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Alolan Forms Coming to Pokemon Go

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It may be awhile before trainers see Generation Seven Pokemon in Pokemon Go, but it appears they will have an opportunity to catch some of the Alola forms to their Generation One creatures.

In a news release, Pokemon announced that several Alola variant Pokemon to the mobile game.

Say “Alola” to Pokémon GO!

Alolan Forms of Pokémon Originally Discovered in the Kanto Region Are Coming to Pokémon GO.

So far in Pokémon GO, we have seen Pokémon originally discovered in the Kanto, Johto, and Hoenn regions. Next up, be on the lookout for the Alolan forms of Pokémon originally discovered in the Kanto region, which will soon make their debut. Stock up on Poké Balls and get ready to expand your Pokémon collection!

On the website  there is a silhouette of what could be the Alolan forms that will be introduced in Pokemon Go. The release did not announce a formal release date for the Alola variants. 

Alola forms of Pokemon from in the first generation of games were introduced in “Pokemon Sun” and “Pokemon Moon.” These Pokemon were not only different in appearances, but also type and had new abilities as well. This provided a fresh take on some Pokemon who trainers may have shied away from using in the past.

Fans have hoped Pokemon from other generations would receive an Alola form, and some have even made fan videos.

Alola forms in Pokemon Go will provide trainers with different Pokemon they can add to their teams and use in gym battles and raids.

Below is the list of Kanto Pokemon who received Alola variants with their descriptions their Pokedex.

Diglett (Steel/Ground):

Its head sports an altered form of whiskers made of metal. When in communication with its comrades, its whiskers wobble to and fro.

Dugtrio (Steel/Ground)

Its shining gold hair provides it with protection. It’s reputed that keeping any of its fallen hairs will bring bad luck.

Grimer (Dark/Poison)

A Grimer, which had been brought in to solve a problem with garbage, developed over time into this form.

Muk (Dark/Poison)

The garbage it eats causes continuous chemical changes in its body, which produce its exceedingly vivid coloration.

Geodude (Rock/Electric)

Its body is a magnetic stone. Iron sand attaches firmly to the portions of its body that are particularly magnetic.

Graveler (Rock/Electric)

Its preferred food is dravite. After it has eaten this mineral, crystals form inside the Pokémon, rising to the surface of part of its body.

Golem (Rock/Electric)

It fires rocks charged with electricity. Even if the rock isn’t fired that accurately, just grazing an opponent will cause numbness and fainting.

Rattata (Dark)

With its incisors, it gnaws through doors and infiltrates people’s homes. Then, with a twitch of its whiskers, it steals whatever food it finds.

Raticate (Dark)

It forms a group of Rattata, which it assumes command of. Each group has its own territory, and disputes over food happen often.

Meowth (Dark)

This Pokémon was not originally found in Alola. Human actions caused a surge in their numbers, and they went feral. They’re prideful and crafty.

Persian (Dark)

Its round face and smooth coat—softer than the most high-class velvet—have made this a very popular Pokémon in Alola.

Vulpix (Ice)

It exhales air colder than -58 degrees Fahrenheit. Elderly people in Alola call this Pokémon by an older name—Keokeo.

Ninetails (Ice)

It creates drops of ice in its coat and showers them over its enemies. Anyone who angers it will be frozen stiff in an instant.

Sandshrew (Ice/Steel)

It lives on snowy mountains. Its steel shell is very hard—so much so, it can’t roll its body up into a ball.

Sandslash (Ice/Steel)

Fleeing a volcanic eruption, it settled on a snowy mountain. As it races through the snowfields, it sends up a spray of snow.

Exeggutor (Grass/Dragon)

Alola is the best environment for this Pokémon. Local people take pride in its appearance, saying this is how Exeggutor ought to look.

Raichu (Electric/Psychic)

It only evolves to this form in the Alola region. According to researchers, its diet is one of the causes of this change.

Marowak (Ghost/Fire)

The bones it possesses were once its mother’s. Its mother’s regrets have become like a vengeful spirit protecting this Pokémon.

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Fortnite Teasing Avengers: Endgame Crossover Event

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With Marvel’s ‘Avengers: End Game’ set to arrive later this week, Fortnite is teasing it’s cashing in on the cinematic mega-event.

A recent tweet from Fortnite strongly hinted at another crossover with the Marvel Cinematic Universe:

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Bumper Fortnite v8.30 Patch Marks Arrival of Reboot Vans, Buccaneer’s Bounty Event

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The weekly patch for Fortnite has rolled out and v8.30 brings a number of changes, including the inclusion of Reboot Vans and Buccaneer’s Bounty Event along with a slew of technical improvements.

Update v8.30 Patch Notes

SAVE THE WORLD

What’s New?

  • Bombsquad Kyle
  • Bolster your Hero’s armor with this new Legendary Constructor. This Hero is “The Bomb”.
  • **Lost in Transit Beta Storm  **
  • Don’t get Lost.. in transit to this new Beta Storm. Locate the supply trucks and put them back on course!

Missions + Systems

  • Beta Storm: Lost in Transit
    • We’ve lost our supply trucks; Find them and put them back on course!
      • You have 15 minutes to rescue 5 trucks and update their GPS’s to send them on their way. Some will be surrounded by the enemy, others will be under attack or need refueling.
      • Most of the area is covered in a storm and the safe area is on the move! Rescue all the trucks and survive the storm until evacuation.
  • Eliminate and Collect is now in the normal mission rotation and no longer a Beta Storm.
    • Added 3 new possible bonus objectives.
      • Sniper Eliminations
      • Melee Eliminations
      • Trap Eliminations
    • Random encounters now start sooner and have less time between them.
    • Once the storm reaches its smallest point the encounters become much stronger.
    • Increased the required sample count objective:
      • Stonewood – Unchanged
      • Plankerton – From 15 to 20
      • Canny Valley – From 15 to 25
      • Twine Peaks –  From 15 to 30
  • Bug Fixes
  • Fixed an issue that caused the bomb to desync in Deliver the Bomb missions.
  • Fixed an issue that prevented the Bomb from being interacted with if a player joined an in-progress Deliver the Bomb mission.
  • Fixed an issue that prevented Launch the Rocket mission controls from being interacted with if BluGlo was deposited before Ray’s dialog was complete.

UI

  • Abilities with charges now display a radial cooldown meter around the ability showing how much time is left before the next charge is ready.
  • Abilities will now display the energy battery icon while unusable due to not having enough energy.
  • Bug Fixes
  • Fixed an issue where the Reward Info could no longer be accessed with a gamepad on the Expedition Hero picker screen.
  • The “Craft Ammo” and “Set Minimum Value” for the slider buttons on the Summon Defender UI are no longer tied to the same gamepad button.
  • Fixed an issue that caused the Research button to get stuck in place.
  • The choice card packs from the Llama opening sequence will now show the appropriate color for Mythic Heroes.
  • Fixed an issue that caused gameplay objects to display a 0 damage marker when being destroyed without actually taking damage.
  • Fixed an issue that prevented the edit palette from being visible when editing a building piece.
  • Fixed an issue with the ambient storm effects turning off while on the mission select map and a popup menu was active.
  • Fixed an issue that prevented the crafting material count from properly updating during the tutorial.
  • The Defenders sub-tab UI icons will no longer overlap the other UI elements.
  • The launch button in the player lobby will appear disabled until a mission is ready for players to launch into it.
  • Fixed a navigation issue with the gamepad on the Loot opening summary screen.
  • Fixed an issue that caused players to have the incorrect banner and power level in the lobby and/or party manager.
  • Fixed an issue that caused the Respawn UI to not appear properly if a player goes down but not out while in the party invite menu.
  • Fixed an issue that caused the crafting tab to show incorrect crafting material quantities.
  • Fixed an issue that caused the “retire” option to be displayed on inspected weapons.
  • Fixed an issue that caused the Perk UI to be displayed when inspecting an unslotted collection book weapon.
  • Fixed an issue that was triggering the “insufficient XP” error while claiming collection book rewards.
  • Fixed an issue where the Commander Hero was missing from the Command tab screen after returning from a mission.
  • Removed Prioritize Favorites, Collection Book Indicator, and Reset Indicator options from the More menu on the Resources screen.

Performance

  • Bug Fixes
  • Fixed an issue that caused a stutter when transitioning between abilities and melee attacks.
  • Fixed an issue that caused players to hitch when loading into an in-progress mission.
  • Fixed an issue that caused players to hitch when entering R.O.S.I.E.

Heroes

  • Introducing Bombsquad Kyle, a new Legendary Constructor!
    • Standard Perk: Bomb Suit
      • Increases Armor by 22.
    • Commander Perk: Bomb Suit+
      • Increases Armor by 66.
    • Available in the Event Store on April 10 at 8 PM Eastern Time.
  • Reorganized Blakebeard’s crew page in the Collection Book.
  • Added Bombsquad Kyle to the Stowaways section of the Collection Book.
  • Bug Fixes
  • Fixed an issue where using Avast Mateys as a Commander Perk wasn’t being displayed as Avast Mateys+.
  • Fixed an issue where cannonballs fired from R.O.S.I.E. weren’t being teleported by the Teleporter Gadget.
  • Fixed an issue that allowed Boom Base to be damaged by Anti-material Charge and Bull Rush.
  • Fixed an issue that prevented the item details from properly updating when swapping Hero Loadouts.
  • Fixed an issue that prevented Commander Perks from being added into tooltip calculations.
  • The All Stats screen now correctly updates when the Tough Traps Hero Perk is removed
  • Fixed the ability description text getting cut off in the Hero inspect details panel.
  • Kunai Storm eliminations with Kunaihiliation now correctly contributes towards Kunai Collection. (That’s a lot of Kunai!)
  • Fixed an issue where Overbearing didn’t grant a damage increase and Overbearing+ didn’t grant additional range.
  • Fixed an issue with the tooltip for Goin’ Coconuts+ displaying the incorrect damage bonus value.

Weapons + Items

  • Double Boiler – Steampunk Shotgun
    • Fires two slugs with medium accuracy and range, but has a reduced ammo capacity and a longer reload time.
    • Available on the Weekly Store on April 10 at 8 PM Eastern Time until April 17 at 8 PM Eastern Time.
  • Bug Fixes
  • Fixed an issue that caused the Teleporter to appear on the Victory screen if held by a player.
  • Added the missing reticle center dot to Cannonade and Jack’s Revenge.
  • Fixed a bug with the 6th perk of the Bundlebuss and Mercury LMG causing them to deal more damage than intended.
    • These weapons have been made eligible for a reset.
  • Fixed an issue that caused The Baron to not provide correct materials when recycled.
  • Fixed an issue that caused Sir Lancelot’s Joust to be able to carry minibosses.
  • Fixed an issue where Sir Lancelot’s Joust would bounce off enemy acid pools.
  • Fixed an issue that allowed Joust to go through T.E.D.D.Y.
  • Fixed an issue where the Steampunk Shrapnel perk failed to deal damage when the primary target was eliminated in the same shot.
  • Fixed an issue that sometimes caused Energy to spike up while using Steam Thrasher’s heavy attack: Maelstrom.
  • Fixed an issue where Steam Thrasher’s heavy attack: Maelstrom would not deal damage on first and last swing.
  • Fixed an issue that caused the level up UI to appear on a crafted Broadside Trap.
  • Fixed an issue where the Broadside trap cannonballs weren’t being blocked by a Super Shielder’s shield.
  • Fixed an issue where the Broadside traps cannonballs were being blocked by the player if they were playing a Constructor.
  • Fixed an issue where incorrect perks could be slotted into Jack’s Revenge 2nd and 5th perk slots.
    • Resources have been refunded to players who’ve had these slots cleared.
  • Fixed an issue that caused heavy attacks to not deal damage properly.

Gameplay

  •  
  • Added separate controller sensitivities for building and editing structures.
  • Bug Fixes
  • Fixed an issue where players would have no Hero abilities when rejoining a mission in progress if the game was closed before exiting the zone.
  • The Autumn City zone no longer has missing walls and/or textures.
  • Fixed an issue that caused a level 1 pickaxe to be visible during the intro cinematic.
  • Fixed an issue that caused player clients to crash when traveling to the lobby after joining a friend’s party that is already in the zone.

Enemies

  • Bug Fixes
  • Fixed an issue that caused the Storm King’s weak point health bars to be visible when they could no longer be damaged.

Audio

  • Updated the audio for Med Bot reviving player.
  • Bug Fixes
  • Fixed an issue where sound effects were missing when picking up the same item type multiple times.
  • Fixed an issue that caused down but not out music to play longer than it should.
  • Fixed an issue that caused the end of day audio loop to be stuck on as player score increases.
  • Fixed an issue where the Ninja jump sound effects would not properly play from other player’s perspectives.
  • Reduced volume of ambient jungle music in the Pirate Cove.
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Fortnite Rolling Out Respawn Vans in Update v8.30

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Epic Games is taking an idea from their biggest competition, Apex Legends, and rolling out their own version of respawn vans, much like Apex’s respawn beacons.

Take a look at the video below, but the vans are expected to arrive in update v8.30.

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