment will be dropped on the floor if there is no room in your inventory.
  • When replacing an extended magazine with a quickdraw magazine, the extended magazine and overflow ammunition will be dropped on the floor.
  • When detaching an attachment by right-clicking, the attachment will be dropped on the floor if there is no room in your inventory.
  • Pressing Alt while right-clicking a weapon now detaches all attachments on that weapon.
  • Attachments will be sent to the inventory or dropped on the floor if inventory is full.
  • Players may now mute individual teammates.(ESC > Options > Team Management Tab)
  • Colorblind settings have been improved.
  • The following colours now change according to the selected colourblind type: scope and reticle colours, blood, supply crate smoke
  • Markers placed on maps are now numbered, so color is not the only way to distinguish them.
  • You can now place map markers without opening the map.
  • Right-clicking while pressing the Alt key places a marker on the map at the aimed spot.
  • Key bindings for this may be customized in the Options menu.
  • Eliminated teammates can now place markers on the map.
  • Equipped weapons HUD now shows slot numbers for improved readability.
  • Kill feed now displays personal knock-outs.
  • Sharpening option has been added to graphics settings.
  • You may now enhance sharpness independently of post-processing options.
  • Added an option to set a maximum frame rate
  • Maximum lobby FPS: 30 / 60 / Unlimited
  • Maximum in-game FPS: Unlimited + Smooth Off / Unlimited + Smooth On / Display Based / Custom
  • Now you can move your mouse cursor to another monitor when the system menu, world map, or inventory is opened, if you use multi-monitors

World

  • Dynamic weather has been added to Erangel and Miramar.
  • Erangel: Overcast
  • Miramar: Overcast, Sunset
  • Overcast setting includes dynamic weather, and includes rain, fog, etc. during the game.
  • Erangel has received some improvements.
  • Small clusters of houses have been added to some areas of Erangel.
  • More tactical landscapes have been added near the river in Erangel.
  • Added trees in the open area surrounding the Sosnovka Military Base.
  • Miramar now has more dirt roads for better vehicle effectiveness.
  • Certain high-slope sections of roads have been lowered to enhance vehicle effectiveness on Miramar.

Custom match

  • Additional Custom Match presets have been added.
  • 1 Normal Mode Setting: Early Access Setting
  • Lvl 3 Helmets and clothing spawns in world.
  • Item spawns are more scarce.
  • Blue Zone damage is weaker.
  • Jet skis do not spawn.
  • 1 Esports Mode: Gamescom Invitational 2017 Setting
  • Same as the Early Access Setting, but without the Red Zone and 1.5x AR spawn.
  • When Overcast weather is selected when hosting a Custom Match, the following dynamic weather settings may be adjusted in the Advanced options: WeatherChange StartTime Min, WeatherChange StartTime Max, WeatherChange Duration Min, WeatherChange Duration Max, No Change Weight, Change to Rain Weight, Change to Fog Weight
  • Custom Match sessions are now listed in order of the number of players joined, instead of time created.
  • When creating eSports mode, redzone option is fixed to ‘off’
  • When you create a custom match, you must fill in the game title to proceed further

Performance

  • Improved frame rate by optimizing weapons not currently held in hand.
  • Level streaming has been enhanced to increase performance.
  • Smoke and flames from vehicles have been optimized to improve frame rate.
  • Fixed an issue where frame rate hitches would occur when environment effects were created.
  • Server performance has been improved by adjusting the replication rate.
  • Previously, replication for all visible characters in sight was refreshed every frame. Now, replication rate differs according to distance from the player.
  • Network code has been adjusted to slightly increase server performance.
  • Lessened the discrepancy between the aim of the spectated player and the moving target being shot at.

Replay

  • Fixed an issue where War Mode/esports mode replays were not saved successfully
  • The replay system has now been updated to a newer version and past replay files cannot be played anymore

Sound

  • Decreased the volume of vehicle sounds for players inside vehicles in FPP mode

Bug fixes

  • Fixed an issue where destroying doors with grenades or Molotovs did not display debris.
  • Fixed an issue where some free-falling characters appeared to be locked in default free-fall animation.
  • Fixed an issue where pausing in replay did not pause the sounds.
  • Fixed an issue where a frying pan and a firearm could be held at the same time.
  • Fixed an issue where the breath gauge did not appear in killer spectating, death cam, or replay.
  • Fixed an issue where spectating in FPP showed inaccurate character locations.
  • Fixed an issue where a player that had been disconnected and reconnected could voice chat with the player he/she is spectating through killer spectating, if his/her team was eliminated while the player was disconnected.
  • Fixed an issue where leaning was possible while in an emote animation.
  • Fixed an issue where two players moving in a small space could sometimes get stuck.
  • Fixed an issue where the reporting screen message in spectator mode was displayed in English only

 

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Google Launches One Final Stadia Game

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Worm Game

Google has launched one final game for the Stadia console as a “goodbye” ahead of it’s official shutdown this year.

The game is “Worm Game” which Google says was “a humble title we used to test many of Stadia’s features, starting well before our 2019 public launch, right through 2022” and adding “It won’t win Game of the Year, but the Stadia team spent a LOT of time playing it, and we thought we’d share it with you. Thanks for playing, and for everything.”

The game is quite simple as players will be tasked with controlling a worm as it tried to eat fruit that appears on screen. As the fruit is eaten, the worm gets bigger, which is a lot like the retro game ‘Snake’, but with a lot more to it.

Enjoy.

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The Division 2 Now Available on Steam

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Steam players will now be able to get their hands on ‘The Division 2’ which is now officially available now that its exclusivity period with the Epic and the Ubisoft stores has ended, and advanced editions are also available and on sale.

The Division 2 standard edition is available for $9 while the Warlords and New York editions are also on sale as well.

However, there is a caveat with getting the game on Steam as it doesn’t feature Steam achievements, and The Division 2 requires the Ubisoft Connect launcher.

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Playstation Plus Premium, Extra Games for January

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Sony has officially announced the slate of games that will be available for Playstation Plus (including Extra and Premium) for the month of January, and those titles are set to make their arrival on Tuesday, January 17th.

For those members of Playstation Plus Extra and Premium, you can expect titles such as Back 4 Blood for the Playstation 5, Devil May Cry 5: Special Edition, Jett: The Far Shore, and Just Cause 4: Reloaded, which will all be available for the Playstation 4 and the Playstation 5.

Playstation 4 games include the likes of Dragon Ball FighterZ, Life is Strange: Before the Storm, and Life is Strange, with Omno and Erica also scheduled to arrive.

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