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Bungie Talks About Killing Off Cayde-6 In Destiny 2

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Destiny 2 is getting another valid opportunity to win back gamers, many of which have left over the past year due to the many, many issues that have popped up since the launch of the game last fall.

Bungie project lead Scott Taylor recently spoke to the Playstation blog about the controversial death of Cayde-6, which was shown during the 2018 E3 cinematic trailer presentation of Destiny 2: Forsaken DLC.

“There wasn’t a single lightning moment where someone unveiled a grand design about killing Cayde,” Taylor said.

”It was much more organic than that and developed from a series of ideas we were trying to explore. We wanted to tell a story with huge stakes, but have those stakes be really personal to the player. We’ve done aliens trying to destroy the universe with the consequences of failure resulting in catastrophe. What if we could get that feeling with something closer to home, and more relatable? That was appealing.”

Taylor went on the discuss the decision process as to where to go next with the game.

“We started discussing what we cared about as Guardians, and it became clear that the Vanguard had really come alive as characters for our fans,” he said. “So each of the expansions over the last year have focused on them: Ikora in Curse of Osiris, Zavala in Warmind and now Cayde in Forsaken.”

Fan reaction was incredible, and something that Bungie expected once the trailer went public.

“Reaction to this has been all over the place across the studio. Some people are mad, sad, frustrated, excited. We think that’s appropriate. It’s a big deal, and we’re taking it seriously.”

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Apex Legends Patch Arrives

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As we talked about on Monday, a new Apex Legends patch has arrived and it addresses a number of issues with some fixes, and some tweaks.

Here are the patch notes for 1.1.3:

Audio fixes and improvements 

  • Performance
    • Improved audio engine to be around 30% more CPU efficient, lessening the chance of distortion or dropouts.
    • Lowered impact on data loading through code and content changes to improve potential dropout issues.
  • Quality of life
    • Lowered the master volume of all sounds during the character select screen through the end of the drop sequence.
    • Lowered the volume of Wraith’s ambient kunai knife sound for those who are sensitive to the sound. If it is still bothersome we will remove it in a later patch.
    • Increased the volume of close proximity enemy footsteps for all Legends.
    • Increased the priority of enemy footsteps to ensure the sounds play even in heavy combat situations.
    • Slightly lowered the volume of Pathfinder footstep sounds heard from the first person view.
    • Fixed missing or quiet dryfire (out of ammo trigger click sound) and low ammo (the progressive change in sound that the gun makes as the magazine approaches empty) sounds for the R301, Hemlok, Flatline and RE45.
    • Increased the volume of the music that plays when winning a match.
    • Added more detailed audio to the Training mission.
  • Bug fixes
    • Fixed occlusion bug for the “wind down” sound for the Havoc.
    • Fixed issue with automatic weapon fire sounds occasionally getting stuck on, usually after a Legend respawns.
    • Fixed bug with RE45 missing tail sounds (the echo in the environment after the shot) when in close proximity.

Hit detection fixes and omprovements  

Fix for Lifeline “Pick Me Up” banner bug on PS4  

  • The issue has been resolved and we will be re-enabling the banner after the patch is live.

Developer’s Note: We made changes to client and backend to address this and it’ll take a little time to take full effect. We’re expecting the error to resolve within a few hours after the patch is live.

Crashes specific to Intel CPUs (PC Only) 

  • Intel has been notified, but in the meantime, Respawn has provided a workaround in the patch.  In order to keep from crashing, they have lowered the original clock speeds for user CPUs by changing the instructions used by that one function.

Additional bug fixes and changes

  • Fixed issue with the Fortified Passive ability for Gibraltar and Caustic where they would take damage through shields.
  • Fixed the bug that allowed players to stick objects to Gibraltar’s Gun Shield.
    • Admittedly it’s been fun to see the results of this but the behavior is not intended by design and could get out of control.
    • Items will no longer stick to Gibraltar’s Gun Shield, however, it will now deflect Arc Stars.
  • Identified some issues with -novid, and will be disabling the flag until the issue can be addressed.
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Outer Wilds Arriving Next Week

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Outer Wilds

Mobius Digital has officially announced the release date of it’s new open-world, space-based game Outer Wilds, and it’s coming next week.

The new space exploration game will officially arrive on May 30th for PC and Xbox One.

The following trailer was dropped along with the official announcement.

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Doctor Who VR Game Officially Announced

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Doctor Who: The Edge of Time

Maze Theroy, the team behind virtual reality titles such as The Vanishing Act, has announced a “feature length” VR game that will make comic book fans smile from ear to ear.

Doctor Who: The Edge of Time is set to arrive this September for PSVR, Oculus Rift, Oculus Quest, HTC Vive, and Vive Cosmos.

“The Doctor has been hurled through time to the end of the universe. A virus that threatens to rip apart reality itself has been unleashed. Players can pilot the TARDIS on a journey across worlds both familiar and strange to recover a series of powerful time crystals that can repair spacetime and ultimately save the universe itself.”

The following teaser trailer was dropped along with the official announcement.

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