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Bungie Confirms Players to Receive Some Destiny 2: Forsaken Features Prior to Release

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Destiny 2: Forsaken is on the horizon and for the first time in a long time, Bungie has a legitimate chance to bring the game back to what it once was, prior to the release of Destiny 2 last September.

Bungie has now updated its roadmap and it confirms that all players will receive a number of features that are coming in the new DLC, a week prior to the release.

Patch 2.0.0, which is also called ‘pre-loading Forsaken’, arrives on August 28th, and will bring the new weapon system that drops the current limitations and also allows players to use most weapons in any of the three slots.

Essentially, this will bring sniper rifles back as secondary weapons and wills also add more diversity to a player’s weapon configuration as they will then have the option of rolling with the same weapon type across all the slots.

September 4, patch 2.0.1 will release a week after that, officially kicking off Year 2.

 

 

 

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Monster Hunter World Iceborne Expansion Revealed

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Capcom just unveiled the first big expansion for Monster Hunter World: Iceborne, which is expected to drop in Fall 2019.

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Conan Unconquered Reveal Trailer Arrives

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Petroglyph, the developer behind the remaster of Command & Conquer, is working on a new game for the Conan franchise, set in the Conan universe, and a has dropped a new trailer to give everyone a glimpse into their new title.

Conan Unconquered, which will be available for both single-player and two-player co-op sometime in 2019, will be a strategy game, and you can see the cinematic trailer below:

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Microsoft’s Phil Spencer Aims To Have Xbox Game Pass On All Devices

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Microsoft has some lofty goals for Xbox Game Pass, and Phil Spencer is aiming for the moon when it comes to delivering Xbox Game Pass to more people.

Spencer said that Microsoft wants to bring Xbox Game Pass to “every device”, while speaking during the San Francisco’s Barclays conference last week.

Certainly, Microsoft’s Project xCloud will lay the foundation for doing just that, as it will go to public testing in 2019 and would be the logical bridge to Xbox Game Pass on mobile.

“We need to make sure that we’re world-class at free-to-play content, but we also look at subscription as a much lower barrier way for a customer to build a library of content,” Spencer elaborated (h/t VG247). “So we built Xbox Game Pass. It started on console, it will come to PC, and eventually it will come to every device.

“We use the flywheel that we have with customers on an Xbox to start the growth in Xbox Game Pass. But as somebody sitting back and taking a longer-term view of where our business is going, you should look at that as a business model that we think scales to billions of people not hundreds of millions of people like retail does.”

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