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Fortnite Patch Addresses Trap Nerf, Changes to Jetpacks, Shotguns

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A new patch released by Epic Games for Fortnite aims to address the trap nerf issues, as well as make changes to both jetpacks and shotguns.

Bounce Traps are also making their triumphant return.

Here are the official patch notes:

General: 

One of our goals for Fortnite is to have a number of ways to play the game and be successful. We’ve identified some strategies that are overly dominant and we’ll be making some adjustments today. Going forward we’ll continue to monitor how we can best support that gameplay variety.

Here are some of the immediate changes coming today!

Shotguns

For a while we felt that Shotguns promoted healthy close quarter gameplay, however with the recent equip time changes, Shotguns are being used more often than we like. It’s something we’ve been keeping an eye on, but broadly speaking we feel Shotguns are a little too strong in their current state. As a result, we’re making these adjustments:

  • Pump Shotgun
    • Headshot multiplier reduced from 2.5 to 2.0
    • Damage reduced from 90/95 to 80/85
  • Tactical Shotgun
    • Headshot multiplier reduced from 2.5 to 2.0

Shotgun consistency across the board is also something we’re looking into and aim to improve. We want to make it more apparent when you hit or miss a shot. In addition to that, making sure the accuracy is more consistent and improving other odd behaviors with the weapon is a top priority. We’ve identified a number of issues that we’re currently working on solving in the near future.

Traps

We made a large change to traps a few weeks ago to test decreasing damage from 125 to 75. This was done in an effort to better understand the impact traps have throughout a match. The change sparked a great deal of excellent discussion about traps and we are going to lean more into improving their effectiveness. We want this to add more ways for you to be potent in combat. Here’s the change:

  • Trap Damage increased from 75 to 150

Jetpack

The Jetpack was introduced as a Limited Time Item. You can learn more on the goals of Limited Time Items as a concept in this post.

We will be vaulting the Jetpack at 8am on Monday, June 11. Get in your last matches before then! We may bring back the Jetpack at a future date with some improvements and new changes.

Weapon + Items 

  • Bouncer trap added.
    • Rare trap.
    • Drops in stacks of 3 in Treasure Chests, Supply Drops, Supply Llamas or floor loot.
    • Can be placed on floors and walls.
    • Provides a jump boost upward or in a direction.

Building Adjustments
We are making the following changes to address a few top concerns, including: Rocket Launcher and Grenade Launcher dominance in the late game, Minigun effectiveness, and overall resource availability. We will be closely monitoring these changes when they are live to assess the impact and re-adjust as necessary.

  • Supply Llama
    • Decreased material stacks from 500 to 200 per resource.
    • Explosive Ammo removed.
  • Damage fall-off vs. structures removed for Rifles, SMGs, Pistols, and LMGs.
  • Floor loot materials adjusted
    • Material drop chances in floor loot reduced by 33%.
    • Material stack sizes in floor loot reduced by 33%.
  • Ammo availability adjusted
    • Light Ammo stack sizes increased from 12 to 18.
    • Explosive Ammo availability decreased 50%.
  • Minigun adjusted
    • Accuracy increased by 10%.
    • Light Ammo spawn increased from 60 to 90.
    • Damage against structures increased from 25 to 30.
  • C4 structure explosion radius increased from 400 to 600.
  • Teams of 20 Storm Damage per tick adjusted.
    • Storm circle 1 damage per tick decreased from 10 to 1.
    • Storm circle 2 damage per tick decreased from 10 to 2.
    • Storm circle 3 damage per tick decreased from 10 to 4.
    • Storm circle 4 damage per tick decreased from 10 to 8.

Save the World

  • Diecast Jonesy
    • New Commando Hero
    • Available in the Event Store Wed, June 6 at 8pm ET.
  • Chromium Ramirez
    • New Commando Hero
    • Available in the Event Store Wed, June 6 at 8pm ET.

 

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Monster Hunter World Iceborne Expansion Revealed

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Capcom just unveiled the first big expansion for Monster Hunter World: Iceborne, which is expected to drop in Fall 2019.

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Conan Unconquered Reveal Trailer Arrives

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Petroglyph, the developer behind the remaster of Command & Conquer, is working on a new game for the Conan franchise, set in the Conan universe, and a has dropped a new trailer to give everyone a glimpse into their new title.

Conan Unconquered, which will be available for both single-player and two-player co-op sometime in 2019, will be a strategy game, and you can see the cinematic trailer below:

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Microsoft’s Phil Spencer Aims To Have Xbox Game Pass On All Devices

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Microsoft has some lofty goals for Xbox Game Pass, and Phil Spencer is aiming for the moon when it comes to delivering Xbox Game Pass to more people.

Spencer said that Microsoft wants to bring Xbox Game Pass to “every device”, while speaking during the San Francisco’s Barclays conference last week.

Certainly, Microsoft’s Project xCloud will lay the foundation for doing just that, as it will go to public testing in 2019 and would be the logical bridge to Xbox Game Pass on mobile.

“We need to make sure that we’re world-class at free-to-play content, but we also look at subscription as a much lower barrier way for a customer to build a library of content,” Spencer elaborated (h/t VG247). “So we built Xbox Game Pass. It started on console, it will come to PC, and eventually it will come to every device.

“We use the flywheel that we have with customers on an Xbox to start the growth in Xbox Game Pass. But as somebody sitting back and taking a longer-term view of where our business is going, you should look at that as a business model that we think scales to billions of people not hundreds of millions of people like retail does.”

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