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Friday the 13th: The Game Implementing Improved Bot AI

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One thing that the team behind ‘Friday the 13th: The Game’ implemented in the past few months that would have been extremely useful if it was available at launch, was the option to “practice” playing as Jason by pitting him against AI bot counselors.

There are difficulty settings and while it can be a bit of a challenge at times to locate the counselors, as they play quite different from live players, they have seemed rather dumb.

Well, the team at Gun Media posted it’s plans to improve the AI so the bot counselors have more of a fighting chance and give you a better educational experience.

  • AI will now be equipped with Perks that better match the selected difficulty level. Playing on Hard? The counselors might be packing a Perk that starts them out with a defensive item, just like their human counterparts.
  • AI will be better at choosing a hiding spot, and what cabins they should enter based on the number of other counselors in the cabin.
  • At higher difficulties, counselors will more carefully select and use weapons, especially weighing their chance to stun. They’ll probably ditch that stick for something that packs a bit more punch.
  • AI might not be able to appreciate music, but higher difficulty AI will use the radios located in the cabins as a means of distraction.
  • Higher difficulty AI can shoot more accurately, place traps, and will attempt to open Jason’s traps with pocket knives.
  • They have become better at repairing vehicles and letting friends into a repaired car before they take off, as well as getting back onto the road in case they wreck.
  • Counselors will react more realistically to sounds – broken windows, doors, walls – and depending on difficulty and the counselor you snatch up, they may have an easier time of breaking free of Jason’s grasp.

We believe that these changes will allow our Jason players to face a greater challenge against the Offline Bot AI.“

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Monster Hunter World Iceborne Expansion Revealed

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Capcom just unveiled the first big expansion for Monster Hunter World: Iceborne, which is expected to drop in Fall 2019.

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Conan Unconquered Reveal Trailer Arrives

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Petroglyph, the developer behind the remaster of Command & Conquer, is working on a new game for the Conan franchise, set in the Conan universe, and a has dropped a new trailer to give everyone a glimpse into their new title.

Conan Unconquered, which will be available for both single-player and two-player co-op sometime in 2019, will be a strategy game, and you can see the cinematic trailer below:

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Microsoft’s Phil Spencer Aims To Have Xbox Game Pass On All Devices

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Microsoft has some lofty goals for Xbox Game Pass, and Phil Spencer is aiming for the moon when it comes to delivering Xbox Game Pass to more people.

Spencer said that Microsoft wants to bring Xbox Game Pass to “every device”, while speaking during the San Francisco’s Barclays conference last week.

Certainly, Microsoft’s Project xCloud will lay the foundation for doing just that, as it will go to public testing in 2019 and would be the logical bridge to Xbox Game Pass on mobile.

“We need to make sure that we’re world-class at free-to-play content, but we also look at subscription as a much lower barrier way for a customer to build a library of content,” Spencer elaborated (h/t VG247). “So we built Xbox Game Pass. It started on console, it will come to PC, and eventually it will come to every device.

“We use the flywheel that we have with customers on an Xbox to start the growth in Xbox Game Pass. But as somebody sitting back and taking a longer-term view of where our business is going, you should look at that as a business model that we think scales to billions of people not hundreds of millions of people like retail does.”

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