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Paladins’ Controversial ‘Cards Unbound’ System To Be Removed

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Paladins‘ ‘Cards Unbound’ system is only a few months old, but it is already on tap to be removed from the game in the coming future.

Paladins’ partially pay-to-win system of Cards Unbound came under an intense fire of criticism from the Paladins’ player base and also staff members within Hi-Rez Studios.

The game’s new Executive Producer HiRezChris has announced that the system is soon to be a thing of the past.

“We know this system has angered many of our most loyal fans and become a point of continuous contention in the Paladins community (and even inside of Hi-Rez). Your voice has been heard loud and clear.

Our team will be working over the next major release cycle to remove Cards Unbound from the game. We will be replacing it with a new system that I believe the community will be really excited about — including the re-introduction of the deck building point system, and a method for obtaining cards that will be way less grindy.

We want the focal point of the card system in Paladins to be about fun ways to customize your champion to your favored playstyle.  We also want to unify the COMPETITIVE and CASUAL experiences with the card system so that we use the same system for both (no more separation of bound vs unbound).

We are still working out the details of the new system, but the rough outline of our current thinking is as follows (NOTE: Subject to some change, but hopefully this communicates the general direction we want to head):

  • Legendary Cards will now be called Talents.
  • Talents will only have a single level.
  • Talents will be unlocked for free by earning XP and gaining Champion levels (for example; level 1,5,10,15).
  • All Champion Cards will now be free (No cost or grind).
  • Deck creation will return to a point system where players can distribute 15 points across the five cards they select for their loadout. Each Champion Card will have five ranks to choose from.
  • Talents will not have ranks, and are not included in the loadout point cap.
  • Talents and Decks will continue to be chosen at match start to allow players to tailor their playstyles based on their opponents.
  • New Talents will be added over time and give further varied playstyles.
  • Champion Mastery will no longer be capped at level 25. Instead, it will work similarly to Player Account leveling (which has no cap).
  • Card chests will be removed from the game.
  • We are evaluating the best options to compensate players for their previously earned cards, and hope to share details soon.

The release plan is to start testing this new system as soon as we can on PTS (hopefully, next week).  Your analysis and participation will be very important over the next few weeks as we work the kinks out of this design and deliver the best possible product to you in the next update.”

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Monster Hunter World Iceborne Expansion Revealed

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Capcom just unveiled the first big expansion for Monster Hunter World: Iceborne, which is expected to drop in Fall 2019.

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Conan Unconquered Reveal Trailer Arrives

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Petroglyph, the developer behind the remaster of Command & Conquer, is working on a new game for the Conan franchise, set in the Conan universe, and a has dropped a new trailer to give everyone a glimpse into their new title.

Conan Unconquered, which will be available for both single-player and two-player co-op sometime in 2019, will be a strategy game, and you can see the cinematic trailer below:

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Microsoft’s Phil Spencer Aims To Have Xbox Game Pass On All Devices

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Microsoft has some lofty goals for Xbox Game Pass, and Phil Spencer is aiming for the moon when it comes to delivering Xbox Game Pass to more people.

Spencer said that Microsoft wants to bring Xbox Game Pass to “every device”, while speaking during the San Francisco’s Barclays conference last week.

Certainly, Microsoft’s Project xCloud will lay the foundation for doing just that, as it will go to public testing in 2019 and would be the logical bridge to Xbox Game Pass on mobile.

“We need to make sure that we’re world-class at free-to-play content, but we also look at subscription as a much lower barrier way for a customer to build a library of content,” Spencer elaborated (h/t VG247). “So we built Xbox Game Pass. It started on console, it will come to PC, and eventually it will come to every device.

“We use the flywheel that we have with customers on an Xbox to start the growth in Xbox Game Pass. But as somebody sitting back and taking a longer-term view of where our business is going, you should look at that as a business model that we think scales to billions of people not hundreds of millions of people like retail does.”

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