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Dark Souls Remastered Patch 1.03 Details

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Bandai Namco is releasing a new patch for Dark Souls Remastered on Wednesday for Playstation 4, Xbox One, and PC.

Patch 1.03 will force servers to go offline as the patch is rolled out, and offline play will be available during the rolling out process.

Here is the full breakdown of the patch:

Dark Souls: Remastered update 1.03 – patch notes

All Platforms

  • Fixed a bug in which The Four Kings are not displayed properly in The Abyss.
  • Fixed a bug in which the ending comes up in Kiln of the first flame without defeating the boss when you do specific moves before the boss area.
  • Fixed a bug in which player’s clear data is erroneous when the application is finished on specific conditions after defeating Gwyn, Lord of Cinder.
  • Fixed a bug in which messages are not displayed to other players on asynchronous online.
  • Fixed a bug in which session matching stops during online mode when the player fails to join the session where blocked players are playing.
  • Fixed a bug in which the number of Estus Flask possessions is not displayed properly when you return by Black Separation Crystal.
  • Improved the security against cheating during online multiplayer.

PlayStation 4

  • Fixed a bug in which the application cannot be launched.

PlayStation 4 and Steam/PC

  • Fixed a bug in which players become invisible during online multiplayer.

Xbox One

  • Fixed a bug in which after players reset their stats and create a new profile, the new profile still features the reset stats.

Dark Souls: Remastered Server Maintenance Times

PlayStation 4

All times listed in 24-hour clock format

  • Coordinated Universal Time (UTC): 01:00 – 03:00
  • Japanese Standard Time (JST): 10:00 – 12:00
  • Central European Standard Time (CEST): 03:00 – 05:00
  • Pacific Daylight Time (Maintenance begins on July 10 in the PDT time zone) (PDT): 18:00 – 20:00

Xbox One

All times listed in 24-hour clock format

  • Coordinated Universal Time (UTC): 01:00 – 07:00
  • Japanese Standard Time (JST): 10:00 – 16:00
  • Central European Standard Time (CEST): 03:00 – 09:00
  • Pacific Daylight Time (Maintenance begins on July 10 in the PDT time zone) (PDT): 18:00 – 00:00

Steam/PC

All times listed in 24-hour clock format

  • Coordinated Universal Time(UTC): 08:00 – 10:00
  • Japanese Standard Time(JST): 17:00 – 19:00
  • Central European Standard Time (CEST): 10:00 – 12:00
  • Pacific Daylight Time (PDT): 01:00 – 03:00

 

 

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Monster Hunter World Iceborne Expansion Revealed

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Capcom just unveiled the first big expansion for Monster Hunter World: Iceborne, which is expected to drop in Fall 2019.

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Conan Unconquered Reveal Trailer Arrives

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Petroglyph, the developer behind the remaster of Command & Conquer, is working on a new game for the Conan franchise, set in the Conan universe, and a has dropped a new trailer to give everyone a glimpse into their new title.

Conan Unconquered, which will be available for both single-player and two-player co-op sometime in 2019, will be a strategy game, and you can see the cinematic trailer below:

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Microsoft’s Phil Spencer Aims To Have Xbox Game Pass On All Devices

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Microsoft has some lofty goals for Xbox Game Pass, and Phil Spencer is aiming for the moon when it comes to delivering Xbox Game Pass to more people.

Spencer said that Microsoft wants to bring Xbox Game Pass to “every device”, while speaking during the San Francisco’s Barclays conference last week.

Certainly, Microsoft’s Project xCloud will lay the foundation for doing just that, as it will go to public testing in 2019 and would be the logical bridge to Xbox Game Pass on mobile.

“We need to make sure that we’re world-class at free-to-play content, but we also look at subscription as a much lower barrier way for a customer to build a library of content,” Spencer elaborated (h/t VG247). “So we built Xbox Game Pass. It started on console, it will come to PC, and eventually it will come to every device.

“We use the flywheel that we have with customers on an Xbox to start the growth in Xbox Game Pass. But as somebody sitting back and taking a longer-term view of where our business is going, you should look at that as a business model that we think scales to billions of people not hundreds of millions of people like retail does.”

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