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Sea of Thieves “Death Tax” Cancelled

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Sea of Thieves is getting a ton of feedback from users who feel like the game is more like a BETA than a live game and despite all that Rare has done to make the game better, it’s hard not to agree with the outcry.

Dying in Sea of Thieves brings you to the afterlife and you’re forced to wait on the ship of an undead ferryman before making your return to live making time the only real cost for respawns.

Rare recently announced their plans to implement a death tax, or fee for respawning.

“This new feature has the Captain of the Ferry of the Damned deduct a small gold fee when you die,” Rare said in an announcement last week. “Rates are dependent on the cause of death, so the more avoidable the death, the less patience the Captain will have when we enable this feature!”

Gamers pushed back claiming that the penalty could increase toxicity, makes very little sense and discourages players from doing other fruitful things in the game, among other things.

Rare reacted to the fight back and is now cancelling the death tax plans:

“Letting everyone know we’ve heard the feedback and the proposed ‘Death Cost’ in #SeaOfThieves is, well, dead,” Neate said on Twitter. “We messed up with the messaging around this, and it’s now gone. Thanks for the honest feedback & discussion on this.”

 

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Monster Hunter World Iceborne Expansion Revealed

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Capcom just unveiled the first big expansion for Monster Hunter World: Iceborne, which is expected to drop in Fall 2019.

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Conan Unconquered Reveal Trailer Arrives

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Petroglyph, the developer behind the remaster of Command & Conquer, is working on a new game for the Conan franchise, set in the Conan universe, and a has dropped a new trailer to give everyone a glimpse into their new title.

Conan Unconquered, which will be available for both single-player and two-player co-op sometime in 2019, will be a strategy game, and you can see the cinematic trailer below:

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Microsoft’s Phil Spencer Aims To Have Xbox Game Pass On All Devices

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Microsoft has some lofty goals for Xbox Game Pass, and Phil Spencer is aiming for the moon when it comes to delivering Xbox Game Pass to more people.

Spencer said that Microsoft wants to bring Xbox Game Pass to “every device”, while speaking during the San Francisco’s Barclays conference last week.

Certainly, Microsoft’s Project xCloud will lay the foundation for doing just that, as it will go to public testing in 2019 and would be the logical bridge to Xbox Game Pass on mobile.

“We need to make sure that we’re world-class at free-to-play content, but we also look at subscription as a much lower barrier way for a customer to build a library of content,” Spencer elaborated (h/t VG247). “So we built Xbox Game Pass. It started on console, it will come to PC, and eventually it will come to every device.

“We use the flywheel that we have with customers on an Xbox to start the growth in Xbox Game Pass. But as somebody sitting back and taking a longer-term view of where our business is going, you should look at that as a business model that we think scales to billions of people not hundreds of millions of people like retail does.”

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