Paladins‘ ‘Cards Unbound’ system is only a few months old, but it is already on tap to be removed from the game in the coming future.
Paladins’ partially pay-to-win system of Cards Unbound came under an intense fire of criticism from the Paladins’ player base and also staff members within Hi-Rez Studios.
The game’s new Executive Producer HiRezChris has announced that the system is soon to be a thing of the past.
“We know this system has angered many of our most loyal fans and become a point of continuous contention in the Paladins community (and even inside of Hi-Rez). Your voice has been heard loud and clear.
Our team will be working over the next major release cycle to remove Cards Unbound from the game. We will be replacing it with a new system that I believe the community will be really excited about — including the re-introduction of the deck building point system, and a method for obtaining cards that will be way less grindy.
We want the focal point of the card system in Paladins to be about fun ways to customize your champion to your favored playstyle. We also want to unify the COMPETITIVE and CASUAL experiences with the card system so that we use the same system for both (no more separation of bound vs unbound).
We are still working out the details of the new system, but the rough outline of our current thinking is as follows (NOTE: Subject to some change, but hopefully this communicates the general direction we want to head):
- Legendary Cards will now be called Talents.
- Talents will only have a single level.
- Talents will be unlocked for free by earning XP and gaining Champion levels (for example; level 1,5,10,15).
- All Champion Cards will now be free (No cost or grind).
- Deck creation will return to a point system where players can distribute 15 points across the five cards they select for their loadout. Each Champion Card will have five ranks to choose from.
- Talents will not have ranks, and are not included in the loadout point cap.
- Talents and Decks will continue to be chosen at match start to allow players to tailor their playstyles based on their opponents.
- New Talents will be added over time and give further varied playstyles.
- Champion Mastery will no longer be capped at level 25. Instead, it will work similarly to Player Account leveling (which has no cap).
- Card chests will be removed from the game.
- We are evaluating the best options to compensate players for their previously earned cards, and hope to share details soon.
The release plan is to start testing this new system as soon as we can on PTS (hopefully, next week). Your analysis and participation will be very important over the next few weeks as we work the kinks out of this design and deliver the best possible product to you in the next update.”
Apex Legends Patch Arrives
As we talked about on Monday, a new Apex Legends patch has arrived and it addresses a number of issues with some fixes, and some tweaks.
Here are the patch notes for 1.1.3:
Audio fixes and improvements
- Improved audio engine to be around 30% more CPU efficient, lessening the chance of distortion or dropouts.
- Lowered impact on data loading through code and content changes to improve potential dropout issues.
- Quality of life
- Lowered the master volume of all sounds during the character select screen through the end of the drop sequence.
- Lowered the volume of Wraith’s ambient kunai knife sound for those who are sensitive to the sound. If it is still bothersome we will remove it in a later patch.
- Increased the volume of close proximity enemy footsteps for all Legends.
- Increased the priority of enemy footsteps to ensure the sounds play even in heavy combat situations.
- Slightly lowered the volume of Pathfinder footstep sounds heard from the first person view.
- Fixed missing or quiet dryfire (out of ammo trigger click sound) and low ammo (the progressive change in sound that the gun makes as the magazine approaches empty) sounds for the R301, Hemlok, Flatline and RE45.
- Increased the volume of the music that plays when winning a match.
- Added more detailed audio to the Training mission.
- Bug fixes
- Fixed occlusion bug for the “wind down” sound for the Havoc.
- Fixed issue with automatic weapon fire sounds occasionally getting stuck on, usually after a Legend respawns.
- Fixed bug with RE45 missing tail sounds (the echo in the environment after the shot) when in close proximity.
Hit detection fixes and omprovements
Fix for Lifeline “Pick Me Up” banner bug on PS4
- The issue has been resolved and we will be re-enabling the banner after the patch is live.
Developer’s Note: We made changes to client and backend to address this and it’ll take a little time to take full effect. We’re expecting the error to resolve within a few hours after the patch is live.
Crashes specific to Intel CPUs (PC Only)
- Intel has been notified, but in the meantime, Respawn has provided a workaround in the patch. In order to keep from crashing, they have lowered the original clock speeds for user CPUs by changing the instructions used by that one function.
Additional bug fixes and changes
- Fixed issue with the Fortified Passive ability for Gibraltar and Caustic where they would take damage through shields.
- Fixed the bug that allowed players to stick objects to Gibraltar’s Gun Shield.
- Admittedly it’s been fun to see the results of this but the behavior is not intended by design and could get out of control.
- Items will no longer stick to Gibraltar’s Gun Shield, however, it will now deflect Arc Stars.
- Identified some issues with -novid, and will be disabling the flag until the issue can be addressed.
Outer Wilds Arriving Next Week
Mobius Digital has officially announced the release date of it’s new open-world, space-based game Outer Wilds, and it’s coming next week.
The new space exploration game will officially arrive on May 30th for PC and Xbox One.
The following trailer was dropped along with the official announcement.
Doctor Who VR Game Officially Announced
Maze Theroy, the team behind virtual reality titles such as The Vanishing Act, has announced a “feature length” VR game that will make comic book fans smile from ear to ear.
Doctor Who: The Edge of Time is set to arrive this September for PSVR, Oculus Rift, Oculus Quest, HTC Vive, and Vive Cosmos.
“The Doctor has been hurled through time to the end of the universe. A virus that threatens to rip apart reality itself has been unleashed. Players can pilot the TARDIS on a journey across worlds both familiar and strange to recover a series of powerful time crystals that can repair spacetime and ultimately save the universe itself.”
The following teaser trailer was dropped along with the official announcement.
- Apex Legends Patch Arrives
- Outer Wilds Arriving Next Week
- Doctor Who VR Game Officially Announced
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