Connect with us

News

Rainbow Six Siege Operation Para Bellum Mid-Season Patch

Published

on

Rainbow Six Siege’s Operation Para Bellum mid-season patch is due out soon so Ubisoft has laid out some of the details pertaining to the patch.

In a recent designer note’s blog post, Rainbow Six Siege developers announced that the upcoming update will bring balance changes to eight of the game’s operators: Finka, IQ, Blackbeard, Glaz, Twitch, Jackal, Frost, and Dokkaebi.

Here is the breakdown:

FINKA

  • Reduce ability duration from 20 seconds to 10 seconds
  • Stun grenades will be replaced with Frag grenades
  • Reduce Smoke’s Gas Canister damage modifier
  • Aim down sights modifier from Adrenaline Rush reduced from -50% to -25%

We are trying to achieve two things. We want her to be more popular, but also make her weaker. This is somewhat counter intuitive, and thus presents us with a unique opportunity to make some tweaks and adjustments.

We suspect that a big part of her power comes from the HP boost, which may have a silent impact (silent in terms of player perspective). With the HP boost lasting for 20 seconds it was very efficient. By reducing the timer, we are trying to increase the timing challenge for players by reducing the duration of the ability’s effects.

We are giving her Frag grenades to make her a bit more appealing of a choice in terms of her utility, while not making her significantly stronger.

Finka is not currently used very often in Pro League, and one of the main reasons is that Smoke’s Gas Canisters do twice as much damage when you are under the effects of Adrenaline Boost. We are reducing the damage modifier so that the counter will still work, but is less efficient.

IQ

  • Frag Grenades replaced with Claymore
  • Electronics detection reduced from 20m to 15m

IQ is currently too good in terms of her fragging power + utility. As a 3 Speed Operator with a very strong rifle, she is very effective when it comes to killing enemies. For example, we have observed that she is sometimes in Pro League even when Valkyrie and Echo are banned, which leads us to believe that she is too good of a choice in too many situations.

In the past, we gave her a Frag Grenade in a time when her gadget was less useful. The increase in detectable gadgets has buffed IQ each time, so we need to balance her a bit.

We will have more drastic changes for IQ in the distant future, but wanted to make these changes in the short term to make room for other Operator choices, and increased variety, in Pro League.

BLACKBEARD

  • Increase MK17 damage from 42 to 49
  • Reduce SR-25 damage from 72 to 61
  • Reduce the hit points on the Rifle Shield from 60 to 50
  • 30% reduction in movement speed penalty when the Rifle Shield is equipped (He will move faster)

Blackbeard is in a good place in terms of power, so we do not want to make him stronger. We want to make him a bit more appealing and comfortable though, so these changes are aimed towards that. We also have seen that the SR-25 is favored, and want to make the choice between the SR-25 and MK17 a bit more difficult.

GLAZ

  • Reduce OTS-03 damage from 85 to 71

Glaz is strong in every situation, and is too strong in Pro League (indicated by contest rate (contest = Picks + Ban)). We wanted to reduce his damage a bit to make him more situational.

TWITCH

  • Reduce FAMAS damage from 40 to 37

Twitch currently has a ~60% pick rate in Ranked. Similar to Ash, it is higher than what we would like to see. We want to reduce how regularly she is picked to make room for other Operators, but we do not want to make her less powerful or fun to play. As such, we would rather do very minor changes to encourage players to try other Operators, and to work towards making other Operators as fun to play as Twitch and Ash.

JACKAL

  • Increase footsteps scanning distance from 5m to 8m

He currently has a fairly low pick rate, and is a little weak. We want to improve player comfort while playing Jackal, and reduce a bit of the risk involved with scanning enemy footsteps.

FROST

  • Increase SMG damage from 43 to 45
  • Increase Super 90 damage from 32 to 35

Frost is currently extremely weak. We need to increase he power, as well as “fun”. Her SMG is currently a bit too difficult to play with, so we want to reward those who have mastered it. We are also increasing her shotgun’s power a bit, but don’t worry, it won’t be the same as it was during Operation Black Ice.

She will probably need more extensive work done to make her as viable as some other Operators, but that is something that we will have to look at doing in the distant future.

DOKKAEBI

  • Claymore will be replaced with Stun Grenades

She will keep her Smoke Grenades, but having both Smoke Grenades and Claymores led to her having a bit too much utility, and she was able to adapt to different situations too easily. She has become extremely strong in Para Bellum as a result of Maestro, and the additional cameras that Defenders have access to.

BARBED WIRE

  • Slowing effect increased from 45% to 50%

We want to make Barbed Wire more viable in all aspects. Our objective is to give a bit more breathing room for site defense, and make Barbed Wire slightly more reliable. It will still require two hits to destroy them.

CURRENT STATUS

ALIBI

Alibi seems to a bit strong in Ranked play, but the first few weeks of Pro League have shown us that Alibi is underused. We will need more time and data to determine why and how we can go about making adjustments to compensate.

MAESTRO

We are really happy with how Maestro is performing in both Ranked and Professional play. He might even be a bit too strong in Pro League, but it is too early to say for sure. We will need more time and more data.

ASH, TWITCH, JAGER, BANDIT

All four Operators have very high pick rates, but are not broken in terms of power. Ash might be a bit too strong, but it isn’t anything too crazy.

Based on the learning from the past few months, we will take our time before making any drastic changes. We don’t want for variety to take priority over fun, so we need to focus on making other Operators as comfortable and fun to play as these four.

FROST AND KAPKAN

We have observed in the past few updates that Kapkan and Frost tend to move up and down on the Win Delta axis in tandem. This is understandable, as they are both trappers, but we are not sure what has caused such a drastic drop in their Win Delta. We are going to investigate further to try to figure it out.

CASTLE

We are looking to make more drastic changes to Castle, but do not have an ETA. We have an idea for what we would like to do, but it is currently in the back log, with no time frame for when work on it will begin.

To ensure that your questions from these changes are answered, our balancing team will be participating in an AMA on our subreddit starting at 2:00pm EDT, July 18th. Please head here to ask them your questions! We look forward to seeing you there.

News

PUBG Update #26 Details

Published

on

A new update is due out, Update #26, for PlayerUnknown Battlegrounds and the details are now out.

The new content is mainly Vikendi-focused and comes in at 12GB of space. Here are the full details, according to the official notes:

New Vehicle: Zima

Added a new Vikendi exclusive vehicle, Zima.

  • The Zima replaces UAZs on Vikendi.
  • It won’t have perfect control on Vikendi’s snowy plains, however the 4×4 Zima is much easier to maneuver compared to other vehicles.
  • While the Zima is relatively slow, it has high durability making it ideal for combat situations.

New Vehicle: Snowbike

Added a new Vikendi exclusive vehicle, Snowbike.

  • The Snowbike replaces motorbikes on Vikendi.
  • What the Snowbike lacks in durability, it makes up for with high speed and great maneuverability.

Added a new item, Flare Gun.

  • Flare Guns are now available in public matches and can be found as a rare item spawning in the world.
    • If you’re lucky enough to find a Flare Gun, fire it directly into the air after the initial blue zone has closed to call in a special care package.
    • When firing the Flare Gun inside the current safe zone, you’ll call in a special care package with lots of loot, or an armored UAZ when fired while outside the current safe zone.
  • Based on your feedback through our public Flare Gun tests, we’ve made changes to improve the gameplay experience with this item.
    • Flare Guns used in the early phase of the game often give a great advantage with little risk, therefore, the Flare Gun will only deliver a care package when used after the first blue zone phase.
    • A message will be shown on the UI when a nearby player successfully calls in a special care package with the Flare Gun and an icon indicating the location of the drop will be displayed on the map.
      • Calling in an armored UAZ will not display a message on the UI, or be indicated on the map.
    • The Flare Gun spawn rate is different on each map.

Please let us know your feedback and how the Flare Gun spices up the mid-game!

Survivor Pass: Vikendi

  • Survivor Pass: Vikendi will end at 26 Feb 18:00 PST.
    • The sale of level-up items (5Lv, 20Lv, 50Lv) will end.
  • There will be a grace period to claim any unclaimed rewards once the Survivor Pass ends, up until 12th Mar 18:00 PST.

Enter the Survivor Pass menu to check out the result screen showing your progress from Survivor Pass: Vikendi.

  • Item rewards and missions completed during the Survivor Pass can be claimed during the grace period. Click “Claim All” on the result screen to claim all applicable rewards.
  • The coupon store will expire once the grace period ends, so make sure to use them before then!
  • Check out all rewards earned in the rewards tab.
  • View all completed missions in the missions tab.

  • Season 2 was planned to end in February, but has been extended to Mar 19, 2019 PST in order to give more time to allow players more time to hit milestones to receive season rewards.
    • Challenge yourself and earn higher rewards during the extended season period.
  • The beta season 2 item rewards are now shown on the Season > Overview page after clicking Season Rewards.
  • Seasonal rewards will be granted based on the Survivor Title held at the end of beta season 2.
    • Beta season 2 rewards will be granted to players who hold the title of Novice or higher.
      • You can receive multiple unique rewards and will be granted all rewards up to your highest title.
    • Rewards will be granted with the start of the new season which will be announced at a later date.
      • Rewards delivery will be completed within 1 day of new season starting.
      • If you have not successfully received your rewards 24 hours after the new has begun, please contact Customer Support.
    • Any players who are found to have obtained a Survivor Title by violating operation policies may be subject to restriction and/or removal of seasonal rewards.

Gameplay

  • We have applied a new experimental mechanism to the test servers to test a solution to an issue related to rate of fire changing based on FPS. We appreciate all players who have given feedback regarding this issue. This won’t be applied to live servers in the next update, as we want to monitor player feedback to ensure this doesn’t negatively impact the player experience.
    • This will be only updated to the test server during Feb 19th – 26th PST.
    • This solution will be not updated with the live server update on Feb 26th PST.
    • We will be collecting player feedback and doing data analysis during the testing period, as we work towards applying this improvement to live servers in the future.
  • Improved reflective effects on the lens of scopes.
    • Added a visual lens to scopes to prevent players from seeing the empty inside of the scope in certain situations, improving the look and realism.
  • Vehicle tires will now be destroyed immediately when a vehicle explodes.
  • Modified conditions to prone, to prevent going prone on very rugged terrain.
    • While prone and moving into a position where the character shouldn’t be able to prone, the character will automatically change to crouched position.

UI/UX

  • Improved the preview feature in the store.
    • When using the preview feature, head, eyes, masks, and outer wear items will automatically unequip to prevent obstructing the view of the item being previewed.
    • When previewing head, eyes, masks, hair and makeup, the camera will zoom to better preview the items.
    • Crate and Set previews will now show the most recently selected item at the upper right corner
    • In Set item preview, characters will equip all of the items from the selected set.
    • Weapons/gear skins can now be previewed by themselves without the character by clicking the view detail button to the right side of the preview.
    • The emotes preview will play the emote automatically upon pressing preview. Emotes can be replayed using the play buttonat the left top corner of the screen. The play button cannot be pressed while the emote preview is being played.
  • The Key Guide page showing default key bindings on the loading screen will not appear if the player has customized their key bindings to prevent confusion.
  • Added Rich Presence for Steam and Discord clients (displayed on the friends list) which allows players to share their own and view their friends’ game status with detailed information.
    • You can check ‘Game State Status’, ‘Mode’, ‘Match Time Elapsed’.
      • For example: PLAYERUNKNOWN’S BATTLEGROUNDS – Playing, War Mode, 00:20 elapsed.

Replay

  • Improved the Replay Editor features.
    • AddedMulti keyframe set save feature which enables multiple edits in a single replay file.
    • Added ‘Delete all’ feature which erases all key frames in selected multi key frame.
    • Added detailed items such as color correction, free camera lean angle, detailed setting for depth of field etc.
    • Improved the Replay Editor so post-corrections and depth of field settings can be applied immediately.
  • Improved the UI of the Replay Editor.

Performance

  • Optimized character animations to improve performance.
  • Improved the game loading speed by optimizing the character loading process.
  • Improved FPS by optimizing the in-game foliage rendering process.
  • Optimized the hit criteria for Molotov when calculating character’s damage.
  • Optimized certain elements of the HUD UI which were causing decreased performance.

Skins & Items

  • Added a countdown timer to display time remaining to purchase East Erangel Police Crates individually, before they are moved to the pool of random crates on March 26 PST.

Custom match

  • System improvement: The result screen of a match has been separated from the session.
    • When a custom match finishes, players will now be able to review the results screen for 10 minutes. The next custom match can be launched 1 minute after the exiting the previous match.
  • Vikendi is now available in Esports Mode custom matches.
  • The number of vehicles in Esports mode has been increased in all maps.
  • Improved observer system animation when moving in to the safe area.

Bug fixes

World

  • Fixed an issue with buildings rendering late while freefalling on Vikendi
  • Fixed an issue where some buildings could not be seen at certain distances on Vikendi
  • Fixed an issue which prevented Dacia speed from being reduced when driving on snow.
  • Fixed some terrain/structure related bugs on Erangel and Miramar.

General

  • Fixed the issue where molotov’s flame sound could be heard over a 1km radius.
  • Fixed the issue of reticle brightness getting reset when switching scopes or picking up dropped weapons.
  • Fixed the issue of dead bodies making footstep sounds.
  • Fixed an issue which could cause grenades to deal damage through floors in certain buildings.
  • Fixed an issue which could cause grenades to deal damage through walls of certain buildings.
  • Fixed the issue which could cause the remaining number of rounds in a magazine to be displayed incorrectly when reloading.
  • Fixed an issue which in specific situations could allow players to move while floating in air by moving around tight terrain while prone.
  • Fixed an issue where the muzzle of an SMG would be cutoff on the inventory screen with 3D character render turned on.
  • Fixed the issue which prevented switching helmets, vests and weapons when the inventory is full.
  • Fixed the issue with the name of two skins being identical.
  • Fixed the issue where the S686 could sometimes be fired 3 times in a row due when a player had poor network connectivity.
  • Fixed the issue with characters attacking with fists instead of throwing throwables when a player had poor network connectivity.
  • Fixed the issue with loading screen image being cropped on 21:9 monitors.
  • Fixed the issue with Yes/No button in the team invite pop-up screen not functioning in certain situations.
  • Fixed the issue of the loading screen image occasionally remaining in the lobby.
  • Fixed the issue with moving to the mode selection screen instead of session list when entering or leaving a custom match session.
  • Fixed the issue where the minimap is not properly zoomed in while pressing N (default) during the death cam.
  • Fixed the issue in observer mode which showed characters moving in a landing animation incorrectly in certain situations.
  • Fixed the issue of parachute icon not shown properly when viewing a map in observer mode.
  • Fixed the issue where care package item list does not appear on care packages in the Vikendi cave.
  • Fixed the issue with character animation not being shown properly in certain situations while swimming
  • Fixed the issue of a character and its shadow not displaying some swimming animations in FPP mode.
  • Fixed the issue of being unable to switch weapons when pulling out the safety pin of a grenade.
  • Fixed the issue where a smoke grenade’s fuse starts to go off when touching the ground instead of when the pin is pulled out.
  • Fixed the issue of throwables becoming invisible after being thrown and switching to a different weapon.
  • Fixed the issue of interaction highlight and button being shown for destroyed motorbikes and scooters.
  • Fixed the issue of an abnormal character animation being shown when grabbing a Flare Gun in a specific position.
  • Fixed the issue of an animation being displayed backwards when the character is armed with melee weapons and walking backwards.
  • Fixed the issue of raining effects being shown indoors.
  • Fixed the issue of prone key acting as ‘toggle’ when it is set to ‘hold’.
  • Fixed the issue of care package being stuck in an abnormal motion when obstructed from landing.

Continue Reading

News

Apex Legends Dropping New Weapon Today

Published

on

A brand new weapon is dropping on Apex Legends today as part of a new update announced by Respawn Entertainment.

Prepare for Havoc, a gun that has been teased on social media by the developer:

Get ready to cry havoc—a new gun is coming to King’s Canyon pic.twitter.com/w8LNa2GDWn— Apex Legends (@PlayApex) February 19, 2019

Continue Reading

News

Red Hook Studios Announces Darkest Dungeons 2

Published

on

Red Hook Studios has officially announced that Darkest Dungeons 2 is officially in the works, during an interview with PC Gamer.

The interview is packed with tidbits about what to expect with the upcoming title, and the following teaser video has been dropped as well:

Continue Reading

Trending