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Destiny 2: Forsaken All Supers And Subclass Abilities

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Destiny 2: Forsaken is bringing a lot of new content to the game, so much so that it is likely that the once-flawed Destiny 2, may finally be on the right track.

Along with the new DLC, there will be a host of new supers arriving and they have all been broken down below (h/t VG247).

Hunter Class

Nightstalker SubclassWay of the Wraith

  • Standard – The smoke bomb slows enemies when caught in the cloud and doles out plenty of damage.
  • Perk – Landing a perfect, precision kill will make the Nightstalker turn invisible and they will gain true sight.
  • Super: Spectral Blades – Turns the Nightstalker invisible and provides the player with twin void blades. They can then sneak around the battlefield unseen before striking.

Gunslinger Subclass: Way of a Thousand Cuts

  • Standard – The Gunslinger’s melee move throws out a fan of burning knives.
  • Perk – Killing enemies while they are burning will recharge this ability, plus, burning enemies will also recharge the Hunter’s dodge.
  • Super: Blade Barrage  – Doubles down on the Hunter’s knife skills allowing them to dish out some explosive kills. Basically, Way of a Thousand Cuts its an amped-up version of the Hunter’s knife abilities.

Arcstrider Subclass: Way of the Current

  • Standard – Sliding before dishing out a melee attack causes the player to perform a staff-powered, uppercut strike. Any melee attacks will also increase reload speed.
    Perk – All Arc abilities electrify enemies, and if you go on to melee them after electrified, they will become disoriented. This will also recharge the Hunter’s abilities.
  • Super: Whirling Guard – Gives Hunters the ability to spin their staff to block incoming projectiles. These will be reflected back at the target, and will triple the damage doled out by the staff afterwards.  In short, use the staff to reflect damage, and then go in and smack enemies around with it.

Titan Class

Sentinel Subclass: Code of the Commander

  • Standard – Melee ability causes an explosion.
  • Perk – With Code of the Commander, all void melee attacks attach a void detonator. Enemies with a detonator attached will explode when damaged, and the fallout causes detonators to be attached to enemies caught in the explosion.
  • Grenade – The grenade ability partially recharges grenade energy for the Titan and nearby allies when the detonators are triggered.
  • Super: Banner Shield – Produces a barrier absorbing enemy attacks when holding guard. Allies can shoot through the barrier, making it a good option for boss damage rotation.

Sunbreaker Subclass: Code of the Devastator

  • Standard – The melee ability allows the Titan to throw a hammer which physically remains in the world.  Retrieving it will fully charge the melee ability and trigger health regen.
  • Perk – The more Solar kills made, the more damage will increase stacking up to three times.
  • Super: Siege Hammer  – Creates a much larger flaming hammer than before. When hitting it on the ground, it creates earthquake-like tremors and sends out a flaming tornado.

Striker: Code of the Missile

  • Standard –  While airborne, press melee to slam into the ground like a mini Fist of Havoc.
    Perk – Picking up ammo while sliding will reload the Titan’s weapon and increase damage for a short period of time.
  • Super: Thundercrash – Sends the Titan hurdling great distances like a missile. Players are able to control the trajectory  before landing like a meteor.

Warlock Class

Voidwalker Subclass: Attunement of Fission

  • Standard –  This new Atomic Breach melee ability creates a void explosion at range.
  • Perk – Any Void ability kills will heal the player and grant ability energy.
  • Grenade – While holding down the grenade button, the Warlock will create a AoE supernova explosion.
  • Super:  Nova Warp  – Empowers the player with a teleportation ability that allows them to continuously teleport short distances. This can be finished up with unleashing a large burst of explosive energy.

Stormcaller: Attunement of Control

  • Standard –  Tapping melee flings out long distance electricity balls which will explode. Upon detonation, lightening bolts will stream downwards.
  • Perk – Arc kills have a chance to produce Ionic Tracers. This spark of raw, ionic energy will travel back to the player, and if collected, will recharge abilities.
  • Super: Chaos Reach – Fires a long range bolt of arc energy. This can be deactivated to save energy if needed.

Dawnblade Subclass: Attunement of Grace

  • Standard –  Melee attacks burn enemies and empower allies.
  • Perk –  Abilities pertaining to healing or empowering will replenish abilities which aren’t a super.
  • Grenade – Can be transformed into a Blessing by holding down the button. Doing so produces a projectile that can be used to heal allies. It also drops overshield orbs which can be retrieved.
  • Super: Well of Radiance – When the Warlock slams their sword into the ground, they will create a wide radius aura. It will heal and empower all allies which stand in it.

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Realm Royale Heads to Open Beta Tomorrow

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Realm Royale, from Hi-Rez Studios, will drop it’s BETA on both Playstation and Xbox One tomorrow.

The battle royale based on the Paladins’ world and featuring the Paladins’ heroes, arrived in 2018 on PC, and it’s success pushed the title for a console release.

This is the first time the game will be available without the need of special invite codes.

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Ace Combat 7: Skies Unknown Gameplay Preview

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New gameplay footage for Ace Combat 7: Skies Unknown, which was announced back in 2015, has arrived.

Below, you can see up to 30 minutes of gameplay of the action-simulation that is now available on both Playstation and Xbox, and will arrive on PC on February 1st.

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Halo: The Master Chief Collection Adds Modern Aiming Option

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A brand new update rolled out for Halo: The Master Chief Collection that arrived last week has added a “modern aiming” feature to the gameplay.

343 Industries implemented the feature along with a number of fixes and playlist additions.

Here are the full patch notes:

In our November update, we asked that between November 19-30, players help us deal with the Infection that took over MCC by playing the Flooded Campaign Playlist. Many players heard this call to action and with your help, the flood have been successfully driven back.  

FLOODED BY THE NUMBERS

  • Total number of players who played the ‘Flooded’ playlist between 11/19 and 11/30: 18,042
  • Total time played: Over 4 years and 4 months of game time
  • Friendworthy: 2,520 played with a friend

Player Mission Completions:

  • ‘343 Guilty Spark’ (Mission 1): 16,997 players
  • ‘The Library’ (Mission 2): 14,041 players
  • ‘Quarantine Zone’ (Mission 3): 12,057 players
  • ‘Gravemind’ (Mission 4): 10,783 players
  • ‘High Charity’ (Mission 5): 10,320 players
  • ‘Flood Gate’ (Mission 6): 10,006 players
  • ‘Cortana’ (Mission 7): 9,669 players

Multiple play throughs:

  • ‘343 Guilty Spark’ (Mission 1): 654 players played multiple times
  • ‘The Library’ (Mission 2): 420 players played multiple times
  • ‘Quarantine Zone’ (Mission 3): 314 played multiple times
  • ‘Gravemind’ (Mission 4): 233 players played multiple times
  • ‘High Charity’ (Mission 5): 213 players played multiple times
  • ‘Flood Gate’ (Mission 6): 199 players played multiple times
  • ‘Cortana’ (Mission 7): 183 players played multiple times

Now that the flood has been handled, we can enjoy the snowy winter wonderland that has taken over our menus. The team is working on some additional special events and game takeovers for the future.

Back in December, we asked players to come play at least 12 matchmade games in the MCC Insider build prior to the holidays during the scheduled playtest times. Those who participated and played 12 complete games will receive their new Ugly Sweater Nameplate unlocks this week.

For everyone else, don’t fret – you can earn the Ugly Sweater Namplate! Anyone who played at least 12 complete matches during December will be granted the nameplate later this month. And, everyone who plays at least 12 complete matches in January, will receive the nameplate in early February. So, get out there and have some fun!

NEW FEATURE: “MODERN AIMING”

This feature is designed to help address feedback from some players that aim acceleration in MCC doesn’t “feel right.” The “modern aiming” option helps to smooth out the aim acceleration zones on your controller by using values that are more like H2A and H4 than the older legacy titles. The big difference you will notice is that the movement of your cursor is much smoother with these settings turned on and the aim acceleration zones in the diagonals are much harder to activate.

This new setting feels so good that it is turned on by default in the older titles. You can change this back to legacy via the Controller Settings menus.

NEW SKULLS FOR HALO: CE

Ramp up the challenge and further customize your Halo: CE Campaign experience with the addition of eight more skulls!

  • Anger – Enemies and allies fire their weapons faster and more frequently.
  • Bandana – Fixed a bug with this skull so now energy-based weapons have infinite ammo as well.
  • Catch – Enemies throw and drop more grenades.
  • Ghost – A.I. characters will not flinch from attacks, melee or otherwise.
  • Sputnik – the Mass of objects is decreased, making them more easily displaced
  • That’s Just Wrong – Strengthens the hearing of both allies and enemies. They will now notice the slightest sound of reloading or drawing a weapon, footsteps, etc. A.I. also have increased accuracy.
  • Thunderstorm – Field Promotions to the ranks of all A.I. characters so they are more difficult to fight, smarter, and more dangerous.
  • Tough Luck – Enemies always go berserk, always dive out of the way, and never flee.

PLAYLIST UPDATES

Along with today’s update, we are also making some changes inside of Social Matchmaking. We would like to welcome our latest rotational playlist to the lineup: “Super Duper Fiesta!” This preset includes a mix of Fiesta variants across H2C, H3, H4, and H2A. This will be replacing the “Team Action Sack” option for the time being (don’t fret Action Sack fans, it’s a temporary refresh). To play Super Duper Fiesta, go to “Social Games” and you’ll find it in the “GAME PRESET” option – note that it’s using the Action Sack icon but the description displays “SUPER DUPER FIESTA!”

We are also moving some of the game types that were in Action Sack to new homes. Full details below.

Match Composer Settings Changes:

  • Removed Action Sack and replaced with Super Duper Fiesta!
  • [4v4] Added a Super Duper Fiesta! Game preset.
  • [4v4] [H2, H2A, H3, H4] Added Super Duper Fiesta! Entries.
  • [8v8] [H3, H4] Moved BTB Heavies entries from Action Sack to Slayer at low weighting
  • [8v8] [H4] Moved Dominion entries from Action Sack to King of the Hill.

With today’s update, Jan. 16, there’s only one notable change to the Matchmaking playlists – H3 Hardcore Team Doubles is being removed for now since the tournaments that relied on it are now complete and engagement has slowed. 

MCC has also received several adjustments to Matchmaking Playlists over the past few weeks (all based on player feedback!). For details on all of the most recent playlist changes, please check out these posts on the official MCC Support Trello Board:

BUG FIXES

Here are the key bug fixes included in the January update:

Global

  • Cleansed the Flood infection from the main menu
  • Added error handling to prevent users from joining each other from different versions of the game
  • Fixed an issue where players could not enter gameplay using custom map or game variants in offline LAN
  • Fixed an issue where menu music volume slider changes were not respected while in a squad
  • Fixed some navigation inconsistencies in the main menu
  • Fixed an issue where the descriptions for some campaign killstreak medals were inaccurate in the medal chest

Halo: CE

  • Fixed an issue that resulted in inconsistent hit detection against players with poor connections
  • Fixed an issue where the Bandana skull did not grant infinite ammo to energy weapons in Campaign

Halo 2

  • Fixed an issue where the Bandana skull did not grant infinite ammo to energy weapons in Campaign

Halo 3

  • Fixed an issue where the Shade Turret was not appropriately displayed as the tool of destruction in the post-game carnage report

ODST

  • Improved messaging around which playlists support co-op play

Forge & Films

  • Fixed an issue where incorrect file sizes were being displayed for films
  • Fixed an issue where the character limit for map variant names was displayed inaccurately in Halo 3
  • Fixed an issue where players were forced to re-enter a map variant name after inputting an invalid description

KNOWN ISSUES

Below are a handful of known issues that the team is aware of with the January update. Each of these issues is on the radar so no need to sound the alarm when providing feedback. These issues were initially messaged back in early December, so hopefully players have had adequate notice and time to plan accordingly. 

Campaign Checkpoint Loss – Halo: Combat Evolved & Halo 3
Due to work being done in the campaigns for both Halo: Combat Evolved and Halo 3, the mid-mission checkpoints for both HCE and H3 will be invalidated upon the installation of the January update. Please complete them prior to installing the patch or you will lose the checkpoint progress.

Spartan Ops mission completion badges missing
The team has found a bug in this update that causes Spartan Ops mission completion badges to not appear if they were earned in a previous version of the game (prior to the current updated build) or after the title is relaunched after they have been earned. The stats are being tracked appropriately and badges are awarded, but it’s just that they aren’t visibly appearing at this time. We are looking into a fix for this but wanted to inform players as this bug will be is in the January update.

Career Stats

In this build certain career stats may appear temporarily blank or not populate without first navigating to another stats page.

Campaign Playlist Progression Achievements

We have been investigating Achievement related queries players have been discussing in the MCC support forums for a while and have found an issue that is present with this update. Currently the ODST, Halo 4, and Halo 2 Campaign Playlists will not grant Achievements correctly when the playlist is started in a previous build, a player takes a new update, and then completes the Campaign Playlist on the updated build. We are investigating solutions for this currently.

As a reminder, bookmark the MCC Support Page on Trello for the latest known issues and overall MCC development status.

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